咸鱼的反击
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import DuiChoosePrefab from "../../../WordGame/gameComScript/DuiChoosePrefab";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import GongJiaoRangZuoConfig from "./GongJiaoRangZuoConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class GongJiaoRangZuoScript extends WordGameBaseComponent {
@property(cc.Node)
npc: cc.Node = null;
@property(cc.Node)
player: cc.Node = null;
@property(cc.Node)
duiChoosePrefab: cc.Node = null;
@property(cc.Node)
playerHp: cc.Node = null;
@property(cc.Node)
npcHp: cc.Node = null;
@property(cc.Node)
yinxiang: cc.Node = null;
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
playerLifeNum: number = 0;
npcLifeNum: number = 0;
roleState: Map<string, number> = null;
//文本配置
duihuaArrayConfig: any[] = [];
duiListConfig: any[] = [];
maxHp: number = 0;
start() {
super.start();
DaDianScript.userEnterDaDian();
this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic()
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/GongJiaoRangZuoConfig',(assest)=>{
//this.jsonData = JSON.stringify(assest.json)
this.jsonData =assest.json
this.initParameters();
this.initComponent();
})
Common5.playEffectCustom("gongjiaorangzuo", "sound/背景音乐")
}
//初始化参数
initParameters() {
this.curSchedule = 0;
this.roleState = new Map();
this.roleState.set("npc", 0);
this.roleState.set("player", 0);
this.maxHp = this.playerHp.width;
this.duihuaArrayConfig = this.jsonData.duihuaArray //GongJiaoRangZuoConfig.getInstance().getGameConfig('duihuaArray') as any[];
this.duiListConfig = this.jsonData.duiList //GongJiaoRangZuoConfig.getInstance().getGameConfig('duiList') as any[];
Common.Type = 0;
Common.subLevel = 0;
Common.GameSubTipConfigs = this.jsonData.tipsArray //GongJiaoRangZuoConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs =this.jsonData.answersArray // GongJiaoRangZuoConfig.getInstance().getGameConfig('answersArray');
EventMgr.onEvent_custom(ryw_Event.DuiChooseResult, (data_) => {
this.duiChooseResultCallback(data_);
}, this);
EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => {
this.touchChaDianCheckCallback(data_.touchIndex);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchMoveCheckCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
this.endGameView(0);
}, this);
}
//初始化组件
initComponent() {
let lab = this.node.getChildByName("标题").getChildByName("lab");
lab.getComponent(cc.Label).string = this.jsonData.titleArray//GongJiaoRangZuoConfig.getInstance().getGameConfig('titleArray');
Game.ins.setGameTitle('选择正确的话回怼对方')
this.playerLifeNum = this.duiListConfig.length;
this.npcLifeNum = this.duiListConfig.length;
this.showAsk();
}
showAsk() {
let dui_ = this.duiListConfig[this.curSchedule];
if (dui_) {
let npcAsk_ = dui_.npcAsk;
this.npc.getComponent(sp.Skeleton).setAnimation(0, 'shuohua', true);
this.showQiPao(npcAsk_[0], () => {
if (this.roleState.get("npc") != 1) {
this.npc.getComponent(sp.Skeleton).setAnimation(0, 'daiji', true);
}
});
let answerArray_ = dui_.answerArray;
let scr: DuiChoosePrefab = this.duiChoosePrefab.getComponent("DuiChoosePrefab");
scr.setDuiChooseList(answerArray_);
}
}
duiChooseResultCallback(data_: any) {
let duiChooseInfo = this.duiListConfig[this.curSchedule].answerArray[data_.touchIndex];
console.log("++++++++++++++++++touchIndex + duiChooseResult: ", data_.touchIndex, duiChooseInfo.isCorrect);
this.player.getComponent(sp.Skeleton).setAnimation(0, 'shuohua', true);
