// Learn TypeScript:
//  - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
//  - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html

import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common5 from "../../../Platform/th/Common5";

const { ccclass, property } = cc._decorator;

enum MOVEDIR {
    UP,
    DOWN,
    LEFT,
    RIGHT,
}

@ccclass
export default class NodeTouchEndScript extends cc.Component {



    @property(cc.Node)
    emitTarget: cc.Node = null

    @property(cc.Node)
    tiggerNode: cc.Node = null

    @property(cc.Boolean)
    isEmitTargetHide: boolean = false
    @property(cc.Node)
    hideTirNode: cc.Node = null


    @property(cc.Boolean)
    isSpineAnim: boolean = false

    @property(cc.String)
    spineAnim: string = ''

    @property(cc.Node)
    spineNode: cc.Node = null

    @property(cc.AudioSource)
    effectUrl: cc.AudioSource = null

    @property(cc.Node)
    spineTiggerNode: cc.Node = null

    @property(cc.Boolean)
    isSpineNodeHide: boolean = false

    @property({
        displayName: '需要依赖节点显示才能操作',
        type: cc.Node,
    })
    needActiveNode: cc.Node = null

    // LIFE-CYCLE CALLBACKS:
    touchStartPosi = null
    onLoad() {
        if (!this.emitTarget) {
            this.emitTarget = this.node
        }
        this.openTouchEvent(this.emitTarget)

    }

    start() {

    }


    openTouchEvent(node) {
        node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    closeTouchEvent(node: cc.Node) {
        node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    touchStartNode(event) {
        Common5.playEffect("点击音效");
        let target = event.target
        let posi = event.getLocation()//世界坐标
        this.touchStartPosi = posi
        console.log('touchStartNode')


    }



    initTouchEvent(node, checkNode) {
        var attrs = {
            checkNode: checkNode,
            recoveposi: node.getPosition(),//初始位置

        };
        node.attr(attrs);
        this.openTouchEvent(node)
    }

    touchMoveNode(event) {

        // let posi = event.getLocation()//世界坐标
        // let target = event.target
        // posi = target.parent.convertToNodeSpaceAR(posi)
        // target.setPosition(posi)

    }

    touchEndNode(event) {
        if (this.needActiveNode) {
            if (!this.needActiveNode.active) {
                return
            }
        }
        let target = event.target

        if (this.effectUrl) {
            this.effectUrl.play()
        }
        if (this.tiggerNode) {
            this.tiggerNode.active = true
        } else if (this.spineNode) {
            this.spineNode.active = true
            this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
            if (this.isSpineNodeHide) {
                this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => {
                    this.spineNode.active = false
                })
            }

            if(this.spineTiggerNode){
                this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => {
                    this.spineTiggerNode.active = true
                })
            }
        }
        if (this.isEmitTargetHide) {
            target.active = false
        }

        if (this.hideTirNode) {
            this.hideTirNode.active = false
        }
        //
        EventMgr.emitEvent_custom(ryw_Event.NormalTouchEndCheck, { targetNode: target })
    }

    nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
        cc.tween(node)
            .to(0.1, { x: oldPosi.x, y: oldPosi.y })
            .call(() => {

                if (func) {
                    func()
                }
            })
            .start()
    }



    // update (dt) {}
}