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109 lines
2.6 KiB
109 lines
2.6 KiB
4 weeks ago
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// Learn TypeScript:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
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import Common from "../../../FrameWork/Util/Common";
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import Common5 from "../../../Platform/th/Common5";
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//规则layer
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class GuiZeLayer extends cc.Component {
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@property(cc.Node)
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leftNode: cc.Node = null;
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@property(cc.Node)
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rightNode: cc.Node = null;
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@property(cc.Node)
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guizeIcon: cc.Node = null;
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {}
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guizeArray = []
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curIndex = 0
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start () {
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}
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setGuizeArray(curIndex){
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this.curIndex = curIndex
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//this.guizeArray = []
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for(let i = 0; i<=curIndex; i++){
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if( this.guizeArray.indexOf(i) < 0){
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this.guizeArray.push(i)
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}
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}
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this.refreshView()
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}
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refreshView(){
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// icon 规则显示
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let aaa = this.guizeArray[this.curIndex]
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//console.log('当前规则index++===', aaa)
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let data = Common.GameguizeArray[aaa]
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if(data && data.url){
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let bundle = Common5.selectGameInfo.bundle
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Common5.getSpriteFrameFromBundle(bundle, data.url, this.guizeIcon.getComponent(cc.Sprite));
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}
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this.showLeftORightBtn()
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}
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closeClickEvent(){
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Common5.playEffect("点击音效");
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this.node.active = false
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}
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leftClickEvent(){
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Common5.playEffect("点击音效");
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this.curIndex--
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this.showLeftORightBtn()
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this.refreshView()
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}
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rightClickEvent(){
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Common5.playEffect("点击音效");
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this.curIndex++
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this.showLeftORightBtn()
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this.refreshView()
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}
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showLeftORightBtn(){
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if(this.guizeArray.length<=1){
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this.leftNode.active = false
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this.rightNode.active = false
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}else{
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if(this.curIndex == this.guizeArray.length-1){
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this.leftNode.active = true
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this.rightNode.active = false
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}else if(this.curIndex == 0){
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this.leftNode.active = false
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this.rightNode.active = true
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}else{
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this.leftNode.active = true
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this.rightNode.active = true
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}
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}
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}
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// update (dt) {}
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}
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