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							395 lines
						
					
					
						
							15 KiB
						
					
					
				| 
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| import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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| import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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| import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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| import EventMgr from "../../../../FrameWork/Event/EventMgr";
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| import Common from "../../../../FrameWork/Util/Common";
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| import Common5 from "../../../../Platform/th/Common5";
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| import Game from "../../../../Scripts/WenZiRes/ui/Game";
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| import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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| import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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| // import HunLiZhaoPianConfig from "./HunLiZhaoPianConfig";
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| 
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| 
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| const { ccclass, property } = cc._decorator;
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| 
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| @ccclass
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| export default class QuanJiaDaiWa extends WordGameBaseComponent {
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|     @property(cc.Node)
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|     layerNode: cc.Node[] = [];
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| 
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|     @property(cc.Node)
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|     operateNodeList: cc.Node[] = [];
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| 
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|     //当前层级下标
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|     curLayerIndex = 0;
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|     //当前进度
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|     curSchedule: number = 0;
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| 
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|     //文本配置
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|     titleArrayConfig: string[] = [];
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|     duihuaArrayConfig: any[] = [];
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|     chadianArrayConfig: any[] = [];
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|     wrongAnswerConfig: string[] = [];
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|     answersIndexConfig: number[] = [];
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| 
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|     start() {
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|         super.start();
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|         DaDianScript.userEnterDaDian();
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|         //this.openTouchEvent(this.node.getChildByName('bg'));
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|         Common5.stopMusic();
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| 
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|         Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/QuanJiaDaiWaConfig', (assest) => {
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|             this.jsonData = assest.json;
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|             this.initParameters();
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|             this.initComponent();
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|         })
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| 
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|     }
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| 
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|     //初始化参数
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|     initParameters() {
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|         this.curLayerIndex = 0;
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|         this.curSchedule = 0;
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| 
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|         this.titleArrayConfig = this.jsonData.titleArray;
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|         this.duihuaArrayConfig = this.jsonData.duihuaArray;
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|         this.chadianArrayConfig = this.jsonData.chadianArray;
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|         this.wrongAnswerConfig = this.jsonData.wrongAnswer;
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|         this.answersIndexConfig = this.jsonData.answersIndex;
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| 
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|         Common.Type = 0
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|         Common.subLevel = this.curLayerIndex;
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|         Common.GameSubTipConfigs = this.jsonData.tipsArray;
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|         Common.GameSubAnswerConfigs = this.jsonData.answersArray;
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| 
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|         EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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|             this.normalTouchCallback(data_.targetNode);
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|         }, this);
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| 
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|         EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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|             this.normalTouchCallback(data_.targetNode);
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|         }, this);
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| 
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|         EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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|             this.normalTouchCallback(data_.targetNode);
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|         }, this);
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|     }
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| 
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|     //初始化组件
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|     initComponent() {
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|         for (const node of this.layerNode) {
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|             node.active = false;
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|         }
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|         let node = this.layerNode[this.curLayerIndex];
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|         node.active = true;
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| 
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|         Game.ins.setGameTitle(this.titleArrayConfig[0]);
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|         //Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音');
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| 
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|         cc.tween(this.getLayerChild('prop'))
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|             .to(0.5, { angle: -1 })
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|             .to(0.5, { angle: 1 })
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|             .union()
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|             .repeatForever()
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|             .start();
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| 
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|         this.node.getChildByName("inputBlock").active = true;
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|         this.showDuiHua(this.duihuaArrayConfig[0], () => {
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|             this.node.getChildByName("inputBlock").active = false;
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|             this.refreshSchedule();
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|         });
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| 
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|         const props = this.getLayerChild('prop').children;
