咸鱼的反击
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import Common from "../../../../FrameWork/Util/Common";
import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import GameReport from "../../../../FrameWork/Report/ZyZyReport";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
const {ccclass, property} = cc._decorator;
enum YeYeStatus{
xuehua,
beixin,
mianfu,
}
// "toolTip": "1.将钱拖动到三轮车\n2.将钱拖动到柴火堆",
// "answer": "n\n\n7.将爷爷拖动到垃圾桶上\n8.爷爷拖动到垃圾桶上之后,再将钱拖动到垃圾桶上\n\n\n\n\n13.将钱拖动到右墙\n14.将钱拖动到墙上的海报\n15.将钱拖动到老鼠洞\n16.将钱拖动到鸡身上",
let answer = [
'将钱拖动到三轮车', //0
'将钱拖动到柴火堆',//1
'将钱拖动到桌子',//2
'上划盒饭打开,再将钱拖动到馒头',//3
'将钱拖到雪堆爷爷身上',//4
'将钱第二次拖动爷爷',//5
'将爷爷拖动到垃圾桶上,再将钱拖动到垃圾桶上',//6
'将钱拖动奶奶',//7
'将钱拖动到凉席',//8
'将钱拖动到盖在奶奶的报纸上',//9
'将钱拖动到地面',//10
'将钱拖动到墙壁',//11
'将钱拖动到墙上的海报',//12
'将钱拖动到老鼠洞',//13
'将钱拖动到鸡身上',//14
'将龙虾拖到地上,将钱拖给老鼠'//15
]
let CurGameConfig = {
CheckNode:[
'jiji_check',
'check_sanlun',
'check_qiangbi1',
'yeyeanmo_check',
'check_qiangbi2',
'check_qiangbi3',
'yeyexue_check',
'火堆',
'yeyezuo_check',
'垃圾桶Check',
'普通老鼠洞',
'nainaizuo_check',
'nainaitang_check',
'liangxi_check',
'普通桌子',
'发霉馒头',
'男模海报',
'泥土地面',
'老鼠fixedNode'
],
}
@ccclass
export default class QiaoXiaLaoren extends WordGameBaseComponent{
@property(cc.Node)
maskNode:cc.Node = null;
@property(cc.Node)
mapNode:cc.Node = null;
gameInfo = null
bundle = null
mapNodeFixedScale:number = 0.6//固定缩放(图片太大了)
touchStartTime:number = 0//触摸开始时间
originalTouchDistance:number = 0 //起始双指触摸间距
lastScale:number = 1//上次缩放值
curScale:number = 1//当前缩放值
touchId1:number = -1
touchId2:number = -2
curFinishNum:number = 0
isStepRight:boolean = true
isKaiChuang:boolean = false
YeYeCurStatus = YeYeStatus.xuehua
yeyeMove = false
yeyeAnmo: boolean = false;
nainaiIsTang = false
isAnmoNan: boolean = false;
onLoad(){
DaDianScript.userEnterDaDian()
Common.Type = 3;
Common.subLevel = 0;
Common.GameSubTipConfigs=answer//[Common5.gameConfig.zmGameConfig[Common5.selectGameNum].toolTip]
// Common.GameSubAnswerConfigs=[Common5.gameConfig.zmGameConfig[Common5.selectGameNum].answer]
this.bundle = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].bundle
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
Game.ins.showFail();;
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
// if(data_.targetNode.name == '窗户关'){
// this.isKaiChuang = true
// }
}, this);
}
start(){
super.start();
cc.macro.ENABLE_MULTI_TOUCH = true;
this.initMapNodeTouchEvent()
Common5.playMusicCustom('qiaoxialaoren','sound/背景音')
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
}
normalTouchCallback(targetNode){
this.yeyeMove = true
if(this.YeYeCurStatus == YeYeStatus.beixin){
this.mapNode.getChildByName('爷爷坐').getComponent(sp.Skeleton).setAnimation(0,'背心', true)
}else if(this.YeYeCurStatus == YeYeStatus.mianfu){
this.mapNode.getChildByName('爷爷坐').getComponent(sp.Skeleton).setAnimation(0,'棉服', true)
this.mapNode.getChildByName('yeyezuo_check').active = false
}
if(this.yeyeAnmo){
this.mapNode.getChildByName('按摩女').active = false
this.mapNode.getChildByName('按摩女2').active = true
}
}
//初始化触摸监听
initMapNodeTouchEvent(){
this.initMouseEvent();
this.mapNode.on(cc.Node.EventType.TOUCH_START, this.touchStart_mapNode,this)
this.mapNode.on(cc.Node.EventType.TOUCH_MOVE, this.touchMove_mapNode,this)
this.mapNode.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEnd_mapNode,this)
this.mapNode.on(cc.Node.EventType.TOUCH_END, this.touchEnd_mapNode,this)
