咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_4')
export default class DH_4 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_4/sound/不可能的,不可能的。', delayTime: 1.84, str: '不可能的,不可能的。', posi: '-1' },
{ effectUrl: 'DH/DH_4/sound/汉升哥哥、在家吗', delayTime: 2.05, str: '汉升哥哥、在家吗', posi: 'qipao2' },
{ effectUrl: 'DH/DH_4/sound/嗯?这怎么回到老家了。我这是重生了?', delayTime: 4.87, str: '嗯?这怎么回到老家了。我这是重生了?', posi: '-1' },
{ effectUrl: 'DH/DH_4/sound/2020年?我回到10年前了?', delayTime: 3.59, str: '2020年?我回到10年前了?', posi: '-1' },
{ effectUrl: 'DH/DH_4/sound/瑶瑶,怎么了,你那酒鬼父亲又打你了?', delayTime: 4.38, str: '瑶瑶,怎么了,你那酒鬼父亲又打你了?', posi: '-1' },
// { effectUrl: 'DH/DH_4/sound/汉升哥哥,你帮帮我。', delayTime: 2.13, str: '汉升哥哥,你帮帮我。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_4/sound/我爸用50万把我卖给了龙哥,我逃出来的时候被他弄伤了。', delayTime: 5.37, str: '我爸用50万把我卖给了龙哥,我逃出来的时候被他弄伤了。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_4/sound/真是畜生!瑶瑶,伤到哪了?我先给你擦下药吧。', delayTime: 5.45, str: '真是畜生!瑶瑶,伤到哪了?我先给你擦下药吧。', posi: '-1' },
{ effectUrl: 'DH/DH_4/sound/他打到我后背了,谢谢你,汉升哥哥。', delayTime: 3.88, str: '他打到我后背了,谢谢你,汉升哥哥。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_4/sound/汉升哥哥,你帮帮我。', delayTime: 2.13, str: '汉升哥哥,你帮帮我。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_4/sound/你没救了,直男癌晚期!', delayTime: 3, str: '你没救了,直男癌晚期!', posi: '-1' },
// { effectUrl: 'DH/DH_4/sound/我愿称你为天下第一犟', delayTime: 3, str: '我愿称你为天下第一犟', posi: '-1' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
nanzhu_zhanqi: sp.Skeleton = null
@property(sp.Skeleton)
suyao: sp.Skeleton = null
@property(sp.Skeleton)
yinxiao: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
@property(cc.Node)
opendoor: cc.Node = null
// @property(cc.Node)
// buttons: cc.Node = null
selectNum: number = 0;
start() {
Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_49)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_5)
})
this.m_bg.getChildByName("开门").active = false
this.nanzhu_zhanqi.node.active = false
this.nanzhu.node.active = true
this.nanzhu.setAnimation(0, "男主躺皱眉待机", true)
this.suyao.node.active = false
this.yinxiao.node.active = false
const dialogEvents = [
(func) => {
this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主躺皱眉说话", true)
});
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主躺皱眉待机", true)
// this.runBg(1, 3, this.MoveNodes.getChildByName("门"), () => {
this.yinxiao.node.active = true
this.yinxiao.setAnimation(0, "音效", true)
Common5.playRemoteAudioEffect('remotesound/effect/敲门')
this.scheduleOnce(() => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu.setAnimation(0, "说话", true)
});
}, 1)
// });
},
(func) => {
this.yinxiao.node.active = false
this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主坐说话", true)
});
});
},
// (func) => {
// this.nanzhu.setAnimation(0, "男主坐", true)
// this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu.setAnimation(0, "男主坐说话", true)
// });
// },
(func) => {
this.nanzhu.setAnimation(0, "男主抬头坐", true)
this.runBg(1, 1.5, this.MoveNodes.getChildByName("男主日历"), () => {
let node = this.m_bg.getChildByName('guide')
node.active = true
this.guideView([node], 100)
// this.scheduleOnce(() => {
// func()
// }, 1)
});
},
// (func) => {
// this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => {
// this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu.setAnimation(0, "男主抬头坐说话", true)
// });
// });
// },
// (func) => {
// this.nanzhu_zhanqi.node.active = true
// this.nanzhu.node.active = false
// // this.nanzhu.setAnimation(0, "男主抬头坐", true)
// this.nanzhu_zhanqi.setAnimation(0, "下床走动", false)
// this.nanzhu_zhanqi.setCompleteListener(() => {
// this.nanzhu_zhanqi.setCompleteListener(null)
// this.opendoor.active = true
// this.nanzhu_zhanqi.setAnimation(0, "待机", true)
// })
// this.runBg(1, 1, this.node, () => {
// });
// },
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_49")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
// 继续剧情
continueStory2() {
const dialogEvents = [
(func) => {
// this.suyao.node.active = true
let posi = this.suyao.node.position.clone()
