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649 lines
27 KiB
649 lines
27 KiB
import LoadingView from "./View/Logo/LoadingView";
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import AppPlatform from "./Util/AppPlatform";
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import AppConfig from "./Config/AppConfig";
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import AppSwitchConfig from "./Config/AppSwitchConfig";
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import { LogUtils } from "./Util/LogUtils";
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import BundleMgr from "./Mgr/BundleMgr";
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import GameMgr from "./Mgr/GameMgr";
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import User from "./User/User";
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import RYSDK from "./RYSDK/RYSDK";
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import HttpUnit from "./NetWork/HttpUnit";
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import WudianMgr from "./Mgr/WudianMgr";
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import DialogLoading from "./View/Logo/DialogLoading";
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import { UmengMgr } from "./Mgr/UmengMgr";
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import DebugInfoMgr from "./Mgr/DebugInfoMgr";
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import EventMgr from "./Event/EventMgr";
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import { ryw_Event } from "./Event/EventEnum";
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import Common5 from "../Platform/th/Common5";
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import CommonDefine from "../Platform/th/CommonDefine";
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import GameReport from "./Report/ZyZyReport";
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const { ccclass, property } = cc._decorator;
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/**
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* 主页场景
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*/
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@ccclass
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export default class Main extends cc.Component {
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public static isBack_custom: boolean = false; //是否从后台回到前台
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//加载页面
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@property({ tooltip: "加载页面预支", type: cc.Node })
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private loadingPrefab: cc.Node = null;
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@property({ tooltip: "登录失败", type: cc.Node })
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private dialogLoadPrefab: cc.Node = null;
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// @property({ tooltip: "广告预支", type: cc.Prefab })
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// private adPrefab: cc.Prefab = null;
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//-----------------
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private loadView_custom: LoadingView;
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private dialogLoading_custom: DialogLoading;
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//加载分包的进度最终位置
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private readonly loadSubpackageTotal_custom: number = 0.8;
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//网络加载的最终位置
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private readonly loadHttpNetworkTotal_custom: number = 1;
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//当前加载的分包下标
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private subpackageIndex_custom: number = 0;
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//公共的包大小
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private subpackageSum_custom: number = 0;
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//下一步要到达的进度最大值(0-1)
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private needProcessNum_custom: number = 0;
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//加载的状态 0未开始 1加载正常进度 2加载慢慢速度 3结束,进度条快速完成 4等待加载场景
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private loadingState_custom: number = 0;
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//速度
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private loadingSpeed_custom: number = 0;
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private isLoadScene: boolean = false;
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onLoad() {
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ZYSDK.ZYSDK.initSdk();
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if (AppPlatform.is_TT_GAME_custom()) {
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AppConfig.AppID_custom = AppConfig.TT_APP_ID_custom;
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AppConfig.state_custom = AppConfig.TT_state_custom;
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AppConfig.gameid_custom = AppConfig.TT_gameid_custom;
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AppConfig.ResServer_custom = AppConfig.TT_ResServer_custom;
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AppConfig.Versions_custom = AppConfig.TT_Versions_custom;
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AppConfig.UseRYSDK_custom = false;
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AppConfig.LoopAdLocationID_custom = AppConfig.TT_LoopAdLocationID_custom;
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AppConfig.BannerAdLocationID_custom = AppConfig.TT_BannerAdLocationID_custom;
