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290 lines
9.3 KiB
290 lines
9.3 KiB
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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// import PoWuNvHaiConfig from "./PoWuNvHaiConfig";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class PoWuNvHai extends WordGameBaseComponent {
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@property(cc.Node)
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layerNode: cc.Node[] = [];
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@property(cc.Node)
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props: cc.Node = null;
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@property(cc.Node)
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checkNodeList: cc.Node = null;
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@property(cc.Node)
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moveParentNode: cc.Node = null;
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@property(cc.Node)
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hideNodeList: cc.Node[] = [];
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@property(cc.Node)
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showNodeList: cc.Node[] = [];
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@property(cc.Node)
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operateNodeList: cc.Node[] = [];
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: number = 0;
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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chadianArrayConfig: any[] = [];
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answersIndexConfig: number[] = [];
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wrongAnswerConfig: string[] = [];
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isResult: boolean = false;
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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//this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic();
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/PoWuNvHaiConfig', (assest) => {
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this.jsonData = assest.json
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this.initParameters();
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this.initComponent();
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})
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}
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//初始化参数
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initParameters() {
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this.curLayerIndex = 0;
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this.curSchedule = 0;
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this.titleArrayConfig = this.jsonData.titleArray //PoWuNvHaiConfig.getInstance().getGameConfig('titleArray') as string[];
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this.duihuaArrayConfig = this.jsonData.duihuaArray //PoWuNvHaiConfig.getInstance().getGameConfig('duihuaArray') as any[];
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this.chadianArrayConfig = this.jsonData.chadianArray //PoWuNvHaiConfig.getInstance().getGameConfig('chadianArray');
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this.answersIndexConfig = this.jsonData.answersIndex //PoWuNvHaiConfig.getInstance().getGameConfig('answersIndex');
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this.wrongAnswerConfig = this.jsonData.wrongAnswer //PoWuNvHaiConfig.getInstance().getGameConfig('wrongAnswer');
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Common.Type = 3;
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Common.subLevel = 0;
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Common.GameSubTipConfigs = this.jsonData.answersArray //PoWuNvHaiConfig.getInstance().getGameConfig('answersArray');
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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for (const node of this.layerNode) {
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node.active = false;
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}
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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Game.ins.setGameTitle(this.titleArrayConfig[0]);
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Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/窗户变后音效消失');
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for (const iterator of this.props.children) {
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let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.checkNodeList.children, null, this.moveParentNode);
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callbacks.setSuccessListener((data_) => {
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this.nodeCheckSuccessCallback(data_.targetNode);
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});
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}
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// this.node.getChildByName("mask").active = true;
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// this.showDuiHua(this.duihuaArrayConfig[0], () => {
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// this.node.getChildByName("mask").active = false;
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// });
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}
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//节点碰撞回调
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nodeCheckSuccessCallback(targetNode) {
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let index = this.checkNodeList.children.indexOf(targetNode.checkNode);
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console.log("[checkNode]++++++++++++++++++++++>" + targetNode.checkNode.name, index);
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if (this.hideNodeList[index]) {
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this.hideNodeList[index].active = false;
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}
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if (this.showNodeList[index]) {
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this.showNodeList[index].active = true;
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}
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// if (index == 5 && !this['wrong1']) {
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// Common.SpeTip = this.wrongAnswerConfig[0] || '';
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// } else {
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// this.unlockLevel(this.answersIndexConfig[index]);
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// }
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this.unlockLevel(this.answersIndexConfig[index]);
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let log = this.chadianArrayConfig[index].log;
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if (log && log[0]) {
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//this.node.getChildByName("mask").active = true;
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this.showDuiHua(log[0], () => {
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if (log[1]) {
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this.showDuiHua(log[1], () => {
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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} else {
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this.node.getChildByName("mask").active = false;
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this.determine();
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}
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});
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} else {
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this.determine();
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}
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if (targetNode.checkNode.name == '破旧窗户') {
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Common5.stopMusic();
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}
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}
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//触摸回调
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normalTouchCallback(targetNode) {
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console.log("+++++++++++++++++++++>" + targetNode.name);
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switch (targetNode.name) {
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case '老鼠_':
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this['wrong1'] = true;
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break;
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default:
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break;
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}
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}
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determine() {
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this.curSchedule++;
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if (this.curSchedule == this.chadianArrayConfig.length) {
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this.scheduleOnce(() => {
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this.endGameView(1);
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}, 2);
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}
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// else if (this.curSchedule == this.chadianArrayConfig.length - 1) {
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// this.operateNodeList[0].active = true;
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// }
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
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}
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let string_ = curLog.str;
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let qiPaoPos_ = curLog.qiPaoPos;
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let delayTime_ = curLog.delayTime || 3;
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let node = this.layerNode[this.curLayerIndex];
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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cc.tween(qiPao)
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.set({ active: true, scale: 0 })
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.set({ active: false })
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab');
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
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script_.setDailogShow(string_, delayTime_);
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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//结束弹窗
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endGameView(touchIndex) {
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this.node.getChildByName("mask").active = true;
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Game.ins.stopTime();
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if (this.isResult) {
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return
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}
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this.isResult = true
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if (touchIndex == 0) {
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this.scheduleOnce(() => {
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Game.ins.showFail();;
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}, 2);
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} else {
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this.scheduleOnce(() => {
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Game.ins.showSuccess();;
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}, 2);
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}
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}
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//解锁提示
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unlockLevel(sublevel) {
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Game.ins.tipUnlock(sublevel)
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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console.log('touchStartNode');
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target;
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let logPrefab = this.node.getChildByName('logPrefab');
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logPrefab.getChildByName('duihua').active = false;
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}
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onClick(event) {
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let target = event.target as cc.Node;
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console.log("+++++++++++++++++++++>" + target.name);
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Common5.playEffect("点击音效");
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switch (target.name) {
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case "BtnAddTimes":
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default:
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break;
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}
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}
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//update(dt) { }
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}
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