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438 lines
16 KiB
438 lines
16 KiB
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class GuGuaLaoRen extends WordGameBaseComponent {
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@property(cc.Node)
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layerNode: cc.Node[] = [];
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@property(cc.Node)
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operateNodeList: cc.Node[] = [];
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: number = 0;
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curScheduleL: number = 0;
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curScheduleR: number = 0;
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endIndex: string = null;
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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chadianArrayConfig: any[] = [];
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wrongAnswerConfig: string[] = [];
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answersIndexConfig: number[] = [];
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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//this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic();
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/GuGuaLaoRenConfig', (assest) => {
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this.jsonData = assest.json;
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this.initParameters();
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this.initComponent();
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})
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}
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//初始化参数
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initParameters() {
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this.curLayerIndex = 0;
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this.curSchedule = 0;
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this.curScheduleL = 0;
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this.curScheduleR = 0;
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this.titleArrayConfig = this.jsonData.titleArray;
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this.duihuaArrayConfig = this.jsonData.duihuaArray;
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this.chadianArrayConfig = this.jsonData.chadianArray;
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this.wrongAnswerConfig = this.jsonData.wrongAnswer;
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this.answersIndexConfig = this.jsonData.answersIndex;
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Common.Type = 0
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Common.subLevel = this.curLayerIndex;
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Common.GameSubTipConfigs = this.jsonData.tipsArray;
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Common.GameSubAnswerConfigs = this.jsonData.answersArray;
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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for (const node of this.layerNode) {
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node.active = false;
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}
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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Game.ins.setGameTitle(this.titleArrayConfig[0]);
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//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音');
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this.refreshLayer();
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}
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refreshLayer() {
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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if (this.curLayerIndex == 0) {
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this.node.getChildByName('inputBlock').active = true;
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this.showDuiHua(this.duihuaArrayConfig[0], () => {
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this.node.getChildByName('inputBlock').active = false;
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});
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const checkNodeList1 = [
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this.getLayerChild('chadianNodeList', '儿子'),
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this.getLayerChild('chadianNodeList', '地面'),
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this.getLayerChild('chadianNodeList', '吊灯'),
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this.getLayerChild('chadianNodeList', '杜宾'),
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this.getLayerChild('chadianNodeList', '水缸'),
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this.getLayerChild('chadianNodeList', '外套老大爷'),
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this.getLayerChild('chadianNodeList', '外套老大爷馒头'),
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this.getLayerChild('chadianNodeList', '羽绒服老大爷'),
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this.getLayerChild('chadianNodeList', '羽绒服老大爷牛肉')
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]
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const checkNodeList2 = [
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this.getLayerChild('chadianNodeList', '女儿'),
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this.getLayerChild('chadianNodeList', '地面2'),
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this.getLayerChild('chadianNodeList', '凳子'),
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this.getLayerChild('chadianNodeList', '窗户'),
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this.getLayerChild('chadianNodeList', '金项链'),
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this.getLayerChild('chadianNodeList', '外套老大爷'),
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this.getLayerChild('chadianNodeList', '外套老大爷馒头'),
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this.getLayerChild('chadianNodeList', '羽绒服老大爷'),
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this.getLayerChild('chadianNodeList', '羽绒服老大爷牛肉')
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]
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for (const iterator of this.getLayerChild('money1').children) {
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let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, checkNodeList1);
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callbacks.setSuccessListener((data_) => {
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this.nodeCheckSuccessCallback1(data_.targetNode);
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});
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}
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for (const iterator of this.getLayerChild('money2').children) {
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let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, checkNodeList2);
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callbacks.setSuccessListener((data_) => {
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this.nodeCheckSuccessCallback2(data_.targetNode);
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});
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}
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} else if (this.curLayerIndex == 1) {
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this.getLayerChild(this.endIndex).active = true;
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if (this.endIndex == "end1") {
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this.showDuiHua(this.duihuaArrayConfig[5], () => {
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this.endGameView(0);
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});
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} else if (this.endIndex == "end2") {
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this.showDuiHua(this.duihuaArrayConfig[6], () => {
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this.endGameView(0);
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});
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} else if (this.endIndex == "end3") {
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this.showDuiHua(this.duihuaArrayConfig[7], () => {
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this.endGameView(0);
