咸鱼的反击
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// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
const {ccclass, property} = cc._decorator;
@ccclass
export default class YanJiuSuo extends cc.Component {
chatConfig = [
{chadian:'', shouzhi:'', effectUrl:'sound/JuQing2/小子,这研究所归我光明会了。',delayTime:5, str:'小子,这研究所归我光明会了', posi:'qipao1'},
{chadian:'', shouzhi:'nanzhuCheck',effectUrl:'sound/JuQing2/我管你光明会还是什么会,你绑我爸爸干什么!',delayTime:4, str:'我管你光明会还是什么会,你绑我爸爸干什么!', posi:'qipao3'},
{chadian:'', shouzhi:'huairenCheck',effectUrl:'sound/JuQing2/我不光要绑你爸爸,还需要你的神源,不然...',delayTime:7, str:'我不光要绑你爸爸,还需要你的神源,不然...', posi:'qipao1'},
{chadian:'', shouzhi:'nanbaCheck', effectUrl:'sound/JuQing2/光明会就是神明的狗腿子,千万不要把神源给他!',delayTime:6, str:'光明会就是神明的狗腿子,千万不要把神源给他!', posi:'qipao2'},
{chadian:'', shouzhi:'',effectUrl:'sound/JuQing2/我把神源给你,你不要伤害我爸!',delayTime:3, str:'我把神源给你,你不要伤害我爸!', posi:'qipao3'},
{chadian:'', shouzhi:'huairenCheck',effectUrl:'sound/JuQing2/哈哈,等你爸协助我融合了神源,我就放他离开,而你,滚吧!',delayTime:11, str:'等你爸协助我融合了神源,我就放他离开,而你,滚吧!', posi:'qipao1'},
]
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
nanzhuZhan:cc.Node = null
nanzhuZhi:cc.Node = null
clickJuqing:cc.Node = null
guangminghuiSpine:cc.Node = null
guangminghuiDaijiSpine:cc.Node = null
laodieSpine:cc.Node = null
duihuaIndex = 0
onDestroy(){
cc.audioEngine.stopMusic()
}
start () {
Common5.playRemoteAudioMusic('sound/JuQingBG/研究所背景音')
this.nanzhuZhan = this.node.getChildByName('男主站')
this.nanzhuZhi = this.node.getChildByName('男主指')
this.clickJuqing = this.node.getChildByName('clickJuqing')
this.guangminghuiSpine = this.node.getChildByName('申梓')
this.guangminghuiDaijiSpine = this.node.getChildByName('申梓待机')
this.laodieSpine = this.node.getChildByName('男主爸')
this.nanzhuZhan.active = true
this.nanzhuZhi.active = false
Common5.playRemoteSpine(this.nanzhuZhan,'Spine/roomSpine','男主','男主')
Common5.playRemoteSpine(this.guangminghuiSpine,'Spine/YanJiuSuo','申梓','申梓')
this.scheduleOnce(()=>{
Common5.playRemoteSpine(this.nanzhuZhi,'Spine/YanJiuSuo','男主','男主')
},0.5)
//
this.scheduleOnce(()=>{
let date = this.chatConfig[this.duihuaIndex]
this.duihuaIndex++
this.showQiPao(date,()=>{
let configs = this.chatConfig[this.duihuaIndex]
let shouzhi = this.node.getChildByName(configs.shouzhi)
Common5.setNodeToTargetPos(this.clickJuqing, shouzhi)
this.clickJuqing.active = true
})
},0.5)
}
endGame(){
cc.tween(this.node)
.to(1.0,{opacity:0})
.call(()=>{
let mainTaskInfo:any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
if(mainId == MainTaskIdEnum.MainTask_534){
User.setRoomGoodStatus(22)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_534)
}
let name = this.node.name
this.node.removeFromParent()
this.node.destroy()
EventMgr.emitEvent_custom(ryw_Event.ChuMenEvent)
EventMgr.emitEvent_custom(ryw_Event.ExitBtnEvent, name);
})
.start()
}
setAnim(node, anim, loop = false){
