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224 lines
8.3 KiB
224 lines
8.3 KiB
// Learn TypeScript:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class chatLongGe extends cc.Component {
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@property(cc.Node)
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longgeNode: cc.Node = null;
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@property(cc.Node)
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nanzhuzuo: cc.Node = null;
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@property(cc.Node)
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duihuaNode: cc.Node = null;
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@property(cc.Label)
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duihuaLab: cc.Label = null;
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duihuaIndex= 0
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chatConfig = [
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{effectUrl:'sound/JuQing/姓洛的,你们给我等着,这个仇我一定报!',delayTime:5, str:'姓洛的,你们给我等着,这个仇我一定报!', proArray:[
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GameType.PeopleLevelUp,
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GameType.MishuGame,
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GameType.ChallengeChoose], posi:'qipao3'},
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{effectUrl:'sound/JuQing/哼!报仇你还是先把你爸欠的钱还了吧!',delayTime:4, str:'哼!报仇?你还是先把你爸欠的钱还了吧!', proArray:[
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GameType.SignDay,
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GameType.OnLineGame,
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GameType.MultipleIncome], posi:'qipao2'},
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{effectUrl:'sound/JuQing/那个混蛋欠的钱和我有什么关系!',delayTime:2.8, str:'那个混蛋欠的钱和我有什么关系!',proArray:[
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GameType.TanWei,
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GameType.Shipu], posi:'qipao1'},
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{effectUrl:'sound/JuQing/我先去你家里等你,你妹妹那姿色,嘿嘿。',delayTime:4.8, str:'我先去你家里等你,你妹妹那姿色,嘿嘿。',proArray:[
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GameType.FangChanGame,
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GameType.GuPiao], posi:'qipao2'},
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{effectUrl:'sound/JuQing/你不要碰我妹妹,钱我马上就还你!',delayTime:3, str:'你不要碰我妹妹,钱我马上就还你!', proArray:[
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GameType.ChatList,
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GameType.CityPrefab], posi:'qipao1'},
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]
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {}
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start () {
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for(let i= 0;i<this.chatConfig.length;i++){
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let effectUrl = this.chatConfig[i].effectUrl
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Common5.loadRemoteAudioEffect(effectUrl)
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}
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Common5.loadRemoteAudioEffect('sound/diandiandian/龙哥打男主耳光')
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let roomGoodStatus = User.getRoomGoodStatus()
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console.log(roomGoodStatus, 'roomGoodStatus++++++++++==')
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this.longgeNode.scaleX = -1
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Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '男主待机')
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let config = this.chatConfig[this.duihuaIndex]
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this.duihuaIndex++
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Common5.ReportDY("inLevel", '关卡00006-开始剧情'); // 姓洛的,你们给我等着,这个仇我一定报
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this.showQiPao(config,()=>{
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this.longgeNode.scaleX = 1
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Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥进场', false)
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this.scheduleOnce(()=>{
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Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥男主待机', false)
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this.scheduleOnce(()=>{
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Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥打男主', false)
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Common5.playRemoteAudioEffect('sound/diandiandian/龙哥打男主耳光')
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this.scheduleOnce(()=>{
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Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥举刀')
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this.nanzhuzuo.active = true
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Common5.playRemoteSpine(this.nanzhuzuo,'Spine/roomSpine','男主龙哥', '男主待机')
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let config2 = this.chatConfig[this.duihuaIndex]
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this.duihuaIndex++
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Common5.ReportDY("inLevel", '关卡00007-开始剧情'); //哼!报仇?你还是先把你爸欠的钱还了吧!
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this.showQiPao(config2,()=>{
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this.duihuaNode.active = true
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// let config3 = this.chatConfig[this.duihuaIndex]
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// this.duihuaLab.string = config3.str
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})
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//this.node.getChildByName('出门').active = true
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},0.5)
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},0.5)
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},0.5)
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})
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}
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//展示气泡
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showQiPao(curLog, func?) {
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cc.audioEngine.stopAllEffects();
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if (curLog.effectUrl && curLog.effectUrl.length > 0) {
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Common5.playRemoteAudioEffect(curLog.effectUrl);
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}
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if(curLog.proArray){
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PrefabManage.preloadPrefabArray(curLog.proArray)
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.posi
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let delayTime_ = curLog.delayTime
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if (qiPaoPos_ != '-1') {
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let node = this.node.getChildByName('qipao')
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let qiPao = node.getChildByName(qiPaoPos_);
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qiPao.stopAllActions()
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this.showDialogStr(string_, qiPao.getChildByName("str"))
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// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.call(() => {
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qiPao.active = false;
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if (func) {
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func();
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}
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})
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.start();
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}else{
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let chatLog = this.node.getChildByName('chatLog')
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chatLog.active = true
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chatLog.getChildByName("str").getComponent(cc.Label).string = string_
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//this.showDialogStr(string_, chatLog.getChildByName("str"))
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chatLog.stopAllActions()
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cc.tween(chatLog)
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.delay(delayTime_)
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.call(() => {
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chatLog.active = false;
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if (func) {
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func();
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}
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})
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.start();
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}
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}
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showDialogStr(str, dialogStr, finishFunc?) {
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let curStr = ""
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let curIndex = 0
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let callFunc = () => {
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curStr += str[curIndex++]
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dialogStr.getComponent(cc.Label).string = curStr
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if (curIndex >= str.length) {
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finishFunc && finishFunc()
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}
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}
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this.schedule(callFunc, 0.05, str.length - 1)
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}
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duihuaBtnClick(event){
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event.target.active = false
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if(this.duihuaIndex == 4){
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Common5.ReportDY("inLevel", '关卡000010-开始剧情'); //你不要碰我妹妹,钱我马上就还你
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let config = this.chatConfig[this.duihuaIndex]
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this.showQiPao(config,()=>{
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this.exitGame()
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})
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}else{
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Common5.ReportDY("inLevel", '关卡00008-开始剧情'); //那个混蛋欠的钱和我有什么关系!
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let config = this.chatConfig[this.duihuaIndex]
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this.duihuaIndex++
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this.showQiPao(config,()=>{
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let config2 = this.chatConfig[this.duihuaIndex]
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this.duihuaIndex++
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Common5.ReportDY("inLevel", '关卡00009-开始剧情'); //我先去你家里等你,你妹妹那姿色,嘿嘿
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this.showQiPao(config2,()=>{
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// this.duihuaNode.active = true
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// let config3 = this.chatConfig[this.duihuaIndex]
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// this.duihuaLab.string = config3.str
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this.exitGame()
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})
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})
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}
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}
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exitGame(){
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_502)
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User.setRoomGoodStatus(5)
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let name = this.node.name
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this.node.removeFromParent()
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this.node.destroy()
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EventMgr.emitEvent_custom(ryw_Event.ExitBtnEvent, name);
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EventMgr.emitEvent_custom(ryw_Event.JuQingGuide);
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}
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// update (dt) {}
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}
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