咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import CommonTips from "../SCommon/CommonTips";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButton from "./selectButton";
import selectButtons from "./selectButtons";
import taskState from "./taskState";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_20')
export default class DH_20 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_20/sound/小子,我父亲准备收你为徒,还不快跪下拜师。', delayTime: 4.12, str: '小子,我父亲准备收你为徒,还不快跪下拜师。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_20/sound/柳少爷,你们高看了,我一个摆摊的小贩受不起啊。', delayTime: 4.59, str: '柳少爷,你们高看了,我一个摆摊的小贩受不起啊。', posi: '-1' },
{ effectUrl: 'DH/DH_20/sound/给脸不要脸,还敢拒绝,小心让你吃不了兜着走。', delayTime: 4.74, str: '给脸不要脸,还敢拒绝,小心让你吃不了兜着走。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_20/sound/哼!不识抬举,我们走!', delayTime: 2.31, str: '哼!不识抬举,我们走!', posi: 'qipao3' },
{ effectUrl: 'DH/DH_20/sound/哟!好大的口气哦,让我见见是怎么吃不了兜着走。', delayTime: 5.06, str: '哟!好大的口气哦,让我见见是怎么吃不了兜着走。', posi: '-1' },
{ effectUrl: 'DH/DH_20/sound/放肆,你想干什么!', delayTime: 2.47, str: '放肆,你想干什么!', posi: 'qipao1' },
{ effectUrl: '', delayTime: 0, str: '占位', posi: '-1' },
{ effectUrl: 'DH/DH_20/sound/不就是没答应让给你冠军吗?我答应你还不行吗', delayTime: 3.59, str: '不就是没答应让给你冠军吗?我答应你还不行吗', posi: '-1' },
{ effectUrl: 'DH/DH_20/sound/真是好大的势力,在大赛作弊不成还当众打人。', delayTime: 5.87, str: '真是好大的势力,在大赛作弊不成还当众打人。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_20/sound/你谁啊,敢管我的事!滚远点,小心溅你一身血。', delayTime: 5.34, str: '你谁啊,敢管我的事!滚远点,小心溅你一身血。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_20/sound/魏会长,孩子年龄还小,不懂事冒犯了您,求您高抬贵手。', delayTime: 7.51, str: '魏会长,孩子年龄还小,不懂事冒犯了您,求您高抬贵手。', posi: 'qipao3' },
{ effectUrl: 'DH/DH_20/sound/会长?', delayTime: 1, str: '会长?', posi: 'qipao4' },
{ effectUrl: 'DH/DH_20/sound/汉升,你怎么想的?', delayTime: 2.29, str: '汉升,你怎么想的?', posi: 'qipao1' },
{ effectUrl: 'DH/DH_20/sound/师傅,算了吧,他也没伤到我。', delayTime: 3.04, str: '师傅,算了吧,他也没伤到我。', posi: '-1' },
{ effectUrl: 'DH/DH_20/sound/师傅,柳老爷子已经教训了柳公子,柳公子知道错了。', delayTime: 5.06, str: '师傅,柳老爷子已经教训了柳公子,柳公子知道错了。', posi: '-1' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
liujiahao: sp.Skeleton = null
@property(sp.Skeleton)
liuhongfu: sp.Skeleton = null
@property(sp.Skeleton)
weihuizhang: sp.Skeleton = null
@property(sp.Skeleton)
texie: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
Common5.playRemoteAudioMusic('remotesound/effect/紧张氛围-10秒', true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_209)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_21)
})
this.nanzhu.setAnimation(0, "男主", true)
this.liujiahao.setAnimation(0, "豪待机", true)
this.liuhongfu.setAnimation(0, "柳鸿福", true)
this.weihuizhang.node.active = false
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[0], func, () => {
this.liujiahao.setAnimation(0, "豪说话", true)
});
},
(func) => {
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['接受', '不接受']
let actives = [true, true]
let funcs = [
() => {
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,因你接受了柳鸿福收徒,得罪了协会会长,被驱逐出厨师协会", () => {
this.continueStory();
}, () => {
this.showQiPao(this.chatConfig[1], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
})
})
// PrefabManage.showTextTips("任务失败,因你接受了柳鸿福收徒,得罪了协会会长,被驱逐出厨师协会")
},
() => {
this.showQiPao(this.chatConfig[1], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
]
let isvideo = [false, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
// node.getComponent(selectButton).init("接收", "不接受", () => {
// PrefabManage.showTextTips("任务失败,因你接受了柳鸿福收徒,得罪了协会会长,被驱逐出厨师协会")
// this.continueStory();
// // this.nanzhu.setAnimation(0,"男主下跪",false)
// // this.nanzhu.setCompleteListener(()=>{
// // this.nanzhu.setCompleteListener(null)
// // this.nanzhu.setAnimation(0,"男主下跪",true)
// // this.continueStory();
// // })
// }, () => {
// this.showQiPao(this.chatConfig[1], func, () => {
// this.nanzhu.setAnimation(0, "男主说话", true)
// });
// })
})
},
(func) => {
this.nanzhu.setAnimation(0, "男主", true)
this.showQiPao(this.chatConfig[2], func, () => {
