咸鱼的反击
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import PoWuNvHaiConfig from "./PoWuNvHaiConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class PoWuNvHai extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
props: cc.Node = null;
@property(cc.Node)
checkNodeList: cc.Node = null;
@property(cc.Node)
moveParentNode: cc.Node = null;
@property(cc.Node)
hideNodeList: cc.Node[] = [];
@property(cc.Node)
showNodeList: cc.Node[] = [];
@property(cc.Node)
operateNodeList: cc.Node[] = [];
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chadianArrayConfig: any[] = [];
answersIndexConfig: number[] = [];
wrongAnswerConfig: string[] = [];
isResult: boolean = false;
start() {
super.start();
DaDianScript.userEnterDaDian();
//this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/PoWuNvHaiConfig', (assest) => {
this.jsonData = assest.json
this.initParameters();
this.initComponent();
})
}
//初始化参数
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.titleArrayConfig = this.jsonData.titleArray //PoWuNvHaiConfig.getInstance().getGameConfig('titleArray') as string[];
this.duihuaArrayConfig = this.jsonData.duihuaArray //PoWuNvHaiConfig.getInstance().getGameConfig('duihuaArray') as any[];
this.chadianArrayConfig = this.jsonData.chadianArray //PoWuNvHaiConfig.getInstance().getGameConfig('chadianArray');
this.answersIndexConfig = this.jsonData.answersIndex //PoWuNvHaiConfig.getInstance().getGameConfig('answersIndex');
this.wrongAnswerConfig = this.jsonData.wrongAnswer //PoWuNvHaiConfig.getInstance().getGameConfig('wrongAnswer');
Common.Type = 3;
Common.subLevel = 0;
Common.GameSubTipConfigs = this.jsonData.answersArray //PoWuNvHaiConfig.getInstance().getGameConfig('answersArray');
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
this.endGameView(0);
}, this);
}
//初始化组件
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
let node = this.layerNode[this.curLayerIndex];
node.active = true;
Game.ins.setGameTitle(this.titleArrayConfig[0]);
Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/窗户变后音效消失');
for (const iterator of this.props.children) {
let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.checkNodeList.children, null, this.moveParentNode);
callbacks.setSuccessListener((data_) => {
this.nodeCheckSuccessCallback(data_.targetNode);
});
}
// this.node.getChildByName("mask").active = true;
// this.showDuiHua(this.duihuaArrayConfig[0], () => {
// this.node.getChildByName("mask").active = false;
// });
}
//节点碰撞回调
nodeCheckSuccessCallback(targetNode) {
let index = this.checkNodeList.children.indexOf(targetNode.checkNode);
console.log("[checkNode]++++++++++++++++++++++>" + targetNode.checkNode.name, index);
if (this.hideNodeList[index]) {
this.hideNodeList[index].active = false;
}
if (this.showNodeList[index]) {
this.showNodeList[index].active = true;
}
// if (index == 5 && !this['wrong1']) {
// Common.SpeTip = this.wrongAnswerConfig[0] || '';
// } else {
// this.unlockLevel(this.answersIndexConfig[index]);
// }
this.unlockLevel(this.answersIndexConfig[index]);
let log = this.chadianArrayConfig[index].log;
if (log && log[0]) {
//this.node.getChildByName("mask").active = true;
this.showDuiHua(log[0], () => {
if (log[1]) {
this.showDuiHua(log[1], () => {
this.node.getChildByName("mask").active = false;
this.determine();
});
} else {
this.node.getChildByName("mask").active = false;
this.determine();
}
});
} else {
this.determine();
}
if (targetNode.checkNode.name == '破旧窗户') {
Common5.stopMusic();
}
}
//触摸回调
normalTouchCallback(targetNode) {
console.log("+++++++++++++++++++++>" + targetNode.name);
switch (targetNode.name) {
case '老鼠_':
this['wrong1'] = true;
break;
default:
break;
}
}
determine() {
this.curSchedule++;
if (this.curSchedule == this.chadianArrayConfig.length) {
this.scheduleOnce(() => {
this.endGameView(1);
}, 2);
}
// else if (this.curSchedule == this.chadianArrayConfig.length - 1) {
// this.operateNodeList[0].active = true;
// }
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
}
let string_ = curLog.str;
let qiPaoPos_ = curLog.qiPaoPos;
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex];
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
cc.tween(qiPao)
.set({ active: true, scale: 0 })
.to(0.2, { scale: 1 })
.delay(delayTime_)
.set({ active: false })
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab');
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
script_.setDailogShow(string_, delayTime_);
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
//结束弹窗
endGameView(touchIndex) {
this.node.getChildByName("mask").active = true;
Game.ins.stopTime();
if (this.isResult) {
return
}
this.isResult = true
if (touchIndex == 0) {
this.scheduleOnce(() => {
Game.ins.showFail();;
}, 2);
} else {
this.scheduleOnce(() => {
Game.ins.showSuccess();;
}, 2);
}
}
//解锁提示
unlockLevel(sublevel) {
Game.ins.tipUnlock(sublevel)
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target;
let logPrefab = this.node.getChildByName('logPrefab');
logPrefab.getChildByName('duihua').active = false;
}
onClick(event) {
let target = event.target as cc.Node;
console.log("+++++++++++++++++++++>" + target.name);
Common5.playEffect("点击音效");
switch (target.name) {
case "BtnAddTimes":
default:
break;
}
}
//update(dt) { }
}