let prefabWidth = this.mapNode.width
let prefabHeight = this.mapNode.height
let maskWidth = this.maskNode.width
let maskHeight = this.maskNode.height
let widthScale = maskWidth/prefabWidth
let heightScale = maskHeight/prefabHeight
if(prefabWidth<prefabHeight){
this.mapNodeFixedScale = widthScale
}else{
this.mapNodeFixedScale = heightScale
}
this.mapNode.scale = this.mapNodeFixedScale
this.curScale = this.mapNodeFixedScale
this.lastScale = this.mapNodeFixedScale
this.specialNodeTouchEvent()
}
touchStart_mapNode(event){
Common5.playEffect("click")
if(this.touchId1 < 0){
this.touchId1 = event.touch.getID()
}else if(this.touchId2 < 0){
this.touchId2 = event.touch.getID()
}
if(this.touchId1 >= 0 && this.touchId2 >= 0){
// console.log("邵阳1—双点触摸开始")
}
this.touchStartTime = Date.now()
}
touchMove_mapNode(event){
let touches = event.getTouches()
if(touches.length == 2){ //缩放
if(this.originalTouchDistance == 0){
this.originalTouchDistance = this.getDistance(touches[0].getLocation(),touches[1].getLocation())
}
//获取双指移动数据
let curDistance = this.getDistance(touches[0].getLocation(),touches[1].getLocation())
let tempScale = curDistance/this.originalTouchDistance
let y = 0.5*tempScale + 0.5
let scale = y * this.lastScale
if(scale < this.mapNodeFixedScale){
scale = this.mapNodeFixedScale
}else if(scale > 3){
scale = 3
}else{
}
this.mapNode.scale = scale
this.curScale = scale
this.goToBoundary();
}else if(touches.length == 1){ //拖动
let delta = event.getDelta()
this.mapNode.x += delta.x
this.mapNode.y += delta.y
// console.log(this.mapNode.scale,this.mapNode.x,this.mapNode.y);
this.goToBoundary()
}
}
touchEnd_mapNode(event){
console.log('touchEnd===')
let dateNow = Date.now()
if(dateNow - this.touchStartTime > 0.2 * 1000){
// console.log('0.2===')
// //补丁,长按两秒
// if(dateNow - this.touchStartTime > 1.5 * 1000){
// console.log('2===')
// let wl_fangzi = this.mapNode.getChildByName('wl_房子')
// let chuanghuguan = wl_fangzi.getChildByName('窗户关')
// let chuanghukai = wl_fangzi.getChildByName('窗户开')
// let rect = chuanghuguan.getBoundingBoxToWorld()
// if(wl_fangzi.active && chuanghuguan.active && rect.contains(event.getLocation())){
// chuanghuguan.active = false
// chuanghukai.active = true
// this.isKaiChuang = true
// }
// }
}else{
// this.isFind = false;
let touchPos = event.getLocation();
this.checkIsInAreaNewVersion(touchPos)
}
if(event.touch.getID() == this.touchId1){
this.touchId1 = -1
}else if(event.touch.getID() == this.touchId2){
this.touchId2 = -2
}
if(this.touchId1 < 0 && this.touchId2 < 0){
this.originalTouchDistance = 0
this.lastScale = this.curScale
// this.goToBoundary()
}
}
//距离
getDistance(startPos,endPos){
var pos = cc.v2(startPos.x - endPos.x,startPos.y - endPos.y)
var dis = Math.sqrt(pos.x * pos.x + pos.y * pos.y)
return dis
}
//检测边界
goToBoundary(){
let widthMask = this.maskNode.width
let heightMask = this.maskNode.height
let widthMap = this.mapNode.width*this.curScale
let heightMap = this.mapNode.height*this.curScale
//右边界
if(this.mapNode.x + widthMap/2 <= widthMask/2){
this.mapNode.x = widthMask/2 - widthMap/2
//左边界
}else if(this.mapNode.x - widthMap/2>= -widthMask/2){
this.mapNode.x = -widthMask/2 + widthMap/2
}
//上边界
if(this.mapNode.y + heightMap/2 <= heightMask/2){
this.mapNode.y = heightMask/2 - heightMap/2
//下边界
}else if(this.mapNode.y - heightMap/2 >= -heightMask/2){
this.mapNode.y = -heightMask/2 + heightMap/2
