咸鱼的反击
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import GameReport from "../../../FrameWork/Report/ZyZyReport";
import User from "../../../FrameWork/User/User";
import AppPlatform from "../../../FrameWork/Util/AppPlatform";
import Common5 from "../../../Platform/th/Common5";
import TaskManager from "../../JuQingChat/TaskManager";
import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage";
import Game from "./Game";
// import MainScene from "./MainSceneScript";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ExitTip extends cc.Component {
protected start(): void {
}
nextFunc() {
let levels = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels;
let nextLevel = -1;
for (let i = 0; i < levels.length; i++) {
if (levels[i] == Common5.selectGameNum) {
if (i < levels.length - 1) {
nextLevel = levels[i + 1];
}
break;
}
}
if (nextLevel != -1) {
User.setLeveNum_custom(nextLevel);
User.setLevelAryy_custom(nextLevel);
// User.saveDataToServer()
console.log('保存下一个+++')
Common5.selectGameInfo = Common5.gameConfig.zmGameConfig[nextLevel];
Common5.selectGameNum = nextLevel;
EventMgr.emitEvent_custom(ryw_Event.updateLevel);
Common5.wordGameType = 0;
}
else {
let levelArr = User.getLevelAryy_custom();
for (let i = 0; i < Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels.length; i++) {
let level = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels[i]
if (levelArr[level] == 0) {
nextLevel = level;
Common5.selectGameInfo = Common5.gameConfig.zmGameConfig[nextLevel];
Common5.selectGameNum = nextLevel;
User.setLeveNum_custom(nextLevel);
User.setLevelAryy_custom(nextLevel);
Common5.wordGameType = 0;
EventMgr.emitEvent_custom(ryw_Event.updateLevel);
break;
}
}
}
if (nextLevel == -1) {
let levelArr = User.getSuccessLevels();
let find = false;
for (let i = 0; i < Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels.length; i++) {
let level = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels[i]
for (let j = 0; j < levelArr.length; j++) {
if (level == levelArr[j]) {
find = true;
break;
}
}
if (!find) {
nextLevel = level;
break;
}
}
}
Common5.selectGameNum = nextLevel;
if (Common5.selectGameNum == -1) {
Common5.showTips_custom("恭喜您已通关!")
return;
}
let inGameFunc = () => {
Common5.stopMusic();
let bundle = Common5.selectGameInfo.bundle
let example = null
if (bundle.includes('Level')) {
//example = GameZC
} else {
example = Game
}
example.ins.node.getChildByName("mask").getChildByName("prefabNode").removeAllChildren()
if (Common5.selectGameInfo.subbundle != "" && Common5.selectGameInfo.subbundle != undefined) {
let subbundle = cc.assetManager.loadBundle(Common5.selectGameInfo.subbundle, (err, subbundle) => {
cc.assetManager.loadBundle(Common5.selectGameInfo.bundle, function (err: Error, bundle: cc.AssetManager.Bundle) {
console.log("remove all children!")
Common5.getPrefabFromBundlePrefabLayer(Common5.selectGameInfo.bundle, Common5.selectGameInfo.url, example.ins.node.getChildByName("mask").getChildByName("prefabNode"), (prefab) => {
// if (Common5.selectGameNum != 0){
// User.setFirstIn(false);
// }
if (Common5.selectGameInfo.isTer) {
PrefabManage.loadPrefabByType(GameType.WZ_TerrTip)
}
User.setLeveNum_custom(Common5.selectGameNum);
example.ins.reset();
})
});
})
} else {
cc.assetManager.loadBundle(Common5.selectGameInfo.bundle, function (err: Error, bundle: cc.AssetManager.Bundle) {
console.log("remove all children!")
Common5.getPrefabFromBundlePrefabLayer(Common5.selectGameInfo.bundle, Common5.selectGameInfo.url, example.ins.node.getChildByName("mask").getChildByName("prefabNode"), (prefab) => {
// if (Common5.selectGameNum != 0){
// User.setFirstIn(false);
// }
if (Common5.selectGameInfo.isTer) {
PrefabManage.loadPrefabByType(GameType.WZ_TerrTip)
}
User.setLeveNum_custom(Common5.selectGameNum);
example.ins.reset();
})
});
}
}
if (Common5.isNoEnergyMode == 0) {
inGameFunc();
} else {
inGameFunc();
}
this.btnCloseFunc();
}
btnVideo() {
let tab = {
onClose: (finish) => {
if (finish) {
User.setShowAdNum(User.getShowAdNum() + 1)
if (Common5.selectGameInfo) {
let bundle = Common5.selectGameInfo.bundle
if (bundle.includes('Level')) {
GameReport.ADReport(Common5.selectGameInfo.titleUrl + '跳过本关', 1, "失物招领")
// Common5.ReportDY("inLevel", '失物招领-AD-跳过本关');
Common5.ReportDY("inLevel", `任务${TaskManager.getCurUnLockMainTaskId()}-AD-失物招领跳过本关`)
} else {
// Common5.ReportDY("inLevel", '总裁训练营-AD-跳过本关');
Common5.ReportDY("inLevel", `任务${TaskManager.getCurUnLockMainTaskId()}-AD-总裁训练营跳过本关`)
GameReport.ADReport(Common5.selectGameInfo.title2 + '跳过本关', 1, "总裁训练营")
}
}
this.nextFunc();
}
else {
let bundle = Common5.selectGameInfo.bundle
if (bundle.includes('Level')) {
GameReport.ADReport(Common5.selectGameInfo.titleUrl + '跳过本关', 0, "失物招领")
} else {
GameReport.ADReport(Common5.selectGameInfo.title2 + '跳过本关', 0, "总裁训练营")
}
Common5.showTips_custom("广告未看完");
}
this.node.removeFromParent();
}, onFailed: () => {
this.node.removeFromParent();
}
}
AppPlatform.playVideo_custom(tab);
}
btnCloseFunc() {
this.node.removeFromParent();
}
btnExit() {
let bundle = Common5.selectGameInfo.bundle
if (bundle.includes('Level')) {
//GameZC.ins.exitGame()
} else {
Game.ins.exitGame();
}
this.node.removeFromParent();
}
btnShare() {
AppPlatform.PlatformShare(() => {
}, '', '')
}
}