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305 lines
11 KiB
305 lines
11 KiB
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import DuiChoosePrefab from "../../../WordGame/gameComScript/DuiChoosePrefab";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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// import GongJiaoRangZuoConfig from "./GongJiaoRangZuoConfig";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class GongJiaoRangZuoScript extends WordGameBaseComponent {
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@property(cc.Node)
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npc: cc.Node = null;
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@property(cc.Node)
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player: cc.Node = null;
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@property(cc.Node)
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duiChoosePrefab: cc.Node = null;
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@property(cc.Node)
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playerHp: cc.Node = null;
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@property(cc.Node)
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npcHp: cc.Node = null;
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@property(cc.Node)
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yinxiang: cc.Node = null;
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: number = 0;
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playerLifeNum: number = 0;
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npcLifeNum: number = 0;
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roleState: Map<string, number> = null;
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//文本配置
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duihuaArrayConfig: any[] = [];
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duiListConfig: any[] = [];
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maxHp: number = 0;
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic()
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/GongJiaoRangZuoConfig',(assest)=>{
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//this.jsonData = JSON.stringify(assest.json)
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this.jsonData =assest.json
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this.initParameters();
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this.initComponent();
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})
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Common5.playEffectCustom("gongjiaorangzuo", "sound/背景音乐")
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}
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//初始化参数
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initParameters() {
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this.curSchedule = 0;
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this.roleState = new Map();
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this.roleState.set("npc", 0);
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this.roleState.set("player", 0);
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this.maxHp = this.playerHp.width;
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this.duihuaArrayConfig = this.jsonData.duihuaArray //GongJiaoRangZuoConfig.getInstance().getGameConfig('duihuaArray') as any[];
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this.duiListConfig = this.jsonData.duiList //GongJiaoRangZuoConfig.getInstance().getGameConfig('duiList') as any[];
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Common.Type = 0;
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Common.subLevel = 0;
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Common.GameSubTipConfigs = this.jsonData.tipsArray //GongJiaoRangZuoConfig.getInstance().getGameConfig('tipsArray');
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Common.GameSubAnswerConfigs =this.jsonData.answersArray // GongJiaoRangZuoConfig.getInstance().getGameConfig('answersArray');
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EventMgr.onEvent_custom(ryw_Event.DuiChooseResult, (data_) => {
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this.duiChooseResultCallback(data_);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => {
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this.touchChaDianCheckCallback(data_.touchIndex);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchMoveCheckCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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let lab = this.node.getChildByName("标题").getChildByName("lab");
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lab.getComponent(cc.Label).string = this.jsonData.titleArray//GongJiaoRangZuoConfig.getInstance().getGameConfig('titleArray');
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Game.ins.setGameTitle('选择正确的话回怼对方')
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this.playerLifeNum = this.duiListConfig.length;
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this.npcLifeNum = this.duiListConfig.length;
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this.showAsk();
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}
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showAsk() {
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let dui_ = this.duiListConfig[this.curSchedule];
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if (dui_) {
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let npcAsk_ = dui_.npcAsk;
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this.npc.getComponent(sp.Skeleton).setAnimation(0, 'shuohua', true);
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this.showQiPao(npcAsk_[0], () => {
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if (this.roleState.get("npc") != 1) {
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this.npc.getComponent(sp.Skeleton).setAnimation(0, 'daiji', true);
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}
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});
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let answerArray_ = dui_.answerArray;
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let scr: DuiChoosePrefab = this.duiChoosePrefab.getComponent("DuiChoosePrefab");
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scr.setDuiChooseList(answerArray_);
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}
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}
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duiChooseResultCallback(data_: any) {
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let duiChooseInfo = this.duiListConfig[this.curSchedule].answerArray[data_.touchIndex];
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console.log("++++++++++++++++++touchIndex + duiChooseResult: ", data_.touchIndex, duiChooseInfo.isCorrect);
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this.player.getComponent(sp.Skeleton).setAnimation(0, 'shuohua', true);
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this.showQiPao(duiChooseInfo, () => {
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Common5.playEffectCustom("gongjiaorangzuo", "sound/雷劈");
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if (duiChooseInfo.isCorrect) {
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this.player.getComponent(sp.Skeleton).setAnimation(0, 'daiji', true);
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this.npc.getComponent(sp.Skeleton).setAnimation(0, 'beileipi', false);
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this.roleState.set("npc", 1);
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this.scheduleOnce(() => {
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this.npc.getComponent(sp.Skeleton).setAnimation(0, 'daiji', true);
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this.roleState.set("npc", 0);
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}, 2);
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this.npcLifeNum--;
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}
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else {
