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xiaochuwoteniu/assets/WordGame/guizeGame/comScript/GZNodeMoveDragScript.ts

160 lines
3.7 KiB

//移动物体到某个地方
import Common5 from "../../../Platform/th/Common5";
const {ccclass, property} = cc._decorator;
@ccclass
export default class GZNodeMoveDragScript extends cc.Component {
@property({
type:cc.Node,
displayName:'注册的节点',
})
emitTarget:cc.Node = null
@property({
type:cc.Node,
displayName:'检查节点',
})
checkNode:cc.Node = null
@property({
type:cc.Node,
displayName:'触发的节点',
})
tiggerNode:cc.Node = null
@property(cc.String)
spineAnim:string = ''
@property({
type:cc.Node,
displayName:'spine动画',
})
spineNode:cc.Node = null
@property(cc.Boolean)
isSpineNodeHide:boolean = false
// LIFE-CYCLE CALLBACKS:
touchStartPosi = null
onLoad () {
if(!this.emitTarget){
this.emitTarget = this.node
}
this.initTouchEvent(this.emitTarget, this.checkNode)
}
start () {
}
openTouchEvent(node){
node.on(cc.Node.EventType.TOUCH_START,this.touchStartNode,this)
node.on(cc.Node.EventType.TOUCH_MOVE,this.touchMoveNode,this)
node.on(cc.Node.EventType.TOUCH_CANCEL,this.touchEndNode,this)
node.on(cc.Node.EventType.TOUCH_END,this.touchEndNode,this)
}
closeTouchEvent(node:cc.Node){
node.off(cc.Node.EventType.TOUCH_START,this.touchStartNode,this)
node.off(cc.Node.EventType.TOUCH_MOVE,this.touchMoveNode,this)
node.off(cc.Node.EventType.TOUCH_CANCEL,this.touchEndNode,this)
node.off(cc.Node.EventType.TOUCH_END,this.touchEndNode,this)
}
touchStartNode(event){
let target = event.target
let posi = event.getLocation()//世界坐标
this.touchStartPosi = posi
console.log('touchStartNode')
}
initTouchEvent(node,checkNode){
var attrs = {
checkNode:checkNode,
recoveposi:node.getPosition(),//初始位置
};
node.attr(attrs);
this.openTouchEvent(node)
}
touchMoveNode(event){
let posi = event.getLocation()//世界坐标
let target = event.target
posi = target.parent.convertToNodeSpaceAR(posi)
target.setPosition(posi)
}
touchEndNode(event){
let target = event.target
if(Common5.checkIntersectsBox(target, target.checkNode)){
// if(this.tiggerNode){
// this.tiggerNode.active = true
// }
target.active = false
if(this.spineNode){
this.spineNode.active = true
this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
this.spineNode.getComponent(sp.Skeleton).setCompleteListener(()=>{
if(this.isSpineNodeHide){
this.spineNode.active = false
}
if(this.tiggerNode){
target.checkNode.active = false
this.tiggerNode.active = true
}
})
}else{
target.checkNode.active = false
if(this.tiggerNode){
this.tiggerNode.active = true
}
}
}else{
if(target["recoveposi"]){
this.nodeMoveToRecovery(target, target["recoveposi"])
}
}
//
}
nodeMoveToRecovery(node, oldPosi:cc.Vec2, func?:Function){
cc.tween(node)
.to(0.1,{x:oldPosi.x, y:oldPosi.y})
.call(()=>{
if(func){
func()
}
})
.start()
}
// update (dt) {}
}