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179 lines
7.9 KiB
179 lines
7.9 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_1')
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export default class DH_1 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_1/sound/这是夏芸家吗?', delayTime: 1.37, str: '这是夏芸家吗?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_1/sound/是的,我是夏芸前夫,你是?', delayTime: 3.42, str: '是的,我是夏芸前夫,你是?', posi: '-1' },
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{ effectUrl: 'DH/DH_1/sound/管你什么前夫后夫,夏芸用这房子抵押借了500万高利贷。', delayTime: 5.29, str: '管你什么前夫后夫,夏芸用这房子抵押借了500万高利贷。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_1/sound/现在找不到她人,我们是过来收房子的。', delayTime: 3.43, str: '现在找不到她人,我们是过来收房子的。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_1/sound/什么?500万?我跟她已经离婚了,房子跟她没一毛钱关系。', delayTime: 6.34, str: '什么?500万?我跟她已经离婚了,房子跟她没一毛钱关系。', posi: '-1' },
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{ effectUrl: 'DH/DH_1/sound/三天内拿不出500万,就乖乖把房子交出来。', delayTime: 3.64, str: '三天内拿不出500万,就乖乖把房子交出来。', posi: 'qipao1' },
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]
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@property(sp.Skeleton)
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nanzhu: sp.Skeleton = null
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@property(sp.Skeleton)
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openDoor: sp.Skeleton = null
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@property(sp.Skeleton)
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daerguang: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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// @property(cc.Camera)
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// m_camera: cc.Camera = null
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start() {
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// Common5.playRemoteAudioMusic("remotesound/effect/小美满-8秒", true)
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// Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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// this.node.getChildByName("guide").active = false
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_29)
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// })
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}
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// 继续剧情
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continueStory() {
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_2)
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// })
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// this.nanzhu.setAnimation(0, "下面持续", true)
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// this.heishehui.setAnimation(0, "小弟待机", true)
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const dialogEvents = [
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(func) => {
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this.openDoor.timeScale = 0.5
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this.openDoor.node.active = true
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Common5.playRemoteAudioEffect('effect/开门')
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this.openDoor.setAnimation(0, "开门", false)
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this.openDoor.setCompleteListener(() => {
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this.openDoor.setCompleteListener(null)
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this.openDoor.node.active = false
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func()
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})
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},
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(func) => {
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this.m_bg.getChildByName("关门").active = false
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this.nanzhu.node.active = true
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Common5.playRemoteAudioEffect('effect/踢门')
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this.nanzhu.setAnimation(0, "踢门", false)
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this.nanzhu.setCompleteListener(() => {
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this.nanzhu.setCompleteListener(null)
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this.nanzhu.setAnimation(0, "黑社会待机", true)
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func()
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})
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "黑社会说话", true)
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "黑社会待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "黑社会说话", true)
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});
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "黑社会待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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this.nanzhu.node.active = false
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this.daerguang.node.active = true
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Common5.playEffectCustom('KaiChangGuanQia1Gai', 'sound/打耳光')
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this.daerguang.setAnimation(0, "打耳光", false)
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this.daerguang.setCompleteListener(() => {
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this.daerguang.setCompleteListener(null)
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this.daerguang.node.active = false
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func()
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})
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},
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(func) => {
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this.nanzhu.node.active = true
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "倒地黑社会说话", true)
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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this.nanzhu.setAnimation(0, "倒地", true)
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_501)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_502)
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.MainHall)
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this.node.removeFromParent()
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this.node.destroy()
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})
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_29")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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guideView(nodeArray, opacity = -1) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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// prefab.zIndex = 199
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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if (opacity != -1) {
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prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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}
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})
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}
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runBg(time, scale, endnode, callFunc) {
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cc.tween(this.m_bg)
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.to(time, { scale: scale })
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.start()
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cc.tween(this.m_bg)
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.sequence(
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cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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cc.tween().call(() => {
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callFunc()
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})
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)
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.start()
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}
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}
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