咸鱼的反击
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// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
const {ccclass, property} = cc._decorator;
@ccclass
export default class JuQingStart2 extends cc.Component {
@property(cc.Node)
shouNode: cc.Node = null;
@property(cc.Node)
shouSpineNode: cc.Node = null;
@property(cc.Node)
nvSpineNode: cc.Node = null;
@property(cc.Node)
nvzuoSpineNode: cc.Node = null;
@property(cc.Node)
lbcSpineNode: cc.Node = null;
@property(cc.Node)
lbccqSpineNode: cc.Node = null;
chooseLeft = false
chushouIndex = 1
chatConfig = [
{effectUrl:'sound/JuQing2/夜哥,今天订婚,你觉得我要穿哪件衣服呢',delayTime:4.5, str:'夜哥,今天订婚,你觉得我要穿哪件衣服呢', posi:'qipao1'},
{effectUrl:'sound/JuQing2/那你打算用哪件家传宝做聘礼呢',delayTime:4, str:'那你打算用哪件家传宝做聘礼呢!', proArray:[GameType.MainHall, GameType.ChaoFanWang],posi:'qipao1'},
{effectUrl:'sound/JuQing2/夜哥,你快走,我被我爸利用了!',delayTime:4, str:'夜哥,你快走,我被我爸利用了!', proArray:[GameType.ChaoFanDesk,GameType.JuQingDialog2, ],posi:'qipao2'},
{effectUrl:'sound/JuQing2/你们父子要干什么!',delayTime:2, str:'你们父子要干什么!', posi:'-1'},
{effectUrl:'sound/JuQing2/哼!要不是为了你这把剑,你连这个门都进不来,滚吧!',delayTime:5, str:'哼!要不是为了你这把剑,你连这个门都进不来,滚吧!', proArray:[GameType.chatLongGe],posi:'qipao3'},
]
juqingIndex = 0
start () {
Common5.ReportDY("inLevel", "关卡00001-开始剧情");//开始
Common5.playRemoteAudioMusic('sound/JuQing2/背景音乐4')
for(let i= 0;i<this.chatConfig.length;i++){
let effectUrl = this.chatConfig[i].effectUrl
Common5.loadRemoteAudioEffect(effectUrl)
}
Common5.loadRemoteAudioEffect('sound/diandiandian/锅拍岳父')
Common5.playRemoteSpine(this.shouSpineNode,'Spine/JuQingStart2', '', '手静止', false)
this.scheduleOnce(()=>{
this.nextGameQipao(0)
},0.1)
}
setAnim(node, anim, loop = false){
node.getComponent(sp.Skeleton).setAnimation(0,anim,loop)
}
//展示气泡
showQiPao(curLog, func?) {
cc.audioEngine.stopAllEffects();
if (curLog.effectUrl && curLog.effectUrl.length > 0) {
Common5.playRemoteAudioEffect(curLog.effectUrl);
}
if(curLog.proArray){
PrefabManage.preloadPrefabArray(curLog.proArray)
}else{
Common5.loadRemoteAudioEffect('sound/锅飞出')
Common5.loadRemoteSpine('Spine/JuQingRoom2','妹妹')
Common5.loadRemoteSpine('Spine/roomSpine','男主龙哥')
}
let string_ = curLog.str
let qiPaoPos_ = curLog.posi
let delayTime_ = curLog.delayTime
if (qiPaoPos_ != '-1') {
let node = this.node.getChildByName('qipao')
let qiPao = node.getChildByName(qiPaoPos_);
qiPao.stopAllActions()
this.showDialogStr(string_, qiPao.getChildByName("str"))
// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(delayTime_)
.call(() => {
qiPao.active = false;
if (func) {
func();
}
})
.start();
}else{
let chatLog = this.node.getChildByName('chatLog')
chatLog.active = true
chatLog.getChildByName("str").getComponent(cc.Label).string = string_
//this.showDialogStr(string_, chatLog.getChildByName("str"))
chatLog.stopAllActions()
cc.tween(chatLog)
.delay(delayTime_)
.call(() => {
chatLog.active = false;
if (func) {
func();
}
})
.start();
}
}
showDialogStr(str, dialogStr, finishFunc?) {
let curStr = ""
let curIndex = 0
let callFunc = () => {
curStr += str[curIndex++]
dialogStr.getComponent(cc.Label).string = curStr
if (curIndex >= str.length) {
finishFunc && finishFunc()
}
}
this.schedule(callFunc, 0.05, str.length - 1)
}
starGame() {
//1已完成开始剧情
if (User.getFirstStepIndex() == 0) {
User.setFirstStepIndex(1)
}
let name = this.node.name
this.node.removeFromParent()
this.node.destroy()
EventMgr.emitEvent_custom(ryw_Event.ExitBtnEvent, name);
PrefabManage.loadPrefabByType(GameType.MainHall, null, () => {
})
}
leftClickEvent(){
if(this.chushouIndex == 1){
Common5.ReportDY("inLevel", "关卡00002-开始剧情");//点击一次
Common5.playRemoteSpine(this.lbcSpineNode,'Spine/JuQingStart2', '洛北辰', '待机')