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AppConfig.InsertAdLocationID_custom = AppConfig.TT_InsertAdLocationID_custom;
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AppConfig.AniAdLocationID_custom = AppConfig.TT_AniAdLocationID_custom;
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AppConfig.HistoryLocationID_custom = AppConfig.TT_HistoryLocationID_custom;
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AppConfig.MoreGameLocationID_custom = AppConfig.TT_MoreGameLocationID_custom;
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} else if (AppPlatform.is_WECHAT_GAME_custom()) {
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AppConfig.AppID_custom = AppConfig.WX_APP_ID_custom;
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AppConfig.state_custom = AppConfig.WX_state_custom;
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AppConfig.gameid_custom = AppConfig.WX_gameid_custom;
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AppConfig.ResServer_custom = AppConfig.WX_ResServer_custom;
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AppConfig.Versions_custom = AppConfig.WX_Versions_custom;
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AppConfig.UseRYSDK_custom = true;
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if (AppConfig.closeUseRYSDK_custom) {//强制关闭的情况
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AppConfig.UseRYSDK_custom = false;
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}
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AppConfig.LoopAdLocationID_custom = AppConfig.WX_LoopAdLocationID_custom;
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AppConfig.BannerAdLocationID_custom = AppConfig.WX_BannerAdLocationID_custom;
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AppConfig.InsertAdLocationID_custom = AppConfig.WX_InsertAdLocationID_custom;
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AppConfig.AniAdLocationID_custom = AppConfig.WX_AniAdLocationID_custom;
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AppConfig.HistoryLocationID_custom = AppConfig.WX_HistoryLocationID_custom;
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AppConfig.MoreGameLocationID_custom = AppConfig.WX_MoreGameLocationID_custom;
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} else if (AppPlatform.is_QQ_PLAY_custom()) {
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AppConfig.AppID_custom = AppConfig.QQ_APP_ID_custom;
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AppConfig.state_custom = AppConfig.QQ_state_custom;
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AppConfig.gameid_custom = AppConfig.QQ_gameid_custom;
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AppConfig.ResServer_custom = AppConfig.QQ_ResServer_custom;
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AppConfig.Versions_custom = AppConfig.QQ_Versions_custom;
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AppConfig.UseRYSDK_custom = false;
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AppConfig.LoopAdLocationID_custom = AppConfig.QQ_LoopAdLocationID_custom;
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AppConfig.BannerAdLocationID_custom = AppConfig.QQ_BannerAdLocationID_custom;
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AppConfig.InsertAdLocationID_custom = AppConfig.QQ_InsertAdLocationID_custom;
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AppConfig.AniAdLocationID_custom = AppConfig.QQ_AniAdLocationID_custom;
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AppConfig.HistoryLocationID_custom = AppConfig.QQ_HistoryLocationID_custom;
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AppConfig.MoreGameLocationID_custom = AppConfig.QQ_MoreGameLocationID_custom;
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} else if (AppPlatform.is_OPPO_GAME_custom()) {
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AppConfig.AppID_custom = AppConfig.OPPO_APP_ID_custom;
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AppConfig.state_custom = AppConfig.OPPO_state_custom;
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AppConfig.gameid_custom = AppConfig.OPPO_gameid_custom;
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AppConfig.ResServer_custom = AppConfig.OPPO_ResServer_custom;
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AppConfig.Versions_custom = AppConfig.OPPO_Versions_custom;
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AppConfig.UseRYSDK_custom = false;
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AppConfig.LoopAdLocationID_custom = AppConfig.OPPO_LoopAdLocationID_custom;
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AppConfig.BannerAdLocationID_custom = AppConfig.OPPO_BannerAdLocationID_custom;
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AppConfig.InsertAdLocationID_custom = AppConfig.OPPO_InsertAdLocationID_custom;
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AppConfig.AniAdLocationID_custom = AppConfig.OPPO_AniAdLocationID_custom;
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AppConfig.HistoryLocationID_custom = AppConfig.OPPO_HistoryLocationID_custom;
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AppConfig.MoreGameLocationID_custom = AppConfig.OPPO_MoreGameLocationID_custom;
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} else if (AppPlatform.is_VIVO_GAME_custom()) {
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AppConfig.AppID_custom = AppConfig.VIVO_APP_ID_custom;
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AppConfig.state_custom = AppConfig.VIVO_state_custom;
