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193 lines
8.7 KiB
193 lines
8.7 KiB
import { ryw_Event } from "../FrameWork/Event/EventEnum";
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import EventMgr from "../FrameWork/Event/EventMgr";
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import GameMgr from "../FrameWork/Mgr/GameMgr";
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import GameReport, { ENTERTYPE } from "../FrameWork/Report/ZyZyReport";
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import User from "../FrameWork/User/User";
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import AppPlatform from "../FrameWork/Util/AppPlatform";
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import Utilit from "../FrameWork/Util/Utilit";
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import Common5 from "../Platform/th/Common5";
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import TTAPI from "../Platform/tt/TTAPI";
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import DayUnlock from "../ttFrame/manager/DayUnlock";
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import PhysicalPowerManger from "../ttFrame/manager/PhysicalPowerManger";
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import Game from "./Game";
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import MainScene from "./MainSceneScript";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class ExitTip extends cc.Component {
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protected start(): void {
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}
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nextFunc(){
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let levels = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels;
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let nextLevel = -1;
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for (let i = 0; i < levels.length; i++){
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if (levels[i] == Common5.selectGameNum){
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if (i < levels.length - 1){
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nextLevel = levels[i+1];
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}
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break;
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}
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}
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if (nextLevel !=-1){
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User.setLeveNum_custom(nextLevel);
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User.setLevelAryy_custom(nextLevel);
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User.saveDataToServer()
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console.log('保存下一个+++')
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Common5.selectGameInfo = Common5.gameConfig.zmGameConfig[nextLevel];
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Common5.selectGameNum = nextLevel;
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EventMgr.emitEvent_custom(ryw_Event.updateLevel);
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Common5.wordGameType = 0;
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}
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else {
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let levelArr = User.getLevelAryy_custom();
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for (let i = 0; i < Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels.length; i++){
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let level = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels[i]
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if (levelArr[level] == 0){
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nextLevel = level;
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Common5.selectGameInfo = Common5.gameConfig.zmGameConfig[nextLevel];
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Common5.selectGameNum = nextLevel;
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User.setLeveNum_custom(nextLevel);
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User.setLevelAryy_custom(nextLevel);
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Common5.wordGameType = 0;
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EventMgr.emitEvent_custom(ryw_Event.updateLevel);
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break;
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}
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}
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}
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if (nextLevel == -1){
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let levelArr = User.getSuccessLevels();
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let find = false;
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for (let i = 0; i < Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels.length; i++){
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let level = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels[i]
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for (let j = 0; j < levelArr.length; j++){
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if (level == levelArr[j]){
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find = true;
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break;
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}
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}
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if (!find){
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nextLevel = level;
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break;
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}
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}
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}
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Common5.selectGameNum = nextLevel;
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if (Common5.selectGameNum == -1){
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Common5.showTips_custom("恭喜您已通关!")
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return;
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}
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let inGameFunc = ()=>{
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// Common5.showTips_custom("请稍等,资源正在加载中......");
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MainScene.ins.showLoading();
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Common5.stopMusic();
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if (Common5.selectGameInfo.subbundle !="" && Common5.selectGameInfo.subbundle != undefined){
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let subbundle = cc.assetManager.loadBundle(Common5.selectGameInfo.subbundle,(err,subbundle)=>{
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cc.assetManager.loadBundle(Common5.selectGameInfo.bundle, function (err: Error, bundle: cc.AssetManager.Bundle) {
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MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").removeAllChildren();
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MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").destroyAllChildren();
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console.log("remove all children!")
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Common5.getPrefabFromBundle(Common5.selectGameInfo.bundle,Common5.selectGameInfo.url,MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode"),(prefab)=>{
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// prefab.width = Game.ins.maskNode.width;
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// prefab.height = Game.ins.maskNode.width;
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if (Common5.selectGameNum != 0){
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User.setFirstIn(false);
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}
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if (Common5.selectGameInfo.isTer){
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Common5.getPrefabFromBundle("ZoomGame","prefab/view/TerrTip");
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}
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User.setLeveNum_custom(Common5.selectGameNum);
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// prefab.scale = Game.ins.maskNode.width/prefab.width;
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// prefab.setPosition(0,0);
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// console.log("prefab.width",prefab.width,prefab.height,prefab.position,MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").position)
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// Common5.hideTips_custom();
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MainScene.ins.hidLoading();
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Game.ins.reset();
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MainScene.ins.isLoading = false;
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})
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});
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})
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}
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else {
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cc.assetManager.loadBundle(Common5.selectGameInfo.bundle, function (err: Error, bundle: cc.AssetManager.Bundle) {
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MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").destroyAllChildren();
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MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").removeAllChildren();
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console.log("remove all children!")
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Common5.getPrefabFromBundle(Common5.selectGameInfo.bundle,Common5.selectGameInfo.url,MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode"),(prefab)=>{
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// prefab.width = Game.ins.maskNode.width;
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// prefab.height = Game.ins.maskNode.width;
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if (Common5.selectGameNum != 0){
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User.setFirstIn(false);
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}
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if (Common5.selectGameInfo.isTer){
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Common5.getPrefabFromBundle("ZoomGame","prefab/view/TerrTip");
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}
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User.setLeveNum_custom(Common5.selectGameNum);
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// prefab.scale = Game.ins.maskNode.width/prefab.width;
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// prefab.setPosition(0,0);
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// console.log("prefab.width",prefab.width,prefab.height,prefab.position,MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").position)
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Common5.hideTips_custom();
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MainScene.ins.hidLoading();
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Game.ins.reset();
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MainScene.ins.isLoading = false;
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})
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});
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}
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}
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if (Common5.isNoEnergyMode == 0) {
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if (PhysicalPowerManger.isCanUserPhysical()) {
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inGameFunc();
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} else {
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console.log("体力不够");
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Common5.getPrefabFromBundle("ZoomGame", "Prefabs/UI/WxtlUI", null, (prefab) => {
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})
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}
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} else {
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inGameFunc();
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}
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this.btnCloseFunc();
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}
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btnVideo(){
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let tab = {
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onClose: (finish) => {
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if (finish) {
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if(Common5.selectGameInfo){
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Common5.ReportDY("inLevel", Common5.selectGameInfo.title2 + "-AD-跳过本关");
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GameReport.ADReport('跳过本关',Common5.selectGameInfo.title2,1)
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}
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this.nextFunc();
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}
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else {
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GameReport.ADReport('跳过本关',Common5.selectGameInfo.title2,0)
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Common5.showTips_custom("广告未看完");
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}
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this.node.removeFromParent();
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}, onFailed: () => {
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this.node.removeFromParent();
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}
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}
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AppPlatform.playVideo_custom(tab);
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}
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btnCloseFunc() {
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this.node.removeFromParent();
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}
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btnExit(){
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Game.ins.exitGame();
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this.node.removeFromParent();
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}
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btnShare(){
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AppPlatform.PlatformShare(()=>{
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},'','')
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}
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}
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