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423 lines
16 KiB
423 lines
16 KiB
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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import GameReport from "../../../../FrameWork/Report/ZyZyReport";
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import XiWangZhiLuConfig from "./XiWangZhiLuConfig";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class XiWangZhiLuScript extends WordGameBaseComponent {
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@property(cc.Node)
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checkNodeList: cc.Node = null;
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@property([cc.Node])
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targetNodeList: cc.Node[] = [];
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@property([cc.Node])
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spineNodeList: cc.Node[] = [];
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@property(cc.Node)
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itemIconList: cc.Node = null;
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@property(cc.Node)
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itemIconContent: cc.Node = null;
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@property(cc.Node)
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itemIcon: cc.Node = null;
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@property(cc.Node)
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moveNode: cc.Node = null;
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: Set<number> = null;
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roleUnitNum: number[] = [];
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hiddenNode: cc.Node = null;
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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unitIconListConfig: any = null;
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bundle = null
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start() {
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this.bundle = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].bundle
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super.start();
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DaDianScript.userEnterDaDian();
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this.openTouchEvent(this.node.getChildByName('bg'));
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this.initParameters();
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this.initComponent();
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Common5.playMusicCustom(this.bundle,'sound/场景一背景音');
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}
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//初始化参数
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initParameters() {
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this.curLayerIndex = 0;
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this.curSchedule = new Set();
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this.roleUnitNum = [6, 6, 5];
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this.titleArrayConfig = XiWangZhiLuConfig.getInstance().getGameConfig('titleArray') as string[];
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this.duihuaArrayConfig = XiWangZhiLuConfig.getInstance().getGameConfig('duihuaArray') as any[];
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this.unitIconListConfig = XiWangZhiLuConfig.getInstance().getGameConfig('unitIconList');
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Common.Type = 0;
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Common.subLevel = this.curLayerIndex;
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Common.GameSubTipConfigs = XiWangZhiLuConfig.getInstance().getGameConfig('tipsArray');
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Common.GameSubAnswerConfigs = XiWangZhiLuConfig.getInstance().getGameConfig('answersArray');
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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// let title = this.titleArrayConfig[0];
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// let lab = this.node.getChildByName("标题").getChildByName("lab");
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// lab.getComponent(cc.Label).string = title;
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Game.ins.setGameTitle(this.titleArrayConfig[0])
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let layerNode = this.node.getChildByName("layerNode");
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layerNode.active = false;
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let startLayer = this.node.getChildByName("startLayer");
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startLayer.active = true;
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this.itemIconList.active = false;
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CccGame.playAnimation(startLayer.getChildByName("xiaohai"), 'xiaohai');
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cc.tween(startLayer)
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.delay(1.5)
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.call(() => {
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Common5.playEffectCustom(this.bundle, "sound/女生掉下");
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})
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.delay(1.5)
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.to(1, { opacity: 0 })
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.set({ active: false })
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.call(() => {
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layerNode.active = true;
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this.setIconListData();
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})
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.start();
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this.scheduleOnce(this.setTimeNodePos, 0);
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}
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//设置计时位置
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setTimeNodePos() {
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// let timeNode = this.node.getChildByName("timeNode");
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// let addtimeNode = this.node.getChildByName("tipsBtn").getChildByName("addtimeNode");
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// let timeNodePos = timeNode.getPosition();
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// let addtimeNodePos = addtimeNode.getPosition();
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// Game.ins.setTimePos(timeNodePos.x, timeNodePos.y);
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// Game.ins.setTimeScale(0.7);
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// Game.ins.setTimeBtnPos(addtimeNodePos.x, addtimeNodePos.y);
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}
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//设置图标列表数据
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setIconListData() {
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Common5.playMusicCustom(this.bundle,'sound/场景二背景音');
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this.itemIconList.active = true;
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this.itemIcon.active = false;
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for (const iterator of this.targetNodeList) {
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iterator.active = false;
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}
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for (let index = 0; index < this.unitIconListConfig.length; index++) {
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const element = this.unitIconListConfig[index];
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let itemIconNode = cc.instantiate(this.itemIcon);
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itemIconNode.active = true;
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this.itemIconContent.addChild(itemIconNode);
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let touchNode = itemIconNode.getChildByName('touchNode');
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Common5.getSpriteFrameFromBundle(this.bundle, element.url, touchNode.getComponent(cc.Sprite));
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if (element.name) {
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itemIconNode.getChildByName('name').getComponent(cc.Label).string = element.name;
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}
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let checkNode = this.checkNodeList.children[index];