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AppConfig.gameid_custom = AppConfig.VIVO_gameid_custom;
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AppConfig.ResServer_custom = AppConfig.VIVO_ResServer_custom;
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AppConfig.Versions_custom = AppConfig.VIVO_Versions_custom;
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AppConfig.UseRYSDK_custom = false;
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AppConfig.LoopAdLocationID_custom = AppConfig.VIVO_LoopAdLocationID_custom;
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AppConfig.BannerAdLocationID_custom = AppConfig.VIVO_BannerAdLocationID_custom;
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AppConfig.InsertAdLocationID_custom = AppConfig.VIVO_InsertAdLocationID_custom;
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AppConfig.AniAdLocationID_custom = AppConfig.VIVO_AniAdLocationID_custom;
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AppConfig.HistoryLocationID_custom = AppConfig.VIVO_HistoryLocationID_custom;
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AppConfig.MoreGameLocationID_custom = AppConfig.VIVO_MoreGameLocationID_custom;
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} else if (AppPlatform.is_Android_custom() || AppPlatform.is_Iphone_custom()) {//android
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AppConfig.AppID_custom = AppConfig.APK_APP_ID_custom;
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AppConfig.state_custom = AppConfig.APK_state_custom;
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AppConfig.gameid_custom = AppConfig.APK_gameid_custom;
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AppConfig.ResServer_custom = AppConfig.APK_ResServer_custom;
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AppConfig.Versions_custom = AppConfig.APK_Versions_custom;
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AppConfig.UseRYSDK_custom = false;
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} else {//其他开发 用微信的
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AppConfig.AppID_custom = AppConfig.TT_APP_ID_custom;
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AppConfig.state_custom = AppConfig.TT_state_custom;
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AppConfig.gameid_custom = AppConfig.TT_gameid_custom;
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AppConfig.ResServer_custom = AppConfig.TT_ResServer_custom;
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AppConfig.Versions_custom = AppConfig.TT_Versions_custom;
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AppConfig.UseRYSDK_custom = false;//开发模式不支持
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AppConfig.LoopAdLocationID_custom = AppConfig.TT_LoopAdLocationID_custom;
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AppConfig.BannerAdLocationID_custom = AppConfig.TT_BannerAdLocationID_custom;
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AppConfig.InsertAdLocationID_custom = AppConfig.TT_InsertAdLocationID_custom;
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AppConfig.AniAdLocationID_custom = AppConfig.TT_AniAdLocationID_custom;
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AppConfig.HistoryLocationID_custom = AppConfig.TT_HistoryLocationID_custom;
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AppConfig.MoreGameLocationID_custom = AppConfig.TT_MoreGameLocationID_custom;
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}
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//先调用
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// WudianMgr.UpdateIpBlockState_custom();
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this.loadView_custom = this.loadingPrefab.getComponent(LoadingView);
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// this.dialogLoading_custom = this.dialogLoadPrefab.getComponent(DialogLoading);
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// this.dialogLoading_custom.closeView();
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// this.dialogLoading_custom.onListenerEventView_custom(handleFM_custom((event) => {
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// if (event == this.dialogLoading_custom.EventEnumView_custom.ClickLoad) {//重新登录
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// this.login_custom();
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// } else if (event == this.dialogLoading_custom.EventEnumView_custom.ClickVisitor) {//游客登录
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// this.Login_fail_custom("游客登录");
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// }
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// }, this));
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this.subpackageSum_custom = AppConfig.subResArray_custom.length;
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this.loadView_custom.setProcess_custom(0);
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Common5.loadConfigLocal_custom();
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// Common5.loadPassConfig_custom();
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this.loadSubpackage_custom();
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//加载配置AppSwitchConfig
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// AppSwitchConfig.getInstance_custom().loadUrlConfig_custom(handleFM_custom(() => {
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// LogUtils.log_custom("加载 AppSwitchConfig 完成")
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// Common5.initPowerConfig();
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// DebugInfoMgr.setDebug_custom();
