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272 lines
13 KiB
272 lines
13 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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import selectButtons from "./selectButtons";
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import taskState from "./taskState";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_25')
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export default class DH_25 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_25/sound/汉升哥哥,要去市区开店了吧,这次也会带我吗?', delayTime: 5.45, str: '汉升哥哥,要去市区开店了吧,这次也会带我吗?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_25/sound/怎么会不带你呢,肯定带你一起去市区。', delayTime: 2.85, str: '怎么会不带你呢,肯定带你一起去市区。', posi: '-1' },
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{ effectUrl: 'DH/DH_25/sound/瑶瑶,还是分开住吧,住一起容易让人误会。', delayTime: 3.52, str: '瑶瑶,还是分开住吧,住一起容易让人误会。', posi: '-1' },
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{ effectUrl: 'DH/DH_25/sound/那汉升哥哥,住在一起,我们是什么关系啊?', delayTime: 5.53, str: '那汉升哥哥,住在一起,我们是什么关系啊?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_25/sound/谁是你女朋友?你跟我表白了吗', delayTime: 3.15, str: '谁是你女朋友?你跟我表白了吗', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_25/sound/当我是你妹妹,哼,才不要当你妹妹。', delayTime: 3.28, str: '当我是你妹妹,哼,才不要当你妹妹。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_25/sound/合伙人,我就只是你的合伙人。', delayTime: 2.91, str: '合伙人,我就只是你的合伙人。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_25/sound/瑶瑶,你愿意做我的女朋友吗?', delayTime: 2.44, str: '瑶瑶,你愿意做我的女朋友吗?', posi: '-1' },
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{ effectUrl: 'DH/DH_25/sound/汉升哥哥,我愿意。这项链好漂亮啊,你帮我带上吧。', delayTime: 5.19, str: '汉升哥哥,我愿意。这项链好漂亮啊,你帮我带上吧。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_25/sound/汉升哥哥,我漂亮吗?', delayTime: 2.37, str: '汉升哥哥,我漂亮吗?', posi: 'qipao3' },
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]
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@property(sp.Skeleton)
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nanzhu: sp.Skeleton = null
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@property(sp.Skeleton)
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suyao: sp.Skeleton = null
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@property(sp.Skeleton)
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suyao_big: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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@property(cc.Node)
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touchnode: cc.Node = null
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@property(cc.Node)
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chouti: cc.Node = null
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start() {
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Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_259)
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// })
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_26)
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})
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this.suyao.setAnimation(0, "待机", true)
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this.suyao_big.node.active = false
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this.touchnode.active = false
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[0], func, () => {
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this.suyao.setAnimation(0, "说话", true)
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});
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},
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(func) => {
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this.suyao.setAnimation(0, "待机", true)
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['会的', '不会']
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let actives = [true, true]
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let funcs = [
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() => {
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this.showQiPao(this.chatConfig[1], func, () => {
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});
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},
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() => {
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this.showQiPao(this.chatConfig[2], () => {
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// PrefabManage.showTextTips("任务失败,苏瑶离开了你,去往外地了。重新开始")
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,苏瑶离开了你,去往外地了。重新开始", () => {
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this.continueStory()
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}, () => {
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this.showQiPao(this.chatConfig[1], func, () => {
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});
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})
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})
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}, () => {
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});
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}
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]
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let isvideo = [false, false]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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},
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(func) => {
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this.showQiPao(this.chatConfig[3], func, () => {
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this.suyao.setAnimation(0, "害羞说话", true)
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});
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},
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(func) => {
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this.suyao.setAnimation(0, "害羞", true)
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['女朋友', '妹妹', '合伙人', '都不选,我要表白']
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let actives = [true, true, true, true]
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let funcs = [
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() => {
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this.showQiPao(this.chatConfig[4], () => {
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,重新开始", () => {
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this.continueStory()
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}, () => {
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func()
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})
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})
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// PrefabManage.showTextTips("任务失败,重新开始")
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// this.continueStory()
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}, () => {
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this.suyao.setAnimation(0, "害羞说话", true)
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});
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},
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() => {
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this.showQiPao(this.chatConfig[5], () => {
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,重新开始", () => {
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this.continueStory()
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}, () => {
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func()
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})
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})
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// PrefabManage.showTextTips("任务失败,重新开始")
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// this.continueStory()
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}, () => {
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this.suyao.setAnimation(0, "生气说话", true)
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});
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},
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() => {
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this.showQiPao(this.chatConfig[6], () => {
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,重新开始", () => {
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this.continueStory()
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}, () => {
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func()
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})
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})
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// PrefabManage.showTextTips("任务失败,重新开始")
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// this.continueStory()
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}, () => {
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this.suyao.setAnimation(0, "沮丧说话", true)
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});
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},
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() => {
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func()
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},
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]
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let isvideo = [false, false, false, true]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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},
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(func) => {
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// this.touchnode.active = true
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this.onTouch()
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this.guideView([this.chouti])
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_527)
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// TaskManager.setCurTask(MainTaskIdEnum.MainTask_528)
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// PrefabManage.showBlackGuoDu(() => {
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// this.node.removeFromParent()
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// this.node.destroy()
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// })
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_259")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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guideView(nodeArray, opacity = -1) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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// prefab.zIndex = 199
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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if (opacity != -1) {
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prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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}
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})
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}
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runBg(time, scale, endnode, callFunc) {
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cc.tween(this.m_bg)
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.to(time, { scale: scale })
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.start()
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cc.tween(this.m_bg)
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.sequence(
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cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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cc.tween().call(() => {
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callFunc()
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})
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)
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.start()
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}
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onTouch() {
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this.touchnode.active = false
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this.chouti.active = true
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}
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onTouchxianglian() {
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Common5.playRemoteAudioMusic('remotesound/effect/暧昧-10秒', false)
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this.chouti.active = false
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this.suyao_big.node.active = true
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this.suyao_big.setAnimation(0, "出现项链", false)
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this.suyao_big.setCompleteListener(() => {
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this.suyao_big.setCompleteListener(null)
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this.suyao_big.setAnimation(0, "项链待机", true)
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this.showQiPao(this.chatConfig[7], () => {
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this.showQiPao(this.chatConfig[8], () => {
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this.suyao.node.active = false
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this.suyao_big.setAnimation(0, "待机", true)
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Common5.playRemoteAudioEffect('remotesound/effect/心跳')
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this.scheduleOnce(()=>{
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Common5.playRemoteAudioEffect('remotesound/effect/心跳')
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},3)
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this.scheduleOnce(() => {
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this.suyao_big.setAnimation(0, "戴项链", false)
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this.suyao_big.setCompleteListener(() => {
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this.suyao_big.setCompleteListener(null)
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this.suyao_big.setAnimation(0, "有项链待机", true)
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this.showQiPao(this.chatConfig[9], () => {
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this.suyao_big.setAnimation(0, "有项链待机", true)
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_529)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_530)
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PrefabManage.showBlackGuoDu(() => {
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this.node.removeFromParent()
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this.node.destroy()
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PrefabManage.loadPrefabByType(GameType.MainHall)
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})
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}, () => {
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this.suyao_big.setAnimation(0, "有项链说话", true)
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})
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})
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}, 1)
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}, () => {
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this.suyao.setAnimation(0, "害羞说话", true)
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});
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}, () => {
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});
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})
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}
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}
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