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|         this['wawaProps'] = [];
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|         for (let index = props.length - 1; index >= 0; index--) {
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|             this['wawaProps'].push(props[index]);
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|         }
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|     }
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| 
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|     refreshSchedule() {
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|         if (this.curSchedule >= this['wawaProps'].length) {
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|             this.endGameView(1);
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|         } else {
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|             const prop = this['wawaProps'][this.curSchedule];
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|             const callbacks = CccGame.onNodeTouchMoreCheckEvent(prop, this.getLayerChild('checkNodeList').children, {}, this.getLayerChild('chadianNodeList'));
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|             callbacks.setSuccessListener((data_) => {
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|                 this.nodeCheckSuccessCallback(data_.targetNode);
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|             });
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|             this.curSchedule++;
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|         }
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|     }
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| 
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|     nodeCheckSuccessCallback(targetNode: cc.Node) {
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|         let checkLogic = {
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|             妈妈: () => {
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|                 this.showWaWa(this.getLayerChild('妈妈', '娃娃'), targetNode.name);
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|                 this.showDuiHua(this.duihuaArrayConfig[1]);
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|                 this.refreshSchedule();
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|             },
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|             男1: () => {
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|                 this.getLayerChild('男', '左手2').active = false;
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|                 this.getLayerChild('男', '男左手').active = true;
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|                 this.getLayerChild('checkNodeList', '男2').active = true;
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|                 this.showWaWa(this.getLayerChild('男', '娃娃3'), targetNode.name);
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|                 this.showDuiHua(this.duihuaArrayConfig[3]);
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|                 this.refreshSchedule();
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|             },
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|             男2: () => {
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|                 this.getLayerChild('男', '右手2').active = false;
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|                 this.getLayerChild('男', '男右手').active = true;
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|                 this.getLayerChild('checkNodeList', '男3').active = true;
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|                 this.showWaWa(this.getLayerChild('男', '娃娃4'), targetNode.name);
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|                 this.showDuiHua(this.duihuaArrayConfig[4]);
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|                 this.refreshSchedule();
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|             },
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|             男3: () => {
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|                 CccGame.playAnimation2(this.getLayerChild('男', '男身体'), '男背人身体', true);
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|                 this.getLayerChild('checkNodeList', '男4').active = true;
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|                 this.showWaWa(this.getLayerChild('男', '娃娃2'), targetNode.name);
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|                 this.showDuiHua(this.duihuaArrayConfig[5]);
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|                 this.refreshSchedule();
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|             },
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|             男4: () => {
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|                 CccGame.playAnimation2(this.getLayerChild('男', '男头'), '男歪头', true);
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|                 this.getLayerChild('checkNodeList', '男0').active = true;
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|                 this.showWaWa(this.getLayerChild('男', '娃娃1'), targetNode.name);
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|                 this.showDuiHua(this.duihuaArrayConfig[6]);
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|                 this.refreshSchedule();
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|             },
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|             男0: () => {
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|                 targetNode.active = true;
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|                 targetNode['checkNode'].active = true;
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|                 this.showDuiHua(this.duihuaArrayConfig[7]);
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|             },
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|             狗: () => {
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|                 this.getLayerChild('狗1').active = false;
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|                 this.getLayerChild('狗2').active = true;
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|                 this.showWaWa(this.getLayerChild('狗2', '娃娃'), targetNode.name);
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|                 this.showDuiHua(this.duihuaArrayConfig[8]);
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|                 this.refreshSchedule();
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|             },
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|             老鼠: () => {
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|                 CccGame.playAnimation2(this.getLayerChild('老鼠'), '老鼠举孩子', true, targetNode.name);
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|                 this.refreshSchedule();
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|             },
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|             奶奶1: () => {
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|                 CccGame.playAnimation2(this.getLayerChild('老奶奶', '老奶奶手'), '老奶奶抱小孩手', true);
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|                 this.getLayerChild('checkNodeList', '奶奶2').active = true;
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|                 this.showWaWa(this.getLayerChild('老奶奶', '娃娃2'), targetNode.name);
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|                 this.showDuiHua(this.duihuaArrayConfig[9]);
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|                 this.refreshSchedule();
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|             },
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|             奶奶2: () => {
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|                 CccGame.playAnimation2(this.getLayerChild('老奶奶', '老奶奶身体'), '老奶奶背人身体', true);
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|                 this.getLayerChild('checkNodeList', '奶奶0').active = true;
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|                 this.showWaWa(this.getLayerChild('老奶奶', '娃娃1'), targetNode.name);
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|                 this.showDuiHua(this.duihuaArrayConfig[10]);
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|                 this.refreshSchedule();
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|             },
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|             奶奶0: () => {
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|                 targetNode.active = true;
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|                 targetNode['checkNode'].active = true;
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|                 this.showDuiHua(this.duihuaArrayConfig[11]);
