咸鱼的反击
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// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
const {ccclass, property} = cc._decorator;
@ccclass
export default class chatLongGe extends cc.Component {
@property(cc.Node)
longgeNode: cc.Node = null;
@property(cc.Node)
nanzhuzuo: cc.Node = null;
@property(cc.Node)
duihuaNode: cc.Node = null;
@property(cc.Label)
duihuaLab: cc.Label = null;
duihuaIndex= 0
chatConfig = [
{effectUrl:'sound/JuQing/姓洛的,你们给我等着,这个仇我一定报!',delayTime:5, str:'姓洛的,你们给我等着,这个仇我一定报!', proArray:[
GameType.PeopleLevelUp,
GameType.MishuGame,
GameType.ChallengeChoose], posi:'qipao3'},
{effectUrl:'sound/JuQing/哼!报仇你还是先把你爸欠的钱还了吧!',delayTime:4, str:'哼!报仇?你还是先把你爸欠的钱还了吧!', proArray:[
GameType.SignDay,
GameType.OnLineGame,
GameType.MultipleIncome], posi:'qipao2'},
{effectUrl:'sound/JuQing/那个混蛋欠的钱和我有什么关系!',delayTime:2.8, str:'那个混蛋欠的钱和我有什么关系!',proArray:[
GameType.TanWei,
GameType.Shipu], posi:'qipao1'},
{effectUrl:'sound/JuQing/我先去你家里等你,你妹妹那姿色,嘿嘿。',delayTime:4.8, str:'我先去你家里等你,你妹妹那姿色,嘿嘿。',proArray:[
GameType.FangChanGame,
GameType.GuPiao], posi:'qipao2'},
{effectUrl:'sound/JuQing/你不要碰我妹妹,钱我马上就还你!',delayTime:3, str:'你不要碰我妹妹,钱我马上就还你!', proArray:[
GameType.ChatList,
GameType.CityPrefab], posi:'qipao1'},
]
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
start () {
for(let i= 0;i<this.chatConfig.length;i++){
let effectUrl = this.chatConfig[i].effectUrl
Common5.loadRemoteAudioEffect(effectUrl)
}
Common5.loadRemoteAudioEffect('sound/diandiandian/龙哥打男主耳光')
let roomGoodStatus = User.getRoomGoodStatus()
console.log(roomGoodStatus, 'roomGoodStatus++++++++++==')
this.longgeNode.scaleX = -1
Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '男主待机')
let config = this.chatConfig[this.duihuaIndex]
this.duihuaIndex++
Common5.ReportDY("inLevel", '关卡00006-开始剧情'); // 姓洛的你们给我等着这个仇我一定报
this.showQiPao(config,()=>{
this.longgeNode.scaleX = 1
Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥进场', false)
this.scheduleOnce(()=>{
Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥男主待机', false)
this.scheduleOnce(()=>{
Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥打男主', false)
Common5.playRemoteAudioEffect('sound/diandiandian/龙哥打男主耳光')
this.scheduleOnce(()=>{
Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥举刀')
this.nanzhuzuo.active = true
Common5.playRemoteSpine(this.nanzhuzuo,'Spine/roomSpine','男主龙哥', '男主待机')
let config2 = this.chatConfig[this.duihuaIndex]
this.duihuaIndex++
Common5.ReportDY("inLevel", '关卡00007-开始剧情'); //哼!报仇?你还是先把你爸欠的钱还了吧!
this.showQiPao(config2,()=>{
this.duihuaNode.active = true
// let config3 = this.chatConfig[this.duihuaIndex]
// this.duihuaLab.string = config3.str
})
//this.node.getChildByName('出门').active = true
},0.5)
},0.5)
},0.5)
})
}
//展示气泡
showQiPao(curLog, func?) {
cc.audioEngine.stopAllEffects();
if (curLog.effectUrl && curLog.effectUrl.length > 0) {
Common5.playRemoteAudioEffect(curLog.effectUrl);
}
if(curLog.proArray){
PrefabManage.preloadPrefabArray(curLog.proArray)
}
let string_ = curLog.str
let qiPaoPos_ = curLog.posi
let delayTime_ = curLog.delayTime
if (qiPaoPos_ != '-1') {
let node = this.node.getChildByName('qipao')
let qiPao = node.getChildByName(qiPaoPos_);
qiPao.stopAllActions()
this.showDialogStr(string_, qiPao.getChildByName("str"))
// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(delayTime_)
.call(() => {
qiPao.active = false;
if (func) {
func();
}
})
.start();
}else{
let chatLog = this.node.getChildByName('chatLog')
chatLog.active = true
chatLog.getChildByName("str").getComponent(cc.Label).string = string_
//this.showDialogStr(string_, chatLog.getChildByName("str"))
chatLog.stopAllActions()
cc.tween(chatLog)
.delay(delayTime_)
.call(() => {
chatLog.active = false;
if (func) {
func();
}
})
.start();
}
}
showDialogStr(str, dialogStr, finishFunc?) {
let curStr = ""
let curIndex = 0
let callFunc = () => {
curStr += str[curIndex++]
dialogStr.getComponent(cc.Label).string = curStr
if (curIndex >= str.length) {
finishFunc && finishFunc()
}
}
this.schedule(callFunc, 0.05, str.length - 1)
}
duihuaBtnClick(event){
event.target.active = false
if(this.duihuaIndex == 4){
Common5.ReportDY("inLevel", '关卡000010-开始剧情'); //你不要碰我妹妹,钱我马上就还你
let config = this.chatConfig[this.duihuaIndex]
this.showQiPao(config,()=>{
this.exitGame()
})
}else{
Common5.ReportDY("inLevel", '关卡00008-开始剧情'); //那个混蛋欠的钱和我有什么关系!
let config = this.chatConfig[this.duihuaIndex]
this.duihuaIndex++
this.showQiPao(config,()=>{
let config2 = this.chatConfig[this.duihuaIndex]
this.duihuaIndex++
Common5.ReportDY("inLevel", '关卡00009-开始剧情'); //我先去你家里等你,你妹妹那姿色,嘿嘿
this.showQiPao(config2,()=>{
// this.duihuaNode.active = true
// let config3 = this.chatConfig[this.duihuaIndex]
// this.duihuaLab.string = config3.str
this.exitGame()
})
})
}
}
exitGame(){
TaskManager.setCurTask(MainTaskIdEnum.MainTask_502)
User.setRoomGoodStatus(5)
let name = this.node.name
this.node.removeFromParent()
this.node.destroy()
EventMgr.emitEvent_custom(ryw_Event.ExitBtnEvent, name);
EventMgr.emitEvent_custom(ryw_Event.JuQingGuide);
}
// update (dt) {}
}