You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
487 lines
19 KiB
487 lines
19 KiB
|
|
import DaDianScript from "../../../FrameWork/Base/DaDianScript";
|
|
import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
|
|
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
|
|
import EventMgr from "../../../FrameWork/Event/EventMgr";
|
|
import Common from "../../../FrameWork/Util/Common";
|
|
import Common5 from "../../../Platform/th/Common5";
|
|
import Game from "../../../Scripts/Game";
|
|
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
|
|
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
|
|
// import HunLiZhaoPianConfig from "./HunLiZhaoPianConfig";
|
|
|
|
|
|
const { ccclass, property } = cc._decorator;
|
|
|
|
@ccclass
|
|
export default class NiZhenShiELe extends WordGameBaseComponent {
|
|
@property(cc.Node)
|
|
layerNode: cc.Node[] = [];
|
|
|
|
@property(cc.Node)
|
|
operateNodeList: cc.Node[] = [];
|
|
|
|
//当前层级下标
|
|
curLayerIndex = 0;
|
|
//当前进度
|
|
curSchedule: number = 0;
|
|
|
|
//文本配置
|
|
titleArrayConfig: string[] = [];
|
|
duihuaArrayConfig: any[] = [];
|
|
chadianArrayConfig: any[] = [];
|
|
wrongAnswerConfig: string[] = [];
|
|
answersIndexConfig: number[] = [];
|
|
|
|
start() {
|
|
super.start();
|
|
DaDianScript.userEnterDaDian();
|
|
//this.openTouchEvent(this.node.getChildByName('bg'));
|
|
Common5.stopMusic();
|
|
|
|
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/NiZhenShiELeConfig', (assest) => {
|
|
this.jsonData = assest.json;
|
|
this.initParameters();
|
|
this.initComponent();
|
|
})
|
|
|
|
}
|
|
|
|
//初始化参数
|
|
initParameters() {
|
|
this.curLayerIndex = 0;
|
|
this.curSchedule = 0;
|
|
|
|
this.titleArrayConfig = this.jsonData.titleArray;
|
|
this.duihuaArrayConfig = this.jsonData.duihuaArray;
|
|
this.chadianArrayConfig = this.jsonData.chadianArray;
|
|
this.wrongAnswerConfig = this.jsonData.wrongAnswer;
|
|
this.answersIndexConfig = this.jsonData.answersIndex;
|
|
|
|
Common.Type = 0
|
|
Common.subLevel = this.curLayerIndex;
|
|
Common.GameSubTipConfigs = this.jsonData.tipsArray;
|
|
Common.GameSubAnswerConfigs = this.jsonData.answersArray;
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
|
|
this.normalTouchCallback(data_.targetNode);
|
|
}, this);
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
|
|
this.normalTouchCallback(data_.targetNode);
|
|
}, this);
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
|
|
this.normalTouchCallback(data_.targetNode);
|
|
}, this);
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
|
|
this.endGameView(0);
|
|
}, this);
|
|
}
|
|
|
|
//初始化组件
|
|
initComponent() {
|
|
for (const node of this.layerNode) {
|
|
node.active = false;
|
|
}
|
|
let node = this.layerNode[this.curLayerIndex];
|
|
node.active = true;
|
|
|
|
Game.ins.setGameTitle(this.titleArrayConfig[0]);
|
|
//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音');
|
|
|
|
this.refreshLayer();
|
|
}
|
|
|
|
refreshLayer() {
|
|
let node = this.layerNode[this.curLayerIndex];
|
|
node.active = true;
|
|
|
|
if (this.curLayerIndex == 0) {
|
|
this.node.getChildByName("inputBlock").active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[20], () => {
|
|
this.node.getChildByName("inputBlock").active = false;
|
|
});
|
|
} else if (this.curLayerIndex == 1) {
|
|
for (const iterator of this.getLayerChild('money1').children) {
|
|
let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.getLayerChild('chadianNodeList1').children);
|
|
callbacks.setSuccessListener((data_) => {
|
|
this.nodeCheckSuccessCallback1(data_.targetNode);
|
|
});
|
|
}
|
|
|
|
for (const iterator of this.getLayerChild('money2').children) {
