You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
395 lines
15 KiB
395 lines
15 KiB
|
|
import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
|
|
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
|
|
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
|
|
import EventMgr from "../../../../FrameWork/Event/EventMgr";
|
|
import Common from "../../../../FrameWork/Util/Common";
|
|
import Common5 from "../../../../Platform/th/Common5";
|
|
import Game from "../../../../Scripts/WenZiRes/ui/Game";
|
|
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
|
|
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
|
|
// import HunLiZhaoPianConfig from "./HunLiZhaoPianConfig";
|
|
|
|
|
|
const { ccclass, property } = cc._decorator;
|
|
|
|
@ccclass
|
|
export default class QuanJiaDaiWa extends WordGameBaseComponent {
|
|
@property(cc.Node)
|
|
layerNode: cc.Node[] = [];
|
|
|
|
@property(cc.Node)
|
|
operateNodeList: cc.Node[] = [];
|
|
|
|
//当前层级下标
|
|
curLayerIndex = 0;
|
|
//当前进度
|
|
curSchedule: number = 0;
|
|
|
|
//文本配置
|
|
titleArrayConfig: string[] = [];
|
|
duihuaArrayConfig: any[] = [];
|
|
chadianArrayConfig: any[] = [];
|
|
wrongAnswerConfig: string[] = [];
|
|
answersIndexConfig: number[] = [];
|
|
|
|
start() {
|
|
super.start();
|
|
DaDianScript.userEnterDaDian();
|
|
//this.openTouchEvent(this.node.getChildByName('bg'));
|
|
Common5.stopMusic();
|
|
|
|
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/QuanJiaDaiWaConfig', (assest) => {
|
|
this.jsonData = assest.json;
|
|
this.initParameters();
|
|
this.initComponent();
|
|
})
|
|
|
|
}
|
|
|
|
//初始化参数
|
|
initParameters() {
|
|
this.curLayerIndex = 0;
|
|
this.curSchedule = 0;
|
|
|
|
this.titleArrayConfig = this.jsonData.titleArray;
|
|
this.duihuaArrayConfig = this.jsonData.duihuaArray;
|
|
this.chadianArrayConfig = this.jsonData.chadianArray;
|
|
this.wrongAnswerConfig = this.jsonData.wrongAnswer;
|
|
this.answersIndexConfig = this.jsonData.answersIndex;
|
|
|
|
Common.Type = 0
|
|
Common.subLevel = this.curLayerIndex;
|
|
Common.GameSubTipConfigs = this.jsonData.tipsArray;
|
|
Common.GameSubAnswerConfigs = this.jsonData.answersArray;
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
|
|
this.normalTouchCallback(data_.targetNode);
|
|
}, this);
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
|
|
this.normalTouchCallback(data_.targetNode);
|
|
}, this);
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
|
|
this.normalTouchCallback(data_.targetNode);
|
|
}, this);
|
|
}
|
|
|
|
//初始化组件
|
|
initComponent() {
|
|
for (const node of this.layerNode) {
|
|
node.active = false;
|
|
}
|
|
let node = this.layerNode[this.curLayerIndex];
|
|
node.active = true;
|
|
|
|
Game.ins.setGameTitle(this.titleArrayConfig[0]);
|
|
//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音');
|
|
|
|
cc.tween(this.getLayerChild('prop'))
|
|
.to(0.5, { angle: -1 })
|
|
.to(0.5, { angle: 1 })
|
|
.union()
|
|
.repeatForever()
|
|
.start();
|
|
|
|
this.node.getChildByName("inputBlock").active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[0], () => {
|
|
