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312 lines
11 KiB
312 lines
11 KiB
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class HuaZi extends WordGameBaseComponent {
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@property(cc.Node)
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layerNode: cc.Node[] = [];
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: number = 0;
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endIndex: string = '';
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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chadianArrayConfig: any[] = [];
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wrongAnswerConfig: string[] = [];
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answersIndexConfig: number[] = [];
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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Common5.stopMusic();
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/HuaZiConfig', (assest) => {
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this.jsonData = assest.json;
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this.initParameters();
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this.initComponent();
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})
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}
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//初始化参数
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initParameters() {
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this.curLayerIndex = 0;
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this.curSchedule = 0;
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this.endIndex = '';
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this.titleArrayConfig = this.jsonData.titleArray;
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this.duihuaArrayConfig = this.jsonData.duihuaArray;
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this.chadianArrayConfig = this.jsonData.chadianArray;
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this.wrongAnswerConfig = this.jsonData.wrongAnswer;
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this.answersIndexConfig = this.jsonData.answersIndex;
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Common.Type = 3;
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Common.subLevel = 0;
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Common.GameSubTipConfigs = this.jsonData.answersArray;
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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for (const node of this.layerNode) {
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node.active = false;
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}
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Game.ins.setGameTitle(this.titleArrayConfig[0]);
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//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音');
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this.refreshLayer();
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}
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refreshLayer() {
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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if (this.curLayerIndex == 0) {
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this.node.getChildByName('inputBlock').active = true;
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this.showDuiHua(this.duihuaArrayConfig[0], () => {
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this.showDuiHua(this.duihuaArrayConfig[1], () => {
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this.node.getChildByName('inputBlock').active = false;
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});
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});
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} else if (this.curLayerIndex == 1) {
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const checkNodeList = [
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this.getLayerChild('chadianNodeList', '小花'),
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this.getLayerChild('chadianNodeList', '婶娘')
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]
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for (let index = 0; index < this.getLayerChild('prop').childrenCount; index++) {
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const element = this.getLayerChild('prop').children[index];
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let callbacks = CccGame.onNodeTouchMoreCheckEvent(element, checkNodeList, { touchIndex: index });
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callbacks.setSuccessListener((data_) => {
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this.nodeCheckSuccessCallback(data_.targetNode);
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});
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}
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this.node.getChildByName('inputBlock').active = true;
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this.showDuiHua(this.duihuaArrayConfig[4], () => {
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this.node.getChildByName('inputBlock').active = false;
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this.getLayerChild('prop').children[this.curSchedule].active = true;
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});
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Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/场景二背景音');
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} else if (this.curLayerIndex == 2) {
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this.showDuiHua(this.duihuaArrayConfig[5], () => {
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this.endGameView(1);
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});
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}
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}
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//节点检测成功回调
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nodeCheckSuccessCallback(targetNode: cc.Node) {
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targetNode['checkNode'].active = true;
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console.log("+++++++++++++++++++++>" + targetNode.name);
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if (targetNode.name == '护肤品') {
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if (targetNode['checkNode'].name == '小花') {
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this.getLayerChild('role', '小花', "脸1").active = true;
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} else {
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this.getLayerChild('婶娘', "脸1").active = true;
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}
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} else if (targetNode.name == '新衣服') {
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if (targetNode['checkNode'].name == '小花') {
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this.getLayerChild('role', '小花', "衣服").active = true;
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this.getLayerChild('role', '小花', "手1", '袖子1').active = true;
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this.getLayerChild('role', '小花', "手2", '袖子2').active = true;
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} else {
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this.getLayerChild('婶娘', "新衣服").active = true;
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this.getLayerChild('婶娘', "袖子1").active = false;
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this.getLayerChild('婶娘', "袖子2").active = true;
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}
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} else if (targetNode.name == '花') {
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if (targetNode['checkNode'].name == '小花') {
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this.getLayerChild('role', '小花', "花").active = true;
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this.getLayerChild('role', '小花', "手1").active = false;
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this.getLayerChild('role', '小花', "手2").active = true;
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} else {
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this.getLayerChild('婶娘', "花").active = true;
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}
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}
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const correctChooseList = ['小花', '小花', '婶娘', '小花', '婶娘', '小花', '婶娘', '婶娘'];
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if (targetNode['checkNode'].name != correctChooseList[this.curSchedule]) {
