咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameReport from "../../FrameWork/Report/ZyZyReport";
import { DateUtils } from "../../FrameWork/Util/DateUtils";
import CommonTextTips from "../SCommon/CommonTextTips";
import GameBase from "../SCommon/GameBase";
import MoneyFlyEffect from "../SCommon/MoneyFlyEffect";
export enum parentNodeType {
baseLayer,
prefabLayer,
popLayer,
}
export enum GameType {
GM,
GetAward,
CommonTextTips,//通用提示文字
ShouLieChang,//狩猎场
TaoFen,
FanLaji,
HJHA,//钓鱼
JuQingDialog,//剧情对话
JuQingDialog2,
ChatList,//微信聊天列表
ChatDialog,//微信聊天对话
CeBianLan,
Setting,
BeiBao,
TuFaShiJian,
TaskInfoNode,
GameGuide,
GuideMskNode,
CheckLayer,
JiShiBen,
GuPiao,
HuXinGongYuan,//湖心公园
HuXinGouMai,//湖心公园
HuXinJianDing,//湖心公园
JuQingTipView,
KaiKuangMainView,//矿山
KaiKuangFirstView,//矿山
DingYue,
BoxTanChuang,
QinWangLing,//秦王陵
HuangJinYuFu,//黄金渔夫
BlackTransition,
AddDesk,
//新增
MainHall,
ChaoFanWang,
ShiShenCiFu,
OnLineGame,
MultipleIncome,
FangChanGame,
SignDay,
ChallengeChoose,
ChallengeFail,
ChallengeSuccess,
ChallengeGame,
MishuGame,
MishuPeixun,
ChaoFanDesk,
ShiShenSC,
PeopleLevelUp,
Shipu,
TanWei,
MishuReward,
lixianReward,
PaiHangBang,
BoxTipNode,
ShouYiEndTip,
ShouYiTip,
CityPrefab,
JuQingStart,
JuQingRoom2,
JuQingRoom3,
JiuZhuLuoxiyan,
XieZhuShouYeren,
HuanZhuangBei,
FeiQiJiDi1,
FeiQiJiDi2,
GaiZhaoRen,
YanJiuSuo,
WuXingYuanShi,
MyRoom,
ShenHunShouSun,
HuiJiaChaKan,
GuideMskNode2,
JieSuoPro,
AutoLevelUpTips,
JuQingStart2,
chatLongGe,
//移过来的玩法
ChaChang,//茶场
ChaChangZhaoMu,//茶场招募
ShiCaiHuiShou,//食材回收
Paimaihang,//拍卖行
XiuXianNongZhuang,
BaiCaoJi,
BaiCaoJiShuoMing,
MeiNvZhaoMu,
YiMaJiang,
YiMaJiangXuanGuan,
YiMaJiangResult,
ChaoCai,
ChaoCaiResult,
TouZiXieYiShu,
WZ_GameMain,
WZ_ExitTip,
WZ_firstLevelSelectView,
WZ_GameFailTimeOutView,
WZ_GameFailView,
WZ_GameSuccessView,
WZ_LevelUnlock,
WZ_pageNew,
WZ_TerrTip,
WZ_tipPrefab,
ChengJiu,
ZiChan,
ChuShiXieHui,
FirstSelectScene_LeftBtnUI, //初始选择场景左按钮菜单
FirstSelectScene_LevelView, //初始选择场景关卡界面
FirstSelectScene_CloudAnimation, //初始选择场景云动画
FirstSelectScene_StartAnimation, //初始选择场景开始动画
GetDiaoLuo,//掉落获取
ZhaoHuanTai,//召唤台
blackGuoDu,
DH_1,
DH_2,
DH_3,
DH_4,
DH_5,
DH_6,
DH_7,
selectButton,
selectButtons,
DH_8,
DH_9,
DH_10,
DH_11,
DH_12,
DH_13,
DH_14,
DH_15,
DH_16,
DH_17,
DH_18,
DH_19,
DH_20,
DH_21,
DH_22,
DH_23,
DH_24,
DH_25,
DH_26,
DH_27,
DH_28,
DH_29,
DH_30,
DH_31,
DH_32,
DH_33,
DH_34,
DH_35,
DH_36,
DH_37,
DH_38,
DH_39,
DH_40,
DH_41,
DH_42,
DH_43,
DH_44,
DH_45,
DH_46,
ZouCeHua,
JiuZhuMeiNv,
commonTips,
taskState,
renZheng,
ShouGouHeTong,
Feedback,
SuccessGetMoney,
SuccessGetMoney_customMoney,
qipao,
SaiChe,
HaoYunBaoPeng,
WcPage,
JieSuoNewColor_xmj,
Game_xmj,
FinishCurGuanQia,
PinTuEnter,
PinTuFinish,
shanDongShaoBing,
tianJinGuanTangBao,
guiLinMiFen,
dongporou,
jiuzhuandachang,
fotiaoqiang,
duojiaoyutou,
jiaohuaji,
yangzhouchaofan,
xinjiangshaokao,
hainanqingbuliang,
baiqieji,
chouguiyu,
chongqingxiaomian,
changshanaicha,
mapodoufu,
FoShanDianHan,
smallgame,
ShouHuoji,
TaskResult,
JieDao,
ZaoCanDian,
ZaoCanDianYeWu,
KaiChangGuanQia1Gai,
GameStory2,
GameStory3,
GameStory4,
GameStory5,
GameStory14,
GameStory22,
RoomCommon,
RoomNone,//空房间
Room1,
Room2,
Room3,
Room4,
Room5,
Room6,
Room7,
Room8,
Room9,
Room10,
Room11,
Room12,
Room13,
Room14,
Room15,
Room16,
Room17,
Room18,
Room19,
Room20,
Room21,
Room22,
Room23,
Room24,
Room25,
}
// 子游戏命名
// 侦探社 刮刮乐 垃圾站 八星级酒店 冰雪世界 恋家房产
// 富豪会所 私募基金 摩托配件 湖心公园 电玩城 痛风快递 网红基地 游艇会 高尔夫球场
/**
* *********只能往后面增加prefab*********
*/
let AllPrefabConfig = [
{ desc: "GM", gameType: GameType.GM, bundleName: "GM", prefabUrl: "prefab/GM" },
{ desc: "Check", gameType: GameType.CheckLayer, bundleName: "CheckLayer", prefabUrl: "prefab/checkLayer" },
{ desc: "GuideMskNode", gameType: GameType.GuideMskNode, bundleName: "CommonRes", prefabUrl: "prefab/GuideMskNode" },
{ desc: "GuideMskNode2", gameType: GameType.GuideMskNode2, bundleName: "CommonRes", prefabUrl: "prefab/GuideMskNode2" },
{ desc: "通用提示文字", dadianTag: '', wanJiaDaDianTag: "", gameType: GameType.CommonTextTips, bundleName: "CommonRes", prefabUrl: "prefab/commonTextTips", isNeedLoading: false },
{ desc: "奖励窗", dadianTag: '', wanJiaDaDianTag: "", gameType: GameType.GetAward, bundleName: "GameRes", prefabUrl: "getAward/getAward", isNeedLoading: false },
{ desc: "狩猎场", gameType: GameType.ShouLieChang, cityNodeName: 'shoulie', bundleName: "GameRes", prefabUrl: "ShouLieChang/prefab/shouLieChang", dadianTag: '长白山-进入', wanJiaDaDianTag: "长白山-玩家", isNeedLoading: true },
{ desc: "掏下水道", gameType: GameType.TaoFen, cityNodeName: 'taofen', bundleName: "GameRes", prefabUrl: "TaoFen/prefab/taofen/TaoFen", dadianTag: '管道疏通-进入', wanJiaDaDianTag: "管道疏通-玩家", isNeedLoading: true },
{ desc: "翻垃圾", gameType: GameType.FanLaji, cityNodeName: 'lajitong', bundleName: "GameRes", prefabUrl: "lajizhan/prefab/lajizhan", dadianTag: '垃圾桶-进入', wanJiaDaDianTag: "垃圾桶-玩家", isNeedLoading: true },
{ desc: "钓鱼", gameType: GameType.HJHA, cityNodeName: 'diaoyu', bundleName: "GameRes", prefabUrl: "diaoyu/prefab/diaoyu", dadianTag: '松花江-进入', wanJiaDaDianTag: "松花江-玩家", isNeedLoading: true },
{ desc: "任务信息", gameType: GameType.TaskInfoNode, bundleName: "GameRes", prefabUrl: "JuQingChat/prefab/taskInfoNode" },
{ desc: "剧情对话", gameType: GameType.JuQingDialog, bundleName: "GameRes", prefabUrl: "JuQingChat/prefab/juQingDialog" },
{ desc: "剧情对话2", gameType: GameType.JuQingDialog2, bundleName: "GameRes", prefabUrl: "JuQingChat/prefab/juQingDialog2" },
{ desc: "微信聊天列表", gameType: GameType.ChatList, bundleName: "GameRes", prefabUrl: "JuQingChat/prefab/chatList", dadianTag: '聊天列表-进入', wanJiaDaDianTag: "微信聊天列表-玩家", isNeedLoading: true },
{ desc: "微信聊天对话", gameType: GameType.ChatDialog, bundleName: "GameRes", prefabUrl: "JuQingChat/prefab/chatDialog", dadianTag: '聊天对话-进入', wanJiaDaDianTag: "微信聊天对话-玩家", isNeedLoading: true },
{ desc: "侧边栏福利", gameType: GameType.CeBianLan, bundleName: "GameRes", prefabUrl: "侧边栏/prefab/Cebianlan", isNeedLoading: true },
{ desc: "设置", gameType: GameType.Setting, bundleName: "Setting", prefabUrl: "prefab/setting", isNeedLoading: true },
{ desc: "背包", gameType: GameType.BeiBao, bundleName: "GameRes", prefabUrl: "背包/prefab/beibaoPrefab", dadianTag: '背包-进入', wanJiaDaDianTag: "背包-玩家", isNeedLoading: true },
{ desc: "突发事件", gameType: GameType.TuFaShiJian, bundleName: "GameRes", prefabUrl: "TuFaShiJian/prefab/tuFaShiJian", dadianTag: '突发事件-进入', wanJiaDaDianTag: "突发事件-玩家" },
{ desc: "记事本", gameType: GameType.JiShiBen, bundleName: "BiJiBen", prefabUrl: "prefab/JiShiBen", isNeedLoading: true },
{ desc: "股票", cityNodeName: 'rk_zhengQuanZhongXin', gameType: GameType.GuPiao, bundleName: "zhengquanzhongxin", prefabUrl: "prefab/stockMarketLayer", dadianTag: '证券中心-进入', wanJiaDaDianTag: "证券中心-玩家", isNeedLoading: true },