this.node.getChildByName("inputBlock").active = false;
|
|
this.refreshSchedule();
|
|
});
|
|
|
|
const props = this.getLayerChild('prop').children;
|
|
this['wawaProps'] = [];
|
|
for (let index = props.length - 1; index >= 0; index--) {
|
|
this['wawaProps'].push(props[index]);
|
|
}
|
|
}
|
|
|
|
refreshSchedule() {
|
|
if (this.curSchedule >= this['wawaProps'].length) {
|
|
this.endGameView(1);
|
|
} else {
|
|
const prop = this['wawaProps'][this.curSchedule];
|
|
const callbacks = CccGame.onNodeTouchMoreCheckEvent(prop, this.getLayerChild('checkNodeList').children, {}, this.getLayerChild('chadianNodeList'));
|
|
callbacks.setSuccessListener((data_) => {
|
|
this.nodeCheckSuccessCallback(data_.targetNode);
|
|
});
|
|
this.curSchedule++;
|
|
}
|
|
}
|
|
|
|
nodeCheckSuccessCallback(targetNode: cc.Node) {
|
|
let checkLogic = {
|
|
妈妈: () => {
|
|
this.showWaWa(this.getLayerChild('妈妈', '娃娃'), targetNode.name);
|
|
this.showDuiHua(this.duihuaArrayConfig[1]);
|
|
this.refreshSchedule();
|
|
},
|
|
男1: () => {
|
|
this.getLayerChild('男', '左手2').active = false;
|
|
this.getLayerChild('男', '男左手').active = true;
|
|
this.getLayerChild('checkNodeList', '男2').active = true;
|
|
this.showWaWa(this.getLayerChild('男', '娃娃3'), targetNode.name);
|
|
this.showDuiHua(this.duihuaArrayConfig[3]);
|
|
this.refreshSchedule();
|
|
},
|
|
男2: () => {
|
|
this.getLayerChild('男', '右手2').active = false;
|
|
this.getLayerChild('男', '男右手').active = true;
|
|
this.getLayerChild('checkNodeList', '男3').active = true;
|
|
this.showWaWa(this.getLayerChild('男', '娃娃4'), targetNode.name);
|
|
this.showDuiHua(this.duihuaArrayConfig[4]);
|
|
this.refreshSchedule();
|
|
},
|
|
男3: () => {
|
|
CccGame.playAnimation2(this.getLayerChild('男', '男身体'), '男背人身体', true);
|
|
this.getLayerChild('checkNodeList', '男4').active = true;
|
|
this.showWaWa(this.getLayerChild('男', '娃娃2'), targetNode.name);
|
|
this.showDuiHua(this.duihuaArrayConfig[5]);
|
|
this.refreshSchedule();
|
|
},
|
|
男4: () => {
|
|
CccGame.playAnimation2(this.getLayerChild('男', '男头'), '男歪头', true);
|
|
this.getLayerChild('checkNodeList', '男0').active = true;
|
|
this.showWaWa(this.getLayerChild('男', '娃娃1'), targetNode.name);
|
|
this.showDuiHua(this.duihuaArrayConfig[6]);
|
|
this.refreshSchedule();
|
|
},
|
|
男0: () => {
|
|
targetNode.active = true;
|
|
targetNode['checkNode'].active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[7]);
|
|
},
|
|
狗: () => {
|
|
this.getLayerChild('狗1').active = false;
|
|
this.getLayerChild('狗2').active = true;
|
|
this.showWaWa(this.getLayerChild('狗2', '娃娃'), targetNode.name);
|
|
this.showDuiHua(this.duihuaArrayConfig[8]);
|
|
this.refreshSchedule();
|
|
},
|
|
老鼠: () => {
|
|
CccGame.playAnimation2(this.getLayerChild('老鼠'), '老鼠举孩子', true, targetNode.name);
|
|
this.refreshSchedule();
|
|
},
|
|
奶奶1: () => {
|
|
CccGame.playAnimation2(this.getLayerChild('老奶奶', '老奶奶手'), '老奶奶抱小孩手', true);
|
|
this.getLayerChild('checkNodeList', '奶奶2').active = true;
|
|
this.showWaWa(this.getLayerChild('老奶奶', '娃娃2'), targetNode.name);
|
|
this.showDuiHua(this.duihuaArrayConfig[9]);
|
|
this.refreshSchedule();
|
|