|
|
let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.getLayerChild('chadianNodeList2').children);
|
|
callbacks.setSuccessListener((data_) => {
|
|
this.nodeCheckSuccessCallback2(data_.targetNode);
|
|
});
|
|
}
|
|
|
|
for (const iterator of this.getLayerChild('money3').children) {
|
|
let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.getLayerChild('chadianNodeList3').children);
|
|
callbacks.setSuccessListener((data_) => {
|
|
this.nodeCheckSuccessCallback3(data_.targetNode);
|
|
});
|
|
}
|
|
|
|
this.node.getChildByName("inputBlock").active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[21], () => {
|
|
this.node.getChildByName("inputBlock").active = false;
|
|
});
|
|
} else if (this.curLayerIndex == 2) {
|
|
this.showDuiHua(this.duihuaArrayConfig[18], () => {
|
|
this.showDuiHua(this.duihuaArrayConfig[19], () => {
|
|
this.endGameView(1);
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
nodeCheckSuccessCallback1(targetNode: cc.Node) {
|
|
let checkLogic = {
|
|
轮椅背面女主: () => {
|
|
this.getLayerChild('左边场景1', '场景二轮椅背面女主').active = false;
|
|
this.getLayerChild('左边场景1', '站起来女').active = true;
|
|
this.getLayerChild('chadianNodeList1', '站起来女').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[11]);
|
|
},
|
|
站起来女: () => {
|
|
const callback = () => {
|
|
// let index = 0;
|
|
// const money = this.getLayerChild('money3').children;
|
|
// this.schedule(() => {
|
|
// let curIndex = index, startPosi = money[index].getPosition();
|
|
// cc.tween(money[curIndex])
|
|
// .set({ active: true, position: cc.v3(25, 500, 0) })
|
|
// .to(0.5, { position: startPosi })
|
|
// .start();
|
|
// index++;
|
|
// }, 0.2, 0, 0);
|
|
const money = this.getLayerChild('money3').children;
|
|
let startPosi = money[0].getPosition();
|
|
cc.tween(money[0])
|
|
.set({ active: true, position: cc.v3(25, 500, 0) })
|
|
.to(0.5, { position: startPosi })
|
|
.start();
|
|
};
|
|
this.showDuiHua(this.duihuaArrayConfig[12], () => {
|
|
cc.tween(this.getLayerChild('左边场景1', '站起来女'))
|
|
.to(0.3, { x: -500 })
|
|
.to(0.3, { x: -100 })
|
|
.call(callback)
|
|
.start();
|
|
});
|
|
},
|
|
}
|
|
|
|
console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name);
|
|
checkLogic[targetNode.checkNode.name]?.();
|
|
}
|
|
|
|
nodeCheckSuccessCallback2(targetNode: cc.Node) {
|
|
let checkLogic = {
|
|
变成豪华客厅: () => {
|
|
this.getLayerChild('右边场景1', '右边场景2').active = true;
|
|
this.getLayerChild('chadianNodeList2', '男生穿着豪华西装').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[2]);
|
|
},
|
|
男生穿着豪华西装: () => {
|
|
this.getLayerChild('右边场景1', '男主底图').active = false;
|
|
this.getLayerChild('右边场景1', '男主西装底图').active = true;
|
|
this.getLayerChild('chadianNodeList2', '老三穿着貂皮大衣').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[3]);
|
|
},
|
|
老三穿着貂皮大衣: () => {
|
|
this.getLayerChild('右边场景1', '大衣').active = true;
|
|
this.getLayerChild('chadianNodeList2', '老三带着宝石项链').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[4]);
|
|
},
|
|
老三带着宝石项链: () => {
|
|
this.getLayerChild('右边场景1', '宝石项链').active = true;
|
|
this.getLayerChild('chadianNodeList2', '最近有个大项目').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[5]);
|
|
},
|
|
最近有个大项目: () => {
|
|
this.getLayerChild('chadianNodeList2', '将钱拖给男生').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[6]);
|
|
},
|
|
将钱拖给男生: () => {
|
|
this.getLayerChild('chadianNodeList2', '家居全部消失').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[7]);
|
|
},
|
|
家居全部消失: () => {
|
|
this.getLayerChild('右边场景1', '右边场景3').active = true;
|
|
this.getLayerChild('右边场景1', '凳子2').active = true;
|
|