{ desc: "湖心公园", cityNodeName: 'rk_guWanShiChang', gameType: GameType.HuXinGongYuan, bundleName: "GameRes", prefabUrl: "huxingongyuan/prefab/huxingongyuanLayer", dadianTag: '古玩市场-进入', wanJiaDaDianTag: "古玩市场-玩家", isNeedLoading: true },
{ desc: "古董购买", gameType: GameType.HuXinGouMai, bundleName: "GameRes", prefabUrl: "huxingongyuan/prefab/fangruBeibao", dadianTag: '古董购买-进入', wanJiaDaDianTag: "古董购买-玩家", isNeedLoading: false },
{ desc: "古董鉴定", gameType: GameType.HuXinJianDing, bundleName: "GameRes", prefabUrl: "huxingongyuan/prefab/jiandingLayer", dadianTag: '古董鉴定-进入', wanJiaDaDianTag: "古董鉴定-玩家", isNeedLoading: false },
{ desc: "剧情提示", gameType: GameType.JuQingTipView, bundleName: "GameRes", prefabUrl: "JuQingTips/prefab/JuQingTipView", dadianTag: '剧情提示-进入', wanJiaDaDianTag: "剧情提示-玩家", isNeedLoading: false },
{ desc: "选择矿山", cityNodeName: 'rk_kuangshan', gameType: GameType.KaiKuangFirstView, bundleName: "GameRes", prefabUrl: "kaiKuang/prefab/kaiKuangFirstView", dadianTag: '选择矿山-进入', wanJiaDaDianTag: "选择矿山-玩家", isNeedLoading: true },
{ desc: "开矿", gameType: GameType.KaiKuangMainView, bundleName: "GameRes", prefabUrl: "kaiKuang/prefab/kaiKuangMainView", dadianTag: '开矿-进入', wanJiaDaDianTag: "开矿-玩家", isNeedLoading: true },
{ desc: "订阅", gameType: GameType.DingYue, bundleName: "GameRes", prefabUrl: "dingyue/dingYueBox" },
{ desc: "事件弹窗", gameType: GameType.BoxTanChuang, bundleName: "GameRes", prefabUrl: "TuFaShiJian/prefab/BoxTanChuang", dadianTag: '事件弹窗-进入', wanJiaDaDianTag: "事件弹窗-玩家", isNeedLoading: true },
{ desc: "超凡陵", cityNodeName: 'click_chaofan', gameType: GameType.QinWangLing, bundleName: "GameRes", prefabUrl: "QinWangLing/prefab/QinWangLing", dadianTag: '超凡陵-进入', wanJiaDaDianTag: "超凡陵-玩家", isNeedLoading: true },
{ desc: "黄金渔夫", cityNodeName: 'yuchuan', gameType: GameType.HuangJinYuFu, bundleName: "GameRes", prefabUrl: "huangjinyufu/prefab/HuangJinYuFu", dadianTag: '黄金渔夫-进入', wanJiaDaDianTag: "黄金渔夫-玩家", isNeedLoading: true },
{ desc: "黑屏转场", gameType: GameType.BlackTransition, bundleName: "GameRes", prefabUrl: "MainPrefab/MyRoom/prefab/BlackTransition", isNeedLoading: true },
{ desc: "添加桌面", gameType: GameType.AddDesk, bundleName: "addDesk", prefabUrl: "prefab/addDesk", dadianTag: '添加桌面-进入', wanJiaDaDianTag: "添加桌面-玩家", isNeedLoading: true },
{ desc: "点点点主界面", cityNodeName: '点点点主界面', gameType: GameType.MainHall, bundleName: "MainHall", prefabUrl: "prefab/MainHall", dadianTag: '点点点主界面-进入', wanJiaDaDianTag: "点点点主界面-玩家", isNeedLoading: true },
{ desc: "炒饭王", cityNodeName: '炒饭王', gameType: GameType.ChaoFanWang, bundleName: "ChaoFanWang", prefabUrl: "prefab/ChaoFanWang", dadianTag: '炒饭王-进入', wanJiaDaDianTag: "炒饭王-玩家", isNeedLoading: true },
{ desc: "食神赐福", cityNodeName: '食神赐福', gameType: GameType.ShiShenCiFu, bundleName: "MainHall", prefabUrl: "prefab/ShiShenCiFu", dadianTag: '食神赐福-进入', wanJiaDaDianTag: "食神赐福-玩家", isNeedLoading: true },
{ desc: "在线奖励", cityNodeName: '在线奖励', gameType: GameType.OnLineGame, bundleName: "OnLineGame", prefabUrl: "prefab/OnLineGame", dadianTag: '在线奖励-进入', wanJiaDaDianTag: "在线奖励-玩家", isNeedLoading: true },
{ desc: "收益翻倍", cityNodeName: '收益翻倍', gameType: GameType.MultipleIncome, bundleName: "MultipleIncome", prefabUrl: "prefab/MultipleIncome", dadianTag: '收益翻倍-进入', wanJiaDaDianTag: "收益翻倍-玩家", isNeedLoading: true },
{ desc: "房产", cityNodeName: '房产', gameType: GameType.FangChanGame, bundleName: "FangChan", prefabUrl: "prefab/FangChanGame", dadianTag: '房产-进入', wanJiaDaDianTag: "房产-玩家", isNeedLoading: true },
{ desc: "签到", cityNodeName: '签到', gameType: GameType.SignDay, bundleName: "SignDay", prefabUrl: "prefab/SignDay", dadianTag: '签到-进入', wanJiaDaDianTag: "签到-玩家", isNeedLoading: true },
{ desc: "挑战选择", cityNodeName: '挑战选择', gameType: GameType.ChallengeChoose, bundleName: "ChallengeChoose", prefabUrl: "prefab/ChallengeChoose", dadianTag: '挑战选择-进入', wanJiaDaDianTag: "挑战选择-玩家", isNeedLoading: true },
{ desc: "挑战失败", cityNodeName: '挑战失败', gameType: GameType.ChallengeFail, bundleName: "ChallengeResult", prefabUrl: "prefab/ChallengeFail", dadianTag: '挑战失败-进入', wanJiaDaDianTag: "挑战失败-玩家", isNeedLoading: true },
{ desc: "挑战成功", cityNodeName: '挑战成功', gameType: GameType.ChallengeSuccess, bundleName: "ChallengeResult", prefabUrl: "prefab/ChallengeSuccess", dadianTag: '挑战成功-进入', wanJiaDaDianTag: "挑战成功-玩家", isNeedLoading: true },
{ desc: "开始挑战", cityNodeName: '开始挑战', gameType: GameType.ChallengeGame, bundleName: "ChallengeGame", prefabUrl: "prefab/ChallengeGame", dadianTag: '开始挑战-进入', wanJiaDaDianTag: "开始挑战-玩家", isNeedLoading: true },
{ desc: "招募", cityNodeName: '招募', gameType: GameType.MishuGame, bundleName: "MishuGame", prefabUrl: "prefab/MishuGame", dadianTag: '招募-进入', wanJiaDaDianTag: "招募-玩家", isNeedLoading: true },
{ desc: "培训", cityNodeName: '培训', gameType: GameType.MishuPeixun, bundleName: "MishuGame", prefabUrl: "prefab/MishuPeiXun", dadianTag: '培训-进入', wanJiaDaDianTag: "培训-玩家", isNeedLoading: true },
{ desc: "炒饭桌子", cityNodeName: '炒饭桌子', gameType: GameType.ChaoFanDesk, bundleName: "ChaoFanWang", prefabUrl: "prefab/zhuoziNode", dadianTag: '炒饭桌子-进入', wanJiaDaDianTag: "炒饭桌子-玩家", isNeedLoading: false },
{ desc: "食神送财", cityNodeName: '食神送财', gameType: GameType.ShiShenSC, bundleName: "MainHall", prefabUrl: "prefab/ShiShenSongCai", dadianTag: '食神送财-进入', wanJiaDaDianTag: "食神送财-玩家", isNeedLoading: true },
{ desc: "升级", cityNodeName: '升级', gameType: GameType.PeopleLevelUp, bundleName: "PeopleLevelUp", prefabUrl: "prefab/PeopleLevelUp", dadianTag: '升级-进入', wanJiaDaDianTag: "升级-玩家", isNeedLoading: true },
{ desc: "食谱", cityNodeName: '食谱', gameType: GameType.Shipu, bundleName: "ShiPu", prefabUrl: "prefab/ShiPu", dadianTag: '食谱-进入', wanJiaDaDianTag: "食谱-玩家", isNeedLoading: true },
{ desc: "摊位", cityNodeName: '摊位', gameType: GameType.TanWei, bundleName: "ShiPu", prefabUrl: "prefab/TanWei", dadianTag: '摊位-进入', wanJiaDaDianTag: "摊位-玩家", isNeedLoading: true },
{ desc: "秘书奖励", cityNodeName: '秘书奖励', gameType: GameType.MishuReward, bundleName: "MishuReward", prefabUrl: "prefab/MishuReward", dadianTag: '秘书奖励-进入', wanJiaDaDianTag: "秘书奖励-玩家", isNeedLoading: true },
{ desc: "离线奖励", cityNodeName: '离线奖励', gameType: GameType.lixianReward, bundleName: "LixianGame", prefabUrl: "prefab/LixianGame", dadianTag: '离线奖励-进入', wanJiaDaDianTag: "离线奖励-玩家", isNeedLoading: true },
{ desc: "排行榜", cityNodeName: '排行榜', gameType: GameType.PaiHangBang, bundleName: "PaiHangBang", prefabUrl: "prefab/PaiHangBang", dadianTag: '排行榜-进入', wanJiaDaDianTag: "排行榜-玩家", isNeedLoading: true },