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// this.setUserScan_custom();
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// // //实例化广告常驻节点
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// // if (this.adPrefab) {
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// // console.log("实例化广告节点");
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// // let ad = cc.instantiate(this.adPrefab);
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// // cc.game.addPersistRootNode(ad);
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// // }
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// }, this), handleFM_custom(() => {
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// console.log("加载失败。。。")
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// }, this))
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// 2023 12 16 打开版本检测
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if(AppPlatform.is_TT_GAME_custom()){
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}else if(AppPlatform.is_WECHAT_GAME_custom()){
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AppPlatform.checkUpdate_custom();
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}
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}
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start() {
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}
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/**
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* 加载分包
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*/
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private loadSubpackage_custom() {
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var self = this;
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//有分包没有加载完成
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if (this.subpackageIndex_custom < this.subpackageSum_custom) {
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let platform = "";
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let subpackageName = AppConfig.subResArray_custom[this.subpackageIndex_custom];
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if (AppPlatform.is_TT_GAME_custom()) {
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platform = "tt";
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} else if (AppPlatform.is_WECHAT_GAME_custom()) {
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platform = "wx";
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}
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else if (AppPlatform.is_OPPO_GAME_custom()) {
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platform = "qg";
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}
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else if (AppPlatform.is_QQ_PLAY_custom()) {
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platform = "qq";
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}
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LogUtils.log_custom("加载分包 " + subpackageName + " platform " + platform);
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let proSum = ((this.subpackageIndex_custom + 1) / this.subpackageSum_custom) * self.loadSubpackageTotal_custom;
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this.setStartLoadingPerNum_custom(proSum)
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BundleMgr.loadBundleByName_custom(subpackageName, handleFM_custom((err, bundle) => {
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if (err) {
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console.error(err);
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} else {
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self.subpackageIndex_custom = self.subpackageIndex_custom + 1;
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AppPlatform.loadSubpackageFinish_custom(subpackageName);
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// this.scheduleOnce(()=>{
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// if(!this.isLoadScene){
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// this.isLoadScene = true
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// this.onLoadResComplate_custom();//预加载完成 只需要加载完成一个就进入场景 WordGame游戏里面使用
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// }
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self.loadSubpackage_custom();
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// },0.5);
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}
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}, this));
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// }
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} else {//加载完成了
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this.onLoadResComplate_custom();
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}
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}
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/**
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* 设置下一个加载步骤可以到的位置
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* @param preNum
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*/
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private setStartLoadingPerNum_custom(preNum: number) {
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this.setLoadingState_custom(1, preNum);
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}
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/**
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* 设置加载的进度状态
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* @param state
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*/
