咸鱼的反击
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
const { ccclass, property } = cc._decorator;
@ccclass
export default class HuaZi extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
endIndex: string = '';
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chadianArrayConfig: any[] = [];
wrongAnswerConfig: string[] = [];
answersIndexConfig: number[] = [];
start() {
super.start();
DaDianScript.userEnterDaDian();
Common5.stopMusic();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/HuaZiConfig', (assest) => {
this.jsonData = assest.json;
this.initParameters();
this.initComponent();
})
}
//初始化参数
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.endIndex = '';
this.titleArrayConfig = this.jsonData.titleArray;
this.duihuaArrayConfig = this.jsonData.duihuaArray;
this.chadianArrayConfig = this.jsonData.chadianArray;
this.wrongAnswerConfig = this.jsonData.wrongAnswer;
this.answersIndexConfig = this.jsonData.answersIndex;
Common.Type = 3;
Common.subLevel = 0;
Common.GameSubTipConfigs = this.jsonData.answersArray;
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
this.endGameView(0);
}, this);
}
//初始化组件
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
Game.ins.setGameTitle(this.titleArrayConfig[0]);
//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音');
this.refreshLayer();
}
refreshLayer() {
let node = this.layerNode[this.curLayerIndex];
node.active = true;
if (this.curLayerIndex == 0) {
this.node.getChildByName('inputBlock').active = true;
this.showDuiHua(this.duihuaArrayConfig[0], () => {
this.showDuiHua(this.duihuaArrayConfig[1], () => {
this.node.getChildByName('inputBlock').active = false;
});
});
} else if (this.curLayerIndex == 1) {
const checkNodeList = [
this.getLayerChild('chadianNodeList', '小花'),
this.getLayerChild('chadianNodeList', '婶娘')
]
for (let index = 0; index < this.getLayerChild('prop').childrenCount; index++) {
const element = this.getLayerChild('prop').children[index];
let callbacks = CccGame.onNodeTouchMoreCheckEvent(element, checkNodeList, { touchIndex: index });
callbacks.setSuccessListener((data_) => {
this.nodeCheckSuccessCallback(data_.targetNode);
});
}
this.node.getChildByName('inputBlock').active = true;
this.showDuiHua(this.duihuaArrayConfig[4], () => {
this.node.getChildByName('inputBlock').active = false;
this.getLayerChild('prop').children[this.curSchedule].active = true;
});
Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/场景二背景音');
} else if (this.curLayerIndex == 2) {
this.showDuiHua(this.duihuaArrayConfig[5], () => {
this.endGameView(1);
});
}
}
//节点检测成功回调
nodeCheckSuccessCallback(targetNode: cc.Node) {
targetNode['checkNode'].active = true;
console.log("+++++++++++++++++++++>" + targetNode.name);
if (targetNode.name == '护肤品') {
if (targetNode['checkNode'].name == '小花') {
this.getLayerChild('role', '小花', "脸1").active = true;
} else {
this.getLayerChild('婶娘', "脸1").active = true;
}
} else if (targetNode.name == '新衣服') {
if (targetNode['checkNode'].name == '小花') {
this.getLayerChild('role', '小花', "衣服").active = true;
this.getLayerChild('role', '小花', "手1", '袖子1').active = true;
this.getLayerChild('role', '小花', "手2", '袖子2').active = true;
} else {
this.getLayerChild('婶娘', "新衣服").active = true;
this.getLayerChild('婶娘', "袖子1").active = false;
this.getLayerChild('婶娘', "袖子2").active = true;
}
} else if (targetNode.name == '花') {
if (targetNode['checkNode'].name == '小花') {
this.getLayerChild('role', '小花', "花").active = true;
this.getLayerChild('role', '小花', "手1").active = false;
this.getLayerChild('role', '小花', "手2").active = true;
} else {
this.getLayerChild('婶娘', "花").active = true;
}
}
const correctChooseList = ['小花', '小花', '婶娘', '小花', '婶娘', '小花', '婶娘', '婶娘'];
if (targetNode['checkNode'].name != correctChooseList[this.curSchedule]) {
this['fail'] = true;
Common.SpeTip = this.wrongAnswerConfig[0] || '';
} else {
this.unlockLevel(this.answersIndexConfig[this.curSchedule + 1]);
}
let log = this.chadianArrayConfig[targetNode['touchIndex']][0];
if (targetNode['checkNode'].name == '小花') {
log = this.chadianArrayConfig[targetNode['touchIndex']][1];
}
this.showDuiHua(log, () => {
this.curSchedule++;
if (this.curSchedule == correctChooseList.length) {
if (this['fail']) {
this.showDuiHua(this.duihuaArrayConfig[6], () => {
this.endGameView(0);
});
} else {
this.getLayerChild('chadianNodeList2').active = true;
}
} else {
this.getLayerChild('prop').children[this.curSchedule].active = true;
}
});
}
//触摸回调
normalTouchCallback(targetNode: cc.Node) {
const targetNameList = [''];
const itemLogic = {
: (target: cc.Node) => {
if (target['checkNode'].name == '爷爷') {
target.active = false;
target['checkNode'].active = false;
this.unlockLevel(this.answersIndexConfig[0]);
this.showDuiHua(this.duihuaArrayConfig[2], () => {
this.nextLayer();
});
} else {
this.showDuiHua(this.duihuaArrayConfig[3]);
}
},
role: (target: cc.Node) => {
this.unlockLevel(this.answersIndexConfig[8]);
this.nextLayer();
},
}
console.log("+++++++++++++++++++++>" + targetNode.name);
itemLogic[targetNode.name]?.(targetNode);
}
determine() {
if (this["success"]) {
this.showDuiHua(this.duihuaArrayConfig[12], () => {
this.endIndex = '成功'
this.nextLayer();
});
} else {
this.showDuiHua(this.duihuaArrayConfig[11], () => {
this.getLayerChild('chooseLayer').active = true;
});
}
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
}
let string_ = curLog.str;
let qiPaoPos_ = curLog.qiPaoPos;
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex];
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
cc.tween(qiPao)
.set({ active: true, scale: 0 })
.to(0.2, { scale: 1 })
.delay(delayTime_)
.set({ active: false })
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab');
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
script_.setDailogShow(string_, delayTime_);
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
//获取当前场景下的节点
getLayerChild(...path: string[]) {
let child = this.layerNode[this.curLayerIndex];
if (path.length > 1) {
for (const name of path) {
child = child.getChildByName(name);
}
return child;
}
return child.getChildByName(path[0]);
}
//跳转场景
nextLayer() {
this.curLayerIndex++;
for (let i = 0; i < this.layerNode.length; i++) {
if (this.layerNode[i].active) {
cc.tween(this.layerNode[i])
.delay(1.0)
.to(1, { opacity: 0 })
.call(() => {
this.layerNode[i].active = false;
this.refreshLayer();
})
.start();
} else {
this.layerNode[i].active = false;
}
};
}
//结束弹窗
endGameView(touchIndex) {
this.node.getChildByName("inputBlock").active = true;
Game.ins.stopTime();
if (touchIndex == 0) {
Game.ins.showFail();
} else {
Game.ins.showSuccess();
}
}
//解锁提示
unlockLevel(sublevel) {
Game.ins.tipUnlock(sublevel)
}
//update(dt) { }
}