{ desc: "提示框", cityNodeName: '提示框', gameType: GameType.BoxTipNode, bundleName: "BoxTip", prefabUrl: "prefab/BoxTip", dadianTag: '提示框-进入', wanJiaDaDianTag: "提示框-玩家", isNeedLoading: true },
{ desc: "收益结束提示框", cityNodeName: '提示框', gameType: GameType.ShouYiEndTip, bundleName: "BoxTip", prefabUrl: "prefab/ShouYiEndTip", dadianTag: '收益结束提示框-进入', wanJiaDaDianTag: "收益结束提示框-玩家", isNeedLoading: true },
{ desc: "收益提示框", cityNodeName: '提示框', gameType: GameType.ShouYiTip, bundleName: "BoxTip", prefabUrl: "prefab/ShouYiTip", dadianTag: '收益提示框-进入', wanJiaDaDianTag: "收益提示框-玩家", isNeedLoading: true },
{ desc: "城市", cityNodeName: '城市', gameType: GameType.CityPrefab, bundleName: "CityPrefab", prefabUrl: "prefab/CityPrefab", dadianTag: '城市-进入', wanJiaDaDianTag: "城市-玩家", isNeedLoading: true },
{ desc: "剧情开始", cityNodeName: '剧情开始', gameType: GameType.JuQingStart, bundleName: "JuQingStart", prefabUrl: "prefab/JuQingStart", dadianTag: '剧情开始-进入', wanJiaDaDianTag: "剧情开始-玩家", isNeedLoading: true },
{ desc: "房间2", cityNodeName: '房间2', gameType: GameType.JuQingRoom2, bundleName: "JuQingRoom2", prefabUrl: "prefab/JuQingRoom2", dadianTag: '房间2-进入', wanJiaDaDianTag: "房间2-玩家", isNeedLoading: true },
{ desc: "房间3", cityNodeName: '房间3', gameType: GameType.JuQingRoom3, bundleName: "JuQingRoom3", prefabUrl: "prefab/JuQingRoom3", dadianTag: '房间3-进入', wanJiaDaDianTag: "房间3-玩家", isNeedLoading: true },
{ desc: "救助洛夕颜", cityNodeName: '救助洛夕颜', gameType: GameType.JiuZhuLuoxiyan, bundleName: "JiuZhuLuoxiyan", prefabUrl: "prefab/JiuZhuLuoxiyan", dadianTag: '救助洛夕颜-进入', wanJiaDaDianTag: "救助洛夕颜-玩家", isNeedLoading: true },
{ desc: "协助巡夜人", cityNodeName: '协助巡夜人', gameType: GameType.XieZhuShouYeren, bundleName: "XieZhuShouYeren", prefabUrl: "prefab/XieZhuShouYeren", dadianTag: '协助巡夜人-进入', wanJiaDaDianTag: "协助巡夜人-玩家", isNeedLoading: true },
{ desc: "换装备", cityNodeName: '换装备', gameType: GameType.HuanZhuangBei, bundleName: "HuanZhuangBei", prefabUrl: "prefab/HuanZhuangBei", dadianTag: '换装备-进入', wanJiaDaDianTag: "换装备-玩家", isNeedLoading: true },
{ desc: "废弃基地1", cityNodeName: '废弃基地1', gameType: GameType.FeiQiJiDi1, bundleName: "FeiQiJiDi", prefabUrl: "prefab/FeiQiJiDi1", dadianTag: '废弃基地1-进入', wanJiaDaDianTag: "废弃基地1-玩家", isNeedLoading: true },
{ desc: "废弃基地2", cityNodeName: '废弃基地2', gameType: GameType.FeiQiJiDi2, bundleName: "FeiQiJiDi", prefabUrl: "prefab/FeiQiJiDi2", dadianTag: '废弃基地2-进入', wanJiaDaDianTag: "废弃基地2-玩家", isNeedLoading: true },
{ desc: "改造人", cityNodeName: '改造人', gameType: GameType.GaiZhaoRen, bundleName: "GaiZhaoRen", prefabUrl: "prefab/GaiZhaoRen", dadianTag: '改造人-进入', wanJiaDaDianTag: "改造人-玩家", isNeedLoading: true },
{ desc: "研究所大战", cityNodeName: '研究所大战', gameType: GameType.YanJiuSuo, bundleName: "YanJiuSuo", prefabUrl: "prefab/YanJiuSuo", dadianTag: '研究所大战-进入', wanJiaDaDianTag: "研究所大战-玩家", isNeedLoading: true },
{ desc: "五行原石", cityNodeName: '五行原石', gameType: GameType.WuXingYuanShi, bundleName: "WuXingYuanShi", prefabUrl: "prefab/WuXingYuanShi", dadianTag: '五行原石-进入', wanJiaDaDianTag: "五行原石-玩家", isNeedLoading: true },
{ desc: "房间", cityNodeName: '房间', gameType: GameType.MyRoom, bundleName: "MyRoom", prefabUrl: "prefab/MyRoom", dadianTag: '房间-进入', wanJiaDaDianTag: "房间-玩家", isNeedLoading: true },
{ desc: "神魂受损", cityNodeName: '神魂受损', gameType: GameType.ShenHunShouSun, bundleName: "ShenHunShouSun", prefabUrl: "prefab/ShenHunShouSun", dadianTag: '神魂受损-进入', wanJiaDaDianTag: "神魂受损-玩家", isNeedLoading: true },
{ desc: "回家查看情况", cityNodeName: '回家查看情况', gameType: GameType.HuiJiaChaKan, bundleName: "HuiJiaChaKan", prefabUrl: "prefab/HuiJiaChaKan", dadianTag: '回家查看情况-进入', wanJiaDaDianTag: "回家查看情况-玩家", isNeedLoading: true },
{ desc: "解锁道具", cityNodeName: '解锁道具', gameType: GameType.JieSuoPro, bundleName: "JieSuoPro", prefabUrl: "prefab/JieSuoPro", dadianTag: '解锁道具-进入', wanJiaDaDianTag: "解锁道具-玩家", isNeedLoading: true },
{ desc: "自动点击功能介绍", cityNodeName: '自动点击功能介绍', gameType: GameType.AutoLevelUpTips, bundleName: "AutoLevelUpTips", prefabUrl: "prefab/AutoLevelUpTips", dadianTag: '自动点击功能介绍-进入', wanJiaDaDianTag: "自动点击功能介绍-玩家", isNeedLoading: true },
{ desc: "剧情开始2", cityNodeName: '剧情开始2', gameType: GameType.JuQingStart2, bundleName: "JuQingStart2", prefabUrl: "prefab/JuQingStart2", dadianTag: '剧情开始2-进入', wanJiaDaDianTag: "剧情开始2-玩家", isNeedLoading: true },
{ desc: "龙哥对话界面", cityNodeName: '龙哥对话界面', gameType: GameType.chatLongGe, bundleName: "ChatLongGe", prefabUrl: "prefab/chatLongGe", dadianTag: '龙哥对话界面-进入', wanJiaDaDianTag: "龙哥对话界面-玩家", isNeedLoading: true },
//移过来的玩法
{ desc: "茶场", gameType: GameType.ChaChang, bundleName: "GameRes", prefabUrl: "ChaChang/prefab/chaChang", dadianTag: '茶场-进入', wanJiaDaDianTag: "茶场-玩家", isNeedLoading: true },
{ desc: "茶场招募", gameType: GameType.ChaChangZhaoMu, bundleName: "GameRes", prefabUrl: "ChaChang/prefab/chaChangZhaoMu", dadianTag: '茶场招募-进入', wanJiaDaDianTag: "茶场招募-玩家", isNeedLoading: true },
{ desc: "食材回收", gameType: GameType.ShiCaiHuiShou, bundleName: "shicaihuishou", prefabUrl: "prefab/ShiCaiHuiShou", dadianTag: '食材回收-进入', wanJiaDaDianTag: "食材回收-玩家", isNeedLoading: true, isNeedReleaseBundle: false },
{ desc: "拍卖行", gameType: GameType.Paimaihang, bundleName: "Paimaihang", prefabUrl: "prefab/paimaihang", dadianTag: '拍卖行-进入', wanJiaDaDianTag: "拍卖行-玩家", isNeedLoading: true },
{ desc: "休闲农庄", gameType: GameType.XiuXianNongZhuang, bundleName: "XiuXianNongZhuang", prefabUrl: "prefab/xiuXianNongZhuang", dadianTag: '休闲农庄-进入', wanJiaDaDianTag: "休闲农庄-玩家", isNeedLoading: true },
{ desc: "佰草集", cityNodeName: 'click_qiyiyaun', gameType: GameType.BaiCaoJi, bundleName: "GameRes", prefabUrl: "BaiCaoJi/prefab/baiCaoJi", dadianTag: '佰草集-进入', wanJiaDaDianTag: "佰草集-玩家", isNeedLoading: true },
{ desc: "佰草集说明", gameType: GameType.BaiCaoJiShuoMing, bundleName: "GameRes", prefabUrl: "BaiCaoJi/prefab/baiCaoJiShuoMing", dadianTag: '佰草集说明-进入', wanJiaDaDianTag: "佰草集说明-玩家", isNeedLoading: true },
{ desc: "美女招募", gameType: GameType.MeiNvZhaoMu, bundleName: "GameRes", prefabUrl: "meiNvZhaoMu/prefab/meiNvZhaoMu", dadianTag: '美女招募-进入', wanJiaDaDianTag: "美女招募-玩家", isNeedLoading: true },
{ desc: "移麻将", gameType: GameType.YiMaJiang, bundleName: "YiMaJiang", prefabUrl: "prefab/YiMaJiang", dadianTag: '移麻将-进入', wanJiaDaDianTag: "移麻将-玩家", isNeedLoading: true },
{ desc: "移麻将选关", gameType: GameType.YiMaJiangXuanGuan, bundleName: "YiMaJiang", prefabUrl: "prefab/YiMaJiangXuanGuan", dadianTag: '移麻将选关-进入', wanJiaDaDianTag: "移麻将选关-玩家", isNeedLoading: true },
{ desc: "移麻将结果", gameType: GameType.YiMaJiangResult, bundleName: "YiMaJiang", prefabUrl: "prefab/YiMaJiangResult", dadianTag: '移麻将结果-进入', wanJiaDaDianTag: "移麻将结果-玩家", isNeedLoading: true },
{ desc: "炒菜", gameType: GameType.ChaoCai, bundleName: "ChaoCai", prefabUrl: "prefab/ChaoCai", dadianTag: '炒菜-进入', wanJiaDaDianTag: "炒菜-玩家", isNeedLoading: true },