},
|
|
奶奶2: () => {
|
|
CccGame.playAnimation2(this.getLayerChild('老奶奶', '老奶奶身体'), '老奶奶背人身体', true);
|
|
this.getLayerChild('checkNodeList', '奶奶0').active = true;
|
|
this.showWaWa(this.getLayerChild('老奶奶', '娃娃1'), targetNode.name);
|
|
this.showDuiHua(this.duihuaArrayConfig[10]);
|
|
this.refreshSchedule();
|
|
},
|
|
奶奶0: () => {
|
|
targetNode.active = true;
|
|
targetNode['checkNode'].active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[11]);
|
|
},
|
|
蜘蛛网: () => {
|
|
CccGame.playAnimation2(this.getLayerChild('蜘蛛网'), '蜘蛛网吊小孩', true, targetNode.name);
|
|
this.refreshSchedule();
|
|
},
|
|
玩具车: () => {
|
|
CccGame.playAnimation2(this.getLayerChild('木马'), '木马2', true, targetNode.name);
|
|
this.refreshSchedule();
|
|
},
|
|
坏人: () => {
|
|
this.showDuiHua(this.duihuaArrayConfig[12], () => {
|
|
this.getLayerChild('阳光幼儿园', '大叔').active = false;
|
|
this.endGameView(0);
|
|
});
|
|
},
|
|
老师: () => {
|
|
this.showWaWa(this.getLayerChild('阳光幼儿园', '老师', '娃娃'), targetNode.name);
|
|
this.scheduleOnce(() => {
|
|
this.getLayerChild('阳光幼儿园', '老师').active = false;
|
|
this.refreshSchedule();
|
|
}, 2);
|
|
},
|
|
水管: () => {
|
|
CccGame.playAnimation2(this.getLayerChild('缺口', '水柱'), '水柱', true, targetNode.name);
|
|
this.refreshSchedule();
|
|
},
|
|
}
|
|
|
|
console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name);
|
|
checkLogic[targetNode.checkNode.name]?.();
|
|
}
|
|
|
|
//触摸回调
|
|
normalTouchCallback(targetNode: cc.Node) {
|
|
console.log("+++++++++++++++++++++>" + targetNode.name);
|
|
|
|
const itemLogic = {
|
|
左滑门: () => {
|
|
this.scheduleOnce(() => {
|
|
this.getLayerChild('卫生间', '男子').active = false;
|
|
this.getLayerChild('男').active = true;
|
|
this.getLayerChild('checkNodeList', '男1').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[2]);
|
|
}, 1);
|
|
},
|
|
坏人: () => {
|
|
CccGame.playAnimation2(this.getLayerChild('锤子animation2'), '锤子');
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/砸');
|
|
this.scheduleOnce(() => {
|
|
targetNode.active = true;
|
|
this.getLayerChild('锤子animation2').active = false;
|
|
CccGame.playAnimation2(this.getLayerChild('阳光幼儿园', '大叔'), '大叔晕', true);
|
|
this.scheduleOnce(() => {
|
|
this.getLayerChild('阳光幼儿园', '大叔').active = false;
|
|
this.getLayerChild('阳光幼儿园', '老师').active = true;
|
|
this.getLayerChild('checkNodeList', '坏人').active = false;
|
|
this.getLayerChild('checkNodeList', '老师').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[13]);
|
|
}, 2);
|
|
}, 0.5);
|
|
},
|
|
裂缝: () => {
|
|
CccGame.playAnimation2(this.getLayerChild('锤子animation1'), '锤子');
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/砸');
|
|
this.scheduleOnce(() => {
|
|
targetNode.active = true;
|
|
this.getLayerChild('锤子animation1').active = false;
|
|
this.getLayerChild('缺口').active = true;
|
|
this.getLayerChild('checkNodeList', '水管').active = true;
|
|
}, 0.5);
|
|
},
|
|
}
|
|
|
|
console.log("[GameReport]++++++++++++++++++++++>" + targetNode.name);
|
|
itemLogic[targetNode.name]?.();
|
|
if (targetNode.name == "锤子") {
|
|
itemLogic[targetNode['checkNode'].name]?.();
|
|
}
|
|
}
|
|
|
|
