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176 lines
4.4 KiB
176 lines
4.4 KiB
// Learn TypeScript:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import Common5 from "../../../Platform/th/Common5";
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const { ccclass, property } = cc._decorator;
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enum MOVEDIR {
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UP,
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DOWN,
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LEFT,
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RIGHT,
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}
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@ccclass
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export default class NodeTouchEndScript extends cc.Component {
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@property(cc.Node)
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emitTarget: cc.Node = null
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@property(cc.Node)
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tiggerNode: cc.Node = null
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@property(cc.Boolean)
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isEmitTargetHide: boolean = false
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@property(cc.Node)
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hideTirNode: cc.Node = null
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@property(cc.Boolean)
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isSpineAnim: boolean = false
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@property(cc.String)
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spineAnim: string = ''
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@property(cc.Node)
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spineNode: cc.Node = null
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@property(cc.AudioSource)
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effectUrl: cc.AudioSource = null
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@property(cc.Node)
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spineTiggerNode: cc.Node = null
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@property(cc.Boolean)
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isSpineNodeHide: boolean = false
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@property({
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displayName: '需要依赖节点显示才能操作',
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type: cc.Node,
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})
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needActiveNode: cc.Node = null
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// LIFE-CYCLE CALLBACKS:
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touchStartPosi = null
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onLoad() {
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if (!this.emitTarget) {
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this.emitTarget = this.node
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}
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this.openTouchEvent(this.emitTarget)
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}
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start() {
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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Common5.playEffect("点击音效");
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let target = event.target
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let posi = event.getLocation()//世界坐标
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this.touchStartPosi = posi
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console.log('touchStartNode')
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}
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initTouchEvent(node, checkNode) {
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var attrs = {
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checkNode: checkNode,
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recoveposi: node.getPosition(),//初始位置
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};
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node.attr(attrs);
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this.openTouchEvent(node)
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}
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touchMoveNode(event) {
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// let posi = event.getLocation()//世界坐标
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// let target = event.target
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// posi = target.parent.convertToNodeSpaceAR(posi)
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// target.setPosition(posi)
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}
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touchEndNode(event) {
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if (this.needActiveNode) {
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if (!this.needActiveNode.active) {
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return
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}
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}
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let target = event.target
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if (this.effectUrl) {
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this.effectUrl.play()
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}
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if (this.tiggerNode) {
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this.tiggerNode.active = true
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} else if (this.spineNode) {
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this.spineNode.active = true
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this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
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if (this.isSpineNodeHide) {
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this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => {
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this.spineNode.active = false
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})
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}
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if(this.spineTiggerNode){
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this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => {
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this.spineTiggerNode.active = true
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})
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}
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}
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if (this.isEmitTargetHide) {
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target.active = false
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}
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if (this.hideTirNode) {
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this.hideTirNode.active = false
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}
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//
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EventMgr.emitEvent_custom(ryw_Event.NormalTouchEndCheck, { targetNode: target })
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}
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nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
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cc.tween(node)
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.to(0.1, { x: oldPosi.x, y: oldPosi.y })
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.call(() => {
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if (func) {
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func()
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}
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})
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.start()
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}
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// update (dt) {}
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}
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