{ desc: "炒菜结果", gameType: GameType.ChaoCaiResult, bundleName: "ChaoCai", prefabUrl: "prefab/ChaoCaiResult", dadianTag: '炒菜结果-进入', wanJiaDaDianTag: "炒菜结果-玩家", isNeedLoading: true },
{ desc: "投资协议书", gameType: GameType.TouZiXieYiShu, bundleName: "TouZiXieYiShu", prefabUrl: "prefab/TouZiXieYiShu", dadianTag: '投资协议书-进入', wanJiaDaDianTag: "投资协议书-玩家", isNeedLoading: true },
{ desc: "文字_prefab", gameType: GameType.WZ_GameMain, bundleName: "ZoomGame", prefabUrl: "prefab/view/GameMain", dadianTag: '文字_prefab-进入', isNeedLoading: true },
{ desc: "文字_prefab", gameType: GameType.WZ_ExitTip, bundleName: "ZoomGame", prefabUrl: "prefab/view/ExitTip", dadianTag: '文字_prefab-进入' },
{ desc: "文字_prefab", cityNodeName: 'rk_zongCaiXunLianYing', gameType: GameType.WZ_firstLevelSelectView, bundleName: "ZoomGame", prefabUrl: "prefab/view/firstLevelSelectView", dadianTag: '文字_prefab-进入', isNeedLoading: true },
{ desc: "文字_prefab", gameType: GameType.WZ_GameFailTimeOutView, bundleName: "ZoomGame", prefabUrl: "prefab/view/GameFailTimeOutView", dadianTag: '文字_prefab-进入' },
{ desc: "文字_prefab", gameType: GameType.WZ_GameFailView, bundleName: "ZoomGame", prefabUrl: "prefab/view/GameFailView", dadianTag: '文字_prefab-进入' },
{ desc: "文字_prefab", gameType: GameType.WZ_GameSuccessView, bundleName: "ZoomGame", prefabUrl: "prefab/view/GameSuccessView", dadianTag: '文字_prefab-进入' },
{ desc: "文字_prefab", gameType: GameType.WZ_LevelUnlock, bundleName: "ZoomGame", prefabUrl: "prefab/view/LevelUnlock", dadianTag: '文字_prefab-进入' },
{ desc: "文字_prefab", gameType: GameType.WZ_pageNew, bundleName: "ZoomGame", prefabUrl: "prefab/view/pageNew", dadianTag: '文字_prefab-进入' },
{ desc: "文字_prefab", gameType: GameType.WZ_TerrTip, bundleName: "ZoomGame", prefabUrl: "prefab/view/TerrTip", dadianTag: '文字_prefab-进入' },
{ desc: "文字_prefab", gameType: GameType.WZ_tipPrefab, bundleName: "ZoomGame", prefabUrl: "prefab/view/tipPrefab", dadianTag: '文字_prefab-进入' },
{ desc: "成就", cityNodeName: '成就', gameType: GameType.ChengJiu, bundleName: "ChengJiu", prefabUrl: "prefab/ChengJiu", dadianTag: '成就-进入', wanJiaDaDianTag: "成就-玩家", isNeedLoading: true },
{ desc: "资产", cityNodeName: '资产', gameType: GameType.ZiChan, bundleName: "ZiChan", prefabUrl: "prefab/ZiChan", dadianTag: '资产-进入', wanJiaDaDianTag: "资产-玩家", isNeedLoading: true },
{ desc: "厨师协会", cityNodeName: '厨师协会', gameType: GameType.ChuShiXieHui, bundleName: "ChuShiXieHui", prefabUrl: "prefab/ChuShiXieHui", dadianTag: '厨师协会-进入', wanJiaDaDianTag: "厨师协会-玩家", isNeedLoading: true },
{ desc: "初始选择场景左按钮菜单", gameType: GameType.FirstSelectScene_LeftBtnUI, bundleName: "FirstSelectScene", prefabUrl: "prefab/LeftBtnUI", isNeedLoading: false },
{ desc: "初始选择场景关卡界面", gameType: GameType.FirstSelectScene_LevelView, bundleName: "FirstSelectScene", prefabUrl: "prefab/LevelView", isNeedLoading: false },
{ desc: "初始选择场景云动画", gameType: GameType.FirstSelectScene_CloudAnimation, bundleName: "FirstSelectScene", prefabUrl: "prefab/CloudAnimation", isNeedLoading: false },
{ desc: "初始选择场景开始动画", gameType: GameType.FirstSelectScene_StartAnimation, bundleName: "FirstSelectScene", prefabUrl: "prefab/StartAnimation", isNeedLoading: false },
{ desc: "掉落窗", dadianTag: '', wanJiaDaDianTag: "", gameType: GameType.GetDiaoLuo, bundleName: "GameRes", prefabUrl: "getDiaoLuo/getDiaoLuo", isNeedLoading: false },
{ desc: "召唤台", dadianTag: '', wanJiaDaDianTag: "", gameType: GameType.ZhaoHuanTai, bundleName: "ZhaoHuanTai", prefabUrl: "prefab/ZhaoHuanTai", isNeedLoading: false },
{ desc: "黑屏过渡", gameType: GameType.blackGuoDu, bundleName: "CommonRes", prefabUrl: "prefab/blackGuoDu" },
{ desc: "DH_1", gameType: GameType.DH_1, bundleName: "DH_1", prefabUrl: "DH_1", dadianTag: "DH_1", wanjiaDaDianTag: "DH_1", isNeedLoading: true },
{ desc: "DH_2", gameType: GameType.DH_2, bundleName: "DH_2", prefabUrl: "DH_2", dadianTag: "DH_2", wanjiaDaDianTag: "DH_2", isNeedLoading: true },
{ desc: "DH_3", gameType: GameType.DH_3, bundleName: "DH_3", prefabUrl: "DH_3", dadianTag: "DH_3", wanjiaDaDianTag: "DH_3", isNeedLoading: true },
{ desc: "DH_4", gameType: GameType.DH_4, bundleName: "DH_4", prefabUrl: "DH_4", dadianTag: "DH_4", wanjiaDaDianTag: "DH_4", isNeedLoading: true },
{ desc: "DH_5", gameType: GameType.DH_5, bundleName: "DH_5", prefabUrl: "DH_5", dadianTag: "DH_5", wanjiaDaDianTag: "DH_5", isNeedLoading: true },
{ desc: "DH_6", gameType: GameType.DH_6, bundleName: "DH_6", prefabUrl: "DH_6", dadianTag: "DH_6", wanjiaDaDianTag: "DH_6", isNeedLoading: true },
{ desc: "DH_7", gameType: GameType.DH_7, bundleName: "DH_7", prefabUrl: "DH_7", dadianTag: "DH_7", wanjiaDaDianTag: "DH_7", isNeedLoading: true },
{ desc: "selectButton", gameType: GameType.selectButton, bundleName: "selectButton", prefabUrl: "selectButton", dadianTag: "selectButton", wanjiaDaDianTag: "selectButton", isNeedLoading: true },
{ desc: "selectButton", gameType: GameType.selectButtons, bundleName: "selectButton", prefabUrl: "selectButtons", dadianTag: "selectButtons", wanjiaDaDianTag: "selectButtons", isNeedLoading: false },
{ desc: "DH_8", gameType: GameType.DH_8, bundleName: "DH_8", prefabUrl: "DH_8", dadianTag: "DH_8", wanjiaDaDianTag: "DH_8", isNeedLoading: true },
{ desc: "DH_9", gameType: GameType.DH_9, bundleName: "DH_9", prefabUrl: "DH_9", dadianTag: "DH_9", wanjiaDaDianTag: "DH_9", isNeedLoading: true },
{ desc: "DH_10", gameType: GameType.DH_10, bundleName: "DH_10", prefabUrl: "DH_10", dadianTag: "DH_10", wanjiaDaDianTag: "DH_10", isNeedLoading: true },
{ desc: "DH_11", gameType: GameType.DH_11, bundleName: "DH_11", prefabUrl: "DH_11", dadianTag: "DH_11", wanjiaDaDianTag: "DH_11", isNeedLoading: true },
{ desc: "DH_12", gameType: GameType.DH_12, bundleName: "DH_12", prefabUrl: "DH_12", dadianTag: "DH_12", wanjiaDaDianTag: "DH_12", isNeedLoading: true },
{ desc: "DH_13", gameType: GameType.DH_13, bundleName: "DH_13", prefabUrl: "DH_13", dadianTag: "DH_13", wanjiaDaDianTag: "DH_13", isNeedLoading: true },
{ desc: "DH_14", gameType: GameType.DH_14, bundleName: "DH_14", prefabUrl: "DH_14", dadianTag: "DH_14", wanjiaDaDianTag: "DH_14", isNeedLoading: true },
{ desc: "DH_15", gameType: GameType.DH_15, bundleName: "DH_15", prefabUrl: "DH_15", dadianTag: "DH_15", wanjiaDaDianTag: "DH_15", isNeedLoading: true },
{ desc: "DH_16", gameType: GameType.DH_16, bundleName: "DH_16", prefabUrl: "DH_16", dadianTag: "DH_16", wanjiaDaDianTag: "DH_16", isNeedLoading: true },
{ desc: "DH_17", gameType: GameType.DH_17, bundleName: "DH_17", prefabUrl: "DH_17", dadianTag: "DH_17", wanjiaDaDianTag: "DH_17", isNeedLoading: true },
