import DaDianScript from "../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common from "../../../FrameWork/Util/Common"; import Common5 from "../../../Platform/th/Common5"; import Game from "../../../Scripts/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import HunLiZhaoPianConfig from "./HunLiZhaoPianConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class NiZhenShiELe extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) operateNodeList: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; wrongAnswerConfig: string[] = []; answersIndexConfig: number[] = []; start() { super.start(); DaDianScript.userEnterDaDian(); //this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/NiZhenShiELeConfig', (assest) => { this.jsonData = assest.json; this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.titleArrayConfig = this.jsonData.titleArray; this.duihuaArrayConfig = this.jsonData.duihuaArray; this.chadianArrayConfig = this.jsonData.chadianArray; this.wrongAnswerConfig = this.jsonData.wrongAnswer; this.answersIndexConfig = this.jsonData.answersIndex; Common.Type = 0 Common.subLevel = this.curLayerIndex; Common.GameSubTipConfigs = this.jsonData.tipsArray; Common.GameSubAnswerConfigs = this.jsonData.answersArray; EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } //初始化组件 initComponent() { for (const node of this.layerNode) { node.active = false; } let node = this.layerNode[this.curLayerIndex]; node.active = true; Game.ins.setGameTitle(this.titleArrayConfig[0]); //Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音'); this.refreshLayer(); } refreshLayer() { let node = this.layerNode[this.curLayerIndex]; node.active = true; if (this.curLayerIndex == 0) { this.node.getChildByName("inputBlock").active = true; this.showDuiHua(this.duihuaArrayConfig[20], () => { this.node.getChildByName("inputBlock").active = false; }); } else if (this.curLayerIndex == 1) { for (const iterator of this.getLayerChild('money1').children) { let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.getLayerChild('chadianNodeList1').children); callbacks.setSuccessListener((data_) => { this.nodeCheckSuccessCallback1(data_.targetNode); }); } for (const iterator of this.getLayerChild('money2').children) { let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.getLayerChild('chadianNodeList2').children); callbacks.setSuccessListener((data_) => { this.nodeCheckSuccessCallback2(data_.targetNode); }); } for (const iterator of this.getLayerChild('money3').children) { let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.getLayerChild('chadianNodeList3').children); callbacks.setSuccessListener((data_) => { this.nodeCheckSuccessCallback3(data_.targetNode); }); } this.node.getChildByName("inputBlock").active = true; this.showDuiHua(this.duihuaArrayConfig[21], () => { this.node.getChildByName("inputBlock").active = false; }); } else if (this.curLayerIndex == 2) { this.showDuiHua(this.duihuaArrayConfig[18], () => { this.showDuiHua(this.duihuaArrayConfig[19], () => { this.endGameView(1); }); }); } } nodeCheckSuccessCallback1(targetNode: cc.Node) { let checkLogic = { 轮椅背面女主: () => { this.getLayerChild('左边场景1', '场景二轮椅背面女主').active = false; this.getLayerChild('左边场景1', '站起来女').active = true; this.getLayerChild('chadianNodeList1', '站起来女').active = true; this.showDuiHua(this.duihuaArrayConfig[11]); }, 站起来女: () => { const callback = () => { // let index = 0; // const money = this.getLayerChild('money3').children; // this.schedule(() => { // let curIndex = index, startPosi = money[index].getPosition(); // cc.tween(money[curIndex]) // .set({ active: true, position: cc.v3(25, 500, 0) }) // .to(0.5, { position: startPosi }) // .start(); // index++; // }, 0.2, 0, 0); const money = this.getLayerChild('money3').children; let startPosi = money[0].getPosition(); cc.tween(money[0]) .set({ active: true, position: cc.v3(25, 500, 0) }) .to(0.5, { position: startPosi }) .start(); }; this.showDuiHua(this.duihuaArrayConfig[12], () => { cc.tween(this.getLayerChild('左边场景1', '站起来女')) .to(0.3, { x: -500 }) .to(0.3, { x: -100 }) .call(callback) .start(); }); }, } console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name); checkLogic[targetNode.checkNode.name]?.(); } nodeCheckSuccessCallback2(targetNode: cc.Node) { let checkLogic = { 变成豪华客厅: () => { this.getLayerChild('右边场景1', '右边场景2').active = true; this.getLayerChild('chadianNodeList2', '男生穿着豪华西装').active = true; this.showDuiHua(this.duihuaArrayConfig[2]); }, 男生穿着豪华西装: () => { this.getLayerChild('右边场景1', '男主底图').active = false; this.getLayerChild('右边场景1', '男主西装底图').active = true; this.getLayerChild('chadianNodeList2', '老三穿着貂皮大衣').active = true; this.showDuiHua(this.duihuaArrayConfig[3]); }, 老三穿着貂皮大衣: () => { this.getLayerChild('右边场景1', '大衣').active = true; this.getLayerChild('chadianNodeList2', '老三带着宝石项链').active = true; this.showDuiHua(this.duihuaArrayConfig[4]); }, 老三带着宝石项链: () => { this.getLayerChild('右边场景1', '宝石项链').active = true; this.getLayerChild('chadianNodeList2', '最近有个大项目').active = true; this.showDuiHua(this.duihuaArrayConfig[5]); }, 最近有个大项目: () => { this.getLayerChild('chadianNodeList2', '将钱拖给男生').active = true; this.showDuiHua(this.duihuaArrayConfig[6]); }, 将钱拖给男生: () => { this.getLayerChild('chadianNodeList2', '家居全部消失').active = true; this.showDuiHua(this.duihuaArrayConfig[7]); }, 家居全部消失: () => { this.getLayerChild('右边场景1', '右边场景3').active = true; this.getLayerChild('右边场景1', '凳子2').active = true; this.getLayerChild('chadianNodeList2', '男生跟老三穿的破破烂烂的').active = true; this.showDuiHua(this.duihuaArrayConfig[8]); }, 男生跟老三穿的破破烂烂的: () => { for (const iterator of this.getLayerChild('右边场景1').children) { if (['右边场景3', '凳子1', '穷老三', '男跪'].includes(iterator.name)) { iterator.active = true; } else { iterator.active = false; } } this.showDuiHua(this.duihuaArrayConfig[9], () => { this.showDuiHua(this.duihuaArrayConfig[10], () => { this.getLayerChild('右边场景1', '穷老三').active = false; this.determine(); }); }); }, } console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name); checkLogic[targetNode.checkNode.name]?.