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51 lines
1.3 KiB
51 lines
1.3 KiB
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import GameReport from "../../FrameWork/Report/ZyZyReport";
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const { ccclass, property } = cc._decorator;
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export enum FreshGuideStep{
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Step1,
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Step2,
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Step3,
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Finish
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}
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@ccclass
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export default class LevelBase_xmj extends cc.Component {
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start() {
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// Common5.playMusic("GameRes/sound/游戏背景音")
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}
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protected update(dt: number): void {
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}
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startDaDianTime:number = 0//打点开始时间
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curGameName:string = "洗麻将"
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GameScene:string = "洗麻将"
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protected onLoad () {
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console.log(' 游戏初始化时间')
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this.startDaDianTime = new Date().getTime();
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}
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protected onDestroy(): void {
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let endDaDianTime = new Date().getTime();
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let time_ = endDaDianTime - this.startDaDianTime
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let times = Math.floor( time_/1000)
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if(times > 0){
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//Common5.ReportDYTime("inLevel", this.curGameName, times);
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GameReport.StayTimeReport(times, this.curGameName)
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}
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this.startDaDianTime = 0
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EventMgr.emitEvent_custom(ryw_Event.ExitCurLayerEvent,{curGameName:this.curGameName})
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console.log(this.curGameName,"游戏离开++++++====")
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}
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}
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