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162 lines
6.4 KiB
162 lines
6.4 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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import selectButtons from "./selectButtons";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_3')
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export default class DH_3 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_3/sound/我要的钱带来了没', delayTime: 6.08, str: '我要的钱带来了没', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_3/sound/2000万一分不少,把人放了。', delayTime: 5.53, str: '2000万一分不少,把人放了。', posi: '-1' },
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{ effectUrl: 'DH/DH_3/sound/人就在里面,你自己进去带走吧', delayTime: 4.53, str: '人就在里面,你自己进去带走吧', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_3/sound/萌萌,你怎么了!!', delayTime: 4.53, str: '萌萌,你怎么了!!', posi: '-1' },
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]
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@property(sp.Skeleton)
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nanzhu: sp.Skeleton = null
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@property(sp.Skeleton)
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heishehui: sp.Skeleton = null
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@property(cc.ProgressBar)
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progress: cc.ProgressBar = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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start() {
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// Common5.playRemoteAudioMusic("remotesound/effect/打雷下雨声", true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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if (mainId == MainTaskIdEnum.MainTask_605) {
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this.continueStory();
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} else {
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this.m_bg.getChildByName("砸").active = true
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}
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_39)
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// })
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}
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// 继续剧情
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continueStory() {
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_4)
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// })
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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// this.heishehui.setAnimation(0, "小弟说话", true)
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});
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},
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(func) => {
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this.m_bg.getChildByName("needGoodNode_605").active = true
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// this.heishehui.setAnimation(0, "小弟待机", true)
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// this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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// // this.nanzhu.setAnimation(0, "侧头笑说话", true)
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// });
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_39")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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guideView(nodeArray, opacity = -1) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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// prefab.zIndex = 199
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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if (opacity != -1) {
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prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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}
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})
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}
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onTouch() {
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this.m_bg.getChildByName("needGoodNode_605").active = false
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UserManager.subMoney(20000000)
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this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
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this.m_bg.getChildByName("砸").active = true
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_605)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_606)
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}, () => {
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// this.heishehui.setAnimation(0, "小弟说话", true)
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});
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}, () => {
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// this.heishehui.setAnimation(0, "小弟说话", true)
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});
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}
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onTouchZaSuo() {
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this.progress.progress += 0.1
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if (this.progress.progress >= 1) {
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this.m_bg.getChildByName("砸").active = false
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this.m_bg.getChildByName("背景1").active = true
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this.showQiPao(this.chatConfig[this.dialogIndex++], ()=>{
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User.setStatistics("zhangJie", 6)
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_606)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_701)
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this.m_bg.getChildByName("前往医院").active = true
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}, () => {
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// this.heishehui.setAnimation(0, "小弟说话", true)
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});
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}
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}
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onTouchGoYiYuan() {
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.DH_4)
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this.node.removeFromParent()
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this.node.destroy()
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})
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}
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runBg(time, scale, endnode, callFunc) {
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cc.Tween.stopAllByTarget(this.m_bg)
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cc.tween(this.m_bg)
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.to(time, { scale: scale })
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.start()
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cc.tween(this.m_bg)
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.sequence(
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cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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cc.tween().call(() => {
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callFunc()
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})
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)
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.start()
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}
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}
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