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this.player.getComponent(sp.Skeleton).setAnimation(0, 'beileiji', false);
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this.scheduleOnce(() => {
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this.player.getComponent(sp.Skeleton).setAnimation(0, 'daiji', true);
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}, 2);
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this.playerLifeNum--;
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}
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});
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this.scheduleOnce(() => {
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this.curSchedule++;
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this.playerHp.width = this.maxHp * (this.playerLifeNum / this.duiListConfig.length);
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this.npcHp.width = this.maxHp * (this.npcLifeNum / this.duiListConfig.length);
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if (this.curSchedule == this.duiListConfig.length) {
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if (this.playerLifeNum < this.duiListConfig.length) {
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this.endGameView(0);
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} else {
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this.touchChaDianCheckCallback(0);
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}
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} else if (this.curSchedule == this.duiListConfig.length - 1) {
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this.node.getChildByName("chadian").active = true;
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this.showAsk();
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}
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else {
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this.showAsk();
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}
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}, 6);
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}
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touchChaDianCheckCallback(touchIndex: any) {
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if (touchIndex == 0) {
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this.npc.getComponent(sp.Skeleton).setAnimation(0, 'tiaowu', true);
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this.roleState.set("npc", 1);
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Common5.playEffectCustom("gongjiaorangzuo", "sound/恐龙扛狼");
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this.duiChoosePrefab.active = false;
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this.npcLifeNum--;
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let tween = cc.tween(this.yinxiang)
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.to(0.2, { scale: 0.99 })
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.to(0.2, { scale: 1.01 })
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.union()
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.repeatForever()
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.start();
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this.scheduleOnce(() => {
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tween.stop();
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Common5.playEffectCustom("gongjiaorangzuo", "sound/雷劈");
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this.npc.getComponent(sp.Skeleton).setAnimation(0, 'beileipi', false);
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this.roleState.set("npc", 1);
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this.scheduleOnce(() => {
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this.curSchedule++;
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this.npcHp.width = this.maxHp * (this.npcLifeNum / this.duiListConfig.length);
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if (this.playerLifeNum < this.duiListConfig.length) {
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this.endGameView(0);
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} else {
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this.npc.getComponent(sp.Skeleton).setAnimation(0, 'shuohuapenzifu', true);
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this.roleState.set("npc", 0);
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this.node.getChildByName("caozuo").active = true;
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}
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}, 2);
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}, 7);
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}
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}
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normalTouchMoveCheckCallback(targetNode: any) {
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console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name);
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if (targetNode.name == "2") {
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this.npc.getComponent(sp.Skeleton).setAnimation(0, 'shuohua', true);
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this.showQiPao(this.duihuaArrayConfig[0], () => {
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if (this.roleState.get("npc") != 1) {
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this.npc.getComponent(sp.Skeleton).setAnimation(0, 'daiji', true);
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}
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this.endGameView(1);
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});
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}
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}
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endGameView(touchIndex) {
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if (touchIndex == 0) {
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this.node.getChildByName("mask").active = true;
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Game.ins.showFail();;
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} else {
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Game.ins.stopTime();
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this.node.getChildByName("mask").active = true;
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this.scheduleOnce(()=>{
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Game.ins.showSuccess();
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},3.0)
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}
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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console.log('touchStartNode');
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target;
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}
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showQiPao(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom("gongjiaorangzuo", curLog.effectUrl);
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.qiPaoPos
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if (qiPaoPos_ != -1) {
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let qiPao = this.node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(3)
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.call(() => {
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qiPao.active = false
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if (func) {
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func();
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}
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})
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab')
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
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script_.setDailogShow(string_)
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, 3);
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}
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}
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//update(dt) { }
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}
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