咸鱼的反击
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import DuiChoosePrefab from "../../../WordGame/gameComScript/DuiChoosePrefab";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
const { ccclass, property } = cc._decorator;
@ccclass
export default class MaiYouTiaoScript extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
duiChoosePrefab: cc.Node = null;
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
healthPoint: number = 0;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
duiListConfig: any[] = [];
wrongAnswerConfig: string[] = [];
answersIndexConfig: number[] = [];
start() {
super.start();
DaDianScript.userEnterDaDian();
//this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/MaiYouTiaoConfig', (assest) => {
this.jsonData = assest.json;
this.initParameters();
this.initComponent();
})
}
//初始化参数
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.healthPoint = 3;
this.titleArrayConfig = this.jsonData.titleArray;
this.duihuaArrayConfig = this.jsonData.duihuaArray;
this.duiListConfig = this.jsonData.duiList;
this.wrongAnswerConfig = this.jsonData.wrongAnswer;
this.answersIndexConfig = this.jsonData.answersIndex;
Common.Type = 3;
Common.subLevel = 0;
Common.GameSubTipConfigs = this.jsonData.answersArray;
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DuiChooseResult, (data_) => {
this.duiChooseResultCallback(data_);
}, this);
}
//初始化组件
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
let node = this.layerNode[this.curLayerIndex];
node.active = true;
Game.ins.setGameTitle(this.titleArrayConfig[0]);
this.duiChoosePrefab.active = false;
//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音');
this.node.getChildByName('inputBlock').active = true;
this.showDuiHua(this.duihuaArrayConfig[0], () => {
this.node.getChildByName('inputBlock').active = false;
this.refreshSchedule();
});
}
//刷新进度
refreshSchedule() {
const dui_ = this.duiListConfig[this.curSchedule];
if (dui_) {
this.showDuiHua(dui_.npcLog[0]);
this.scheduleOnce(() => {
CccGame.playAnimation2(this.getLayerChild("员工"), "懵逼", true);
let scr: DuiChoosePrefab = this.duiChoosePrefab.getComponent("DuiChoosePrefab");
scr.setDuiChooseList(dui_.answerArray);
this.duiChoosePrefab.active = true;
}, 3);
}
}
duiChooseResultCallback(data_: any) {
const dui_ = this.duiListConfig[this.curSchedule];
let duiChooseInfo = dui_.answerArray[data_.touchIndex];
console.log("++++++++++++++++++touchIndex + duiChooseResult: ", data_.touchIndex, duiChooseInfo.isCorrect);
this.duiChoosePrefab.active = false;
this.closeDuiHua(0);
const callback = () => {
this.curSchedule++;
if (this.healthPoint <= 0) {
this.getLayerChild("hp").active = false;
this.scheduleOnce(() => {
this.endGameView(0);
}, 2);
} else {
if (this.curSchedule >= this.duiListConfig.length) {
this.getLayerChild("hp").active = false;
this.scheduleOnce(() => {
this.endGameView(1);
}, 2);
} else if (this.curSchedule == this.duiListConfig.length - 1) {
this.getLayerChild("chadianNodeList").active = true;
this.refreshSchedule();
} else {
this.refreshSchedule();
}
}
};
this.showDuiHua(duiChooseInfo, () => {
if (duiChooseInfo.isCorrect) {
CccGame.playAnimation2(this.getLayerChild("员工"), "待机", true);
this.showDuiHua(dui_.npcLog[1], () => {
const role = this.getLayerChild("老板");
CccGame.playAnimation2(role, "笑", true);
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/大拇指');
this.unlockLevel(this.curSchedule);
this.scheduleOnce(() => {
CccGame.playAnimation2(role, "待机", true);
callback();
}, 1.5);
});
} else {
const role = this.getLayerChild("员工");
CccGame.playAnimation2(role, "被劈", true);
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/打雷');
this.healthPoint--;
CccGame.playAnimation2(this.getLayerChild("hp").children[this.healthPoint], "心碎");
this.scheduleOnce(() => {
this.getLayerChild("hp").children[this.healthPoint].active = false;
}, 1);
this.scheduleOnce(() => {
CccGame.playAnimation2(role, "待机", true);
callback();
}, 1.5);
}
});
}
//触摸回调
normalTouchCallback(targetNode: cc.Node) {
const normalTouchLogic = {
: () => {
this.duiChoosePrefab.active = false;
this.closeDuiHua(0);
const dui_ = this.duiListConfig[this.curSchedule];
this.showDuiHua(dui_.npcLog[1], () => {
const role = this.getLayerChild("老板");
CccGame.playAnimation2(role, "笑", true);
//Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/雷');
this.unlockLevel(this.curSchedule);
this.scheduleOnce(() => {
CccGame.playAnimation2(role, "待机", true);
this.curSchedule++;
this.getLayerChild("hp").active = false;
this.scheduleOnce(() => {
this.endGameView(1);
}, 2);
}, 1.5);
});
},
prop: () => { },
}
normalTouchLogic[targetNode.name]?.(targetNode);
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
}
let string_ = curLog.str;
let qiPaoPos_ = curLog.qiPaoPos;
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex];
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
cc.tween(qiPao)
.set({ active: true, scale: 0 })
.to(0.2, { scale: 1 })
.delay(delayTime_)
.set({ active: false })
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab');
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
script_.setDailogShow(string_, delayTime_);
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
closeDuiHua(qiPaoPos_) {
if (qiPaoPos_ != -1) {
let node = this.layerNode[this.curLayerIndex];
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions();
qiPao.active = false;
} else {
let logPrefab = this.node.getChildByName('logPrefab');
let duihua = logPrefab.getChildByName('duihua');
duihua.stopAllActions();
duihua.active = false;
}
}
//获取当前场景下的节点
getLayerChild(...path: string[]) {
let child = this.layerNode[this.curLayerIndex];
if (path.length > 1) {
for (const name of path) {
child = child.getChildByName(name);
}
return child;
}
return child.getChildByName(path[0]);
}
//结束弹窗
endGameView(touchIndex) {
this.node.getChildByName("inputBlock").active = true;
Game.ins.stopTime();
if (touchIndex == 0) {
Game.ins.showFail();
} else {
Game.ins.showSuccess();
}
}
//解锁提示
unlockLevel(sublevel) {
Game.ins.tipUnlock(sublevel)
}
//update(dt) { }
}