咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
import taskState from "./taskState";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_25')
export default class DH_25 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_25/sound/汉升哥哥,要去市区开店了吧,这次也会带我吗?', delayTime: 5.45, str: '汉升哥哥,要去市区开店了吧,这次也会带我吗?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_25/sound/怎么会不带你呢,肯定带你一起去市区。', delayTime: 2.85, str: '怎么会不带你呢,肯定带你一起去市区。', posi: '-1' },
{ effectUrl: 'DH/DH_25/sound/瑶瑶,还是分开住吧,住一起容易让人误会。', delayTime: 3.52, str: '瑶瑶,还是分开住吧,住一起容易让人误会。', posi: '-1' },
{ effectUrl: 'DH/DH_25/sound/那汉升哥哥,住在一起,我们是什么关系啊?', delayTime: 5.53, str: '那汉升哥哥,住在一起,我们是什么关系啊?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_25/sound/谁是你女朋友?你跟我表白了吗', delayTime: 3.15, str: '谁是你女朋友?你跟我表白了吗', posi: 'qipao2' },
{ effectUrl: 'DH/DH_25/sound/当我是你妹妹,哼,才不要当你妹妹。', delayTime: 3.28, str: '当我是你妹妹,哼,才不要当你妹妹。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_25/sound/合伙人,我就只是你的合伙人。', delayTime: 2.91, str: '合伙人,我就只是你的合伙人。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_25/sound/瑶瑶,你愿意做我的女朋友吗?', delayTime: 2.44, str: '瑶瑶,你愿意做我的女朋友吗?', posi: '-1' },
{ effectUrl: 'DH/DH_25/sound/汉升哥哥,我愿意。这项链好漂亮啊,你帮我带上吧。', delayTime: 5.19, str: '汉升哥哥,我愿意。这项链好漂亮啊,你帮我带上吧。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_25/sound/汉升哥哥,我漂亮吗?', delayTime: 2.37, str: '汉升哥哥,我漂亮吗?', posi: 'qipao3' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
suyao: sp.Skeleton = null
@property(sp.Skeleton)
suyao_big: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
@property(cc.Node)
touchnode: cc.Node = null
@property(cc.Node)
chouti: cc.Node = null
start() {
Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_259)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_26)
})
this.suyao.setAnimation(0, "待机", true)
this.suyao_big.node.active = false
this.touchnode.active = false
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[0], func, () => {
this.suyao.setAnimation(0, "说话", true)
});
},
(func) => {
this.suyao.setAnimation(0, "待机", true)
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['会的', '不会']
let actives = [true, true]
let funcs = [
() => {
this.showQiPao(this.chatConfig[1], func, () => {
});
},
() => {
this.showQiPao(this.chatConfig[2], () => {
// PrefabManage.showTextTips("任务失败,苏瑶离开了你,去往外地了。重新开始")
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,苏瑶离开了你,去往外地了。重新开始", () => {
this.continueStory()
}, () => {
this.showQiPao(this.chatConfig[1], func, () => {
});
})
})
}, () => {
});
}
]
let isvideo = [false, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
},
(func) => {
this.showQiPao(this.chatConfig[3], func, () => {
this.suyao.setAnimation(0, "害羞说话", true)
});
},
(func) => {
this.suyao.setAnimation(0, "害羞", true)
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['女朋友', '妹妹', '合伙人', '都不选,我要表白']
let actives = [true, true, true, true]
let funcs = [
() => {
this.showQiPao(this.chatConfig[4], () => {
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,重新开始", () => {
this.continueStory()
}, () => {
func()
})
})
// PrefabManage.showTextTips("任务失败,重新开始")
// this.continueStory()
}, () => {
this.suyao.setAnimation(0, "害羞说话", true)
});
},
() => {
this.showQiPao(this.chatConfig[5], () => {
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,重新开始", () => {
this.continueStory()
}, () => {
func()
})
})
// PrefabManage.showTextTips("任务失败,重新开始")
// this.continueStory()
}, () => {
this.suyao.setAnimation(0, "生气说话", true)
});
},
() => {
this.showQiPao(this.chatConfig[6], () => {
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,重新开始", () => {
this.continueStory()
}, () => {
func()
})
})
// PrefabManage.showTextTips("任务失败,重新开始")
// this.continueStory()
}, () => {
this.suyao.setAnimation(0, "沮丧说话", true)
});
},
() => {
func()
},
]
let isvideo = [false, false, false, true]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
},
(func) => {
// this.touchnode.active = true
this.onTouch()
this.guideView([this.chouti])
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_527)
// TaskManager.setCurTask(MainTaskIdEnum.MainTask_528)
// PrefabManage.showBlackGuoDu(() => {
// this.node.removeFromParent()
// this.node.destroy()
// })
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_259")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
onTouch() {
this.touchnode.active = false
this.chouti.active = true
}
onTouchxianglian() {
Common5.playRemoteAudioMusic('remotesound/effect/暧昧-10秒', false)
this.chouti.active = false
this.suyao_big.node.active = true
this.suyao_big.setAnimation(0, "出现项链", false)
this.suyao_big.setCompleteListener(() => {
this.suyao_big.setCompleteListener(null)
this.suyao_big.setAnimation(0, "项链待机", true)
this.showQiPao(this.chatConfig[7], () => {
this.showQiPao(this.chatConfig[8], () => {
this.suyao.node.active = false
this.suyao_big.setAnimation(0, "待机", true)
Common5.playRemoteAudioEffect('remotesound/effect/心跳')
this.scheduleOnce(()=>{
Common5.playRemoteAudioEffect('remotesound/effect/心跳')
},3)
this.scheduleOnce(() => {
this.suyao_big.setAnimation(0, "戴项链", false)
this.suyao_big.setCompleteListener(() => {
this.suyao_big.setCompleteListener(null)
this.suyao_big.setAnimation(0, "有项链待机", true)
this.showQiPao(this.chatConfig[9], () => {
this.suyao_big.setAnimation(0, "有项链待机", true)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_529)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_530)
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
}, () => {
this.suyao_big.setAnimation(0, "有项链说话", true)
})
})
}, 1)
}, () => {
this.suyao.setAnimation(0, "害羞说话", true)
});
}, () => {
});
})
}
}