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|             },
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|             蜘蛛网: () => {
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|                 CccGame.playAnimation2(this.getLayerChild('蜘蛛网'), '蜘蛛网吊小孩', true, targetNode.name);
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|                 this.refreshSchedule();
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|             },
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|             玩具车: () => {
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|                 CccGame.playAnimation2(this.getLayerChild('木马'), '木马2', true, targetNode.name);
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|                 this.refreshSchedule();
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|             },
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|             坏人: () => {
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|                 this.showDuiHua(this.duihuaArrayConfig[12], () => {
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|                     this.getLayerChild('阳光幼儿园', '大叔').active = false;
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|                     this.endGameView(0);
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|                 });
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|             },
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|             老师: () => {
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|                 this.showWaWa(this.getLayerChild('阳光幼儿园', '老师', '娃娃'), targetNode.name);
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|                 this.scheduleOnce(() => {
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|                     this.getLayerChild('阳光幼儿园', '老师').active = false;
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|                     this.refreshSchedule();
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|                 }, 2);
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|             },
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|             水管: () => {
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|                 CccGame.playAnimation2(this.getLayerChild('缺口', '水柱'), '水柱', true, targetNode.name);
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|                 this.refreshSchedule();
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|             },
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|         }
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| 
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|         console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name);
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|         checkLogic[targetNode.checkNode.name]?.();
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|     }
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| 
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|     //触摸回调
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|     normalTouchCallback(targetNode: cc.Node) {
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|         console.log("+++++++++++++++++++++>" + targetNode.name);
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| 
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|         const itemLogic = {
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|             左滑门: () => {
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|                 this.scheduleOnce(() => {
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|                     this.getLayerChild('卫生间', '男子').active = false;
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|                     this.getLayerChild('男').active = true;
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|                     this.getLayerChild('checkNodeList', '男1').active = true;
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|                     this.showDuiHua(this.duihuaArrayConfig[2]);
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|                 }, 1);
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|             },
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|             坏人: () => {
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|                 CccGame.playAnimation2(this.getLayerChild('锤子animation2'), '锤子');
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|                 Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/砸');
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|                 this.scheduleOnce(() => {
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|                     targetNode.active = true;
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|                     this.getLayerChild('锤子animation2').active = false;
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|                     CccGame.playAnimation2(this.getLayerChild('阳光幼儿园', '大叔'), '大叔晕', true);
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|                     this.scheduleOnce(() => {
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|                         this.getLayerChild('阳光幼儿园', '大叔').active = false;
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|                         this.getLayerChild('阳光幼儿园', '老师').active = true;
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|                         this.getLayerChild('checkNodeList', '坏人').active = false;
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|                         this.getLayerChild('checkNodeList', '老师').active = true;
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|                         this.showDuiHua(this.duihuaArrayConfig[13]);
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|                     }, 2);
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|                 }, 0.5);
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|             },
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|             裂缝: () => {
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|                 CccGame.playAnimation2(this.getLayerChild('锤子animation1'), '锤子');
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|                 Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/砸');
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|                 this.scheduleOnce(() => {
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|                     targetNode.active = true;
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|                     this.getLayerChild('锤子animation1').active = false;
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|                     this.getLayerChild('缺口').active = true;
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|                     this.getLayerChild('checkNodeList', '水管').active = true;
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|                 }, 0.5);
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|             },
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|         }
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| 
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|         console.log("[GameReport]++++++++++++++++++++++>" + targetNode.name);
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|         itemLogic[targetNode.name]?.();
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|         if (targetNode.name == "锤子") {
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|             itemLogic[targetNode['checkNode'].name]?.();
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|         }
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|     }
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| 
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|     //展示娃娃
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|     showWaWa(wawa: cc.Node, targetName: string) {
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|         wawa.active = true;
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|         const url = "texture/娃娃睡觉/" + targetName;
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|         Common5.getSpriteFrameFromBundle(Common5.selectGameInfo.bundle, url, wawa.getComponent(cc.Sprite));
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|     }
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| 
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|     //判定
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|     determine() {
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|         this.curSchedule++;
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|         if (this.curSchedule >= 4) {
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|             this.getLayerChild('chadianNodeList4').active = true;
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|         }
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|     }