this.showQiPao(duiChooseInfo, () => {
Common5.playEffectCustom("gongjiaorangzuo", "sound/雷劈");
if (duiChooseInfo.isCorrect) {
this.player.getComponent(sp.Skeleton).setAnimation(0, 'daiji', true);
this.npc.getComponent(sp.Skeleton).setAnimation(0, 'beileipi', false);
this.roleState.set("npc", 1);
this.scheduleOnce(() => {
this.npc.getComponent(sp.Skeleton).setAnimation(0, 'daiji', true);
this.roleState.set("npc", 0);
}, 2);
this.npcLifeNum--;
}
else {
this.player.getComponent(sp.Skeleton).setAnimation(0, 'beileiji', false);
this.scheduleOnce(() => {
this.player.getComponent(sp.Skeleton).setAnimation(0, 'daiji', true);
}, 2);
this.playerLifeNum--;
}
});
this.scheduleOnce(() => {
this.curSchedule++;
this.playerHp.width = this.maxHp * (this.playerLifeNum / this.duiListConfig.length);
this.npcHp.width = this.maxHp * (this.npcLifeNum / this.duiListConfig.length);
if (this.curSchedule == this.duiListConfig.length) {
if (this.playerLifeNum < this.duiListConfig.length) {
this.endGameView(0);
} else {
this.touchChaDianCheckCallback(0);
}
} else if (this.curSchedule == this.duiListConfig.length - 1) {
this.node.getChildByName("chadian").active = true;
this.showAsk();
}
else {
this.showAsk();
}
}, 6);
}
touchChaDianCheckCallback(touchIndex: any) {
if (touchIndex == 0) {
this.npc.getComponent(sp.Skeleton).setAnimation(0, 'tiaowu', true);
this.roleState.set("npc", 1);
Common5.playEffectCustom("gongjiaorangzuo", "sound/恐龙扛狼");
this.duiChoosePrefab.active = false;
this.npcLifeNum--;
let tween = cc.tween(this.yinxiang)
.to(0.2, { scale: 0.99 })
.to(0.2, { scale: 1.01 })
.union()
.repeatForever()
.start();
this.scheduleOnce(() => {
tween.stop();
Common5.playEffectCustom("gongjiaorangzuo", "sound/雷劈");
this.npc.getComponent(sp.Skeleton).setAnimation(0, 'beileipi', false);
this.roleState.set("npc", 1);
this.scheduleOnce(() => {
this.curSchedule++;
this.npcHp.width = this.maxHp * (this.npcLifeNum / this.duiListConfig.length);
if (this.playerLifeNum < this.duiListConfig.length) {
this.endGameView(0);
} else {
this.npc.getComponent(sp.Skeleton).setAnimation(0, 'shuohuapenzifu', true);
this.roleState.set("npc", 0);
this.node.getChildByName("caozuo").active = true;
}
}, 2);
}, 7);
}
}
normalTouchMoveCheckCallback(targetNode: any) {
console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name);
if (targetNode.name == "2") {
this.npc.getComponent(sp.Skeleton).setAnimation(0, 'shuohua', true);
this.showQiPao(this.duihuaArrayConfig[0], () => {
if (this.roleState.get("npc") != 1) {
this.npc.getComponent(sp.Skeleton).setAnimation(0, 'daiji', true);
}
this.endGameView(1);
});
}
}
endGameView(touchIndex) {
if (touchIndex == 0) {
this.node.getChildByName("mask").active = true;
Game.ins.showFail();;
} else {
Game.ins.stopTime();
this.node.getChildByName("mask").active = true;
this.scheduleOnce(()=>{
Game.ins.showSuccess();
},3.0)
}
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target;
}
showQiPao(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom("gongjiaorangzuo", curLog.effectUrl);
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
if (qiPaoPos_ != -1) {
let qiPao = this.node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(3)
.call(() => {
qiPao.active = false
if (func) {
func();
}
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab')
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
script_.setDailogShow(string_)
this.scheduleOnce(() => {
if (func) {
func();
}
}, 3);
}
}
//update(dt) { }
}