{ desc: "DH_18", gameType: GameType.DH_18, bundleName: "DH_18", prefabUrl: "DH_18", dadianTag: "DH_18", wanjiaDaDianTag: "DH_18", isNeedLoading: true },
{ desc: "DH_19", gameType: GameType.DH_19, bundleName: "DH_19", prefabUrl: "DH_19", dadianTag: "DH_19", wanjiaDaDianTag: "DH_19", isNeedLoading: true },
{ desc: "DH_20", gameType: GameType.DH_20, bundleName: "DH_20", prefabUrl: "DH_20", dadianTag: "DH_20", wanjiaDaDianTag: "DH_20", isNeedLoading: true },
{ desc: "DH_21", gameType: GameType.DH_21, bundleName: "DH_21", prefabUrl: "DH_21", dadianTag: "DH_21", wanjiaDaDianTag: "DH_21", isNeedLoading: true },
{ desc: "DH_22", gameType: GameType.DH_22, bundleName: "DH_22", prefabUrl: "DH_22", dadianTag: "DH_22", wanjiaDaDianTag: "DH_22", isNeedLoading: true },
{ desc: "DH_23", gameType: GameType.DH_23, bundleName: "DH_23", prefabUrl: "DH_23", dadianTag: "DH_23", wanjiaDaDianTag: "DH_23", isNeedLoading: true },
{ desc: "DH_24", gameType: GameType.DH_24, bundleName: "DH_24", prefabUrl: "DH_24", dadianTag: "DH_24", wanjiaDaDianTag: "DH_24", isNeedLoading: true },
{ desc: "DH_25", gameType: GameType.DH_25, bundleName: "DH_25", prefabUrl: "DH_25", dadianTag: "DH_25", wanjiaDaDianTag: "DH_25", isNeedLoading: true },
{ desc: "DH_26", gameType: GameType.DH_26, bundleName: "DH_26", prefabUrl: "DH_26", dadianTag: "DH_26", wanjiaDaDianTag: "DH_26", isNeedLoading: true },
{ desc: "DH_27", gameType: GameType.DH_27, bundleName: "DH_27", prefabUrl: "DH_27", dadianTag: "DH_27", wanjiaDaDianTag: "DH_27", isNeedLoading: true },
{ desc: "DH_28", gameType: GameType.DH_28, bundleName: "DH_28", prefabUrl: "DH_28", dadianTag: "DH_28", wanjiaDaDianTag: "DH_28", isNeedLoading: true },
{ desc: "DH_29", gameType: GameType.DH_29, bundleName: "DH_29", prefabUrl: "DH_29", dadianTag: "DH_29", wanjiaDaDianTag: "DH_29", isNeedLoading: true },
{ desc: "DH_30", gameType: GameType.DH_30, bundleName: "DH_30", prefabUrl: "DH_30", dadianTag: "DH_30", wanjiaDaDianTag: "DH_30", isNeedLoading: true },
{ desc: "DH_31", gameType: GameType.DH_31, bundleName: "DH_31", prefabUrl: "DH_31", dadianTag: "DH_31", wanjiaDaDianTag: "DH_31", isNeedLoading: true },
{ desc: "DH_32", gameType: GameType.DH_32, bundleName: "DH_32", prefabUrl: "DH_32", dadianTag: "DH_32", wanjiaDaDianTag: "DH_32", isNeedLoading: true },
{ desc: "DH_33", gameType: GameType.DH_33, bundleName: "DH_33", prefabUrl: "DH_33", dadianTag: "DH_33", wanjiaDaDianTag: "DH_33", isNeedLoading: true },
{ desc: "DH_34", gameType: GameType.DH_34, bundleName: "DH_34", prefabUrl: "DH_34", dadianTag: "DH_34", wanjiaDaDianTag: "DH_34", isNeedLoading: true },
{ desc: "DH_35", gameType: GameType.DH_35, bundleName: "DH_35", prefabUrl: "DH_35", dadianTag: "DH_35", wanjiaDaDianTag: "DH_35", isNeedLoading: true },
{ desc: "DH_36", gameType: GameType.DH_36, bundleName: "DH_36", prefabUrl: "DH_36", dadianTag: "DH_36", wanjiaDaDianTag: "DH_36", isNeedLoading: true },
{ desc: "DH_37", gameType: GameType.DH_37, bundleName: "DH_37", prefabUrl: "DH_37", dadianTag: "DH_37", wanjiaDaDianTag: "DH_37", isNeedLoading: true },
{ desc: "DH_38", gameType: GameType.DH_38, bundleName: "DH_38", prefabUrl: "DH_38", dadianTag: "DH_38", wanjiaDaDianTag: "DH_38", isNeedLoading: true },
{ desc: "DH_39", gameType: GameType.DH_39, bundleName: "DH_39", prefabUrl: "DH_39", dadianTag: "DH_39", wanjiaDaDianTag: "DH_39", isNeedLoading: true },
{ desc: "DH_40", gameType: GameType.DH_40, bundleName: "DH_40", prefabUrl: "DH_40", dadianTag: "DH_40", wanjiaDaDianTag: "DH_40", isNeedLoading: true },
{ desc: "DH_41", gameType: GameType.DH_41, bundleName: "DH_41", prefabUrl: "DH_41", dadianTag: "DH_41", wanjiaDaDianTag: "DH_41", isNeedLoading: true },
{ desc: "DH_42", gameType: GameType.DH_42, bundleName: "DH_42", prefabUrl: "DH_42", dadianTag: "DH_42", wanjiaDaDianTag: "DH_42", isNeedLoading: true },
{ desc: "DH_43", gameType: GameType.DH_43, bundleName: "DH_43", prefabUrl: "DH_43", dadianTag: "DH_43", wanjiaDaDianTag: "DH_43", isNeedLoading: true },
{ desc: "DH_43", gameType: GameType.DH_43, bundleName: "DH_43", prefabUrl: "DH_43", dadianTag: "DH_43", wanjiaDaDianTag: "DH_43", isNeedLoading: true },
{ desc: "DH_44", gameType: GameType.DH_44, bundleName: "DH_44", prefabUrl: "DH_44", dadianTag: "DH_44", wanjiaDaDianTag: "DH_44", isNeedLoading: true },
{ desc: "DH_45", gameType: GameType.DH_45, bundleName: "DH_45", prefabUrl: "DH_45", dadianTag: "DH_45", wanjiaDaDianTag: "DH_45", isNeedLoading: true },
{ desc: "DH_46", gameType: GameType.DH_46, bundleName: "DH_46", prefabUrl: "DH_46", dadianTag: "DH_46", wanjiaDaDianTag: "DH_46", isNeedLoading: true },
{ desc: "揍策划", gameType: GameType.ZouCeHua, bundleName: "DuiCeHua", prefabUrl: "ZouCeHua", isNeedLoading: true },
{ desc: "救助美女", gameType: GameType.JiuZhuMeiNv, bundleName: "jiuzhumeinv", prefabUrl: "prefab/JiuZhuMeiNv", isNeedLoading: true },
{ desc: "提示弹窗", gameType: GameType.commonTips, bundleName: "CommonRes", prefabUrl: "prefab/commonTips" },
{ desc: "任务成功失败弹窗", gameType: GameType.taskState, bundleName: "taskState", prefabUrl: "taskState" },
{ desc: "认证弹窗", gameType: GameType.renZheng, bundleName: "renZheng", prefabUrl: "renZheng" },
{ desc: "ShouGouHeTong", gameType: GameType.ShouGouHeTong, bundleName: "ShouGouHeTong", prefabUrl: "ShouGouHeTong", dadianTag: "ShouGouHeTong", wanjiaDaDianTag: "ShouGouHeTong", isNeedLoading: true },
{ desc: "反馈", gameType: GameType.Feedback, bundleName: "GameRes", prefabUrl: "Feedback/prefab/Feedback", isNeedLoading: true },
{ desc: "成功奖励金钱弹框", gameType: GameType.SuccessGetMoney, bundleName: "CommonRes", prefabUrl: "prefab/SuccessGetMoney" },
{ desc: "成功奖励金钱弹框自定义金钱", gameType: GameType.SuccessGetMoney_customMoney, bundleName: "CommonRes", prefabUrl: "prefab/SuccessGetMoney_customMoney" },
{ desc: "气泡", gameType: GameType.qipao, bundleName: "CommonRes", prefabUrl: "prefab/qipao" },
{ desc: "新年红包", gameType: GameType.SaiChe, cityNodeName: 'xinniankuaile', bundleName: "SaiChe", prefabUrl: "prefab/saiChe", dadianTag: '红包活动-进入', wanJiaDaDianTag: "红包活动-玩家", isNeedLoading: true },
{ desc: "好运爆棚", gameType: GameType.HaoYunBaoPeng, bundleName: "haoyunbaopeng", prefabUrl: "prefab/sanXianGuiDong", dadianTag: '时来运转-进入', wanJiaDaDianTag: "时来运转-玩家", isNeedLoading: true },
{ desc: "找厕所", gameType: GameType.WcPage, bundleName: "wcPage", prefabUrl: "prefab/WcPage", dadianTag: '找厕所-进入', wanJiaDaDianTag: "找厕所-玩家", isNeedLoading: true },
{ desc: "解锁新颜色-洗麻将", gameType: GameType.JieSuoNewColor_xmj, bundleName: "allRes", prefabUrl: "GameRes/prefab/game_xpz/jieSuoNewColor_xmj" },
{ desc: "洗麻将", gameType: GameType.Game_xmj, bundleName: "allRes", prefabUrl: "GameRes/prefab/game_xmj/game_xmj" },