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private setLoadingState_custom(state: number, preNum: number) {
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this.loadingState_custom = state;
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this.needProcessNum_custom = preNum;
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switch (state) {
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case 0:
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break;
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case 1:
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this.loadingSpeed_custom = 1 / 80;
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break;
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case 2:
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this.loadingSpeed_custom = 1 / 200;
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break;
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case 3://下载完成了
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{
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let precess = this.loadView_custom.getProcess_custom();
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let psum = 1 - precess;
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if (psum > 0) {
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this.loadingSpeed_custom = psum / 20;
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} else {
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this.loadingSpeed_custom = 1 / 2;
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}
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}
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break;
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default:
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break;
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}
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}
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/**
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* 假的进度
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* @param dt
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*/
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protected update(dt: number): void {
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if (this.loadView_custom) {
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let precess = this.loadView_custom.getProcess_custom();
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let nextPrecess = precess + this.loadingSpeed_custom;
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switch (this.loadingState_custom) {
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case 0:
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break;
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case 1://正常速度
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if (nextPrecess >= this.needProcessNum_custom * 0.7) {
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//nextPrecess = this.needProcessNum * 0.7;
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if (nextPrecess >= this.needProcessNum_custom) {
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nextPrecess = this.needProcessNum_custom;
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}
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//进入慢速度
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this.setLoadingState_custom(2, this.needProcessNum_custom);
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}
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break;
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case 2://慢速度
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if (nextPrecess >= this.needProcessNum_custom) {
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nextPrecess = this.needProcessNum_custom;
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}
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break;
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case 3://急速进度
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if (nextPrecess >= 1) {
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nextPrecess = 1;
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this.loadingState_custom = 4;
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}
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break;
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default:
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break;
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}
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if (precess != nextPrecess) {
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this.loadView_custom.setProcess_custom(nextPrecess);
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}
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}
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}
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/**
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* 设置下载全部完成,可以进游戏了
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*/
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private setDownloadOver_custom() {
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this.initGame_custom();
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this.setLoadingState_custom(3, 1);
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}
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/**
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* 登录失败
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*/
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private Login_fail_custom(res?: any) {
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console.log("登陆失败!!!" + res);