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let func = CccGame.onNodeTouchCheckEvent(touchNode, checkNode, { touchIndex: index }, this.moveNode, checkNode);
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func.setSuccessListener((data_) => {
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this.itemIconTouchCallback(data_.targetNode);
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func.closeTouchEvent();
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});
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func.setFailListener((data_) => {
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this.itemIconTouchFalseCallback(data_.targetNode);
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});
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if (element.id == 11) {
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itemIconNode.active = false;
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this.hiddenNode = itemIconNode;
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}
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}
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for (let index = 0; index < this.itemIconContent.children.length; index++) {
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let aInt = Math.trunc(Math.random() * this.itemIconContent.children.length);
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let random = this.itemIconContent.children[aInt];
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this.itemIconContent.children[aInt] = this.itemIconContent.children[index];
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this.itemIconContent.children[index] = random;
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}
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this.node.getChildByName("mask").active = true;
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this.showDuiHua(this.duihuaArrayConfig[0], () => {
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this.node.getChildByName("mask").active = false;
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});
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}
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itemIconTouchCallback(targetNode) {
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console.log("+++++++++++++++++++++>" + targetNode.checkNode.name, targetNode.touchIndex);
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Common5.playEffect('放置成功');
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const name = this.unitIconListConfig[targetNode.touchIndex].name;
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GameReport.BtnsReport(name, Common5.selectGameInfo.titleUrl);
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console.log("[GameReport]++++++++++++++++++++++>" + name);
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this.curSchedule.add(targetNode.touchIndex);
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targetNode.recoveparent.active = false;
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if (targetNode.touchIndex == 1) {
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Common5.playEffectCustom(this.bundle, "sound/挖土");
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CccGame.playAnimation(this.spineNodeList[2], 'animation', true, 3, true, this.node.getChildByName("mask"));
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this.scheduleOnce(() => {
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this.targetNodeList[targetNode.touchIndex].active = true;
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}, 3);
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}
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else if (targetNode.touchIndex == 2) {
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this.checkNodeList.children[3].active = true;
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this.checkNodeList.children[10].active = true;
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this.checkNodeList.children[1].active = false;
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this.targetNodeList[targetNode.touchIndex].active = true;
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}
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else if (targetNode.touchIndex == 11) {
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this.targetNodeList[1].active = false;
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this.targetNodeList[2].active = false;
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this.targetNodeList[3].active = false;
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this.checkNodeList.children[1].active = false;
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this.checkNodeList.children[2].active = false;
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this.checkNodeList.children[7].active = true;
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this.checkNodeList.children[8].active = true;
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this.targetNodeList[targetNode.touchIndex].active = true;
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}
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else if (targetNode.touchIndex == 3) {
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Common5.playEffectCustom(this.bundle, "sound/电焊");
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CccGame.playAnimation(this.spineNodeList[3], 'dianhan', false, 3, true, this.node.getChildByName("mask"));
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this.scheduleOnce(() => {
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if (!this.curSchedule.has(11)) {
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this.targetNodeList[targetNode.touchIndex].active = true;
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}
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if (!this.curSchedule.has(7)) {
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this['dianhan'] = true;
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}
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}, 3);
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}
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else if (targetNode.touchIndex == 7) {
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this.checkNodeList.children[9].active = true;
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this.targetNodeList[targetNode.touchIndex].active = true;
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}
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else if (targetNode.touchIndex == 8) {
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Common5.playEffectCustom(this.bundle, "sound/洒水");
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CccGame.playAnimation(this.spineNodeList[0], 'shuiguan', false, 3, true, this.node.getChildByName("mask"));
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this.scheduleOnce(() => {
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this.targetNodeList[targetNode.touchIndex].active = true;
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}, 3);
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}
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else if (targetNode.touchIndex == 9) {
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Common5.playEffectCustom(this.bundle, "sound/刷油漆");
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CccGame.playAnimation(this.spineNodeList[0], 'shuazi', false, 3, true, this.node.getChildByName("mask"));
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this.scheduleOnce(() => {
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this.targetNodeList[targetNode.touchIndex].active = true;
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}, 3);
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}
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else if (targetNode.touchIndex == 10) {
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Common5.playEffectCustom(this.bundle, "sound/彩球");
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this.targetNodeList[targetNode.touchIndex].active = true;
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this.scheduleOnce(() => {
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if (this.curSchedule.size == this.unitIconListConfig.length && this["dianhan"]) {
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this.endGameView(1);
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} else {
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for (const iterator of this.targetNodeList) {
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iterator.active = false;
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}
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this.targetNodeList[0].parent.active = false;
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this.scheduleOnce(() => {