{ desc: "关卡结束", gameType: GameType.FinishCurGuanQia, bundleName: "allRes", prefabUrl: "GameRes/prefab/game_xmj/finishCurGuanQia" },
{ desc: "PinTuEnter", gameType: GameType.PinTuEnter, bundleName: "PinTuGame", prefabUrl: "prefab/PinTuEnter" },
{ desc: "PinTuFinish", gameType: GameType.PinTuFinish, bundleName: "PinTuGame", prefabUrl: "prefab/PinTuFinish" },
{ desc: "shanDongShaoBing", gameType: GameType.shanDongShaoBing, bundleName: "PinTuGame", prefabUrl: "prefab/山东烧饼" },
{ desc: "tianJinGuanTangBao", gameType: GameType.tianJinGuanTangBao, bundleName: "PinTuGame", prefabUrl: "prefab/天津灌汤包" },
{ desc: "guiLinMiFen", gameType: GameType.guiLinMiFen, bundleName: "PinTuGame", prefabUrl: "prefab/桂林米粉" },
{ desc: "dongporou", gameType: GameType.dongporou, bundleName: "PinTuGame", prefabUrl: "prefab/东坡肉" },
{ desc: "jiuzhuandachang", gameType: GameType.jiuzhuandachang, bundleName: "PinTuGame", prefabUrl: "prefab/九转大肠" },
{ desc: "fotiaoqiang", gameType: GameType.fotiaoqiang, bundleName: "PinTuGame", prefabUrl: "prefab/佛跳墙" },
{ desc: "duojiaoyutou", gameType: GameType.duojiaoyutou, bundleName: "PinTuGame", prefabUrl: "prefab/剁椒鱼头" },
{ desc: "jiaohuaji", gameType: GameType.jiaohuaji, bundleName: "PinTuGame", prefabUrl: "prefab/叫花鸡" },
{ desc: "yangzhouchaofan", gameType: GameType.yangzhouchaofan, bundleName: "PinTuGame", prefabUrl: "prefab/扬州炒饭" },
{ desc: "xinjiangshaokao", gameType: GameType.xinjiangshaokao, bundleName: "PinTuGame", prefabUrl: "prefab/新疆烧烤" },
{ desc: "hainanqingbuliang", gameType: GameType.hainanqingbuliang, bundleName: "PinTuGame", prefabUrl: "prefab/海南清补凉" },
{ desc: "baiqieji", gameType: GameType.baiqieji, bundleName: "PinTuGame", prefabUrl: "prefab/白切鸡" },
{ desc: "chouguiyu", gameType: GameType.chouguiyu, bundleName: "PinTuGame", prefabUrl: "prefab/臭鳜鱼" },
{ desc: "chongqingxiaomian", gameType: GameType.chongqingxiaomian, bundleName: "PinTuGame", prefabUrl: "prefab/重庆小面" },
{ desc: "changshanaicha", gameType: GameType.changshanaicha, bundleName: "PinTuGame", prefabUrl: "prefab/长沙奶茶" },
{ desc: "mapodoufu", gameType: GameType.mapodoufu, bundleName: "PinTuGame", prefabUrl: "prefab/麻婆豆腐" },
{ desc: "佛山电翰", gameType: GameType.FoShanDianHan, bundleName: "foShanDianHan", prefabUrl: "FoShanDianHan", dadianTag: '佛山电翰-进入', wanJiaDaDianTag: "佛山电翰-玩家", isNeedLoading: true },
{ desc: "小游戏主页", gameType: GameType.smallgame, bundleName: "smallgame", prefabUrl: "prefab/smallgame", dadianTag: '小游戏主页进入', wanJiaDaDianTag: "小游戏主页玩家", isNeedLoading: true },
{ desc: "售货机", gameType: GameType.ShouHuoji, bundleName: "shouhuoji", prefabUrl: "prefab/ShouHuoJiGai", dadianTag: '售货机-进入', wanJiaDaDianTag: "售货机-玩家", isNeedLoading: true },
{ desc: "剧情任务结果", gameType: GameType.TaskResult, bundleName: "MainPrefab", prefabUrl: "prefab/taskResult", dadianTag: '剧情任务结果-进入', wanJiaDaDianTag: "剧情任务结果-玩家", isNeedLoading: false },
{ desc: "街道", gameType: GameType.JieDao, bundleName: "JieDao", prefabUrl: "prefab/JieDao", dadianTag: '街道-进入', wanJiaDaDianTag: "街道-玩家", isNeedLoading: true },
{ desc: "早餐店", gameType: GameType.ZaoCanDian, bundleName: "ZaoCanDian", prefabUrl: "prefab/ZaoCanDian", dadianTag: '早餐店-进入', wanJiaDaDianTag: "早餐店-玩家", isNeedLoading: true },
{ desc: "早餐业务", gameType: GameType.ZaoCanDianYeWu, bundleName: "ZaoCanDian", prefabUrl: "prefab/ZaoCanDianYeWu", dadianTag: '早餐业务-进入', wanJiaDaDianTag: "早餐业务-玩家", isNeedLoading: true },
{ desc: "开场关卡1", gameType: GameType.KaiChangGuanQia1Gai, bundleName: "KaiChangGuanQia1Gai", prefabUrl: "prefab/KaiChangGuanQia1Gai", dadianTag: '开场关卡1-进入', wanJiaDaDianTag: "开场关卡1-玩家", isNeedLoading: true },
{ desc: "游戏文字剧情2", gameType: GameType.GameStory2, bundleName: "GameStory2", prefabUrl: "prefab/GameStory2", dadianTag: '游戏文字剧情2-进入', wanJiaDaDianTag: "游戏文字剧情2-玩家", isNeedLoading: true },
{ desc: "游戏文字剧情3", gameType: GameType.GameStory3, bundleName: "GameStory3", prefabUrl: "prefab/GameStory3", dadianTag: '游戏文字剧情3-进入', wanJiaDaDianTag: "游戏文字剧情3-玩家", isNeedLoading: true },
{ desc: "游戏文字剧情4", gameType: GameType.GameStory4, bundleName: "GameStory4", prefabUrl: "prefab/GameStory4", dadianTag: '游戏文字剧情4-进入', wanJiaDaDianTag: "游戏文字剧情4-玩家", isNeedLoading: true },
{ desc: "游戏文字剧情5", gameType: GameType.GameStory5, bundleName: "GameStory5", prefabUrl: "prefab/GameStory5", dadianTag: '游戏文字剧情5-进入', wanJiaDaDianTag: "游戏文字剧情5-玩家", isNeedLoading: true },
{ desc: "游戏文字剧情14", gameType: GameType.GameStory14, bundleName: "GameStory14", prefabUrl: "prefab/GameStory14", dadianTag: '游戏文字剧情14-进入', wanJiaDaDianTag: "游戏文字剧情14-玩家", isNeedLoading: true },
{ desc: "游戏文字剧情22", gameType: GameType.GameStory22, bundleName: "GameStory22", prefabUrl: "prefab/GameStory22", dadianTag: '游戏文字剧情22-进入', wanJiaDaDianTag: "游戏文字剧情22-玩家", isNeedLoading: true },
{ desc: "房间common", gameType: GameType.RoomCommon, bundleName: "RoomCommon", prefabUrl: "prefab/RoomCommon", dadianTag: '房间common-进入', wanJiaDaDianTag: "房间common-玩家", isNeedLoading: true },
{ desc: "房间1", gameType: GameType.Room1, bundleName: "Room1", prefabUrl: "prefab/Room1", dadianTag: '房间1-进入', wanJiaDaDianTag: "房间1-玩家", isNeedLoading: false },
{ desc: "房间2", gameType: GameType.Room2, bundleName: "Room2", prefabUrl: "prefab/Room2", dadianTag: '房间2-进入', wanJiaDaDianTag: "房间2-玩家", isNeedLoading: true },
{ desc: "房间3", gameType: GameType.Room3, bundleName: "Room3", prefabUrl: "prefab/Room3", dadianTag: '房间3-进入', wanJiaDaDianTag: "房间3-玩家", isNeedLoading: true },
{ desc: "房间4", gameType: GameType.Room4, bundleName: "Room4", prefabUrl: "prefab/Room4", dadianTag: '房间4-进入', wanJiaDaDianTag: "房间4-玩家", isNeedLoading: true },
{ desc: "房间5", gameType: GameType.Room5, bundleName: "Room5", prefabUrl: "prefab/Room5", dadianTag: '房间5-进入', wanJiaDaDianTag: "房间5-玩家", isNeedLoading: true },
{ desc: "房间6", gameType: GameType.Room6, bundleName: "Room6", prefabUrl: "prefab/Room6", dadianTag: '房间6-进入', wanJiaDaDianTag: "房间6-玩家", isNeedLoading: true },
{ desc: "房间7", gameType: GameType.Room7, bundleName: "Room7", prefabUrl: "prefab/Room7", dadianTag: '房间7-进入', wanJiaDaDianTag: "房间7-玩家", isNeedLoading: true },
{ desc: "房间8", gameType: GameType.Room8, bundleName: "Room8", prefabUrl: "prefab/Room8", dadianTag: '房间8-进入', wanJiaDaDianTag: "房间8-玩家", isNeedLoading: true },
{ desc: "房间9", gameType: GameType.Room9, bundleName: "Room9", prefabUrl: "prefab/Room9", dadianTag: '房间9-进入', wanJiaDaDianTag: "房间9-玩家", isNeedLoading: true },
{ desc: "房间10", gameType: GameType.Room10, bundleName: "Room10", prefabUrl: "prefab/Room10", dadianTag: '房间10-进入', wanJiaDaDianTag: "房间10-玩家", isNeedLoading: true },
{ desc: "房间11", gameType: GameType.Room11, bundleName: "Room11", prefabUrl: "prefab/Room11", dadianTag: '房间11-进入', wanJiaDaDianTag: "房间11-玩家", isNeedLoading: true },