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EventMgr.emitEvent_custom(ryw_Event.ryw_PlatformLoginState_custom, { state: 1, info: "平台登录失败" })
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if (res) {
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UmengMgr.sendLoginReportInfo_custom("平台登录", 1, "平台登录失败," + res);
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} else {
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UmengMgr.sendLoginReportInfo_custom("平台登录", 1, "平台登录失败");
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}
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let data = cc.sys.localStorage.getItem("data" + AppConfig.AppID_custom);
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if (data) {
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console.log("ly+++++++++ 有存档");
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User.initiUser_custom(JSON.parse(data));
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} else {
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console.log("ly+++++++++ 无存档");
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User.initiUser_custom(null);
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}
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this.setDownloadOver_custom();
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}
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/**
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* 各个平台登录成功后 来自己服务器登录
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* @param code
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*/
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private go_Login_custom(code: any) {
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User.code_custom = code
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EventMgr.emitEvent_custom(ryw_Event.ryw_PlatformLoginState_custom, { state: 0, info: "平台登录成功" })
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UmengMgr.sendLoginReportInfo_custom("平台登录", 0, "平台登录成功");
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console.log("准备登陆自己的平台")
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// if (AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().isNetWorkGame_custom != 1) {
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//存本地
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let data = cc.sys.localStorage.getItem("data" + AppConfig.AppID_custom);
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if (data) {
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console.log("ly+++++++++ 有存档");
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User.initiUser_custom(JSON.parse(data));
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} else {
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console.log("ly+++++++++ 无存档");
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User.initiUser_custom(null);
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}
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this.setDownloadOver_custom();
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// }
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// else {
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// //登录公司服务器
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// this.login_custom();
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// }
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}
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//登录
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private login_custom() {
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HttpUnit.login_custom((res: any) => {
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if (res.code == 1) {
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LogUtils.log_custom("登陆成功!!!");
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User.token_custom = res.data.token;
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User.openId_custom = res.data.openid;
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EventMgr.emitEvent_custom(ryw_Event.ryw_NetLoginState_custom, { state: 0, info: "登录成功" })
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UmengMgr.sendLoginReportInfo_custom("登录", 0, "登录成功");
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//ALD.aldSendOpenId_custom(User.openId_custom);
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HttpUnit.getGameData_custom((res: any) => {
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LogUtils.log_custom("获取用户数据成功!!!");
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if (1 == res.code) {
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User.initiUser_custom(res.data);
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EventMgr.emitEvent_custom(ryw_Event.ryw_NetUserDataState_custom, { state: 0, info: "获取用户数据成功" })
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UmengMgr.sendLoginReportInfo_custom("用户数据", 0, "获取用户数据成功");
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} else {
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User.initiUser_custom(null);
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let str = res.code;
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if (res.msg) {
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str = str + ':' + res.msg;
|
|
}
|
|
EventMgr.emitEvent_custom(ryw_Event.ryw_NetUserDataState_custom, { state: 2, info: str })
|
|
UmengMgr.sendLoginReportInfo_custom("用户数据", 2, "获取用户数据失败,业务异常:" + res.code);
|
|
}
|
|
this.setDownloadOver_custom();
|
|
}, (res: any) => {
|
|
LogUtils.log_custom("获取用户数据失败!!!");
|
|
EventMgr.emitEvent_custom(ryw_Event.ryw_NetUserDataState_custom, { state: 1, info: "获取用户数据失败,网络异常或超时" })
