// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html //点击 import Common5 from "../../../Platform/th/Common5"; const {ccclass, property} = cc._decorator; @ccclass export default class GZNodeTouchEndScript extends cc.Component { @property( { type: cc.Node, displayName: "注册触摸节点", } ) emitTarget:cc.Node = null @property( { type: cc.Node, displayName: "触发的节点", } ) tiggerNode:cc.Node = null @property(cc.String) spineAnim:string = '' @property( { type: cc.Node, displayName: "spine动画节点", }) spineNode:cc.Node = null @property(cc.Boolean) isSpineNodeHide:boolean = false // LIFE-CYCLE CALLBACKS: touchStartPosi = null onLoad () { if(!this.emitTarget){ this.emitTarget = this.node } this.openTouchEvent(this.emitTarget) } start () { } openTouchEvent(node){ node.on(cc.Node.EventType.TOUCH_START,this.touchStartNode,this) node.on(cc.Node.EventType.TOUCH_MOVE,this.touchMoveNode,this) node.on(cc.Node.EventType.TOUCH_CANCEL,this.touchEndNode,this) node.on(cc.Node.EventType.TOUCH_END,this.touchEndNode,this) } closeTouchEvent(node:cc.Node){ node.off(cc.Node.EventType.TOUCH_START,this.touchStartNode,this) node.off(cc.Node.EventType.TOUCH_MOVE,this.touchMoveNode,this) node.off(cc.Node.EventType.TOUCH_CANCEL,this.touchEndNode,this) node.off(cc.Node.EventType.TOUCH_END,this.touchEndNode,this) } touchStartNode(event){ let target = event.target let posi = event.getLocation()//世界坐标 console.log('touchStartNode') } initTouchEvent(node,checkNode){ var attrs = { checkNode:checkNode, recoveposi:node.getPosition(),//初始位置 }; node.attr(attrs); this.openTouchEvent(node) } touchMoveNode(event){ } touchEndNode(event){ let target = event.target target.active = false if(this.tiggerNode){ this.tiggerNode.active = true } if(this.spineNode){ this.spineNode.active = true this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false) } // } }