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xiaochuwoteniu/assets/WordGame/guizeGame/comScript/GZNodeMoveDirectionScript.ts

176 lines
4.6 KiB

import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import GameReport from "../../../FrameWork/Report/ZyZyReport";
import Common5 from "../../../Platform/th/Common5";
// 某个方向滑动触发
const { ccclass, property } = cc._decorator;
enum MOVEDIR {
UP,
DOWN,
LEFT,
RIGHT,
}
@ccclass
export default class GZNodeMoveDirectionScript extends cc.Component {
@property({
type: cc.Enum(MOVEDIR),
displayName: '方向',
})
directIndex: MOVEDIR = MOVEDIR.UP;
@property({
type: cc.Integer,
displayName: '方向变化量',
})
directvalue: number = 100;
@property({
type: cc.Node,
displayName: '注册的节点',
})
emitTarget: cc.Node = null
@property({
type: cc.Node,
displayName: '触发的节点',
})
tiggerNode: cc.Node = null
@property({
type: cc.Node,
displayName: '触发的节点2',
})
tiggerNode2: cc.Node = null
@property(cc.String)
spineAnim: string = ''
@property({
type: cc.Node,
displayName: 'spine节点',
})
spineNode: cc.Node = null
@property(cc.AudioSource)
effectUrl: cc.AudioSource = null
// LIFE-CYCLE CALLBACKS:
touchStartPosi = null
onLoad() {
if (!this.emitTarget) {
this.emitTarget = this.node
}
this.openTouchEvent(this.emitTarget)
}
start() {
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target
let posi = event.getLocation()//世界坐标
this.touchStartPosi = posi
console.log('touchStartNode')
if (this.directvalue <= 0) {
this.checkView(target)
}
}
touchMoveNode(event) {
let target = event.target
let posi = event.getLocation()//世界坐标
if (this.directIndex == MOVEDIR.UP) {
if ((posi.y - this.touchStartPosi.y) >= this.directvalue) {
console.log('UP')
this.checkView(target)
}
} else if (this.directIndex == MOVEDIR.DOWN) {
if ((this.touchStartPosi.y - posi.y) >= this.directvalue) {
console.log('DOWN')
this.checkView(target)
}
} else if (this.directIndex == MOVEDIR.RIGHT) {
if ((posi.x - this.touchStartPosi.x) >= this.directvalue) {
console.log('RIGHT')
this.checkView(target)
}
} else if (this.directIndex == MOVEDIR.LEFT) {
if ((this.touchStartPosi.x - posi.x) >= this.directvalue) {
console.log('LEFT')
this.checkView(target)
}
}
}
checkView(target) {
if (this.effectUrl) {
this.effectUrl.play()
}
target.active = false
if (this.spineNode) {
this.spineNode.active = true
this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => {
this.spineNode.active = false
if (this.tiggerNode) {
this.tiggerNode.active = true
}
if (this.tiggerNode2) {
this.tiggerNode2.active = true
}
})
} else {
if (this.tiggerNode) {
this.tiggerNode.active = true
}
if (this.tiggerNode2) {
this.tiggerNode2.active = true
}
}
GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl);
console.log("[GameReport]++++++++++++++++++++++>" + target.name);
EventMgr.emitEvent_custom(ryw_Event.DirectTouchMoveCheck, { targetNode: target });
}
touchEndNode(event) {
let target = event.target
//
}
// update (dt) {}
}