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| 
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|     //显示对话
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|     showDuiHua(curLog, func?) {
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|         console.log("curLog==", curLog);
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| 
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|         if (curLog.effectUrl) {
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|             Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
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|         }
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| 
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|         let string_ = curLog.str;
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|         let qiPaoPos_ = curLog.qiPaoPos;
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|         let delayTime_ = curLog.delayTime || 3;
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| 
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|         let node = this.layerNode[this.curLayerIndex];
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|         if (qiPaoPos_ != -1) {
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|             let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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|             qiPao.stopAllActions()
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|             qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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|             cc.tween(qiPao)
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|                 .set({ active: true, scale: 0 })
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|                 .to(0.2, { scale: 1 })
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|                 .delay(delayTime_)
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|                 .set({ active: false })
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|                 .start();
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|         }
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|         else {
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|             let logPrefab = this.node.getChildByName('logPrefab');
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|             let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
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|             script_.setDailogShow(string_, delayTime_);
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|         }
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| 
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|         this.scheduleOnce(() => {
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|             if (func) {
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|                 func();
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|             }
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|         }, delayTime_);
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|     }
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| 
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|     //获取当前场景下的节点
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|     getLayerChild(...path: string[]) {
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|         let child = this.layerNode[this.curLayerIndex];
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|         if (path.length > 1) {
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|             for (const name of path) {
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|                 child = child.getChildByName(name);
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|             }
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|             return child;
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|         }
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|         return child.getChildByName(path[0]);
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|     }
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| 
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|     //结束弹窗
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|     endGameView(touchIndex) {
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|         this.node.getChildByName("inputBlock").active = true;
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|         Game.ins.stopTime();
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|         if (touchIndex == 0) {
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|             Game.ins.showFail();
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|         } else {
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|             Game.ins.showSuccess();
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|         }
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|     }
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| 
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|     //解锁提示
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|     unlockLevel(sublevel) {
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|         Game.ins.tipUnlock(sublevel)
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|     }
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| 
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|     openTouchEvent(node) {
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|         node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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|         node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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|         node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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|         node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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|     }
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| 
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|     closeTouchEvent(node: cc.Node) {
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|         node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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|         node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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|         node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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|         node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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|     }
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| 
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|     touchStartNode(event) {
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|         let target = event.target;
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|         console.log('touchStartNode');
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|     }
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| 
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|     touchMoveNode(event) {
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| 
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|     }
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| 
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|     touchEndNode(event) {
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|         let target = event.target;
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|         let logPrefab = this.node.getChildByName('logPrefab');
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|         logPrefab.getChildByName('duihua').active = false;
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|     }
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| 
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|     onClick(event) {
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|         let target = event.target as cc.Node;
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|         console.log("+++++++++++++++++++++>" + target.name);
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|         Common5.playEffect("点击音效");
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|         switch (target.name) {
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|             case "BtnAddTimes":
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|             default:
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|                 break;
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|         }
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|     }
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| 
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|     //update(dt) { }
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| }
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| 
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