// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common5 from "../../../Platform/th/Common5"; const { ccclass, property } = cc._decorator; enum MOVEDIR { UP, DOWN, LEFT, RIGHT, } @ccclass export default class NodeTouchEndScript extends cc.Component { @property(cc.Node) emitTarget: cc.Node = null @property(cc.Node) tiggerNode: cc.Node = null @property(cc.Boolean) isEmitTargetHide: boolean = false @property(cc.Node) hideTirNode: cc.Node = null @property(cc.Boolean) isSpineAnim: boolean = false @property(cc.String) spineAnim: string = '' @property(cc.Node) spineNode: cc.Node = null @property(cc.AudioSource) effectUrl: cc.AudioSource = null @property(cc.Node) spineTiggerNode: cc.Node = null @property(cc.Boolean) isSpineNodeHide: boolean = false @property({ displayName: '需要依赖节点显示才能操作', type: cc.Node, }) needActiveNode: cc.Node = null // LIFE-CYCLE CALLBACKS: touchStartPosi = null onLoad() { if (!this.emitTarget) { this.emitTarget = this.node } this.openTouchEvent(this.emitTarget) } start() { } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { Common5.playEffect("点击音效"); let target = event.target let posi = event.getLocation()//世界坐标 this.touchStartPosi = posi console.log('touchStartNode') } initTouchEvent(node, checkNode) { var attrs = { checkNode: checkNode, recoveposi: node.getPosition(),//初始位置 }; node.attr(attrs); this.openTouchEvent(node) } touchMoveNode(event) { // let posi = event.getLocation()//世界坐标 // let target = event.target // posi = target.parent.convertToNodeSpaceAR(posi) // target.setPosition(posi) } touchEndNode(event) { if (this.needActiveNode) { if (!this.needActiveNode.active) { return } } let target = event.target if (this.effectUrl) { this.effectUrl.play() } if (this.tiggerNode) { this.tiggerNode.active = true } else if (this.spineNode) { this.spineNode.active = true this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false) if (this.isSpineNodeHide) { this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => { this.spineNode.active = false }) } if(this.spineTiggerNode){ this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => { this.spineTiggerNode.active = true }) } } if (this.isEmitTargetHide) { target.active = false } if (this.hideTirNode) { this.hideTirNode.active = false } // EventMgr.emitEvent_custom(ryw_Event.NormalTouchEndCheck, { targetNode: target }) } nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) { cc.tween(node) .to(0.1, { x: oldPosi.x, y: oldPosi.y }) .call(() => { if (func) { func() } }) .start() } // update (dt) {} }