this.liujiahao.setAnimation(0, "豪指人说话", true)
});
},
(func) => {
this.liujiahao.setAnimation(0, "豪待机", true)
this.showQiPao(this.chatConfig[3], func, () => {
this.liuhongfu.setAnimation(0, "柳鸿福说话", true)
});
},
(func) => {
this.liuhongfu.setAnimation(0, "柳鸿福", true)
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['让他们走,私下再教训柳家豪', '直接打脸柳家豪再教训一顿']
let actives = [true, true]
let funcs = [
() => {
cc.sys.localStorage.setItem("DH_20选择",'1')
PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
node.getComponent(CommonTips).init(`请前往挑战教训柳家豪`, () => {
this.goTask()
})
})
// this.nanzhu.setAnimation(0, "男主下跪", false)
// this.nanzhu.setCompleteListener(() => {
// this.nanzhu.setCompleteListener(null)
// // PrefabManage.showTextTips("任务失败,因你跪下向柳鸿福认怂,得罪了协会会长,被驱逐出厨师协会")
// this.nanzhu.setAnimation(0, "男主下跪待机", true)
// PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
// node.getComponent(taskState).showFail("任务失败,因你跪下向柳鸿福认怂,得罪了协会会长,被驱逐出厨师协会", () => {
// this.continueStory();
// }, () => {
// this.showQiPao(this.chatConfig[4], func, () => {
// this.nanzhu.setAnimation(0, "男主说话", true)
// });
// })
// })
// })
},
() => {
cc.sys.localStorage.setItem("DH_20选择",'2')
this.showQiPao(this.chatConfig[4], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
]
let isvideo = [false, true]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
// node.getComponent(selectButton).init("认怂", "反击", () => {
// this.nanzhu.setAnimation(0, "男主下跪", false)
// this.nanzhu.setCompleteListener(() => {
// this.nanzhu.setCompleteListener(null)
// PrefabManage.showTextTips("任务失败,因你跪下向柳鸿福认怂,得罪了协会会长,被驱逐出厨师协会")
// this.nanzhu.setAnimation(0, "男主下跪", true)
// this.continueStory();
// })
// }, () => {
// this.showQiPao(this.chatConfig[4], func, () => {
// this.nanzhu.setAnimation(0, "男主说话", true)
// });
// })
})
},
// (func) => {
// this.runBg(1, 2, this.MoveNodes.getChildByName("男主柳家豪中间"), () => {
// func()
// })
// },
(func) => {
this.texie.node.active = true
Common5.playRemoteAudioEffect('remotesound/effect/惨叫声')
// this.nanzhu.node.active = false
// this.liujiahao.timeScale = 4
this.texie.setAnimation(0, "打人", false)
this.texie.setCompleteListener(() => {
this.texie.setCompleteListener(null)
this.texie.node.active = false
this.nanzhu.setAnimation(0, "男主假摔待机", true)
// this.liujiahao.timeScale = 1
// this.liujiahao.setAnimation(0, "豪打男主被拦待机", true)
this.scheduleOnce(() => {
func()
}, 1)
})
},
// (func) => {
// this.runBg(1, 1, this.node, () => {
// func()
// })
// },
(func) => {
this.weihuizhang.node.active = true
this.weihuizhang.setAnimation(0, "魏老入场", false)
this.weihuizhang.setCompleteListener(() => {
this.weihuizhang.setCompleteListener(null)
this.weihuizhang.setAnimation(0, "魏老待机", true)
func()
})
},
(func) => {
this.showQiPao(this.chatConfig[5], func, () => {
this.weihuizhang.setAnimation(0, "魏老说话", true)
});
},
// (func) => {
// this.weihuizhang.setAnimation(0, "魏老待机2", true)
// PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
// let strs = ['隐瞒', '倒地']
// let actives = [true, true]
// let funcs = [
// () => {
// this.showQiPao(this.chatConfig[6], () => {
// PrefabManage.showTextTips("因认怂丢了魏会长的面子,被逐出师门并赶出协会。")
// this.continueStory();
// }, () => {
// // this.weihuizhang.setAnimation(0, "魏老说话", true)
// });
// },
// () => {
// this.nanzhu.node.active = true
// this.liujiahao.setAnimation(0, "豪待机", true)
// this.nanzhu.setAnimation(0, "男主假摔", false)
// Common5.playRemoteAudioEffect('remotesound/effect/惨叫声')
// this.nanzhu.setCompleteListener(() => {
// this.nanzhu.setCompleteListener(null)
// this.nanzhu.setAnimation(0, "男主假摔待机", true)
// func()
// })
// },
// ]
// let isvideo = [false, false]
// node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
// // node.getComponent(selectButton).init("隐瞒", "倒地", () => {
// // this.showQiPao(this.chatConfig[6], () => {
// // PrefabManage.showTextTips("因认怂丢了魏会长的面子,被逐出师门并赶出协会。")
// // this.continueStory();
// // }, () => {
