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306 lines
11 KiB
306 lines
11 KiB
// Learn TypeScript:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class JuQingStart2 extends cc.Component {
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@property(cc.Node)
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shouNode: cc.Node = null;
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@property(cc.Node)
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shouSpineNode: cc.Node = null;
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@property(cc.Node)
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nvSpineNode: cc.Node = null;
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@property(cc.Node)
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nvzuoSpineNode: cc.Node = null;
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@property(cc.Node)
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lbcSpineNode: cc.Node = null;
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@property(cc.Node)
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lbccqSpineNode: cc.Node = null;
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chooseLeft = false
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chushouIndex = 1
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chatConfig = [
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{effectUrl:'sound/JuQing2/夜哥,今天订婚,你觉得我要穿哪件衣服呢',delayTime:4.5, str:'夜哥,今天订婚,你觉得我要穿哪件衣服呢', posi:'qipao1'},
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{effectUrl:'sound/JuQing2/那你打算用哪件家传宝做聘礼呢',delayTime:4, str:'那你打算用哪件家传宝做聘礼呢!', proArray:[GameType.MainHall, GameType.ChaoFanWang],posi:'qipao1'},
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{effectUrl:'sound/JuQing2/夜哥,你快走,我被我爸利用了!',delayTime:4, str:'夜哥,你快走,我被我爸利用了!', proArray:[GameType.ChaoFanDesk,GameType.JuQingDialog2, ],posi:'qipao2'},
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{effectUrl:'sound/JuQing2/你们父子要干什么!',delayTime:2, str:'你们父子要干什么!', posi:'-1'},
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{effectUrl:'sound/JuQing2/哼!要不是为了你这把剑,你连这个门都进不来,滚吧!',delayTime:5, str:'哼!要不是为了你这把剑,你连这个门都进不来,滚吧!', proArray:[GameType.chatLongGe],posi:'qipao3'},
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]
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juqingIndex = 0
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start () {
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Common5.ReportDY("inLevel", "关卡00001-开始剧情");//开始
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Common5.playRemoteAudioMusic('sound/JuQing2/背景音乐4')
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for(let i= 0;i<this.chatConfig.length;i++){
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let effectUrl = this.chatConfig[i].effectUrl
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Common5.loadRemoteAudioEffect(effectUrl)
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}
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Common5.loadRemoteAudioEffect('sound/diandiandian/锅拍岳父')
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Common5.playRemoteSpine(this.shouSpineNode,'Spine/JuQingStart2', '手', '手静止', false)
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this.scheduleOnce(()=>{
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this.nextGameQipao(0)
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},0.1)
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}
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setAnim(node, anim, loop = false){
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node.getComponent(sp.Skeleton).setAnimation(0,anim,loop)
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}
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//展示气泡
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showQiPao(curLog, func?) {
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cc.audioEngine.stopAllEffects();
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if (curLog.effectUrl && curLog.effectUrl.length > 0) {
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Common5.playRemoteAudioEffect(curLog.effectUrl);
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}
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if(curLog.proArray){
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PrefabManage.preloadPrefabArray(curLog.proArray)
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}else{
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Common5.loadRemoteAudioEffect('sound/锅飞出')
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Common5.loadRemoteSpine('Spine/JuQingRoom2','妹妹')
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Common5.loadRemoteSpine('Spine/roomSpine','男主龙哥')
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.posi
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let delayTime_ = curLog.delayTime
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if (qiPaoPos_ != '-1') {
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let node = this.node.getChildByName('qipao')
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let qiPao = node.getChildByName(qiPaoPos_);
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qiPao.stopAllActions()
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this.showDialogStr(string_, qiPao.getChildByName("str"))
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// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.call(() => {
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qiPao.active = false;
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if (func) {
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func();
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}
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})
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.start();
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}else{
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let chatLog = this.node.getChildByName('chatLog')
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chatLog.active = true
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chatLog.getChildByName("str").getComponent(cc.Label).string = string_
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//this.showDialogStr(string_, chatLog.getChildByName("str"))
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chatLog.stopAllActions()
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cc.tween(chatLog)
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.delay(delayTime_)
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.call(() => {
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chatLog.active = false;
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if (func) {
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func();
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}
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})
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.start();
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}
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}
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showDialogStr(str, dialogStr, finishFunc?) {
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let curStr = ""
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let curIndex = 0
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let callFunc = () => {
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curStr += str[curIndex++]
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dialogStr.getComponent(cc.Label).string = curStr
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if (curIndex >= str.length) {
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finishFunc && finishFunc()
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}
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}
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this.schedule(callFunc, 0.05, str.length - 1)
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}
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starGame() {
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//1已完成开始剧情
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if (User.getFirstStepIndex() == 0) {
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User.setFirstStepIndex(1)
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}
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let name = this.node.name
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this.node.removeFromParent()
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this.node.destroy()
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EventMgr.emitEvent_custom(ryw_Event.ExitBtnEvent, name);
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PrefabManage.loadPrefabByType(GameType.MainHall, null, () => {
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})
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}
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leftClickEvent(){
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if(this.chushouIndex == 1){
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Common5.ReportDY("inLevel", "关卡00002-开始剧情");//点击一次
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Common5.playRemoteSpine(this.lbcSpineNode,'Spine/JuQingStart2', '洛北辰', '待机')
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Common5.playRemoteSpine(this.nvzuoSpineNode,'Spine/JuQingStart2', '洛天行洛夕颜坐', '') //挣扎粉,挣扎绿
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this.chushouIndex++
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this.chooseLeft = true