}
}
initMouseEvent(){
this.mapNode.on(cc.Node.EventType.MOUSE_WHEEL,function(event){//监听名称+事件参数
console.log(event);
let tmpscale = this.mapNode.scale;
if (event._scrollY > 0){
if (this.mapNode.scale < 3){
tmpscale+=0.2;
this.mapNode.scale = tmpscale
this.curScale = tmpscale
this.lastScale = tmpscale
}
}
else {
if (this.mapNode.scale > this.mapNodeFixedScale){
tmpscale-=0.2;
this.mapNode.scale = tmpscale
this.curScale = tmpscale
this.lastScale = tmpscale
}
}
// console.log(this.mapNode.scale,this.mapNode.x,this.mapNode.y);
this.goToBoundary();
},this);
}
//检测node是否进入target区域(新版)
checkIsInAreaNewVersion(pos){
// //茬点触碰逻辑
// let childrens = this.mapNode.getChildByName("chaDianNode").children
// for(var i =0;i<childrens.length;i++){
// let rect = childrens[i].getBoundingBoxToWorld()
// if(rect.contains(pos)){
// if(this.gameInfo.ChaNode[childrens[i].name].isFindOut){
// continue
// }else{
// //暂不可点击
// if(!this.gameInfo.ChaNode[childrens[i].name].isCanTouch){
// continue
// }
// this.gameInfo.ChaNode[childrens[i].name].isFindOut = true
// if (this.gameInfo.PrefabInfo.zhaoChaType == ZhaoChaType.Type6){
// this.findOnChaDian(childrens[i],this.gameId)
// }
// else {
// this.findOnChaDian(childrens[i])
// }
// this.isFind = true
// }
// break
// }else{
// //点错这里需要减5s
// }
// }
// this.handSpecialGameLogic(pos)
}
//特殊节点的点击事件(主要处理节点可以移动的问题)
specialNodeTouchEvent(){
let qianbiNodes = this.mapNode.getChildByName("qianbiNodes")
for(let i=0;i<qianbiNodes.childrenCount;i++){
this.openTouchEvent(qianbiNodes.children[i],CurGameConfig.CheckNode)
}
}
openTouchEvent(node, checkNodeTab){
var attrs = {
isCanMove:true,
checkNodeTab: checkNodeTab,
startPos: node.getPosition(),//初始位置
};
node.attr(attrs)
node.on(cc.Node.EventType.TOUCH_START,this.touchStartSpecicalNode,this)
node.on(cc.Node.EventType.TOUCH_MOVE,this.touchMoveSpecicalNode,this)
node.on(cc.Node.EventType.TOUCH_CANCEL,this.touchEndSpecicalNode,this)
node.on(cc.Node.EventType.TOUCH_END,this.touchEndSpecicalNode,this)
}
closeTouchEvent(node){
node.off(cc.Node.EventType.TOUCH_START,this.touchStartSpecicalNode,this)
node.off(cc.Node.EventType.TOUCH_MOVE,this.touchMoveSpecicalNode,this)
node.off(cc.Node.EventType.TOUCH_CANCEL,this.touchEndSpecicalNode,this)
node.off(cc.Node.EventType.TOUCH_END,this.touchEndSpecicalNode,this)
}
private specialTouchTime = Date.now();
touchStartSpecicalNode(event){
Common5.playEffect("click")
this.specialTouchTime = Date.now();
}
touchMoveSpecicalNode(event){
let target = event.target;
if(!target.isCanMove){
return
}
let posi = event.getLocation()//世界坐标
posi = target.parent.convertToNodeSpaceAR(posi)
target.setPosition(posi)
}
// let answer = [
// ]
touchEndSpecicalNode(event){
// event.target.zIndex = 0
let target = event.target;
let checkTarget = this.checkArea(target,target.checkNodeTab)
if (checkTarget) {
GameReport.BtnsReport(checkTarget.name, Common5.selectGameInfo.titleUrl);
target.active = false
checkTarget.active = false
if(checkTarget.name == '泥土地面'){
this.unlockLevel(10)
this.mapNode.getChildByName('荷塘').active = true
this.mapNode.getChildByName('木地板').active = true
}else if(checkTarget.name == 'check_sanlun'){
this.mapNode.getChildByName('三轮车').active = false
this.mapNode.getChildByName('豪车').active = true
this.unlockLevel(0)
}else if(checkTarget.name == 'check_qiangbi1' || checkTarget.name == 'check_qiangbi2' || checkTarget.name == 'check_qiangbi3'){