//展示娃娃
|
|
showWaWa(wawa: cc.Node, targetName: string) {
|
|
wawa.active = true;
|
|
const url = "texture/娃娃睡觉/" + targetName;
|
|
Common5.getSpriteFrameFromBundle(Common5.selectGameInfo.bundle, url, wawa.getComponent(cc.Sprite));
|
|
}
|
|
|
|
//判定
|
|
determine() {
|
|
this.curSchedule++;
|
|
if (this.curSchedule >= 4) {
|
|
this.getLayerChild('chadianNodeList4').active = true;
|
|
}
|
|
}
|
|
|
|
//显示对话
|
|
showDuiHua(curLog, func?) {
|
|
console.log("curLog==", curLog);
|
|
|
|
if (curLog.effectUrl) {
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
|
|
}
|
|
|
|
let string_ = curLog.str;
|
|
let qiPaoPos_ = curLog.qiPaoPos;
|
|
let delayTime_ = curLog.delayTime || 3;
|
|
|
|
let node = this.layerNode[this.curLayerIndex];
|
|
if (qiPaoPos_ != -1) {
|
|
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
|
|
qiPao.stopAllActions()
|
|
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
|
|
cc.tween(qiPao)
|
|
.set({ active: true, scale: 0 })
|
|
.to(0.2, { scale: 1 })
|
|
.delay(delayTime_)
|
|
.set({ active: false })
|
|
.start();
|
|
}
|
|
else {
|
|
let logPrefab = this.node.getChildByName('logPrefab');
|
|
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
|
|
script_.setDailogShow(string_, delayTime_);
|
|
}
|
|
|
|
this.scheduleOnce(() => {
|
|
if (func) {
|
|
func();
|
|
}
|
|
}, delayTime_);
|
|
}
|
|
|
|
//获取当前场景下的节点
|
|
getLayerChild(...path: string[]) {
|
|
let child = this.layerNode[this.curLayerIndex];
|
|
if (path.length > 1) {
|
|
for (const name of path) {
|
|
child = child.getChildByName(name);
|
|
}
|
|
return child;
|
|
}
|
|
return child.getChildByName(path[0]);
|
|
}
|
|
|
|
//结束弹窗
|
|
endGameView(touchIndex) {
|
|
this.node.getChildByName("inputBlock").active = true;
|
|
Game.ins.stopTime();
|
|
if (touchIndex == 0) {
|
|
Game.ins.showFail();
|
|
} else {
|
|
Game.ins.showSuccess();
|
|
}
|
|
}
|
|
|
|
//解锁提示
|
|
unlockLevel(sublevel) {
|
|
Game.ins.tipUnlock(sublevel)
|
|
}
|
|
|
|
openTouchEvent(node) {
|
|
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
|
|
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
|
|
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
|
|
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
|
|
}
|
|
|
|
closeTouchEvent(node: cc.Node) {
|
|
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
|
|
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
|
|
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
|
|
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
|
|
}
|
|
|
|
touchStartNode(event) {
|
|
let target = event.target;
|
|
console.log('touchStartNode');
|
|
}
|
|
|
|
touchMoveNode(event) {
|
|
|
|
}
|
|
|
|
touchEndNode(event) {
|
|
let target = event.target;
|
|
let logPrefab = this.node.getChildByName('logPrefab');
|
|
logPrefab.getChildByName('duihua').active = false;
|
|
}
|
|
|
|
onClick(event) {
|
|
let target = event.target as cc.Node;
|
|
console.log("+++++++++++++++++++++>" + target.name);
|
|
Common5.playEffect("点击音效");
|
|
switch (target.name) {
|
|
case "BtnAddTimes":
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//update(dt) { }
|
|
}
|
|
|