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xiaochuwoteniu/assets/WordGame/guizeGame/comScript/GZNodeTouchEndScript.ts

112 lines
2.6 KiB

// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
//点击
import Common5 from "../../../Platform/th/Common5";
const {ccclass, property} = cc._decorator;
@ccclass
export default class GZNodeTouchEndScript extends cc.Component {
@property(
{
type: cc.Node,
displayName: "注册触摸节点",
}
)
emitTarget:cc.Node = null
@property(
{
type: cc.Node,
displayName: "触发的节点",
}
)
tiggerNode:cc.Node = null
@property(cc.String)
spineAnim:string = ''
@property( {
type: cc.Node,
displayName: "spine动画节点",
})
spineNode:cc.Node = null
@property(cc.Boolean)
isSpineNodeHide:boolean = false
// LIFE-CYCLE CALLBACKS:
touchStartPosi = null
onLoad () {
if(!this.emitTarget){
this.emitTarget = this.node
}
this.openTouchEvent(this.emitTarget)
}
start () {
}
openTouchEvent(node){
node.on(cc.Node.EventType.TOUCH_START,this.touchStartNode,this)
node.on(cc.Node.EventType.TOUCH_MOVE,this.touchMoveNode,this)
node.on(cc.Node.EventType.TOUCH_CANCEL,this.touchEndNode,this)
node.on(cc.Node.EventType.TOUCH_END,this.touchEndNode,this)
}
closeTouchEvent(node:cc.Node){
node.off(cc.Node.EventType.TOUCH_START,this.touchStartNode,this)
node.off(cc.Node.EventType.TOUCH_MOVE,this.touchMoveNode,this)
node.off(cc.Node.EventType.TOUCH_CANCEL,this.touchEndNode,this)
node.off(cc.Node.EventType.TOUCH_END,this.touchEndNode,this)
}
touchStartNode(event){
let target = event.target
let posi = event.getLocation()//世界坐标
console.log('touchStartNode')
}
initTouchEvent(node,checkNode){
var attrs = {
checkNode:checkNode,
recoveposi:node.getPosition(),//初始位置
};
node.attr(attrs);
this.openTouchEvent(node)
}
touchMoveNode(event){
}
touchEndNode(event){
let target = event.target
target.active = false
if(this.tiggerNode){
this.tiggerNode.active = true
}
if(this.spineNode){
this.spineNode.active = true
this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
}
//
}
}