this.getLayerChild('chadianNodeList2', '男生跟老三穿的破破烂烂的').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[8]);
|
|
},
|
|
男生跟老三穿的破破烂烂的: () => {
|
|
for (const iterator of this.getLayerChild('右边场景1').children) {
|
|
if (['右边场景3', '凳子1', '穷老三', '男跪'].includes(iterator.name)) {
|
|
iterator.active = true;
|
|
} else {
|
|
iterator.active = false;
|
|
}
|
|
}
|
|
this.showDuiHua(this.duihuaArrayConfig[9], () => {
|
|
this.showDuiHua(this.duihuaArrayConfig[10], () => {
|
|
this.getLayerChild('右边场景1', '穷老三').active = false;
|
|
this.determine();
|
|
});
|
|
});
|
|
},
|
|
}
|
|
|
|
console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name);
|
|
checkLogic[targetNode.checkNode.name]?.();
|
|
}
|
|
|
|
nodeCheckSuccessCallback3(targetNode: cc.Node) {
|
|
let checkLogic = {
|
|
带回来一个男朋友: () => {
|
|
const callback_money = () => {
|
|
let index = 3;
|
|
const money = this.getLayerChild('money3').children;
|
|
this.schedule(() => {
|
|
let curIndex = index, startPosi = money[index].getPosition();
|
|
cc.tween(money[curIndex])
|
|
.set({ active: true, position: cc.v3(200, 700, 0) })
|
|
.to(0.5, { position: startPosi })
|
|
.call(() => {
|
|
if (curIndex >= money.length - 1) {
|
|
this.showDuiHua(this.duihuaArrayConfig[14], () => {
|
|
this.getLayerChild('chadianNodeList3', '女生穿上婚纱').active = true;
|
|
this.getLayerChild('chadianNodeList3', '男生穿着西装').active = true;
|
|
this.getLayerChild('chadianNodeList3', '变成婚堂').active = true;
|
|
});
|
|
}
|
|
})
|
|
.start();
|
|
index++;
|
|
}, 0.2, 4, 0);
|
|
};
|
|
this.showDuiHua(this.duihuaArrayConfig[13], () => {
|
|
cc.tween(this.getLayerChild('左边场景1', '站起来女'))
|
|
.to(0.3, { x: -500 })
|
|
.call(() => {
|
|
cc.tween(this.getLayerChild('左边场景1', '男朋友正常装扮'))
|
|
.set({ active: true, x: -500 })
|
|
.to(0.3, { x: 52 })
|
|
.start();
|
|
})
|
|
.to(0.3, { x: -100 })
|
|
.call(callback_money)
|
|
.start();
|
|
});
|
|
},
|
|
女生穿上婚纱: () => {
|
|
this.getLayerChild('左边场景1', '站起来女').active = false;
|
|
this.getLayerChild('左边场景1', '婚纱').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[15], () => {
|
|
this.determine();
|
|
});
|
|
},
|
|
男生穿着西装: () => {
|
|
this.getLayerChild('左边场景1', '男朋友正常装扮').active = false;
|
|
this.getLayerChild('左边场景1', '男朋友西装').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[17], () => {
|
|
this.determine();
|
|
});
|
|
},
|
|
变成婚堂: () => {
|
|
this.getLayerChild('左边场景1', '左边场景2').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[16], () => {
|
|
this.determine();
|
|
});
|
|
},
|
|
}
|
|
|
|
console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name);
|
|
checkLogic[targetNode.checkNode.name]?.();
|
|
}
|
|
|
|
//触摸回调
|
|
normalTouchCallback(targetNode: cc.Node) {
|
|
console.log("+++++++++++++++++++++>" + targetNode.name);
|
|
|
|
const itemLogic = {
|
|
离婚协议书: () => {
|
|
this.showDuiHua(this.duihuaArrayConfig[0], () => {
|
|
let index = 0;
|
|
const money = this.getLayerChild('money').children;
|
|
const callback_animation = () => {
|
|
cc.tween(this.getLayerChild('扇巴掌'))
|
|
.set({ active: true, position: cc.v3(1000, 330, 0) })
|
|
.to(0.3, { position: cc.v3(375, 330, 0) })
|
|
.call(() => {
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/打巴掌');
|
|
CccGame.playAnimation2(this.getLayerChild('扇巴掌'), '扇巴掌');
|
|
this.scheduleOnce(() => {
|
|
this.getLayerChild('巴掌印').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[1], () => {
|
|
this.nextLayer();
|
|
});
|
|
}, 1);
|
|
})
|
|
.start();
|
|
};
|
|
this.schedule(() => {
|
|
let curIndex = index, startPosi = money[index].getPosition();
|
|
cc.tween(money[curIndex])
|
|
.set({ active: true, position: cc.v3(100, 800, 0) })
|
|
.to(0.5, { position: startPosi })