cc.tween(this.suyao.node)
.sequence(
cc.tween().by(0, { position: cc.v3(-1000, 0, 0) }),
cc.tween().set({ active: true }),
cc.tween().to(0.5, { position: posi }),
cc.tween().call(() => {
func()
})
)
.start()
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu_zhanqi.setAnimation(0, "说话", true)
});
},
(func) => {
this.nanzhu_zhanqi.setAnimation(0, "待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.suyao.setAnimation(0, "说话", true)
});
},
// (func) => {
// this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.suyao.setAnimation(0, "说话", true)
// });
// },
(func) => {
this.suyao.setAnimation(0, "待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu_zhanqi.setAnimation(0, "说话", true)
});
},
(func) => {
this.nanzhu_zhanqi.setAnimation(0, "待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.suyao.setAnimation(0, "说话", true)
});
},
(func) => {
this.suyao.setAnimation(0, "待机", true)
// this.buttons.active = true
// this.selectNum = 1
this.showSelect()
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_49")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
onTouchOpenDoor() {
this.opendoor.active = false
this.m_bg.getChildByName("开门").active = true
this.continueStory2()
}
showSelect() {
this.selectNum++
if (this.selectNum == 3) {
// this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
this.goTask()
// });
return
}
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['帮苏瑶涂药,有惊喜哦!', '苏瑶自己涂药']
if (this.selectNum == 2) {
strs = ['帮苏瑶涂药,有惊喜哦!', '不帮,就让苏瑶自己涂!']
}
let actives = [true, true]
let funcs = [
() => {
this.goTask()
},
() => {
this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
if (this.selectNum == 1) {
this.suyao.setAnimation(0, "待机", true)
}
this.showSelect()
}, () => {
if (this.selectNum == 1) {
this.suyao.setAnimation(0, "说话", true)
}
});
},
]
let isvideo = [true, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
if (this.selectNum == 2) {
node.getComponent(selectButtons).setTitle('苏瑶自己涂不到,求你帮忙')
}
})
}
// onTouchSelect1() {
// this.buttons.active = false
// this.goTask()
// }
// onTouchSelect2() {
// this.buttons.active = false
// if (this.selectNum == 1) {
// this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
// this.buttons.active = true
// this.selectNum = 2
// });
// } else if (this.selectNum == 2) {
// this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
// this.buttons.active = true
// this.selectNum = 3
// });
// } else if (this.selectNum == 3) {
// this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
// this.goTask()
// });
// }
// }
onTouchGuide(event) {
let node = event.target
node.active = false
this.node.getChildByName("日历").active = true
}
onTouchRiLi() {
Common5.playRemoteAudioEffect("remotesound/effect/游戏点击音效")
this.node.getChildByName("日历").active = false
this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => {
this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
this.nanzhu_zhanqi.node.active = true
this.nanzhu.node.active = false
// this.nanzhu.setAnimation(0, "男主抬头坐", true)
Common5.playRemoteAudioEffect('remotesound/effect/拖鞋走路')
this.nanzhu_zhanqi.setAnimation(0, "下床走动", false)
this.nanzhu_zhanqi.setCompleteListener(() => {
this.nanzhu_zhanqi.setCompleteListener(null)
// this.opendoor.active = true
this.nanzhu_zhanqi.setAnimation(0, "待机", true)
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['开门']
let actives = [true]
let funcs = [
() => {
this.onTouchOpenDoor()
Common5.playRemoteAudioEffect('remotesound/effect/开门声')
},
]
let isvideo = [false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
})
this.runBg(0.5, 2, this.MoveNodes.getChildByName("走动男主"), () => {
this.runBg(2, 1, this.node, () => {
});
});
}, () => {
this.nanzhu.setAnimation(0, "男主抬头坐说话", true)
});
});
}
goTask() {
User.setFirstStepIndex(4)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_501)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_502)
PrefabManage.loadPrefabByType(GameType.DH_5)
this.node.removeFromParent()
this.node.destroy()
}
}