咸鱼的反击
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
const { ccclass, property } = cc._decorator;
@ccclass
export default class TaoLiLengGong extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
chooseLayer: cc.Node = null;
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
chooseIndex: number = -1;
savePropNameList: string[] = [];
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chadianArrayConfig: any[] = [];
chooseArrayConfig: any = null;
wrongAnswerConfig: string[] = [];
answersIndexConfig: number[] = [];
start() {
super.start();
DaDianScript.userEnterDaDian();
//this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/TaoLiLengGongConfig', (assest) => {
this.jsonData = assest.json;
this.initParameters();
this.initComponent();
})
}
//初始化参数
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.savePropNameList = [];
this.titleArrayConfig = this.jsonData.titleArray;
this.duihuaArrayConfig = this.jsonData.duihuaArray;
this.chadianArrayConfig = this.jsonData.chadianArray;
this.wrongAnswerConfig = this.jsonData.wrongAnswer;
this.answersIndexConfig = this.jsonData.answersIndex;
this.chooseArrayConfig = this.jsonData.chooseArray;
Common.Type = 0;
Common.subLevel = this.curLayerIndex;
Common.GameSubTipConfigs = this.jsonData.tipsArray;
Common.GameSubAnswerConfigs = this.jsonData.answersArray;
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => {
this.chooseResultCallback(data_.touchIndex);
}, this);
}
//初始化组件
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
Game.ins.setGameTitle(this.titleArrayConfig[0]);
//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/撞门声');
this.refreshLayer();
}
//刷新层
refreshLayer() {
let node = this.layerNode[this.curLayerIndex];
node.active = true;
switch (this.curLayerIndex) {
case 0:
this.node.getChildByName('inputBlock').active = true;
this.showDuiHua(this.duihuaArrayConfig[0], () => {
const logPrefab2 = this.node.getChildByName('logPrefab2');
logPrefab2.active = true;
CccGame.playAnimation2(logPrefab2.getChildByName('文字'), '吸引注意');
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/系统出现打字音');
this.scheduleOnce(() => {
this.node.getChildByName('inputBlock').active = false;
logPrefab2.active = false;
logPrefab2.getChildByName('文字').active = false;
this.showChooseLayer(0);
}, 6);
});
break;
case 1:
this.refreshChooseLayer();
break;
case 2:
if (this.savePropNameList[0] == '服装3' && this.savePropNameList[1] == '美脸' && this.savePropNameList[2] == '发型4') {
this.getLayerChild('成功').active = true;
this.scheduleOnce(() => {
CccGame.playAnimation2(this.getLayerChild('皇上'), '成功');
this.getLayerChild('成功', '害羞').active = true;
this.showDuiHua(this.duihuaArrayConfig[9], () => {
const logPrefab2 = this.node.getChildByName('logPrefab2');
logPrefab2.active = true;
CccGame.playAnimation2(logPrefab2.getChildByName('文字2'), '回复身份');
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/恭喜小主,你获得了皇上的喜爱,逃离了冷宫并且回复了贵妃身份');
this.scheduleOnce(() => {
this.endGameView(1);
}, 6);
});
}, 1);
} else {
CccGame.playAnimation2(this.getLayerChild('皇上'), '扇巴掌');
this.getLayerChild('失败').active = true;
this.getLayerChild('失败', '服装', this.savePropNameList[0]).active = true;
this.getLayerChild('失败', '脸庞', this.savePropNameList[1]).active = true;
this.getLayerChild('失败', '发型', this.savePropNameList[2]).active = true;
this.scheduleOnce(() => {
this.getLayerChild('失败').active = false;
this.getLayerChild('失败2').active = true;
this.getLayerChild('失败2', '发型', this.savePropNameList[2]).active = true;
this.getLayerChild('失败2', '服装', this.savePropNameList[0]).active = true;
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/巴掌');
}, 0.5);
this.scheduleOnce(() => {
this.showDuiHua(this.duihuaArrayConfig[8], () => {
this.getLayerChild('失败2', '乌云').active = true;
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/被打后人物变黑');
this.scheduleOnce(() => {
const logPrefab2 = this.node.getChildByName('logPrefab2');
logPrefab2.active = true;
CccGame.playAnimation2(logPrefab2.getChildByName('文字'), '冒犯圣上');
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/你因面容失仪冒犯圣上,被打入冷宫,永世不得踏出冷宫');
this.scheduleOnce(() => {
this.endGameView(0);
}, 6);
}, 3);
});
}, 1);
}
break;
case 3:
this.node.getChildByName('inputBlock').active = true;
this.showDuiHua(this.duihuaArrayConfig[2], () => {
this.node.getChildByName('inputBlock').active = false;
this.curLayerIndex = 0;
this.nextLayer();
});
break;
default:
break;
}
}
//刷新选项
refreshChooseLayer() {
const systomLogNameList = ['更衣', '修容神器', '发型'];
this.node.getChildByName('inputBlock').active = true;
