咸鱼的反击
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// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import ZaoCanManager from "../Manager/ZaoCanManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import ZaoCanDianNpc from "./ZaoCanDianNpc";
const { ccclass, property } = cc._decorator;
export enum Npc_Direct {
LEFT,
RIGHT,
}
type Npc_Position_State = {
isHaveNpc: boolean
}
@ccclass
export default class ZaoCanDian extends cc.Component {
@property([cc.Prefab])
npc_Prefabs: cc.Prefab[] = [];
@property([cc.Node])
npc_Positions: cc.Node[] = [];
@property(cc.Node)
npc_parent: cc.Node = null;
@property(sp.Skeleton)
car: sp.Skeleton = null;
npcNodes: cc.Node[] = [];
lastDirect: Npc_Direct = Npc_Direct.RIGHT;
npc_Position_States: Npc_Position_State[] = [{ isHaveNpc: false }, { isHaveNpc: false }, { isHaveNpc: false }]
ZaoCanArr = []
//摊位动画状态
TanWeiSpineState = [false, false, false, false, false]
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
start() {
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
let config = TaskManager.getTaskConfigById(mainId)
let index = User.getFirstStepIndex()
// if (index == 3) { //早餐摊引导
// return
// }
if (config && config.wanFaRuKouTip && config.wanFaRuKouTip.includes('rk_chuZuChe')) {
this.car.node.active = true
} else {
this.car.node.active = false
}
//刷新早餐种类
this.refreshZaoCan()
EventMgr.onEvent_custom(ryw_Event.refreshZaoCan, () => {
//解锁会变更早餐
this.refreshZaoCan()
}, this)
}
refreshZaoCan() {
//刷新当前摊位的早餐样式
let names = ['馒头', '鸡蛋', '饺子', '油条', '豆浆']
for (let i = 0; i < 5; i++) {
let name = ZaoCanManager.getCurNameByType(i)
this.ZaoCanArr[i] = name
let tanwei = this.node.getChildByName(names[i] + "摊位")
let shengyuNum = 0
for (const child of tanwei.getChildByName("touch").children) {
if (child.active) {
shengyuNum++
}
}
if (i == 3) {
if (shengyuNum == 3) {
this.setTanWeiSpine(i, `静止放${name}`, 3)
} else {
this.setTanWeiSpine(i, `静止放${name}${shengyuNum}`, shengyuNum)
}
}
}
for (let i = this.npcNodes.length - 1; i >= 0; i--) {
this.npcNodes[i].removeFromParent()
this.npcNodes[i].destroy()
this.npc_Position_States[i].isHaveNpc = false
}
this.npcNodes = []
// this.runNpc()
}
runNpc() {
let npc = cc.instantiate(this.npc_Prefabs[Common5.getRandomNumber(0, this.npc_Prefabs.length - 1)])
this.npc_parent.addChild(npc)
let stateIndex = this.getNpcEndIndex()
let curDirect = this.lastDirect == Npc_Direct.LEFT ? Npc_Direct.RIGHT : Npc_Direct.LEFT
let index = Common5.getRandomNumber(0, this.ZaoCanArr.length - 1)
// npc.getComponent(ZaoCanDianNpc).init(curDirect, position, this.ZaoCanArr[index], index, 1)
npc.getComponent(ZaoCanDianNpc).init(curDirect, this.npc_Positions[stateIndex].getPosition(), "油条", stateIndex, 1)
this.lastDirect = curDirect
this.npcNodes.push(npc)
}
getNpcEndIndex() {
let index
for (let i = 0; i < this.npc_Position_States.length; i++) {
let state = this.npc_Position_States[i]
if (!state.isHaveNpc) {
index = i
this.npc_Position_States[i].isHaveNpc = true
break
}
}
return index
}
onTouchZaoCan(event, custom) {
custom = Number(custom) //对应ZaoCanManager的zaocanConfig下标
//摊位动画正在运行直接返回
if (this.TanWeiSpineState[custom]) {
return
}
let target = event.target
let zaoCanStr = ZaoCanManager.getCurNameByType(custom)
let _npc = this.getNpcByNeedStr(zaoCanStr)
let children = target.children
let names = ['馒头', '鸡蛋', '饺子', '油条', '豆浆']
let tanwei = this.node.getChildByName(names[custom] + "摊位")
let shengyuNum = 0
let _child
for (const child of children) {
if (child.active) {
if (!_child) {
_child = child