{ desc: "房间12", gameType: GameType.Room12, bundleName: "Room12", prefabUrl: "prefab/Room12", dadianTag: '房间12-进入', wanJiaDaDianTag: "房间12-玩家", isNeedLoading: true },
{ desc: "房间13", gameType: GameType.Room13, bundleName: "Room13", prefabUrl: "prefab/Room13", dadianTag: '房间13-进入', wanJiaDaDianTag: "房间13-玩家", isNeedLoading: true },
{ desc: "房间14", gameType: GameType.Room14, bundleName: "Room14", prefabUrl: "prefab/Room14", dadianTag: '房间14-进入', wanJiaDaDianTag: "房间14-玩家", isNeedLoading: true },
{ desc: "房间15", gameType: GameType.Room15, bundleName: "Room15", prefabUrl: "prefab/Room15", dadianTag: '房间15-进入', wanJiaDaDianTag: "房间15-玩家", isNeedLoading: true },
{ desc: "房间16", gameType: GameType.Room16, bundleName: "Room16", prefabUrl: "prefab/Room16", dadianTag: '房间16-进入', wanJiaDaDianTag: "房间16-玩家", isNeedLoading: true },
{ desc: "房间17", gameType: GameType.Room17, bundleName: "Room17", prefabUrl: "prefab/Room17", dadianTag: '房间17-进入', wanJiaDaDianTag: "房间17-玩家", isNeedLoading: true },
{ desc: "房间18", gameType: GameType.Room18, bundleName: "Room18", prefabUrl: "prefab/Room18", dadianTag: '房间18-进入', wanJiaDaDianTag: "房间18-玩家", isNeedLoading: true },
{ desc: "房间19", gameType: GameType.Room19, bundleName: "Room19", prefabUrl: "prefab/Room19", dadianTag: '房间19-进入', wanJiaDaDianTag: "房间19-玩家", isNeedLoading: true },
{ desc: "房间20", gameType: GameType.Room20, bundleName: "Room20", prefabUrl: "prefab/Room20", dadianTag: '房间20-进入', wanJiaDaDianTag: "房间20-玩家", isNeedLoading: true },
{ desc: "房间21", gameType: GameType.Room21, bundleName: "Room21", prefabUrl: "prefab/Room21", dadianTag: '房间21-进入', wanJiaDaDianTag: "房间21-玩家", isNeedLoading: true },
{ desc: "房间22", gameType: GameType.Room22, bundleName: "Room22", prefabUrl: "prefab/Room22", dadianTag: '房间22-进入', wanJiaDaDianTag: "房间22-玩家", isNeedLoading: true },
{ desc: "房间23", gameType: GameType.Room23, bundleName: "Room23", prefabUrl: "prefab/Room23", dadianTag: '房间23-进入', wanJiaDaDianTag: "房间23-玩家", isNeedLoading: true },
{ desc: "房间24", gameType: GameType.Room24, bundleName: "Room24", prefabUrl: "prefab/Room24", dadianTag: '房间24-进入', wanJiaDaDianTag: "房间24-玩家", isNeedLoading: true },
{ desc: "房间25", gameType: GameType.Room25, bundleName: "Room25", prefabUrl: "prefab/Room25", dadianTag: '房间25-进入', wanJiaDaDianTag: "房间25-玩家", isNeedLoading: true },
]
export default class PrefabManage {
public static isEntering: boolean = false
public static curGameId: number = -1
public static curGameGameType: number = 0
public static loadingPrefab = null
public static NodeArray = ['主场景']
public static DadianListGame = []
static timeOutHideLoad = null;
static taskInfoView = null;
public static reloadPrefab: Map<string, boolean>;
public static curRelesePrefab: cc.Prefab = null
/**
* 加载prefab
* @param gameType
* @param parentNode
* @param callFunc
* @param bMultiPopPrefab 可以多次同时弹出prefab
* @returns
*/
public static getPrefabUrlByName(prefabName) {
for (var i = 0; i < AllPrefabConfig.length; i++) {
if (AllPrefabConfig[i].prefabUrl.includes(prefabName)) {
return AllPrefabConfig[i].prefabUrl
}
}
return null
}
public static loadPrefabByType(gameType, parentNode = null, callFunc = null, bMultiPopPrefab = false) {
// console.log(gameType, 'loadPrefabByType gameType+++===')
// if(this.isEntering){
// 多个预制体同事加载会有问题
// console.error(this.isEntering, 'this.isEntering为true出错啦++===')
// return
// }
//this.isEntering = true
let loadtime = DateUtils.getNowTime_custom()
let customCallFunc = (prefabNode) => {
let loadFinishtime = DateUtils.getNowTime_custom()
callFunc && callFunc(prefabNode)
//this.isEntering = false
let gameName = this.getPrefabInfoByGameType(gameType).desc
if (prefabNode.getComponent(GameBase)) {
prefabNode.getComponent(GameBase).setCurGameName(gameName)
}
if (gameType == GameType.TaskInfoNode) {
if (this.taskInfoView && cc.isValid(this.taskInfoView)) {
this.taskInfoView.removeFromParent()
this.taskInfoView.destroy()
this.taskInfoView = null
}
this.taskInfoView = prefabNode
}
//游戏进入打点
console.error(gameName, (loadFinishtime - loadtime) / 1000, '游戏进入++=====gameType+++===')
if ((loadFinishtime - loadtime) / 1000 > 0) {
//GameReport.LoadTimeReport((loadFinishtime - loadtime) / 1000, gameName)
}
Common5.curGameName = gameName
this.showLoading(false)
}
for (var i = 0; i < AllPrefabConfig.length; i++) {
if (gameType == AllPrefabConfig[i].gameType) {
//打点
if (AllPrefabConfig[i].dadianTag && AllPrefabConfig[i].dadianTag != '') {
Common5.ReportDY("inLevel", AllPrefabConfig[i].dadianTag);
}
let dateDadian = User.getDadianListGame()
if (AllPrefabConfig[i].wanJiaDaDianTag && AllPrefabConfig[i].wanJiaDaDianTag != '' && !dateDadian[AllPrefabConfig[i].wanJiaDaDianTag]) {
//console.log('逆袭剧场++++++++++++++++++====')
User.setDadianListGame(AllPrefabConfig[i].wanJiaDaDianTag, true)
Common5.ReportDY("inLevel", AllPrefabConfig[i].wanJiaDaDianTag);
}
this.curGameGameType = AllPrefabConfig[i].gameType
this.showLoading(false)
if (AllPrefabConfig[i].isNeedLoading) {
this.showLoading(true)
}
let subres = cc.assetManager.getBundle(AllPrefabConfig[i].bundleName);
// if(gameType != GameType.PoFangZi ){
// }
if (subres) {
console.log('不加载bundle')
Common5.getPrefabFromBundlePrefabLayer(AllPrefabConfig[i].bundleName, AllPrefabConfig[i].prefabUrl, parentNode, customCallFunc)
} else {
cc.assetManager.loadBundle(AllPrefabConfig[i].bundleName, function (err: Error, bundle: cc.AssetManager.Bundle) {
console.log(AllPrefabConfig[i].bundleName, 'bundleName++==')
if (err) {
//this.isEntering = false
console.log(err)
return
}
Common5.getPrefabFromBundlePrefabLayer(AllPrefabConfig[i].bundleName, AllPrefabConfig[i].prefabUrl, parentNode, customCallFunc)
});
}
if (AllPrefabConfig[i].cityNodeName) {
User.subUnLockGameNameTab(AllPrefabConfig[i].cityNodeName)
}
return
}
}
}
public static addUnlockGameName(gametype) {
let config = PrefabManage.getPrefabInfoByGameType(gametype)
if (config.cityNodeName) {
User.addUnLockGameNameTab(config.cityNodeName)
}
}
//收购
public static addUnlockGameNameSG(gametype) {
let config = PrefabManage.getPrefabInfoByGameType(gametype)
if (config.cityNodeName) {
User.addUnLockGameNameSGTab(config.cityNodeName)
}
}
public static setEnter(isenter) {
this.isEntering = isenter
}
//预加载prefab
public static preloadPrefabByType(gameType) {
for (var i = 0; i < AllPrefabConfig.length; i++) {
if (gameType == AllPrefabConfig[i].gameType) {
if (PrefabManage.reloadPrefab.has(AllPrefabConfig[i].prefabUrl)) {
} else {
let subres = cc.assetManager.getBundle(AllPrefabConfig[i].bundleName);
if (subres) {
console.log('不加载bundle22')
subres.preload(AllPrefabConfig[i].prefabUrl, cc.Prefab, () => {