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});
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} else if (this.endIndex == "end4") {
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this.showDuiHua(this.duihuaArrayConfig[8]);
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this.showDuiHua(this.duihuaArrayConfig[9], () => {
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this.endGameView(1);
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});
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}
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}
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}
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nodeCheckSuccessCallback1(targetNode: cc.Node) {
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const others = ['外套老大爷', '外套老大爷馒头', '羽绒服老大爷', '羽绒服老大爷牛肉'];
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const checkLogic = {
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儿子: () => {
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this.getLayerChild('左边破烂背景', '破旧人物男').active = false;
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this.getLayerChild('左边破烂背景', '正常人物男').active = true;
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this.curScheduleL++;
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this.determine();
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},
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地面: () => {
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this.getLayerChild('左边破烂背景', '左边豪华背景').active = true;
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this.curScheduleL++;
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this.determine();
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},
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吊灯: () => {
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this.getLayerChild('左边破烂背景', '灯泡').active = false;
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this.getLayerChild('左边破烂背景', '吊灯').active = true;
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this.curScheduleL++;
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this.determine();
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},
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杜宾: () => {
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this.getLayerChild('左边破烂背景', '瘦狗').active = false;
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this.getLayerChild('左边破烂背景', '胖狗').active = true;
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this.curScheduleL++;
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this.determine();
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},
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水缸: () => {
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this.getLayerChild('左边破烂背景', '水缸').active = false;
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this.getLayerChild('左边破烂背景', '冰箱').active = true;
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this.curScheduleL++;
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this.determine();
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},
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default: (nodeName: string) => {
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console.log("[GameReport]++++++++++++++++++++++>" + nodeName);
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const index = others.indexOf(nodeName);
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if (index < 3) {
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this.getLayerChild('chadianNodeList', others[index + 1]).active = true;
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}
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CccGame.playAnimation2(this.getLayerChild('老人'), nodeName, true);
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this.determine();
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}
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}
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console.log("[GameReport]++++++++++++++++++++++>" + targetNode['checkNode'].name);
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if (others.includes(targetNode['checkNode'].name)) {
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checkLogic.default(targetNode['checkNode'].name);
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} else {
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checkLogic[targetNode['checkNode'].name]?.();
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}
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}
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nodeCheckSuccessCallback2(targetNode: cc.Node) {
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const others = ['外套老大爷', '外套老大爷馒头', '羽绒服老大爷', '羽绒服老大爷牛肉'];
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const checkLogic = {
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女儿: () => {
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this.getLayerChild('右边破烂背景', '破旧人物女').active = false;
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this.getLayerChild('右边破烂背景', '正常人物女').active = true;
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this.getLayerChild('chadianNodeList', '金项链').active = true;
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this.curScheduleR++;
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this.determine();
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},
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地面2: () => {
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this.getLayerChild('右边破烂背景', '右边豪华背景').active = true;
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this.curScheduleR++;
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this.determine();
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},
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凳子: () => {
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this.getLayerChild('右边破烂背景', '木凳子').active = false;
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this.getLayerChild('右边破烂背景', '沙发').active = true;
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this.curScheduleR++;
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this.determine();
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},
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窗户: () => {
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this.getLayerChild('右边破烂背景', '旧窗户').active = false;
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this.getLayerChild('右边破烂背景', '新窗户').active = true;
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this.curScheduleR++;
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this.determine();
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},
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金项链: () => {
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this.getLayerChild('右边破烂背景', '正常人物女').active = false;
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this.getLayerChild('右边破烂背景', '豪华人物女').active = true;
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this.curScheduleR++;
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this.determine();
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},
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default: (nodeName: string) => {
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console.log("[GameReport]++++++++++++++++++++++>" + nodeName);
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const index = others.indexOf(nodeName);
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if (index < 3) {
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this.getLayerChild('chadianNodeList', others[index + 1]).active = true;
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}
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CccGame.playAnimation2(this.getLayerChild('老人'), nodeName, true);
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this.determine();
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}
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}
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console.log("[GameReport]++++++++++++++++++++++>" + targetNode['checkNode'].name);
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if (others.includes(targetNode['checkNode'].name)) {
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checkLogic.default(targetNode['checkNode'].name);