this.unlockLevel(11)
this.mapNode.getChildByName('check_qiangbi1').active = false
this.mapNode.getChildByName('check_qiangbi2').active = false
this.mapNode.getChildByName('check_qiangbi3').active = false
this.mapNode.getChildByName('地面上墙壁').active = false
this.mapNode.getChildByName('豪华装修墙壁').active = true
this.mapNode.getChildByName('').active = false
}else if(checkTarget.name == 'yeyexue_check'){
this.mapNode.getChildByName('爷爷').active = false
this.mapNode.getChildByName('爷爷zuo').active = true
this.mapNode.getChildByName('垃圾桶MoveCheck').active = true
this.mapNode.getChildByName('jiji_check').active = true
if(this.YeYeCurStatus == YeYeStatus.beixin){
this.YeYeCurStatus = YeYeStatus.mianfu
this.mapNode.getChildByName('yeyexue_check').active = false
this.unlockLevel(5)
this.mapNode.getChildByName('爷爷zuo').getChildByName('爷爷').getComponent(sp.Skeleton).setAnimation(0,'棉服爷爷烤火', true)
}else if(this.YeYeCurStatus == YeYeStatus.xuehua){
this.YeYeCurStatus = YeYeStatus.beixin
this.mapNode.getChildByName('yeyexue_check').active = true
this.unlockLevel(4)
}
}else if(checkTarget.name == '垃圾桶Check'){
this.mapNode.getChildByName('垃圾桶').active = false
this.mapNode.getChildByName('爷爷坐').active = false
this.mapNode.getChildByName('爷爷按摩椅').active = true
this.mapNode.getChildByName('按摩女').active = false
this.mapNode.getChildByName('按摩女2').active = false
this.mapNode.getChildByName('按摩女3').active = false
if(this.yeyeAnmo){
this.mapNode.getChildByName('按摩女3').active = true
}
this.unlockLevel(6)
if( this.YeYeCurStatus == YeYeStatus.mianfu){
this.mapNode.getChildByName('爷爷按摩椅').getComponent(sp.Skeleton).setAnimation(0,'棉服', true)
this.mapNode.getChildByName('yeyezuo_check').active = false
this.mapNode.getChildByName('yeyeanmo_check').active = false
}else{
this.mapNode.getChildByName('爷爷按摩椅').getComponent(sp.Skeleton).setAnimation(0,'背心', true)
this.mapNode.getChildByName('yeyezuo_check').active = false
this.mapNode.getChildByName('yeyeanmo_check').active = true
}
}else if(checkTarget.name == 'yeyezuo_check'){
this.YeYeCurStatus = YeYeStatus.mianfu
if(this.mapNode.getChildByName('爷爷坐').active){
this.unlockLevel(5)
this.mapNode.getChildByName('爷爷坐').getComponent(sp.Skeleton).setAnimation(0,'棉服', true)
}
if(this.mapNode.getChildByName('爷爷按摩椅').active){
this.unlockLevel(5)
this.mapNode.getChildByName('爷爷按摩椅').getComponent(sp.Skeleton).setAnimation(0,'棉服', true)
}
}else if(checkTarget.name == '普通老鼠洞'){
this.mapNode.getChildByName('普通老鼠洞').active = false
this.mapNode.getChildByName('豪华老鼠洞').active = true
this.unlockLevel(13)
}else if(checkTarget.name == 'liangxi_check'){
this.mapNode.getChildByName('凉席').active = false
this.mapNode.getChildByName('').active = true
this.unlockLevel(8)
}else if(checkTarget.name == 'nainaizuo_check'){
this.unlockLevel(7)
this.mapNode.getChildByName('nainaizuo_check').active = false
this.mapNode.getChildByName('nainaitang_check').active = true
this.mapNode.getChildByName('奶奶').getComponent(sp.Skeleton).setAnimation(0,'报纸发抖', true)
if(this.isAnmoNan){
this.mapNode.getChildByName('按摩男待机').active = true
this.mapNode.getChildByName('按摩男').active = false
}
this.nainaiIsTang = true
}else if(checkTarget.name == 'nainaitang_check'){
this.unlockLevel(9)
this.mapNode.getChildByName('nainaitang_check').active = false
this.nainaiIsTang = true
this.mapNode.getChildByName('奶奶').getComponent(sp.Skeleton).setAnimation(0,'被子待机', true)
