咸鱼的反击
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import HunLiZhaoPianConfig from "./HunLiZhaoPianConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class QuanJiaDaiWa extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
operateNodeList: cc.Node[] = [];
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chadianArrayConfig: any[] = [];
wrongAnswerConfig: string[] = [];
answersIndexConfig: number[] = [];
start() {
super.start();
DaDianScript.userEnterDaDian();
//this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/QuanJiaDaiWaConfig', (assest) => {
this.jsonData = assest.json;
this.initParameters();
this.initComponent();
})
}
//初始化参数
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.titleArrayConfig = this.jsonData.titleArray;
this.duihuaArrayConfig = this.jsonData.duihuaArray;
this.chadianArrayConfig = this.jsonData.chadianArray;
this.wrongAnswerConfig = this.jsonData.wrongAnswer;
this.answersIndexConfig = this.jsonData.answersIndex;
Common.Type = 0
Common.subLevel = this.curLayerIndex;
Common.GameSubTipConfigs = this.jsonData.tipsArray;
Common.GameSubAnswerConfigs = this.jsonData.answersArray;
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
}
//初始化组件
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
let node = this.layerNode[this.curLayerIndex];
node.active = true;
Game.ins.setGameTitle(this.titleArrayConfig[0]);
//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音');
cc.tween(this.getLayerChild('prop'))
.to(0.5, { angle: -1 })
.to(0.5, { angle: 1 })
.union()
.repeatForever()
.start();
this.node.getChildByName("inputBlock").active = true;
this.showDuiHua(this.duihuaArrayConfig[0], () => {
this.node.getChildByName("inputBlock").active = false;
this.refreshSchedule();
});
const props = this.getLayerChild('prop').children;
this['wawaProps'] = [];
for (let index = props.length - 1; index >= 0; index--) {
this['wawaProps'].push(props[index]);
}
}
refreshSchedule() {
if (this.curSchedule >= this['wawaProps'].length) {
this.endGameView(1);
} else {
const prop = this['wawaProps'][this.curSchedule];
const callbacks = CccGame.onNodeTouchMoreCheckEvent(prop, this.getLayerChild('checkNodeList').children, {}, this.getLayerChild('chadianNodeList'));
callbacks.setSuccessListener((data_) => {
this.nodeCheckSuccessCallback(data_.targetNode);
});
this.curSchedule++;
}
}
nodeCheckSuccessCallback(targetNode: cc.Node) {
let checkLogic = {
: () => {
this.showWaWa(this.getLayerChild('妈妈', '娃娃'), targetNode.name);
this.showDuiHua(this.duihuaArrayConfig[1]);
this.refreshSchedule();
},
1: () => {
this.getLayerChild('男', '左手2').active = false;
this.getLayerChild('男', '男左手').active = true;
this.getLayerChild('checkNodeList', '男2').active = true;
this.showWaWa(this.getLayerChild('男', '娃娃3'), targetNode.name);
this.showDuiHua(this.duihuaArrayConfig[3]);
this.refreshSchedule();
},
2: () => {
this.getLayerChild('男', '右手2').active = false;
this.getLayerChild('男', '男右手').active = true;
this.getLayerChild('checkNodeList', '男3').active = true;
this.showWaWa(this.getLayerChild('男', '娃娃4'), targetNode.name);
this.showDuiHua(this.duihuaArrayConfig[4]);
this.refreshSchedule();
},
3: () => {
CccGame.playAnimation2(this.getLayerChild('男', '男身体'), '男背人身体', true);
this.getLayerChild('checkNodeList', '男4').active = true;
this.showWaWa(this.getLayerChild('男', '娃娃2'), targetNode.name);
this.showDuiHua(this.duihuaArrayConfig[5]);
this.refreshSchedule();
},
4: () => {
CccGame.playAnimation2(this.getLayerChild('男', '男头'), '男歪头', true);
this.getLayerChild('checkNodeList', '男0').active = true;
this.showWaWa(this.getLayerChild('男', '娃娃1'), targetNode.name);
this.showDuiHua(this.duihuaArrayConfig[6]);
this.refreshSchedule();
},
0: () => {
targetNode.active = true;
targetNode['checkNode'].active = true;
this.showDuiHua(this.duihuaArrayConfig[7]);
},
: () => {
this.getLayerChild('狗1').active = false;
this.getLayerChild('狗2').active = true;
this.showWaWa(this.getLayerChild('狗2', '娃娃'), targetNode.name);
this.showDuiHua(this.duihuaArrayConfig[8]);
this.refreshSchedule();
},
: () => {
CccGame.playAnimation2(this.getLayerChild('老鼠'), '老鼠举孩子', true, targetNode.name);
this.refreshSchedule();
},
1: () => {
CccGame.playAnimation2(this.getLayerChild('老奶奶', '老奶奶手'), '老奶奶抱小孩手', true);
this.getLayerChild('checkNodeList', '奶奶2').active = true;
this.showWaWa(this.getLayerChild('老奶奶', '娃娃2'), targetNode.name);
this.showDuiHua(this.duihuaArrayConfig[9]);
this.refreshSchedule();
},
2: () => {
