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184 lines
7.1 KiB
184 lines
7.1 KiB
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import User from "../../../FrameWork/User/User";
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import Common5 from "../../../Platform/th/Common5";
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import { GameStoryConfigData } from "../../FirstSelectScene/GameStoryConfig";
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import ChatManager from "../../JuQingChat/ChatManager";
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import JuQingManager from "../../JuQingChat/JuQingManager";
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import TaskManager, { MainTaskIdEnum } from "../../JuQingChat/TaskManager";
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import NewGuideScript from "../../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class Room1 extends cc.Component {
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finishTaskStep = 0
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maskGuideNode: cc.Node = null
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onLoad() {
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}
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start() {
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this.showChatBtnStatus()
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EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
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this.showChatBtnStatus()
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}, this)
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.ChatList)
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PrefabManage.preloadPrefabByType(GameType.ChatDialog)
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}, 0.2)
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EventMgr.onEvent_custom(ryw_Event.updateMainTask, () => {
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this.updateMainTask()
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}, this)
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}
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showChatBtnStatus() {
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let openBtnSpine = this.node.getChildByName('openBtnSpine')
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let shouJi = this.node.getChildByName('手机')
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let indexStr = JuQingManager.getCurJuQingUnLockIndex()
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if (ChatManager.isChatTypeIncludeEventIndex('WX', indexStr)) {
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let spineNode = this.node.getChildByName('手机').getChildByName('spine')
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spineNode.getComponent(sp.Skeleton).setAnimation(0, '手机抖动', true)
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Common5.playEffect('sound/手机信息')
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} else {
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let spineNode = this.node.getChildByName('手机').getChildByName('spine')
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spineNode.getComponent(sp.Skeleton).setAnimation(0, '手机', false)
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}
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let isHaveTask = false
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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if (mainId != MainTaskIdEnum.MainTask_None && mainId) {
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isHaveTask = true
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}
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if (isHaveTask) {
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let spineNode = this.node.getChildByName('任务助手').getChildByName('spine')
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spineNode.getComponent(sp.Skeleton).setAnimation(0, '闪烁', true)
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} else {
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let spineNode = this.node.getChildByName('任务助手').getChildByName('spine')
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spineNode.getComponent(sp.Skeleton).setAnimation(0, '静止', false)
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}
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//开放手机按钮
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if (indexStr == 'WX_1') {
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openBtnSpine.setPosition(cc.v2(0, 0))
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openBtnSpine.active = true
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shouJi.opacity = 0
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openBtnSpine.getComponent(sp.Skeleton).setAnimation(0, '手机呼吸', false)
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this.scheduleOnce(() => {
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openBtnSpine.getComponent(sp.Skeleton).setAnimation(0, '手机', false)
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cc.tween(openBtnSpine)
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.to(0.5, { x: shouJi.x, y: shouJi.y })
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.call(() => {
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cc.tween(shouJi)
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.set({ active: true, scale: 0.5, opacity: 255 })
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.to(0.15, { scale: 0.9 })
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.to(0.15, { scale: 0.8 })
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.start()
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openBtnSpine.active = false
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this.guideView([shouJi]);
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})
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.start()
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}, 1.67)
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}
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// let chuMen = this.node.getChildByName('出门')
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// if(User.getFirstStepIndex() >= 2){
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// this.node.getChildByName('出门').active = true
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// }else{
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this.node.getChildByName('出门').active = false
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// }
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// //开放出门按钮
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// if(mainId == MainTaskIdEnum.MainTask_102 && User.getFirstStepIndex() == 2){
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// openBtnSpine.setPosition(cc.v2(0,0))
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// openBtnSpine.active = true
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// chuMen.active = true
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// chuMen.opacity = 0
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// openBtnSpine.getComponent(sp.Skeleton).setAnimation(0,'门1',false)
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// this.scheduleOnce(()=>{
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// openBtnSpine.getComponent(sp.Skeleton).setAnimation(0,'门2',false)
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// cc.tween(openBtnSpine)
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// .to(0.5,{x:chuMen.x,y:chuMen.y})
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// .call(()=>{
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// cc.tween(chuMen)
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// .set({active:true,scale:0.5,opacity:255})
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// .to(0.15,{scale:0.9})
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// .to(0.15,{scale:0.8})
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// .call(()=>{
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// // User.setGameGuideStepIndex(1);
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// User.setFirstStepIndex(3);
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// this.guideView([chuMen]);
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// })
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// .start()
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// openBtnSpine.active = false
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// })
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// .start()
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// },1.67)
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// }
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}
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clickWXChat() {
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JuQingManager.openJuQingOrChat('WX')
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}
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updateMainTask() {
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this.node.getChildByName('手机').active = false
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this.node.getChildByName('回家').active = true
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}
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clickGoHome() {
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this.node.getChildByName('回家').active = false
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let zhangJie = User.getStatistics("zhangJie")
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PrefabManage.loadPrefabByType(GameStoryConfigData[zhangJie].roomIndex);
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// PrefabManage.loadPrefabByType(Common5.selectGameInfo.roomIndex)
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this.node.removeFromParent()
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this.node.destroy()
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}
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chumenClickEvent() {
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PrefabManage.loadPrefabByType(GameType.CityPrefab)
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if (cc.isValid(this.maskGuideNode)) {
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this.maskGuideNode.removeFromParent()
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this.maskGuideNode.destroy()
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}
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this.node.removeFromParent()
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this.node.destroy()
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}
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clickTaskInfoEvent() {
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let customTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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if (customTaskInfo && Object.keys(customTaskInfo).length > 0 && customTaskInfo.Id != MainTaskIdEnum.MainTask_None) {
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PrefabManage.loadPrefabByType(GameType.TaskInfoNode)
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} else {
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if (TaskManager.getIsLastTaskFinish()) {
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PrefabManage.showTextTips('后续剧情策划挠头制作中,敬请期待!')
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} else {
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PrefabManage.showTextTips('当前无任务')
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}
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}
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}
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guideView(nodeArray) {
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if (this.maskGuideNode == null) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, null, (prefab) => {
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let guideNodeArray = nodeArray
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this.maskGuideNode = prefab
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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})
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} else {
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this.maskGuideNode.active = true
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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this.maskGuideNode.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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}
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}
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}
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