Common5.playRemoteSpine(this.nvzuoSpineNode,'Spine/JuQingStart2', '洛天行洛夕颜坐', '') //挣扎粉,挣扎绿
this.chushouIndex++
this.chooseLeft = true
this.setAnim(this.nvSpineNode, '绿翠花', true)
this.shouNode.active = false
this.shouNode.getChildByName('左裙子').active = false
this.shouNode.getChildByName('右裙子').active = false
this.nextGameQipao(1)
}else{
Common5.ReportDY("inLevel", "关卡00003-开始剧情");//点击二次
this.nextGame()
}
}
rightClickEvent(){
if(this.chushouIndex == 1){
Common5.ReportDY("inLevel", "关卡00002-开始剧情");//点击一次
Common5.playRemoteSpine(this.lbcSpineNode,'Spine/JuQingStart2', '洛北辰', '待机')
Common5.playRemoteSpine(this.nvzuoSpineNode,'Spine/JuQingStart2', '洛天行洛夕颜坐', '')
this.chushouIndex++
this.chooseLeft = false
this.setAnim(this.nvSpineNode, '粉裙', true)
this.shouNode.active = false
this.shouNode.getChildByName('左裙子').active = false
this.shouNode.getChildByName('右裙子').active = false
this.nextGameQipao(1)
}else{
Common5.ReportDY("inLevel", "关卡00003-开始剧情");//点击二次
this.nextGame()
}
}
nextGameQipao(index){
let config = this.chatConfig[index]
this.showQiPao(config,()=>{
this.shouNode.active = true
Common5.playRemoteSpine(this.shouSpineNode,'Spine/JuQingStart2', '手', '手盖上', false)
this.scheduleOnce(()=>{
if(index == 0){
this.shouNode.getChildByName('左裙子').active = true
this.shouNode.getChildByName('右裙子').active = true
}else{
this.shouNode.getChildByName('左剑').active = true
this.shouNode.getChildByName('右锅').active = true
}
},1.0)
})
}
nextGame(){
//
this.shouNode.active = false
this.nvSpineNode.active = false
this.nvzuoSpineNode.active = true
this.lbcSpineNode.active = true
if(this.chooseLeft){
Common5.playRemoteSpine(this.nvzuoSpineNode,'Spine/JuQingStart2', '洛天行洛夕颜坐', '挣扎绿')
}else{
Common5.playRemoteSpine(this.nvzuoSpineNode,'Spine/JuQingStart2', '洛天行洛夕颜坐', '挣扎粉')
}
let config = this.chatConfig[2]
this.showQiPao(config,()=>{
this.node.getChildByName('对话框').active = true
})
}
duihuaClickEvent(event){
event.target.active = false
Common5.playRemoteSpine(this.lbccqSpineNode,'Spine/JuQingStart2', '洛北辰出拳', '出拳')
let config = this.chatConfig[3]
//PrefabManage.preloadPrefabArray([GameType.MainHall, GameType.ChaoFanWang])
Common5.ReportDY("inLevel", "关卡00004-开始剧情");//对话
this.showQiPao(config,()=>{
let config2 = this.chatConfig[4]
this.showQiPao(config2,()=>{
this.lbccqSpineNode.active = true
this.lbcSpineNode.active = false
Common5.playRemoteSpine(this.lbccqSpineNode,'Spine/JuQingStart2', '洛北辰出拳', '出拳', false)
this.scheduleOnce(()=>{
Common5.playRemoteAudioEffect('sound/diandiandian/锅拍岳父')
},0.5)
this.scheduleOnce(()=>{
this.lbcSpineNode.active = true
this.lbccqSpineNode.active = false
this.showEnd()
},1.5)
})
})
}
showEnd(){
cc.tween(this.node)
.to(1.0, {opacity:0})
.call(()=>{
this.node.stopAllActions()
this.scheduleOnce(() => {
this.starGame()
},0.1)
})
.start()
// this.node.getChildByName('layer3').opacity = 0
// this.node.getChildByName('layer3').active = true
// cc.tween(this.node.getChildByName('layer3'))
// .delay(1.0)
// .to(0.5, { opacity: 255 })
// .call(() => {
// Common5.ReportDY("inLevel", '关卡00005-开始剧情'); //黑屏
// Common5.loadRemoteAudioEffect('sound/锅飞出')
// PrefabManage.preloadPrefabArray([GameType.ChaoFanDesk,GameType.JuQingDialog2, GameType.chatLongGe])
// let str = '在这大涅槃时代,没有宝物傍身的江夜,又该如何生存下去!'
// let func = () => {
// Common5.loadRemoteSpine('Spine/JuQingRoom2','妹妹')
// Common5.loadRemoteSpine('Spine/roomSpine','男主龙哥')
// this.scheduleOnce(() => {
// this.starGame()
// },0.8)
// // this.node.getChildByName('exitRoom').active = true
// }
// this.showDialogStr(str, this.node.getChildByName('layer3').getChildByName("str"), func)
// })
// .start()
}
// update (dt) {}
}