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import AppPlatform from "../../Util/AppPlatform";
const { ccclass, property, menu, disallowMultiple } = cc._decorator;
/**
* 首页加载
*/
@ccclass
@disallowMultiple() //防止多个相同类型(或子类型)的组件被添加到同一个节点
@menu('FrameWork组件/LoadingView')
export default class LoadingView extends cc.Component {
//进度条
@property({ tooltip: "进度条", type: cc.ProgressBar })
private progressBar: cc.ProgressBar = null;
// logo
@property(cc.Node)
private tt_logo:cc.Node = null;
// wxlog
@property(cc.Node)
private wx_logo:cc.Node = null;
soundNode:cc.Node = null;
onLoad() {
if (AppPlatform.is_WECHAT_GAME_custom()) {
this.wx_logo.active = true;
this.tt_logo.active = false;
}
// this.soundNode = this.node.getChildByName("bottomZone").getChildByName("progressBar").getChildByName("bar").getChildByName("sound");
this.setProcess_custom(0);
}
/**
* 设置进度条的进度
* @param process 0-1
*/
public setProcess_custom(process: number) {
if (process < 0) {
process = 0;
} else if (process > 1) {
process = 1;
}
if (this.soundNode != null){
this.soundNode.x = process * 600;
}
this.progressBar.progress = process;
}
/**
* 获取 具体的进度
*/
public getProcess_custom(): number {
return this.progressBar.progress
}
}