}
shengyuNum++
}
}
if (!_npc) { //没有一个npc需要这个早餐
//补货,少几个补几个
if (shengyuNum < 3) {
if (shengyuNum == 0) {
//手动补货,补全
this.setTanWeiSpine(custom, zaoCanStr, 3)
} else {
this.setTanWeiSpine(custom, `${zaoCanStr}${shengyuNum}`, 3)
}
} else {
//所属物品摊位放大缩小
}
return
}
let _position
// if (custom == "馒头") {
// let tanwei = this.node.getChildByName("馒头摊位")
// let children = tanwei.children
// for (const child of children) {
// if (child.active) {
// _child = child
// break
// }
// }
// _position = tanwei.convertToNodeSpaceAR(_npc.parent.convertToWorldSpaceAR(_npc.getPosition()))
// } else if (custom == "鸡蛋") {
// let tanwei = this.node.getChildByName("鸡蛋摊位")
// let children = tanwei.children
// for (const child of children) {
// if (child.active) {
// _child = child
// break
// }
// }
// _position = tanwei.convertToNodeSpaceAR(_npc.parent.convertToWorldSpaceAR(_npc.getPosition()))
// }
if (shengyuNum == 0) {
//手动补货,补全
this.setTanWeiSpine(custom, zaoCanStr, 3)
return
} if (shengyuNum == 1) {
//自动补货,补全
this.setTanWeiSpine(custom, zaoCanStr, 3)
} else {
this.setTanWeiSpine(custom, `静止放${zaoCanStr}${shengyuNum - 1}`, shengyuNum - 1)
}
_position = target.convertToNodeSpaceAR(_npc.parent.convertToWorldSpaceAR(_npc.getPosition()))
let oldPosition = _child.getPosition()
if (_child) {
cc.tween(_child)
.sequence(
cc.tween().to(0.5, { position: _position }),
cc.tween().call(() => {
_child.active = false
_child.setPosition(oldPosition)
let com = _npc.getComponent(ZaoCanDianNpc)
let needNum = com.getNeedNum() - 1
com.setNeedNum(needNum)
if (needNum == 0) {
this.npc_Position_States[com.getStateIndex()].isHaveNpc = false
com.getZaoCanAfter()
for (let j = this.npcNodes.length - 1; j >= 0; j--) {
if (this.npcNodes[j] === com.node) {
this.npcNodes.splice(j, 1)
}
}
}
})
)
.start()
}
}
getNpcByNeedStr(needStr) {
let _npc = null
for (const npc of this.npcNodes) {
if (npc.getComponent(ZaoCanDianNpc).getNeedStr() == needStr) {
_npc = npc
break
}
}
return _npc
}
/**
*
* @param tanweiIndex 摊位下标
* @param animation 动画名
* @param showNum 需要显示几个早餐
* @param loop 循环播放
*/
setTanWeiSpine(tanweiIndex, animation, showNum, loop = false) {
if (!showNum) {
return
}
let names = ['馒头', '鸡蛋', '饺子', '油条', '豆浆']
let tanwei = this.node.getChildByName(names[tanweiIndex] + "摊位")
let tanweiSpine = tanwei.getComponent(sp.Skeleton)
this.TanWeiSpineState[tanweiIndex] = true
tanweiSpine.setAnimation(0, animation, loop)
tanweiSpine.setCompleteListener(() => {
this.TanWeiSpineState[tanweiIndex] = false
for (let i = 3; i > 0; i--) {
if (showNum >= i) {
tanwei.getChildByName("touch").getChildByName(`${i}`).active = true
}
}
})
}
onTouchYeWu() {
}
onTouchShengJi() {
}
onTouchCar() {
this.car.setAnimation(0, "开走", false)
this.car.setCompleteListener(() => {
this.car.setCompleteListener(null)
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
if (mainId == MainTaskIdEnum.MainTask_303 || mainId == MainTaskIdEnum.MainTask_401 || mainId == MainTaskIdEnum.MainTask_402) {
PrefabManage.loadPrefabByType(GameType.Room2)
} else if (mainId == MainTaskIdEnum.MainTask_503) {
PrefabManage.loadPrefabByType(GameType.DH_5)
} else if (mainId == MainTaskIdEnum.MainTask_602) {
PrefabManage.loadPrefabByType(GameType.GameStory4)
} else if (mainId == MainTaskIdEnum.MainTask_605 || mainId == MainTaskIdEnum.MainTask_606) {
PrefabManage.loadPrefabByType(GameType.DH_3)
} else if (mainId == MainTaskIdEnum.MainTask_701 || mainId == MainTaskIdEnum.MainTask_702) {
PrefabManage.loadPrefabByType(GameType.DH_4)
}
})
}
// update (dt) {}
}