CccGame.playAnimation2(this.getLayerChild('老奶奶', '老奶奶身体'), '老奶奶背人身体', true);
this.getLayerChild('checkNodeList', '奶奶0').active = true;
this.showWaWa(this.getLayerChild('老奶奶', '娃娃1'), targetNode.name);
this.showDuiHua(this.duihuaArrayConfig[10]);
this.refreshSchedule();
},
0: () => {
targetNode.active = true;
targetNode['checkNode'].active = true;
this.showDuiHua(this.duihuaArrayConfig[11]);
},
: () => {
CccGame.playAnimation2(this.getLayerChild('蜘蛛网'), '蜘蛛网吊小孩', true, targetNode.name);
this.refreshSchedule();
},
: () => {
CccGame.playAnimation2(this.getLayerChild('木马'), '木马2', true, targetNode.name);
this.refreshSchedule();
},
: () => {
this.showDuiHua(this.duihuaArrayConfig[12], () => {
this.getLayerChild('阳光幼儿园', '大叔').active = false;
this.endGameView(0);
});
},
: () => {
this.showWaWa(this.getLayerChild('阳光幼儿园', '老师', '娃娃'), targetNode.name);
this.scheduleOnce(() => {
this.getLayerChild('阳光幼儿园', '老师').active = false;
this.refreshSchedule();
}, 2);
},
: () => {
CccGame.playAnimation2(this.getLayerChild('缺口', '水柱'), '水柱', true, targetNode.name);
this.refreshSchedule();
},
}
console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name);
checkLogic[targetNode.checkNode.name]?.();
}
//触摸回调
normalTouchCallback(targetNode: cc.Node) {
console.log("+++++++++++++++++++++>" + targetNode.name);
const itemLogic = {
: () => {
this.scheduleOnce(() => {
this.getLayerChild('卫生间', '男子').active = false;
this.getLayerChild('男').active = true;
this.getLayerChild('checkNodeList', '男1').active = true;
this.showDuiHua(this.duihuaArrayConfig[2]);
}, 1);
},
: () => {
CccGame.playAnimation2(this.getLayerChild('锤子animation2'), '锤子');
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/砸');
this.scheduleOnce(() => {
targetNode.active = true;
this.getLayerChild('锤子animation2').active = false;
CccGame.playAnimation2(this.getLayerChild('阳光幼儿园', '大叔'), '大叔晕', true);
this.scheduleOnce(() => {
this.getLayerChild('阳光幼儿园', '大叔').active = false;
this.getLayerChild('阳光幼儿园', '老师').active = true;
this.getLayerChild('checkNodeList', '坏人').active = false;
this.getLayerChild('checkNodeList', '老师').active = true;
this.showDuiHua(this.duihuaArrayConfig[13]);
}, 2);
}, 0.5);
},
: () => {
CccGame.playAnimation2(this.getLayerChild('锤子animation1'), '锤子');
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/砸');
this.scheduleOnce(() => {
targetNode.active = true;
this.getLayerChild('锤子animation1').active = false;
this.getLayerChild('缺口').active = true;
this.getLayerChild('checkNodeList', '水管').active = true;
}, 0.5);
},
}
console.log("[GameReport]++++++++++++++++++++++>" + targetNode.name);
itemLogic[targetNode.name]?.();
if (targetNode.name == "锤子") {
itemLogic[targetNode['checkNode'].name]?.();
}
}
//展示娃娃
showWaWa(wawa: cc.Node, targetName: string) {
wawa.active = true;
const url = "texture/娃娃睡觉/" + targetName;
Common5.getSpriteFrameFromBundle(Common5.selectGameInfo.bundle, url, wawa.getComponent(cc.Sprite));
}
//判定
determine() {
this.curSchedule++;
if (this.curSchedule >= 4) {
this.getLayerChild('chadianNodeList4').active = true;
}
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
}
let string_ = curLog.str;
let qiPaoPos_ = curLog.qiPaoPos;
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex];
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
cc.tween(qiPao)
.set({ active: true, scale: 0 })
.to(0.2, { scale: 1 })
.delay(delayTime_)
.set({ active: false })
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab');
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
script_.setDailogShow(string_, delayTime_);
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
//获取当前场景下的节点
getLayerChild(...path: string[]) {
let child = this.layerNode[this.curLayerIndex];
if (path.length > 1) {
for (const name of path) {
child = child.getChildByName(name);
}
return child;
}
return child.getChildByName(path[0]);
}
//结束弹窗
endGameView(touchIndex) {
this.node.getChildByName("inputBlock").active = true;
Game.ins.stopTime();
if (touchIndex == 0) {
Game.ins.showFail();
} else {
Game.ins.showSuccess();
}
}
//解锁提示
unlockLevel(sublevel) {
Game.ins.tipUnlock(sublevel)
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target;
let logPrefab = this.node.getChildByName('logPrefab');
logPrefab.getChildByName('duihua').active = false;
}
onClick(event) {
let target = event.target as cc.Node;
console.log("+++++++++++++++++++++>" + target.name);
Common5.playEffect("点击音效");
switch (target.name) {
case "BtnAddTimes":
default:
break;
}
}
//update(dt) { }
}