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} else {
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checkLogic[targetNode['checkNode'].name]?.();
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}
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}
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//触摸回调
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normalTouchCallback(targetNode: cc.Node) {
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const itemLogic = {
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default: () => {
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},
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}
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console.log("+++++++++++++++++++++>" + targetNode.name);
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itemLogic[targetNode.name]?.();
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}
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determine() {
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this.curSchedule++;
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if (this.curSchedule < 10) {
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return;
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}
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this.node.getChildByName("inputBlock").active = true;
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if (this.curScheduleL > this.curScheduleR) {
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this.showDuiHua(this.duihuaArrayConfig[1], () => {
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this.showDuiHua(this.duihuaArrayConfig[2], () => {
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this.endIndex = "end1";
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this.nextLayer();
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});
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});
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} else if (this.curScheduleL < this.curScheduleR) {
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this.showDuiHua(this.duihuaArrayConfig[3], () => {
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this.showDuiHua(this.duihuaArrayConfig[4], () => {
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this.endIndex = "end2";
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this.nextLayer();
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});
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});
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} else {
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if (this.curScheduleL > 3) {
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this.endIndex = "end3";
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this.nextLayer();
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} else {
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this.endIndex = "end4";
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this.nextLayer();
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}
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}
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
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}
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let string_ = curLog.str;
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let qiPaoPos_ = curLog.qiPaoPos;
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let delayTime_ = curLog.delayTime || 3;
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let node = this.layerNode[this.curLayerIndex];
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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cc.tween(qiPao)
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.set({ active: true, scale: 0 })
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.set({ active: false })
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab');
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
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script_.setDailogShow(string_, delayTime_);
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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//获取当前场景下的节点
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getLayerChild(...path: string[]) {
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let child = this.layerNode[this.curLayerIndex];
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if (path.length > 1) {
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for (const name of path) {
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child = child.getChildByName(name);
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}
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return child;
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}
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return child.getChildByName(path[0]);
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}
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//跳转场景
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nextLayer() {
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this.curLayerIndex++;
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for (let i = 0; i < this.layerNode.length; i++) {
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if (this.layerNode[i].active) {
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cc.tween(this.layerNode[i])
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.delay(1.0)
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.to(1, { opacity: 0 })
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.call(() => {
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this.layerNode[i].active = false;
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this.refreshLayer();
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})
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.start();
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} else {
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this.layerNode[i].active = false;
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}
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};
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}
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//结束弹窗
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endGameView(touchIndex) {
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this.node.getChildByName("inputBlock").active = true;
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Game.ins.stopTime();
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if (touchIndex == 0) {
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Game.ins.showFail();
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} else {
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Game.ins.showSuccess();
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}
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}
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//解锁提示
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unlockLevel(sublevel) {
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Game.ins.tipUnlock(sublevel)
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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console.log('touchStartNode');
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target;
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let logPrefab = this.node.getChildByName('logPrefab');
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logPrefab.getChildByName('duihua').active = false;
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}
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onClick(event) {
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let target = event.target as cc.Node;
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console.log("+++++++++++++++++++++>" + target.name);
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Common5.playEffect("点击音效");
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switch (target.name) {
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case "BtnAddTimes":
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default:
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break;
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}
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}
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//update(dt) { }
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}
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