node.getComponent(sp.Skeleton).setAnimation(0,anim,loop)
}
//展示气泡
showQiPao(curLog, func?) {
if (curLog.effectUrl && curLog.effectUrl.length > 0) {
Common5.playRemoteAudioEffect(curLog.effectUrl);
}
let string_ = curLog.str
let qiPaoPos_ = curLog.posi
let delayTime_ = curLog.delayTime
if (qiPaoPos_ != -1) {
let node = this.node.getChildByName('qipao')
let qiPao = node.getChildByName(qiPaoPos_);
qiPao.stopAllActions()
this.showDialogStr(string_, qiPao.getChildByName("str"))
// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(delayTime_)
.call(() => {
qiPao.active = false;
if (func) {
func();
}
})
.start();
}
}
showDialogStr(str, dialogStr, finishFunc?) {
let curStr = ""
let curIndex = 0
let callFunc = () => {
curStr += str[curIndex++]
dialogStr.getComponent(cc.Label).string = curStr
if (curIndex >= str.length) {
finishFunc && finishFunc()
}
}
this.schedule(callFunc, 0.05, str.length - 1)
}
nextJuQingClickEvent(event){
event.target.active = false
if(this.duihuaIndex == 1){
this.nanzhuZhan.active = false
this.nanzhuZhi.active = true
let date = this.chatConfig[this.duihuaIndex]
this.duihuaIndex++
this.showQiPao(date,()=>{
let configs = this.chatConfig[this.duihuaIndex]
let shouzhi = this.node.getChildByName(configs.shouzhi)
Common5.setNodeToTargetPos(this.clickJuqing, shouzhi)
this.clickJuqing.active = true
})
}else if(this.duihuaIndex == 2){
let date = this.chatConfig[this.duihuaIndex]
this.duihuaIndex++
this.showQiPao(date,()=>{
//播放动画
this.guangminghuiSpine.active = true
this.guangminghuiDaijiSpine.active = false
this.setAnim(this.guangminghuiSpine, '申梓架刀', false)
this.scheduleOnce(()=>{
this.setAnim(this.guangminghuiSpine, '申梓架刀待机', true)
let configs = this.chatConfig[this.duihuaIndex]
let shouzhi = this.node.getChildByName(configs.shouzhi)
Common5.setNodeToTargetPos(this.clickJuqing, shouzhi)
this.clickJuqing.active = true
},0.3)
})
}else if(this.duihuaIndex == 3){
//父子对话
let date = this.chatConfig[this.duihuaIndex]
this.duihuaIndex++
this.showQiPao(date,()=>{
//播放动画
let date = this.chatConfig[this.duihuaIndex]
this.duihuaIndex++
this.showQiPao(date,()=>{
//男主伸手,浮现出神源飘向申梓,申梓伸手接住 点击继续 男主抓胸口待机 男主拿神源
Common5.playRemoteSpine(this.nanzhuZhi,'Spine/YanJiuSuo','男主','男主拿神源', false)
this.nanzhuZhi.getComponent(sp.Skeleton).timeScale = 2
this.scheduleOnce(()=>{
Common5.playRemoteSpine(this.nanzhuZhi,'Spine/YanJiuSuo','男主','男主抓胸口待机')
this.nanzhuZhi.getComponent(sp.Skeleton).timeScale = 1
let configs = this.chatConfig[this.duihuaIndex]
let shouzhi = this.node.getChildByName(configs.shouzhi)
Common5.setNodeToTargetPos(this.clickJuqing, shouzhi)
this.clickJuqing.active = true
},3.2)
})
})
}else if(this.duihuaIndex == 5){
let date = this.chatConfig[this.duihuaIndex]
this.setAnim(this.guangminghuiSpine, '申梓大笑', true)
this.showQiPao(date,()=>{
this.endGame()
})
}
}
// update (dt) {}
}