|
|
.call(() => {
|
|
if (curIndex >= money.length - 1) {
|
|
callback_animation();
|
|
}
|
|
})
|
|
.start();
|
|
index++;
|
|
}, 0.2, money.length - 1, 0);
|
|
});
|
|
},
|
|
男跪: () => {
|
|
this.nextLayer();
|
|
},
|
|
}
|
|
const targetNameList = ['离婚协议书', '男跪'];
|
|
|
|
if (targetNameList.includes(targetNode.name)) {
|
|
itemLogic[targetNode.name]?.();
|
|
}
|
|
}
|
|
|
|
//判定
|
|
determine() {
|
|
this.curSchedule++;
|
|
if (this.curSchedule >= 4) {
|
|
this.getLayerChild('chadianNodeList4').active = true;
|
|
}
|
|
}
|
|
|
|
//显示对话
|
|
showDuiHua(curLog, func?) {
|
|
console.log("curLog==", curLog);
|
|
|
|
if (curLog.effectUrl) {
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
|
|
}
|
|
|
|
let string_ = curLog.str;
|
|
let qiPaoPos_ = curLog.qiPaoPos;
|
|
let delayTime_ = curLog.delayTime || 3;
|
|
|
|
let node = this.layerNode[this.curLayerIndex];
|
|
if (qiPaoPos_ != -1) {
|
|
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
|
|
qiPao.stopAllActions()
|
|
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
|
|
cc.tween(qiPao)
|
|
.set({ active: true, scale: 0 })
|
|
.to(0.2, { scale: 1 })
|
|
.delay(delayTime_)
|
|
.set({ active: false })
|
|
.start();
|
|
}
|
|
else {
|
|
let logPrefab = this.node.getChildByName('logPrefab');
|
|
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
|
|
script_.setDailogShow(string_, delayTime_);
|
|
}
|
|
|
|
this.scheduleOnce(() => {
|
|
if (func) {
|
|
func();
|
|
}
|
|
}, delayTime_);
|
|
}
|
|
|
|
//获取当前场景下的节点
|
|
getLayerChild(...path: string[]) {
|
|
let child = this.layerNode[this.curLayerIndex];
|
|
if (path.length > 1) {
|
|
for (const name of path) {
|
|
child = child.getChildByName(name);
|
|
}
|
|
return child;
|
|
}
|
|
return child.getChildByName(path[0]);
|
|
}
|
|
|
|
nextLayer() {
|
|
this.curLayerIndex++;
|
|
for (let i = 0; i < this.layerNode.length; i++) {
|
|
if (this.layerNode[i].active) {
|
|
cc.tween(this.layerNode[i])
|
|
.delay(1.0)
|
|
.to(1, { opacity: 0 })
|
|
.call(() => {
|
|
this.layerNode[i].active = false;
|
|
this.refreshLayer();
|
|
})
|
|
.start();
|
|
} else {
|
|
this.layerNode[i].active = false;
|
|
}
|
|
};
|
|
}
|
|
|
|
//结束弹窗
|
|
endGameView(touchIndex) {
|
|
this.node.getChildByName("inputBlock").active = true;
|
|
Game.ins.stopTime();
|
|
if (touchIndex == 0) {
|
|
Game.ins.showFail();
|
|
} else {
|
|
Game.ins.showSuccess();
|
|
}
|
|
}
|
|
|
|
//解锁提示
|
|
unlockLevel(sublevel) {
|
|
Game.ins.tipUnlock(sublevel)
|
|
}
|
|
|
|
openTouchEvent(node) {
|
|
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
|
|
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
|
|
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
|
|
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
|
|
}
|
|
|
|
closeTouchEvent(node: cc.Node) {
|
|
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
|
|
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
|
|
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
|
|
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
|
|
}
|
|
|
|
touchStartNode(event) {
|
|
let target = event.target;
|
|
console.log('touchStartNode');
|
|
}
|
|
|
|
touchMoveNode(event) {
|
|
|
|
}
|
|
|
|
touchEndNode(event) {
|
|
let target = event.target;
|
|
let logPrefab = this.node.getChildByName('logPrefab');
|
|
logPrefab.getChildByName('duihua').active = false;
|
|
}
|
|
|
|
onClick(event) {
|
|
let target = event.target as cc.Node;
|
|
console.log("+++++++++++++++++++++>" + target.name);
|
|
Common5.playEffect("点击音效");
|
|
switch (target.name) {
|
|
case "BtnAddTimes":
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//update(dt) { }
|
|
}
|
|
|