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Common5.playEffectCustom(this.bundle, "sound/桥塌方");
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}, 2);
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CccGame.playAnimation(this.spineNodeList[0], 'diaoxiaqiao', false, 4, true, this.node.getChildByName("mask"));
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this.scheduleOnce(() => {
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this.endGameView(0);
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}, 3);
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}
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}, 2);
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}
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else {
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this.targetNodeList[targetNode.touchIndex].active = true;
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}
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if (!this['shuini'] && this.curSchedule.has(4) && this.curSchedule.has(5) && this.curSchedule.has(6)) {
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this['shuini'] = true;
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this.targetNodeList[4].active = false;
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this.targetNodeList[5].active = false;
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this.targetNodeList[6].active = false;
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CccGame.playAnimation(this.spineNodeList[1], 'chanzi', true, 3, true, this.node.getChildByName("mask"));
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this.scheduleOnce(() => {
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let touchNode = this.hiddenNode.getChildByName('touchNode');
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touchNode['recoveparent'] = touchNode.parent;
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touchNode['recoveposi'] = touchNode.getPosition();
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let pos = targetNode.checkNode.convertToWorldSpaceAR(cc.Vec3.ZERO);
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cc.tween(touchNode)
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.set({ parent: this.moveNode, position: this.moveNode.convertToNodeSpaceAR(pos) })
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.delay(0.2)
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.to(0.5, { position: cc.v3(0, 0) })
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.set({ parent: touchNode['recoveparent'], position: touchNode['recoveposi'] })
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.call(() => {
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this.checkNodeList.children[11].active = true;
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this.hiddenNode.active = true;
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let index = this.itemIconContent.children.indexOf(this.hiddenNode) + 1;
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let percent = index / this.itemIconContent.childrenCount;
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this.itemIconContent.parent.getComponent(cc.ScrollView).scrollToPercentHorizontal(percent, 0.1)
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cc.tween(this.hiddenNode)
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.set({ color: cc.Color.YELLOW })
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.delay(1)
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.set({ color: cc.Color.WHITE })
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.start();
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})
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.start();
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}, 3);
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}
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// if (this.roleUnitNum[targetNode.roleIndex] == 0) {
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// this.showDuiHua(this.duihuaArrayConfig[targetNode.roleIndex], () => {
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// this.curSchedule++;
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// if (this.curSchedule == this.roleUnitNum.length) {
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// this.itemIconList.active = false;
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// this.endGameView(1);
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// return;
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// }
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// })
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// }
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}
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itemIconTouchFalseCallback(targetNode) {
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console.log("++++++++++++++++++++++++++++++++++++Fail!");
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Common5.playEffect('放置错误');
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}
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//触摸回调
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normalTouchCallback(targetNode) {
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console.log("+++++++++++++++++++++>" + targetNode.name);
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switch (targetNode.name) {
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case "花瓶":
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break;
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default:
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break;
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}
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom(this.bundle, curLog.effectUrl);
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.qiPaoPos
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let delayTime_ = curLog.delayTime || 3;
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let node = this.node.getChildByName('layerNode');
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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cc.tween(qiPao)
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.set({ active: true, scale: 0 })
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.set({ active: false })
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab')
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
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script_.setDailogShow(string_, delayTime_)
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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endGameView(touchIndex) {
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this.node.getChildByName("mask").active = true;
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Game.ins.stopTime();
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if (touchIndex == 0) {
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this.scheduleOnce(() => {
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Game.ins.showFail();
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}, 1.5);
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} else {
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this.scheduleOnce(() => {
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Game.ins.showSuccess();
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}, 1.5);
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}
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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console.log('touchStartNode');
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target
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let logPrefab = this.node.getChildByName('logPrefab')
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logPrefab.getChildByName('duihua').active = false;
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}
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onClick(event) {
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let target = event.target as cc.Node;
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console.log("+++++++++++++++++++++>" + target.name);
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Common5.playEffect("点击音效");
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switch (target.name) {
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case "BtnAddTimes":
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default:
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break;
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}
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}
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//update(dt) { }
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}
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