咸鱼的反击
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import ChaDianListScript from "../../../WordGame/gameComScript/ChaDianListScript";
import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ShengSiJueZe extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
chooseLayer: cc.Node = null;
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule = 0;
chadianNum = 0;
chadianIndex = 0;
chooseIndex = -1;
//文本配置
titleArrayConfig: string[] = [];
conclusionArrayConfig: any[] = [];
topDialogConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chooseArrayConfig: any = null;
chadianListConfig: any = null;
start() {
super.start();
DaDianScript.userEnterDaDian();
//this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/ShengSiJueZeConfig', (assest) => {
this.jsonData = assest.json
this.initParameters();
this.initComponent();
})
}
//初始化参数
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.chadianNum = 0;
this.chadianIndex = 0;
this.chooseIndex = -1;
this.titleArrayConfig = this.jsonData.titleArray;
this.conclusionArrayConfig = this.jsonData.conclusionArray;
this.duihuaArrayConfig = this.jsonData.duihuaArray;
this.chooseArrayConfig = this.jsonData.chooseArray;
this.chadianListConfig = this.jsonData.chadianList;
this.topDialogConfig = this.jsonData.topDialog;
Common.Type = 0;
Common.subLevel = this.curLayerIndex;
Common.GameSubTipConfigs = this.jsonData.tipsArray;
Common.GameSubAnswerConfigs = this.jsonData.answersArray;
EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => {
this.gameChaDianStep(data_.touchIndex);
}, this);
EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => {
this.chooseResultCallback(data_.touchIndex);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
}
//初始化组件
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
this.refreshLayer();
//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/关卡背景,需要在关卡里循环播放');
}
//刷新场景
refreshLayer() {
let node = this.layerNode[this.curLayerIndex];
node.active = true;
Game.ins.setGameTitle(this.titleArrayConfig[this.curLayerIndex]);
// let topDialog = node.getChildByName('view').getChildByName('顶部对话框');
// topDialog.getChildByName('str').getComponent(cc.Label).string = this.topDialogConfig[this.curLayerIndex];
if (this.curLayerIndex == 0) {
//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/场景一背景音');
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/进入场景一最开始播一次');
this.showDuiHua(this.duihuaArrayConfig[0]);
this.refreshChadian();
} else if (this.curLayerIndex == 1) {
//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/场景二背景音');
this.node.getChildByName('inputBlock').active = true;
CccGame.playAnimation2(node.getChildByName("view").getChildByName("眨眼"), '眨眼');
this.scheduleOnce(() => {
this.node.getChildByName('inputBlock').active = false;
node.getChildByName("view").getChildByName("眨眼").active = false;
this.showDuiHua(this.duihuaArrayConfig[1]);
this.refreshChadian();
}, 3);
}
}
//刷新茬点
refreshChadian() {
let node = this.layerNode[this.curLayerIndex];
let headNodeList = node.getChildByName('HeadNodeList');
let chadianIconList = node.getChildByName('chadianIconList');
let chadianTouchList = node.getChildByName('view').getChildByName('chadianTouchList');
headNodeList.active = false;
chadianIconList.active = true;
chadianTouchList.active = true;
let config = this.chadianListConfig[this.curLayerIndex];
if (config) {
let chadianIconList = node.getChildByName('chadianIconList');
let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript');
scr.setChaDianData(config.chadianIconList);
}
this.curSchedule = 1;
}
//刷新结语
refreshOperate() {
let node = this.layerNode[this.curLayerIndex];
let chadianIconList = node.getChildByName('chadianIconList');
let chadianTouchList = node.getChildByName('view').getChildByName('chadianTouchList');
chadianIconList.active = false;
chadianTouchList.active = false;
switch (this.curLayerIndex) {
case 0:
let blackCurtain = node.getChildByName("view").getChildByName("blackCurtain");
blackCurtain.getChildByName("bar").active = false;
cc.tween(blackCurtain)
.set({ active: true, opacity: 0 })
.to(1, { opacity: 255 })
.call(() => {
blackCurtain.getChildByName("全图").active = true;
})
.delay(3)
.call(() => {
this.nextLayer();
})
.start();
break;
case 1:
this.showDuiHua(this.duihuaArrayConfig[2], () => {
CccGame.playAnimation2(node.getChildByName("view").getChildByName("电视"), '电视');
this.scheduleOnce(() => {
this.showDuiHua(this.duihuaArrayConfig[3], () => {
