import { ryw_Event } from "../FrameWork/Event/EventEnum"; import EventMgr from "../FrameWork/Event/EventMgr"; import GameMgr from "../FrameWork/Mgr/GameMgr"; import GameReport, { ENTERTYPE } from "../FrameWork/Report/ZyZyReport"; import User from "../FrameWork/User/User"; import AppPlatform from "../FrameWork/Util/AppPlatform"; import Utilit from "../FrameWork/Util/Utilit"; import Common5 from "../Platform/th/Common5"; import TTAPI from "../Platform/tt/TTAPI"; import DayUnlock from "../ttFrame/manager/DayUnlock"; import PhysicalPowerManger from "../ttFrame/manager/PhysicalPowerManger"; import Game from "./Game"; import MainScene from "./MainSceneScript"; const { ccclass, property } = cc._decorator; @ccclass export default class ExitTip extends cc.Component { protected start(): void { } nextFunc(){ let levels = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels; let nextLevel = -1; for (let i = 0; i < levels.length; i++){ if (levels[i] == Common5.selectGameNum){ if (i < levels.length - 1){ nextLevel = levels[i+1]; } break; } } if (nextLevel !=-1){ User.setLeveNum_custom(nextLevel); User.setLevelAryy_custom(nextLevel); User.saveDataToServer() console.log('保存下一个+++') Common5.selectGameInfo = Common5.gameConfig.zmGameConfig[nextLevel]; Common5.selectGameNum = nextLevel; EventMgr.emitEvent_custom(ryw_Event.updateLevel); Common5.wordGameType = 0; } else { let levelArr = User.getLevelAryy_custom(); for (let i = 0; i < Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels.length; i++){ let level = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels[i] if (levelArr[level] == 0){ nextLevel = level; Common5.selectGameInfo = Common5.gameConfig.zmGameConfig[nextLevel]; Common5.selectGameNum = nextLevel; User.setLeveNum_custom(nextLevel); User.setLevelAryy_custom(nextLevel); Common5.wordGameType = 0; EventMgr.emitEvent_custom(ryw_Event.updateLevel); break; } } } if (nextLevel == -1){ let levelArr = User.getSuccessLevels(); let find = false; for (let i = 0; i < Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels.length; i++){ let level = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels[i] for (let j = 0; j < levelArr.length; j++){ if (level == levelArr[j]){ find = true; break; } } if (!find){ nextLevel = level; break; } } } Common5.selectGameNum = nextLevel; if (Common5.selectGameNum == -1){ Common5.showTips_custom("恭喜您已通关!") return; } let inGameFunc = ()=>{ // Common5.showTips_custom("请稍等,资源正在加载中......"); MainScene.ins.showLoading(); Common5.stopMusic(); if (Common5.selectGameInfo.subbundle !="" && Common5.selectGameInfo.subbundle != undefined){ let subbundle = cc.assetManager.loadBundle(Common5.selectGameInfo.subbundle,(err,subbundle)=>{ cc.assetManager.loadBundle(Common5.selectGameInfo.bundle, function (err: Error, bundle: cc.AssetManager.Bundle) { MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").removeAllChildren(); MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").destroyAllChildren(); console.log("remove all children!") Common5.getPrefabFromBundle(Common5.selectGameInfo.bundle,Common5.selectGameInfo.url,MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode"),(prefab)=>{ // prefab.width = Game.ins.maskNode.width; // prefab.height = Game.ins.maskNode.width; if (Common5.selectGameNum != 0){ User.setFirstIn(false); } if (Common5.selectGameInfo.isTer){ Common5.getPrefabFromBundle("ZoomGame","prefab/view/TerrTip"); } User.setLeveNum_custom(Common5.selectGameNum); // prefab.scale = Game.ins.maskNode.width/prefab.width; // prefab.setPosition(0,0); // console.log("prefab.width",prefab.width,prefab.height,prefab.position,MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").position) // Common5.hideTips_custom(); MainScene.ins.hidLoading(); Game.ins.reset(); MainScene.ins.isLoading = false; }) }); }) } else { cc.assetManager.loadBundle(Common5.selectGameInfo.bundle, function (err: Error, bundle: cc.AssetManager.Bundle) { MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").destroyAllChildren(); MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").removeAllChildren(); console.log("remove all children!") Common5.getPrefabFromBundle(Common5.selectGameInfo.bundle,Common5.selectGameInfo.url,MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode"),(prefab)=>{ // prefab.width = Game.ins.maskNode.width; // prefab.height = Game.ins.maskNode.width; if (Common5.selectGameNum != 0){ User.setFirstIn(false); } if (Common5.selectGameInfo.isTer){ Common5.getPrefabFromBundle("ZoomGame","prefab/view/TerrTip"); } User.setLeveNum_custom(Common5.selectGameNum); // prefab.scale = Game.ins.maskNode.width/prefab.width; // prefab.setPosition(0,0); // console.log("prefab.width",prefab.width,prefab.height,prefab.position,MainScene.ins.GameNode.getChildByName("mask").getChildByName("prefabNode").position) Common5.hideTips_custom(); MainScene.ins.hidLoading(); Game.ins.reset(); MainScene.ins.isLoading = false; }) }); } } if (Common5.isNoEnergyMode == 0) { if (PhysicalPowerManger.isCanUserPhysical()) { inGameFunc(); } else { console.log("体力不够"); Common5.getPrefabFromBundle("ZoomGame", "Prefabs/UI/WxtlUI", null, (prefab) => { }) } } else { inGameFunc(); } this.btnCloseFunc(); } btnVideo(){ let tab = { onClose: (finish) => { if (finish) { if(Common5.selectGameInfo){ Common5.ReportDY("inLevel", Common5.selectGameInfo.title2 + "-AD-跳过本关"); GameReport.ADReport('跳过本关',Common5.selectGameInfo.title2,1) } this.nextFunc(); } else { GameReport.ADReport('跳过本关',Common5.selectGameInfo.title2,0) Common5.showTips_custom("广告未看完"); } this.node.removeFromParent(); }, onFailed: () => { this.node.removeFromParent(); } } AppPlatform.playVideo_custom(tab); } btnCloseFunc() { this.node.removeFromParent(); } btnExit(){ Game.ins.exitGame(); this.node.removeFromParent(); } btnShare(){ AppPlatform.PlatformShare(()=>{ },'','') } }