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xiaochuwoteniu/assets/WordGame/gameComScript/touch/NodeTouchEndScript.ts

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4.4 KiB

// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common5 from "../../../Platform/th/Common5";
const { ccclass, property } = cc._decorator;
enum MOVEDIR {
UP,
DOWN,
LEFT,
RIGHT,
}
@ccclass
export default class NodeTouchEndScript extends cc.Component {
@property(cc.Node)
emitTarget: cc.Node = null
@property(cc.Node)
tiggerNode: cc.Node = null
@property(cc.Boolean)
isEmitTargetHide: boolean = false
@property(cc.Node)
hideTirNode: cc.Node = null
@property(cc.Boolean)
isSpineAnim: boolean = false
@property(cc.String)
spineAnim: string = ''
@property(cc.Node)
spineNode: cc.Node = null
@property(cc.AudioSource)
effectUrl: cc.AudioSource = null
@property(cc.Node)
spineTiggerNode: cc.Node = null
@property(cc.Boolean)
isSpineNodeHide: boolean = false
@property({
displayName: '需要依赖节点显示才能操作',
type: cc.Node,
})
needActiveNode: cc.Node = null
// LIFE-CYCLE CALLBACKS:
touchStartPosi = null
onLoad() {
if (!this.emitTarget) {
this.emitTarget = this.node
}
this.openTouchEvent(this.emitTarget)
}
start() {
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
Common5.playEffect("点击音效");
let target = event.target
let posi = event.getLocation()//世界坐标
this.touchStartPosi = posi
console.log('touchStartNode')
}
initTouchEvent(node, checkNode) {
var attrs = {
checkNode: checkNode,
recoveposi: node.getPosition(),//初始位置
};
node.attr(attrs);
this.openTouchEvent(node)
}
touchMoveNode(event) {
// let posi = event.getLocation()//世界坐标
// let target = event.target
// posi = target.parent.convertToNodeSpaceAR(posi)
// target.setPosition(posi)
}
touchEndNode(event) {
if (this.needActiveNode) {
if (!this.needActiveNode.active) {
return
}
}
let target = event.target
if (this.effectUrl) {
this.effectUrl.play()
}
if (this.tiggerNode) {
this.tiggerNode.active = true
} else if (this.spineNode) {
this.spineNode.active = true
this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
if (this.isSpineNodeHide) {
this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => {
this.spineNode.active = false
})
}
if(this.spineTiggerNode){
this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => {
this.spineTiggerNode.active = true
})
}
}
if (this.isEmitTargetHide) {
target.active = false
}
if (this.hideTirNode) {
this.hideTirNode.active = false
}
//
EventMgr.emitEvent_custom(ryw_Event.NormalTouchEndCheck, { targetNode: target })
}
nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
cc.tween(node)
.to(0.1, { x: oldPosi.x, y: oldPosi.y })
.call(() => {
if (func) {
func()
}
})
.start()
}
// update (dt) {}
}