// // // this.weihuizhang.setAnimation(0, "魏老说话", true)
// // });
// // }, () => {
// // this.nanzhu.node.active = true
// // this.liujiahao.setAnimation(0, "豪待机", true)
// // this.nanzhu.setAnimation(0, "男主假摔", false)
// // this.nanzhu.setCompleteListener(() => {
// // this.nanzhu.setCompleteListener(null)
// // this.nanzhu.setAnimation(0, "男主假摔待机", true)
// // func()
// // })
// // })
// })
// },
(func) => {
this.showQiPao(this.chatConfig[7], func, () => {
this.nanzhu.setAnimation(0, "男主假摔说话", true)
});
},
(func) => {
// this.nanzhu.setAnimation(0, "男主假摔待机", true)
this.nanzhu.setAnimation(0, "男主", true)
this.showQiPao(this.chatConfig[8], func, () => {
this.weihuizhang.setAnimation(0, "魏老说话2", true)
});
},
(func) => {
this.weihuizhang.setAnimation(0, "魏老待机2", true)
this.showQiPao(this.chatConfig[9], func, () => {
this.liujiahao.setAnimation(0, "豪说话", true)
});
},
(func) => {
this.runBg(1, 2, this.MoveNodes.getChildByName("柳家豪挨打"), () => {
func()
})
},
(func) => {
Common5.playRemoteAudioEffect('remotesound/effect/连续耳光', true)
this.liuhongfu.node.active = false
this.liujiahao.setAnimation(0, "豪挨打", false)
this.liujiahao.setCompleteListener(() => {
this.liujiahao.setCompleteListener(null)
cc.audioEngine.stopAllEffects()
this.liuhongfu.node.active = true
this.liujiahao.setAnimation(0, "豪挨打跪下待机", true)
this.runBg(1, 1, this.node, () => {
this.showQiPao(this.chatConfig[10], func, () => {
this.liuhongfu.setAnimation(0, "柳鸿福说话", true)
});
})
})
},
(func) => {
this.liuhongfu.setAnimation(0, "柳鸿福", true)
this.showQiPao(this.chatConfig[11], func, () => {
// this.liujiahao.setAnimation(0, "豪说话", true)
});
},
(func) => {
// this.liujiahao.setAnimation(0, "豪待机", true)
this.showQiPao(this.chatConfig[12], func, () => {
this.weihuizhang.setAnimation(0, "魏老说话2", true)
});
},
(func) => {
this.weihuizhang.setAnimation(0, "魏老待机", true)
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['息事宁人', '求情', '都不选']
let actives = [true, true, false]
let funcs = [
() => {
this.showQiPao(this.chatConfig[13], () => {
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("因认怂丢了魏会长的面子,被逐出师门并赶出协会。", () => {
this.continueStory();
}, () => {
PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
node.getComponent(CommonTips).init(`请前往挑战教训柳家豪`, () => {
func()
})
})
})
})
// PrefabManage.showTextTips("因认怂丢了魏会长的面子,被逐出师门并赶出协会。")
// this.continueStory();
}, () => {
// this.weihuizhang.setAnimation(0, "魏老说话", true)
});
},
() => {
this.showQiPao(this.chatConfig[14], () => {
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败", () => {
this.continueStory();
}, () => {
PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
node.getComponent(CommonTips).init(`请前往挑战教训柳家豪`, () => {
func()
})
})
})
})
// PrefabManage.showTextTips("任务失败")
// this.continueStory();
}, () => {
// this.weihuizhang.setAnimation(0, "魏老说话", true)
});
},
() => {
PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
node.getComponent(CommonTips).init(`请前往挑战教训柳家豪`, () => {
func()
})
})
}
]
let isvideo = [false, false, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
// node.getComponent(selectButton).init("息事宁人", "求情", () => {
// this.showQiPao(this.chatConfig[13], () => {
// PrefabManage.showTextTips("因认怂丢了魏会长的面子,被逐出师门并赶出协会。")
// this.continueStory();
// }, () => {
// // this.weihuizhang.setAnimation(0, "魏老说话", true)
// });
// }, () => {
// this.showQiPao(this.chatConfig[14], () => {
// PrefabManage.showTextTips("任务失败")
// this.continueStory();
// }, () => {
// // this.weihuizhang.setAnimation(0, "魏老说话", true)
// });
// },
// false, false, true,
// () => {
// PrefabManage.showTextTips("请前往挑战教训一顿柳公子。")
// func()
// })
})
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
this.goTask()
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_209")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
goTask() {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_520)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_521)
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}