|
|
UmengMgr.sendLoginReportInfo_custom("用户数据", 1, "获取用户数据失败,网络异常或超时");
|
|
User.token_custom = "";
|
|
User.openId_custom = "";
|
|
User.initiUser_custom(null);
|
|
this.setDownloadOver_custom();
|
|
})
|
|
}
|
|
else {
|
|
let str = res.code;
|
|
if (res.msg) {
|
|
str = str + ':' + res.msg;
|
|
}
|
|
this.dialogLoading_custom.openView(str);
|
|
EventMgr.emitEvent_custom(ryw_Event.ryw_NetLoginState_custom, { state: 2, info: "登录失败,业务异常:" + res.code })
|
|
UmengMgr.sendLoginReportInfo_custom("登录", 2, "登录失败,业务异常" + str);
|
|
}
|
|
}, (res: any) => {
|
|
EventMgr.emitEvent_custom(ryw_Event.ryw_NetLoginState_custom, { state: 1, info: "登录失败,网络异常或超时" })
|
|
UmengMgr.sendLoginReportInfo_custom("登录", 1, "登录失败,网络异常或超时");
|
|
this.dialogLoading_custom.openView(res);
|
|
})
|
|
}
|
|
|
|
|
|
/**
|
|
* 分包等相关资源全部加载完成了
|
|
*/
|
|
private onLoadResComplate_custom() {
|
|
var self = this;
|
|
this.setStartLoadingPerNum_custom(this.loadHttpNetworkTotal_custom);
|
|
//预加载用到的场景
|
|
GameMgr.getInstance_custom().preloadScene_custom();
|
|
AppPlatform.loginPlatform_custom(function (code) {
|
|
self.go_Login_custom(code)
|
|
CommonDefine.loginCode = code;
|
|
|
|
}, () => {
|
|
self.Login_fail_custom();
|
|
|
|
}, () => {
|
|
// console.log("pc登录,数据存本地");
|
|
//存本地
|
|
let data = cc.sys.localStorage.getItem("data" + AppConfig.AppID_custom);
|
|
if (data) {
|
|
console.log("ly+++++++++ 有存档");
|
|
|
|
User.initiUser_custom(JSON.parse(data));
|
|
} else {
|
|
console.log("ly+++++++++ 无存档");
|
|
|
|
User.initiUser_custom(null);
|
|
}
|
|
|
|
self.setDownloadOver_custom();
|
|
});
|
|
//加载配置AppSwitchConfig
|
|
GameReport.setLoadingTime((new Date()).getTime());
|
|
GameReport.init();
|
|
}
|
|
|
|
|
|
|
|
//初始游戏
|
|
public initGame_custom() {
|
|
|
|
if (AppPlatform.is_WECHAT_GAME_custom()) {
|
|
console.log("小游戏设置转发按钮");
|
|
window["wx"].showShareMenu({
|
|
withShareTicket: false,
|
|
success: () => {
|
|
|
|
},
|
|
fail: () => {
|
|
|
|
},
|
|
complete: () => {
|
|
|
|
}
|
|
});
|
|
window["wx"].onShareAppMessage(function () {
|
|
return {
|
|
title: "",
|
|
imageUrl: ""
|
|
}
|
|
});
|
|
|
|
window["wx"].onShow(function () {
|
|
console.log('微信 显示在前台');
|
|
AppPlatform.isBackGameWX = true;
|
|
});
|
|
|
|
|
|
//初始化放到后面
|
|
let self = this;
|
|
AppPlatform.loginPlatform_custom(function (code) {
|
|
//初始 ry sdk
|
|
console.log('登陆成功,进行初始化');
|
|
GameMgr.getInstance_custom().onLoadToWorldScene_custom();
|
|
if (AppConfig.UseRYSDK_custom) { RYSDK.init_custom(code); }
|
|
}, null)
|
|
} else {
|
|
GameMgr.getInstance_custom().onLoadToWorldScene_custom();
|
|
}
|
|
|
|
// this.reportLaunchOptions_custom();
|
|
|
|
AppPlatform.initGame_custom();
|
|
}
|
|
|
|
/**
|
|
* 开启扫码登录功能
|
|
*/
|
|
setUserScan_custom() {
|
|
if (AppPlatform.is_WECHAT_GAME_custom()) {
|
|
|
|
if (AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wxcfg_custom.setUserScan_custom == 1) {
|
|
AppPlatform.loginPlatform_custom((code) => {
|
|
console.log(">>>>扫码功能:开始请求UserScan...");
|
|
let isShield = WudianMgr.isEnterBySerach_custom;
|
|
console.log(">>>>扫码功能:当前状态EnterBySerach......" + isShield);
|
|
User.code_custom = code;//临时记录下 不能不写
|
|
if (!isShield) {
|
|
console.log(">>>>扫码功能:扫码进入的,发送记录");
|
|
DebugInfoMgr.addDebugInfo_custom("扫码功能:扫码进入的,发送记录");
|
|
HttpUnit.userScanCode_custom({
|
|
code: code,
|
|
state: AppConfig.state_custom,
|
|
// gameid: AppConfig.gameid_custom,
|
|
type: 0,
|
|
scan: 1,
|
|
}, () => {
|
|
console.log(">>>>扫码功能:发送成功send pack success");
|
|
}, () => {
|
|
console.log(">>>>扫码功能:发送失败send pack fail");
|
|
})
|
|
AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudian_custom = 0;
|
|
} else {
|
|
DebugInfoMgr.addDebugInfo_custom("扫码功能:正常进入,拉取记录");
|
|
console.log("扫码功能:正常进入,拉取记录");
|
|
HttpUnit.userScanCode_custom({
|
|
code: code,
|
|
state: AppConfig.state_custom,
|
|
// gameid: AppConfig.gameid_custom,
|
|
type: 1,
|
|
scan: 0,
|
|
}, (result) => {
|
|
if (result.data != null) {
|
|
console.log(">>>>扫码功能:result.data" + result.data);
|
|
if (result.data > 0) {
|
|
console.log(">>>>扫码功能:正常进入,拉取记录,屏蔽扫码人员");
|
|
DebugInfoMgr.addDebugInfo_custom("扫码功能:正常进入,拉取记录,屏蔽扫码人员");
|
|
AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudian_custom = 0;
|
|
}
|
|
}
|
|
}, (err) => {
|
|
console.log(">>>>扫码功能:获取失败send pack fail");
|
|
})
|
|
}
|
|
}, null)
|
|
}
|
|
else {
|
|
console.log(">>>>扫码功能:没有启动");
|
|
DebugInfoMgr.addDebugInfo_custom("扫码功能:没有启动");
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* 获取IP
|
|
*/
|
|
// private reportLaunchOptions_custom() {
|
|
// HttpUnit.Getuserip_custom((res) => {
|
|
// if (1 == res.code) {
|
|
// console.log("获取玩家ip,地区成功 :", res.data.dqip, res.data.ipxq);
|
|
// let opt: any = null;
|
|
// if (AppPlatform.is_WECHAT_GAME_custom()) {
|
|
|
|
// opt = AppPlatform.getLaunchOptionsSync_custom();
|
|
// }
|
|
// else if (AppPlatform.is_QQ_PLAY_custom()) {
|
|
// opt = AppPlatform.getLaunchOptionsSync_custom();
|
|
// }
|
|
// if (null != opt) {
|
|
// //ALD.aldSendReportLaunchOptions_custom(opt.scene, res.data.dqip, res.data.ipxq);
|
|
// UmengMgr.sendReportLaunchOptions_custom(opt.scene, res.data.dqip, res.data.ipxq);
|
|
// }
|
|
// }
|
|
// }, (res) => {
|
|
// console.log("获取玩家ip,地区失败");
|
|
// let opt: any = null;
|
|
// if (AppPlatform.is_WECHAT_GAME_custom()) {
|
|
// opt = AppPlatform.getLaunchOptionsSync_custom();
|
|
// }
|
|
// else if (AppPlatform.is_QQ_PLAY_custom()) {
|
|
// opt = AppPlatform.getLaunchOptionsSync_custom();
|
|
// }
|
|
// if (null != opt) {
|
|
// //ALD.aldSendReportLaunchOptions_custom(opt.scene, "", "");
|
|
// UmengMgr.sendReportLaunchOptions_custom(opt.scene, "", "");
|
|
// }
|
|
// })
|
|
// }
|
|
|
|
}
|
|
|