if(this.isAnmoNan){
this.mapNode.getChildByName('按摩男待机').active = true
this.mapNode.getChildByName('按摩男').active = false
}
}else if(checkTarget.name == '普通桌子'){
this.mapNode.getChildByName('金桌子').active = true
this.unlockLevel(2)
}else if(checkTarget.name == '发霉馒头'){
this.mapNode.getChildByName('发霉馒头').active = false
this.mapNode.getChildByName('豪华菜品').active = true
this.mapNode.getChildByName('龙虾').active = true
this.mapNode.getChildByName('龙虾fixedArea').active = true
this.openTouchEvent(this.mapNode.getChildByName('龙虾'),['龙虾fixedArea'])
this.unlockLevel(3)
}else if(checkTarget.name == '男模海报'){
this.isAnmoNan = true
this.unlockLevel(12)
if(this.nainaiIsTang){
this.mapNode.getChildByName('按摩男').active = false
this.mapNode.getChildByName('按摩男待机').active = true
}else{
this.mapNode.getChildByName('按摩男').active = true
this.mapNode.getChildByName('按摩男待机').active = false
}
}else if(checkTarget.name == '火堆'){
this.unlockLevel(1)
this.mapNode.getChildByName('烤火炉').active = true
}else if(checkTarget.name == 'jiji_check'){
this.yeyeAnmo = true
this.unlockLevel(14)
this.mapNode.getChildByName('').active = false
if(this.yeyeMove){
this.mapNode.getChildByName('按摩女').active = false
this.mapNode.getChildByName('按摩女2').active = true
}else{
this.mapNode.getChildByName('按摩女').active = true
this.mapNode.getChildByName('按摩女2').active = false
}
if(this.mapNode.getChildByName('爷爷按摩椅').active){
this.mapNode.getChildByName('按摩女2').active = false
this.mapNode.getChildByName('按摩女3').active = true
}
}else if(checkTarget.name == 'yeyeanmo_check'){
this.unlockLevel(5)
this.mapNode.getChildByName('爷爷按摩椅').getComponent(sp.Skeleton).setAnimation(0,'棉服', true)
this.mapNode.getChildByName('yeyezuo_check').active = false
this.mapNode.getChildByName('yeyeanmo_check').active = false
}else if(checkTarget.name == '龙虾fixedArea'){
this.mapNode.getChildByName('龙虾fixedArea').active = false
this.mapNode.getChildByName('龙虾').active = true
this.closeTouchEvent(this.mapNode.getChildByName('龙虾'))
this.mapNode.getChildByName('龙虾').setPosition(this.mapNode.getChildByName('龙虾fixedArea').getPosition())
let nodePos = this.mapNode.getChildByName('老鼠fixedNode').getPosition()
let laoShu = this.mapNode.getChildByName('老鼠spine')
laoShu.active = true
laoShu.getComponent(sp.Skeleton).setAnimation(0,'原地',true)
cc.tween(laoShu)
.to(0.8,{x:nodePos.x,y:nodePos.y})
.call(()=>{
laoShu.getComponent(sp.Skeleton).clearTracks()
this.mapNode.getChildByName('老鼠fixedNode').active = true
})
.start()
return
}else if(checkTarget.name == '老鼠fixedNode'){
this.unlockLevel(15)
this.mapNode.getChildByName('老鼠衣服').active = true
}
this.curFinishNum ++
console.log(checkTarget.name, 'checkTarget.name+++++====')
console.log('this.curFinishNum===',this.curFinishNum)
this.checkIsFinish()
}else{
event.target.setPosition(event.target.startPos)
}
}
checkArea(node,checkNodeTab){
let checkIndex = null
for(let i=0;i<checkNodeTab.length;i++){
let target = this.mapNode.getChildByName(checkNodeTab[i])
if(target && target.active && Common5.checkContainsNode(target,node)){
checkIndex = target
break
}
}
return checkIndex
}
checkIsFinish(){
if(this.curFinishNum >= 16){
console.log('结算+++===',this.curFinishNum)
this.scheduleOnce(()=>{
if(this.curFinishNum >= 16){
if(this.isStepRight){
Game.ins.showSuccess()
}else{
Game.ins.showFail()
}
}
},2)
}
}
unlockLevel(sublevel){
Game.ins.tipUnlock(sublevel)
}
}