(); } nodeCheckSuccessCallback3(targetNode: cc.Node) { let checkLogic = { 带回来一个男朋友: () => { const callback_money = () => { let index = 3; const money = this.getLayerChild('money3').children; this.schedule(() => { let curIndex = index, startPosi = money[index].getPosition(); cc.tween(money[curIndex]) .set({ active: true, position: cc.v3(200, 700, 0) }) .to(0.5, { position: startPosi }) .call(() => { if (curIndex >= money.length - 1) { this.showDuiHua(this.duihuaArrayConfig[14], () => { this.getLayerChild('chadianNodeList3', '女生穿上婚纱').active = true; this.getLayerChild('chadianNodeList3', '男生穿着西装').active = true; this.getLayerChild('chadianNodeList3', '变成婚堂').active = true; }); } }) .start(); index++; }, 0.2, 4, 0); }; this.showDuiHua(this.duihuaArrayConfig[13], () => { cc.tween(this.getLayerChild('左边场景1', '站起来女')) .to(0.3, { x: -500 }) .call(() => { cc.tween(this.getLayerChild('左边场景1', '男朋友正常装扮')) .set({ active: true, x: -500 }) .to(0.3, { x: 52 }) .start(); }) .to(0.3, { x: -100 }) .call(callback_money) .start(); }); }, 女生穿上婚纱: () => { this.getLayerChild('左边场景1', '站起来女').active = false; this.getLayerChild('左边场景1', '婚纱').active = true; this.showDuiHua(this.duihuaArrayConfig[15], () => { this.determine(); }); }, 男生穿着西装: () => { this.getLayerChild('左边场景1', '男朋友正常装扮').active = false; this.getLayerChild('左边场景1', '男朋友西装').active = true; this.showDuiHua(this.duihuaArrayConfig[17], () => { this.determine(); }); }, 变成婚堂: () => { this.getLayerChild('左边场景1', '左边场景2').active = true; this.showDuiHua(this.duihuaArrayConfig[16], () => { this.determine(); }); }, } console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name); checkLogic[targetNode.checkNode.name]?.(); } //触摸回调 normalTouchCallback(targetNode: cc.Node) { console.log("+++++++++++++++++++++>" + targetNode.name); const itemLogic = { 离婚协议书: () => { this.showDuiHua(this.duihuaArrayConfig[0], () => { let index = 0; const money = this.getLayerChild('money').children; const callback_animation = () => { cc.tween(this.getLayerChild('扇巴掌')) .set({ active: true, position: cc.v3(1000, 330, 0) }) .to(0.3, { position: cc.v3(375, 330, 0) }) .call(() => { Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/打巴掌'); CccGame.playAnimation2(this.getLayerChild('扇巴掌'), '扇巴掌'); this.scheduleOnce(() => { this.getLayerChild('巴掌印').active = true; this.showDuiHua(this.duihuaArrayConfig[1], () => { this.nextLayer(); }); }, 1); }) .start(); }; this.schedule(() => { let curIndex = index, startPosi = money[index].getPosition(); cc.tween(money[curIndex]) .set({ active: true, position: cc.v3(100, 800, 0) }) .to(0.5, { position: startPosi }) .call(() => { if (curIndex >= money.length - 1) { callback_animation(); } }) .start(); index++; }, 0.2, money.length - 1, 0); }); }, 男跪: () => { this.nextLayer(); }, } const targetNameList = ['离婚协议书', '男跪']; if (targetNameList.includes(targetNode.name)) { itemLogic[targetNode.name]?.(); } } //判定 determine() { this.curSchedule++; if (this.curSchedule >= 4) { this.getLayerChild('chadianNodeList4').active = true; } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ cc.tween(qiPao) .set({ active: true, scale: 0 }) .to(0.2, { scale: 1 }) .delay(delayTime_) .set({ active: false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript'); script_.setDailogShow(string_, delayTime_); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } //获取当前场景下的节点 getLayerChild(...path: string[]) { let child = this.layerNode[this.curLayerIndex]; if (path.length > 1) { for (const name of path) { child = child.getChildByName(name); } return child; } return child.getChildByName(path[0]); } nextLayer() { this.curLayerIndex++; for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(1.0) .to(1, { opacity: 0 }) .call(() => { this.layerNode[i].active = false; this.refreshLayer(); }) .start(); } else { this.layerNode[i].active = false; } }; } //结束弹窗 endGameView(touchIndex) { this.node.getChildByName("inputBlock").active = true; Game.ins.stopTime(); if (touchIndex == 0) { Game.ins.showFail(); } else { Game.ins.showSuccess(); } } //解锁提示 unlockLevel(sublevel) { Game.ins.tipUnlock(sublevel) } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target; let logPrefab = this.node.getChildByName('logPrefab'); logPrefab.getChildByName('duihua').active = false; } onClick(event) { let target = event.target as cc.Node; console.log("+++++++++++++++++++++>" + target.name); Common5.playEffect("点击音效"); switch (target.name) { case "BtnAddTimes": default: break; } } //update(dt) { } }