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this['fail'] = true;
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Common.SpeTip = this.wrongAnswerConfig[0] || '';
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} else {
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this.unlockLevel(this.answersIndexConfig[this.curSchedule + 1]);
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}
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let log = this.chadianArrayConfig[targetNode['touchIndex']][0];
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if (targetNode['checkNode'].name == '小花') {
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log = this.chadianArrayConfig[targetNode['touchIndex']][1];
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}
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this.showDuiHua(log, () => {
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this.curSchedule++;
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if (this.curSchedule == correctChooseList.length) {
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if (this['fail']) {
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this.showDuiHua(this.duihuaArrayConfig[6], () => {
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this.endGameView(0);
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});
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} else {
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this.getLayerChild('chadianNodeList2').active = true;
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}
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} else {
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this.getLayerChild('prop').children[this.curSchedule].active = true;
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}
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});
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}
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//触摸回调
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normalTouchCallback(targetNode: cc.Node) {
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const targetNameList = [''];
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const itemLogic = {
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领养协议: (target: cc.Node) => {
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if (target['checkNode'].name == '爷爷') {
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target.active = false;
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target['checkNode'].active = false;
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this.unlockLevel(this.answersIndexConfig[0]);
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this.showDuiHua(this.duihuaArrayConfig[2], () => {
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this.nextLayer();
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});
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} else {
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this.showDuiHua(this.duihuaArrayConfig[3]);
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}
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},
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role: (target: cc.Node) => {
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this.unlockLevel(this.answersIndexConfig[8]);
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this.nextLayer();
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},
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}
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console.log("+++++++++++++++++++++>" + targetNode.name);
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itemLogic[targetNode.name]?.(targetNode);
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}
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determine() {
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if (this["success"]) {
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this.showDuiHua(this.duihuaArrayConfig[12], () => {
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this.endIndex = '成功'
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this.nextLayer();
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});
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} else {
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this.showDuiHua(this.duihuaArrayConfig[11], () => {
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this.getLayerChild('chooseLayer').active = true;
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});
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}
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
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}
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let string_ = curLog.str;
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let qiPaoPos_ = curLog.qiPaoPos;
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let delayTime_ = curLog.delayTime || 3;
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let node = this.layerNode[this.curLayerIndex];
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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cc.tween(qiPao)
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.set({ active: true, scale: 0 })
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.set({ active: false })
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab');
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
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script_.setDailogShow(string_, delayTime_);
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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//获取当前场景下的节点
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getLayerChild(...path: string[]) {
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let child = this.layerNode[this.curLayerIndex];
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if (path.length > 1) {
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for (const name of path) {
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child = child.getChildByName(name);
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}
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return child;
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}
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return child.getChildByName(path[0]);
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}
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//跳转场景
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nextLayer() {
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this.curLayerIndex++;
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for (let i = 0; i < this.layerNode.length; i++) {
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if (this.layerNode[i].active) {
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cc.tween(this.layerNode[i])
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.delay(1.0)
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.to(1, { opacity: 0 })
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.call(() => {
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this.layerNode[i].active = false;
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this.refreshLayer();
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})
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.start();
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} else {
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this.layerNode[i].active = false;
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}
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};
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}
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//结束弹窗
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endGameView(touchIndex) {
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this.node.getChildByName("inputBlock").active = true;
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Game.ins.stopTime();
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if (touchIndex == 0) {
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Game.ins.showFail();
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} else {
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Game.ins.showSuccess();
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}
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}
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//解锁提示
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unlockLevel(sublevel) {
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Game.ins.tipUnlock(sublevel)
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}
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//update(dt) { }
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}
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