console.log(AllPrefabConfig[i].desc, "预加载完成")
PrefabManage.reloadPrefab.set(AllPrefabConfig[i].prefabUrl, true)
})
} else {
console.log('加载bundle22' + AllPrefabConfig[i].bundleName)
cc.assetManager.loadBundle(AllPrefabConfig[i].bundleName, function (err: Error, bundle: cc.AssetManager.Bundle) {
let bundle1 = cc.assetManager.getBundle(AllPrefabConfig[i].bundleName)
bundle1.preload(AllPrefabConfig[i].prefabUrl, cc.Prefab, () => {
console.log(AllPrefabConfig[i].desc, "预加载完成")
PrefabManage.reloadPrefab.set(AllPrefabConfig[i].prefabUrl, true)
})
});
}
break
}
}
}
}
public static preloadPrefabArray(PrefabArray) {
let prefabIndex = 0
let preloadCallFunc = (index) => {
if (index >= PrefabArray.length) {
return
}
for (var i = 0; i < AllPrefabConfig.length; i++) {
if (PrefabArray[index] == AllPrefabConfig[i].gameType) {
if (PrefabManage.reloadPrefab.has(AllPrefabConfig[i].prefabUrl)) {
preloadCallFunc(++prefabIndex)
break
} else {
let bundle = cc.assetManager.getBundle(AllPrefabConfig[i].bundleName)
if (bundle) {
bundle.preload(AllPrefabConfig[i].prefabUrl, cc.Prefab, () => {
console.log(AllPrefabConfig[i].desc, "预加载完成Array")
PrefabManage.reloadPrefab.set(AllPrefabConfig[i].prefabUrl, true)
preloadCallFunc(++prefabIndex)
})
} else {
let configDate = AllPrefabConfig[i]
let self = this
cc.assetManager.loadBundle(configDate.bundleName, function (err: Error, bundle: cc.AssetManager.Bundle) {
let bundle1 = cc.assetManager.getBundle(configDate.bundleName)
bundle1.preload(configDate.prefabUrl, cc.Prefab, () => {
console.log(configDate.desc, "预加载完成Array")
PrefabManage.reloadPrefab.set(configDate.prefabUrl, true)
preloadCallFunc(++prefabIndex)
})
});
}
break
}
}
}
}
preloadCallFunc(prefabIndex)
}
//预加载所有prefab
public static preloadAllPrefab() {
let prefabIndex = 0
let preloadCallFunc = (index) => {
if (index >= AllPrefabConfig.length) {
return
}
let bundle = cc.assetManager.getBundle(AllPrefabConfig[index].bundleName)
if (bundle) {
bundle.preload(AllPrefabConfig[index].prefabUrl, cc.Prefab, () => {
console.log(AllPrefabConfig[index].prefabUrl)
preloadCallFunc(++prefabIndex)
})
} else {
preloadCallFunc(++prefabIndex)
}
}
preloadCallFunc(prefabIndex)
}
public static preloadPrefabByGameType(gameTypes) {
let prefabIndex = 0
let preloadCallFunc = (index) => {
if (index >= gameTypes.length) {
return
}
let config = PrefabManage.getPrefabInfoByGameType(gameTypes[index])
let bundle = cc.assetManager.getBundle(config.bundleName)
if (bundle) {
bundle.preload(config.prefabUrl, cc.Prefab, () => {
console.log(config.prefabUrl)
preloadCallFunc(++prefabIndex)
})
} else {
preloadCallFunc(++prefabIndex)
}
}
preloadCallFunc(prefabIndex)
}
//获取prefab信息
public static getPrefabInfoByGameType(gameType) {
for (var i = 0; i < AllPrefabConfig.length; i++) {
if (gameType == AllPrefabConfig[i].gameType) {
return AllPrefabConfig[i]
}
}
}
//获取prefab的Name
public static getPrefabNameByGameType(gameType) {
for (var i = 0; i < AllPrefabConfig.length; i++) {
if (gameType == AllPrefabConfig[i].gameType) {
return AllPrefabConfig[i].desc
}
}
}
//当前游戏名字
public static getCurGameNameTypeByType() {
//this.curGameGameType
let type_ = PrefabManage.getCurGameGameType()
let configs = PrefabManage.getPrefabInfoByGameType(type_)
return configs.desc
}
public static getNodeArray() {
return this.NodeArray
}
public static setNodeArray(NodeArray) {
this.NodeArray = NodeArray
}
//当前游戏id
public static getCurGameGameType() {
return this.curGameGameType
}
//当前游戏id
public static getCurGameId() {
return this.curGameId
}
//通用提示文字
public static showTextTips(contentStr, time = 1, isRich = false) {
let canvas = cc.find('Canvas')
let TipLayer = canvas.getChildByName("TipLayer")
if (!TipLayer) {
return
}
TipLayer.zIndex = 9999
this.loadPrefabByType(GameType.CommonTextTips, TipLayer, (prefabNode) => {
prefabNode.zIndex = 999
prefabNode.getComponent(CommonTextTips).initView(contentStr, time, isRich)
})
}
//金币飞动效果
public static showMoneyFlyEffect(startNode, endNode?) {
let canvas = cc.find('Canvas')
let moneyFlyLayer = canvas.getChildByName("moneyFlyLayer")
if (!moneyFlyLayer) {
return
}
let script_: MoneyFlyEffect = moneyFlyLayer.getComponent('MoneyFlyEffect')
script_.playAnim(startNode)
}
public static showGoldFlyEffect(startNode) {
// let canvas = cc.find('Canvas')
// let goldFlyLayer = canvas.getChildByName("goldFlyLayer")
// if (!goldFlyLayer) {
// return
// }
// let script_: MoneyFlyEffect = goldFlyLayer.getComponent('MoneyFlyEffect')
// script_.playAnim(startNode)
}
public static getGameTypeByName(name) {
for (var i = 0; i < AllPrefabConfig.length; i++) {
if (AllPrefabConfig[i].desc == name) {
return AllPrefabConfig[i].gameType
}
}
return null
}
public static showLoading(isShow) {
//console.log('showLoading')
if (cc.isValid(cc.director.getScene())) {
let Canvas = cc.director.getScene().getChildByName("Canvas")
if (cc.isValid(Canvas)) {
let loadLayer = Canvas.getChildByName('loadLayer')
if (loadLayer) {
loadLayer.active = isShow
// if(isShow == false){
// if(this.timeOutHideLoad!=null){
// clearTimeout(this.timeOutHideLoad);
// this.timeOutHideLoad=null
// }
// }
}
}
}
}
public static showLoading2(isShow) {
if (cc.isValid(cc.director.getScene())) {
let Canvas = cc.director.getScene().getChildByName("Canvas")
if (cc.isValid(Canvas)) {
let loadLayer = Canvas.getChildByName('loadLayer2')
loadLayer.zIndex = 9999
if (loadLayer) {
loadLayer.active = isShow
}
}
}
}
//花钱效果
public static spendMoneyEffect(startNode) {
let canvas = cc.find('Canvas')
let moneyLayer = canvas.getChildByName("moneyLayer")
if (!moneyLayer) {
return
}
let chaopiao1 = moneyLayer.getChildByName('chaopiao')
let chaopiao = cc.instantiate(chaopiao1)
chaopiao.parent = chaopiao1.parent
Common5.setNodeToTargetPos(chaopiao, startNode)
chaopiao.getComponent(sp.Skeleton).setAnimation(0, 'baoqian', false)
chaopiao.getComponent(sp.Skeleton).setCompleteListener(() => {
chaopiao.removeFromParent()
chaopiao.destroy()
})
}
//黑屏过渡效果
public static showBlackGuoDu(callback?, endCallBack?, str?) {
let canvas = cc.find('Canvas')
let TipLayer = canvas.getChildByName("TipLayer")
if (!TipLayer) {
return
}
TipLayer.zIndex = 9999
this.loadPrefabByType(GameType.blackGuoDu, TipLayer, (prefabNode) => {
prefabNode.zIndex = 999
prefabNode.opacity = 0
if (str) {
prefabNode.getChildByName("str").getComponent(cc.Label).string = str
} else {
prefabNode.getChildByName("str").getComponent(cc.Label).string = ''
}
cc.tween(prefabNode)
.sequence(
cc.tween().to(2, { opacity: 255 }),
cc.tween().call(() => {
if (callback) {
callback()
}
}),
cc.tween().to(2, { opacity: 0 }),
cc.tween().call(() => {
if (endCallBack) {
endCallBack()
}
}),
cc.tween().removeSelf()
)
.start()
})
}
}