const logPrefab2 = this.node.getChildByName('logPrefab2');
logPrefab2.active = true;
CccGame.playAnimation2(logPrefab2.getChildByName('文字'), systomLogNameList[this.curSchedule]);
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/系统出现打字音');
this.scheduleOnce(() => {
this.node.getChildByName('inputBlock').active = false;
logPrefab2.active = false;
logPrefab2.getChildByName('文字').active = false;
this.getLayerChild('chooseLayerList').children[this.curSchedule].active = true;
if (this.curSchedule == 2) {
this.getLayerChild('chadianNodeList', '拖动-发簪').active = true;
}
}, 4);
}
//触摸回调
normalTouchCallback(targetNode: cc.Node) {
const checkNameList = [['服装1', '服装2', '服装3'], ['丑妆', '美脸', '痘痘'], ['发型1', '发型2', '发型3', '发型4']];
const itemLogic = {
choose0: (target: cc.Node) => {
this.getLayerChild('chooseLayerList').children[this.curSchedule].active = false;
this.showDuiHua(this.duihuaArrayConfig[3], () => {
this.getLayerChild('人物1').active = false;
this.getLayerChild('身体').active = true;
this.getLayerChild('身体', '服装', target.name).active = true;
this.savePropNameList[this.curSchedule] = target.name;
this.showDuiHua(this.duihuaArrayConfig[4], () => {
this.curSchedule++;
this.refreshChooseLayer();
});
});
},
choose1: (target: cc.Node) => {
const callback = () => {
this.savePropNameList[this.curSchedule] = target.name;
this.curSchedule++;
this.refreshChooseLayer();
};
this.getLayerChild('chooseLayerList').children[this.curSchedule].active = false;
if (target.name == '痘痘') {
this.getLayerChild('身体', '脸庞', target.name).active = true;
this.showDuiHua(this.duihuaArrayConfig[6], callback);
} else if (target.name == '丑妆') {
this.getLayerChild('身体', '脸庞', target.name).active = true;
this.showDuiHua(this.duihuaArrayConfig[5], callback);
} else if (target.name == '美脸') {
this.getLayerChild('身体', '黄瓜片').active = true;
this.scheduleOnce(() => {
this.getLayerChild('身体', '黄瓜片').active = false;
this.getLayerChild('身体', '脸庞', target.name).active = true;
this.showDuiHua(this.duihuaArrayConfig[5], callback);
}, 2);
}
},
choose2: (target: cc.Node) => {
this.getLayerChild('chooseLayerList').children[this.curSchedule].active = false;
this.getLayerChild('身体', '发型', target.name).active = true;
this.getLayerChild('身体', '初始发型').active = false;
this.savePropNameList[this.curSchedule] = target.name;
this.showDuiHua(this.duihuaArrayConfig[7], () => {
this.curSchedule++;
this.curLayerIndex = 2;
this.nextLayer();
});
},
}
console.log("+++++++++++++++++++++>" + targetNode.name);
if (checkNameList[this.curSchedule].includes(targetNode.name)) {
itemLogic["choose" + this.curSchedule]?.(targetNode);
}
}
//选择结果回调
chooseResultCallback(touchIndex: number) {
if (touchIndex == 1) {
this.showDuiHua(this.duihuaArrayConfig[1], () => {
this.curLayerIndex = 1;
this.nextLayer();
});
} else {
this.curLayerIndex = 3;
this.nextLayer();
}
}
//显示选项
showChooseLayer(chooseIndex: number) {
this.chooseLayer.active = true;
this.chooseIndex = chooseIndex;
Common.GameSubChooseArray = this.chooseArrayConfig[chooseIndex];
let script_: ChooseBtnLayer = this.chooseLayer.getComponent('ChooseBtnLayer');
script_.setChooseBtnView();
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
}
let string_ = curLog.str;
let qiPaoPos_ = curLog.qiPaoPos;
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex];
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
cc.tween(qiPao)
.set({ active: true, scale: 0 })
.to(0.2, { scale: 1 })
.delay(delayTime_)
.set({ active: false })
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab');
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
script_.setDailogShow(string_, delayTime_);
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
//获取当前场景下的节点
getLayerChild(...path: string[]) {
let child = this.layerNode[this.curLayerIndex];
if (path.length > 1) {
for (const name of path) {
child = child.getChildByName(name);
}
return child;
}
return child.getChildByName(path[0]);
}
//跳转场景
nextLayer() {
for (let i = 0; i < this.layerNode.length; i++) {
if (this.layerNode[i].active) {
cc.tween(this.layerNode[i])
.delay(1.0)
.to(1, { opacity: 0 })
.set({ active: false, opacity: 255 })
.call(() => {
this.refreshLayer();
})
.start();
} else {
this.layerNode[i].active = false;
}
};
}
//结束弹窗
endGameView(touchIndex) {
this.node.getChildByName("inputBlock").active = true;
Game.ins.stopTime();
if (touchIndex == 0) {
Game.ins.showFail();
} else {
Game.ins.showSuccess();
}
}
//解锁提示
unlockLevel(sublevel) {
Game.ins.tipUnlock(sublevel)
}
//update(dt) { }
}