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this.setAnim(this.nvSpineNode, '绿翠花', true)
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this.shouNode.active = false
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this.shouNode.getChildByName('左裙子').active = false
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this.shouNode.getChildByName('右裙子').active = false
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this.nextGameQipao(1)
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}else{
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Common5.ReportDY("inLevel", "关卡00003-开始剧情");//点击二次
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this.nextGame()
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}
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}
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rightClickEvent(){
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if(this.chushouIndex == 1){
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Common5.ReportDY("inLevel", "关卡00002-开始剧情");//点击一次
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Common5.playRemoteSpine(this.lbcSpineNode,'Spine/JuQingStart2', '洛北辰', '待机')
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Common5.playRemoteSpine(this.nvzuoSpineNode,'Spine/JuQingStart2', '洛天行洛夕颜坐', '')
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this.chushouIndex++
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this.chooseLeft = false
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this.setAnim(this.nvSpineNode, '粉裙', true)
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this.shouNode.active = false
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this.shouNode.getChildByName('左裙子').active = false
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this.shouNode.getChildByName('右裙子').active = false
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this.nextGameQipao(1)
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}else{
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Common5.ReportDY("inLevel", "关卡00003-开始剧情");//点击二次
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this.nextGame()
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}
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}
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nextGameQipao(index){
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let config = this.chatConfig[index]
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this.showQiPao(config,()=>{
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this.shouNode.active = true
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Common5.playRemoteSpine(this.shouSpineNode,'Spine/JuQingStart2', '手', '手盖上', false)
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this.scheduleOnce(()=>{
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if(index == 0){
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this.shouNode.getChildByName('左裙子').active = true
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this.shouNode.getChildByName('右裙子').active = true
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}else{
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this.shouNode.getChildByName('左剑').active = true
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this.shouNode.getChildByName('右锅').active = true
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}
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},1.0)
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})
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}
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nextGame(){
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//
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this.shouNode.active = false
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this.nvSpineNode.active = false
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this.nvzuoSpineNode.active = true
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this.lbcSpineNode.active = true
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if(this.chooseLeft){
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Common5.playRemoteSpine(this.nvzuoSpineNode,'Spine/JuQingStart2', '洛天行洛夕颜坐', '挣扎绿')
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}else{
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Common5.playRemoteSpine(this.nvzuoSpineNode,'Spine/JuQingStart2', '洛天行洛夕颜坐', '挣扎粉')
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}
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let config = this.chatConfig[2]
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this.showQiPao(config,()=>{
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this.node.getChildByName('对话框').active = true
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})
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}
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duihuaClickEvent(event){
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event.target.active = false
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Common5.playRemoteSpine(this.lbccqSpineNode,'Spine/JuQingStart2', '洛北辰出拳', '出拳')
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let config = this.chatConfig[3]
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//PrefabManage.preloadPrefabArray([GameType.MainHall, GameType.ChaoFanWang])
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Common5.ReportDY("inLevel", "关卡00004-开始剧情");//对话
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this.showQiPao(config,()=>{
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let config2 = this.chatConfig[4]
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this.showQiPao(config2,()=>{
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this.lbccqSpineNode.active = true
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this.lbcSpineNode.active = false
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Common5.playRemoteSpine(this.lbccqSpineNode,'Spine/JuQingStart2', '洛北辰出拳', '出拳', false)
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this.scheduleOnce(()=>{
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Common5.playRemoteAudioEffect('sound/diandiandian/锅拍岳父')
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},0.5)
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this.scheduleOnce(()=>{
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this.lbcSpineNode.active = true
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this.lbccqSpineNode.active = false
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this.showEnd()
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},1.5)
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})
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})
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}
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showEnd(){
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cc.tween(this.node)
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.to(1.0, {opacity:0})
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.call(()=>{
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this.node.stopAllActions()
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this.scheduleOnce(() => {
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this.starGame()
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},0.1)
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})
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.start()
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// this.node.getChildByName('layer3').opacity = 0
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// this.node.getChildByName('layer3').active = true
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// cc.tween(this.node.getChildByName('layer3'))
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// .delay(1.0)
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// .to(0.5, { opacity: 255 })
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// .call(() => {
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// Common5.ReportDY("inLevel", '关卡00005-开始剧情'); //黑屏
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// Common5.loadRemoteAudioEffect('sound/锅飞出')
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// PrefabManage.preloadPrefabArray([GameType.ChaoFanDesk,GameType.JuQingDialog2, GameType.chatLongGe])
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// let str = '在这大涅槃时代,没有宝物傍身的江夜,又该如何生存下去!'
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// let func = () => {
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// Common5.loadRemoteSpine('Spine/JuQingRoom2','妹妹')
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// Common5.loadRemoteSpine('Spine/roomSpine','男主龙哥')
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// this.scheduleOnce(() => {
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// this.starGame()
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// },0.8)
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// // this.node.getChildByName('exitRoom').active = true
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// }
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// this.showDialogStr(str, this.node.getChildByName('layer3').getChildByName("str"), func)
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// })
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// .start()
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}
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// update (dt) {}
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}
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