this.showDuiHua(this.duihuaArrayConfig[4], () => {
this.showChooseLayer(0);
let second = 10;
this['onTimer'] = true;
CccGame.playAnimation2(node.getChildByName("view").getChildByName("机关"), '机关');
node.getChildByName("view").getChildByName("机关").getComponent(sp.Skeleton).timeScale = 0.5;
let progressBar = this.chooseLayer.getChildByName("ProgressBar").getComponent(cc.ProgressBar);
progressBar.progress = second / 10;
this.schedule(() => {
second--;
progressBar.progress = second / 10;
if (this['onTimer'] && progressBar.progress == 0) {
this['onTimer'] = false;
this.chooseLayer.active = false;
node.getChildByName("view").getChildByName("机关").getComponent(sp.Skeleton).timeScale = 10;
this.endGameView(0);
}
}, 1, 10, 1);
});
});
}, 0.5);
});
break;
default:
break;
}
}
//茬点步骤
gameChaDianStep(touchIndex) {
let config = this.chadianListConfig[this.curLayerIndex];
let chadianLog = config.chadianLog;
console.log(this.chadianNum, ' this.chadianNum++=');
this.showDuiHua(chadianLog[touchIndex], () => {
if (this.curSchedule == 1) {
this.chadianNum++;
if (this.chadianNum == chadianLog.length) {
this.chadianNum = 0;
this.refreshOperate();
}
}
});
}
//选择回调
chooseResultCallback(touchIndex: number) {
this.node.getChildByName("inputBlock").active = true;
let node = this.layerNode[this.curLayerIndex];
if (this.chooseIndex == 0) {
this['onTimer'] = false;
CccGame.playAnimation2(node.getChildByName("view").getChildByName("女"), '女3剪刀', true);
node.getChildByName("view").getChildByName("机关").getComponent(sp.Skeleton).timeScale = 0;
if (touchIndex == 0) {
CccGame.playAnimation2(node.getChildByName("view").getChildByName("男"), '男人剪刀', true);
node.getChildByName("view").getChildByName("机关").active = false;
this.showDuiHua(this.duihuaArrayConfig[7], () => {
this.endGameView(1);
});
} else if (touchIndex == 1) {
CccGame.playAnimation2(node.getChildByName("view").getChildByName("男"), '男人布', true);
this.showDuiHua(this.duihuaArrayConfig[5], () => {
node.getChildByName("view").getChildByName("机关").getComponent(sp.Skeleton).timeScale = 10;
this.endGameView(0);
});
} else {
CccGame.playAnimation2(node.getChildByName("view").getChildByName("男"), '男人石头', true);
this.showDuiHua(this.duihuaArrayConfig[6], () => {
node.getChildByName("view").getChildByName("机关").getComponent(sp.Skeleton).timeScale = 10;
this.endGameView(0);
});
}
}
}
//触摸回调
normalTouchCallback(targetNode: cc.Node) {
console.log("+++++++++++++++++++++>" + targetNode.name);
let node = this.layerNode[this.curLayerIndex];
switch (targetNode.name) {
case '刀':
break;
default:
break;
}
}
//显示选项
showChooseLayer(chooseIndex: number) {
this.chooseLayer.active = true;
this.chooseIndex = chooseIndex;
Common.GameSubChooseArray = this.chooseArrayConfig[chooseIndex];
let script_: ChooseBtnLayer = this.chooseLayer.getComponent('ChooseBtnLayer');
script_.setChooseBtnView();
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
}
let string_ = curLog.str;
let qiPaoPos_ = curLog.qiPaoPos;
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex].getChildByName('view');
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
cc.tween(qiPao)
.set({ active: true, scale: 0 })
.to(0.2, { scale: 1 })
.delay(delayTime_)
.set({ active: false })
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab');
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
script_.setDailogShow(string_, delayTime_);
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
//跳转场景
nextLayer() {
this.curLayerIndex++;
Common.subLevel = this.curLayerIndex;
Game.ins.updateTishiBtn();
for (let i = 0; i < this.layerNode.length; i++) {
if (this.layerNode[i].active) {
cc.tween(this.layerNode[i])
.delay(1.0)
.to(1, { opacity: 0 })
.call(() => {
this.layerNode[i].active = false;
this.refreshLayer();
})
.start();
} else {
this.layerNode[i].active = false;
}
};
}
//结束弹窗
endGameView(touchIndex) {
this.node.getChildByName("inputBlock").active = true;
Game.ins.stopTime();
if (touchIndex == 0) {
Game.ins.showFail();
} else {
Game.ins.showSuccess();
}
}
//解锁提示
unlockLevel(sublevel) {
Game.ins.tipUnlock(sublevel)
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target;
let logPrefab = this.node.getChildByName('logPrefab');
logPrefab.getChildByName('duihua').active = false;
}
onClick(event) {
let target = event.target as cc.Node;
console.log("+++++++++++++++++++++>" + target.name);
Common5.playEffect("点击音效");
switch (target.name) {
case "BtnAddTimes":
default:
break;
}
}
}