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229 lines
11 KiB
229 lines
11 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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import selectButtons from "./selectButtons";
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import taskState from "./taskState";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_40')
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export default class DH_40 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_40/sound/恭喜陈会长,陈会长真是年轻有为啊。', delayTime: 3.75, str: '恭喜陈会长,陈会长真是年轻有为啊。', posi: 'qipao3' },
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{ effectUrl: 'DH/DH_40/sound/哪里哪里,贵公子才是年轻有为啊,相信要不了多久就能到特一级了。', delayTime: 6.28, str: '哪里哪里,贵公子才是年轻有为啊,相信要不了多久就能到特一级了。', posi: '-1' },
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{ effectUrl: 'DH/DH_40/sound/不能比,不能比,犬子我了解,他没那个天赋。', delayTime: 6.67, str: '不能比,不能比,犬子我了解,他没那个天赋。', posi: 'qipao3' },
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{ effectUrl: 'DH/DH_40/sound/是没那个天赋!但是手段多啊,说不定还能夺得厨神呢?', delayTime: 4.61, str: '是没那个天赋!但是手段多啊,说不定还能夺得厨神呢?', posi: '-1' },
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{ effectUrl: 'DH/DH_40/sound/陈会长,我替犬子向您道歉,希望您大人大量。', delayTime: 5.89, str: '陈会长,我替犬子向您道歉,希望您大人大量。', posi: 'qipao3' },
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{ effectUrl: 'DH/DH_40/sound/(真是个老狐狸,这会还能拉下脸赔罪了)', delayTime: 3.98, str: '(真是个老狐狸,这会还能拉下脸赔罪了)', posi: '-1' },
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{ effectUrl: 'DH/DH_40/sound/哦?让他在这自己扇自己认错给我道歉吧', delayTime: 3.46, str: '哦?让他在这自己扇自己认错给我道歉吧', posi: '-1' },
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{ effectUrl: 'DH/DH_40/sound/陈会长,我已经知道错了,请您原谅!', delayTime: 4.04, str: '陈会长,我已经知道错了,请您原谅!', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_40/sound/(看来这柳家豪心生恶念了,不能再等了,得找证据将他们都送进去)', delayTime: 6.28, str: '(看来这柳家豪心生恶念了,不能再等了,得找证据将他们都送进去)', posi: '-1' },
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]
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@property(sp.Skeleton)
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nanzhu: sp.Skeleton = null
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@property(sp.Skeleton)
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weihuizhang: sp.Skeleton = null
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@property(sp.Skeleton)
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liujiahao: sp.Skeleton = null
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@property(sp.Skeleton)
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liujiahao_texie: sp.Skeleton = null
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@property(sp.Skeleton)
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liuhongfu: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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start() {
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Common5.playRemoteAudioMusic('remotesound/effect/颁奖-10秒', false)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_409)
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// })
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_41)
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})
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this.nanzhu.setAnimation(0, "男主待机", true)
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this.weihuizhang.setAnimation(0, "会长颁奖", true)
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this.liujiahao.node.active = false
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this.liuhongfu.node.active = false
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this.liujiahao_texie.node.active = false
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const dialogEvents = [
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// (func) => {
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// this.runBg(0, 3, this.MoveNodes.getChildByName("男主"), () => {
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// func()
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// })
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// },
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(func) => {
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this.weihuizhang.setAnimation(0, "会长待机", true)
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this.liujiahao.node.active = true
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this.liuhongfu.node.active = true
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this.liujiahao.setAnimation(0, "柳加豪", true)
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this.liuhongfu.setAnimation(0, "柳洪福", true)
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this.runBg(0, 1, this.MoveNodes, () => {
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func()
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})
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},
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(func) => {
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this.showQiPao(this.chatConfig[0], func, () => {
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this.liuhongfu.setAnimation(0, "柳洪福说话", true)
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});
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},
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(func) => {
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this.liuhongfu.setAnimation(0, "柳洪福", true)
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this.showClickDialog(this.chatConfig[1], func, () => {
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this.nanzhu.setAnimation(0, "男主说话", true)
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "男主待机", true)
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this.showQiPao(this.chatConfig[2], func, () => {
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this.liuhongfu.setAnimation(0, "柳洪福说话", true)
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});
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},
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(func) => {
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this.liuhongfu.setAnimation(0, "柳洪福", true)
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this.showClickDialog(this.chatConfig[3], func, () => {
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this.nanzhu.setAnimation(0, "男主说话", true)
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "男主待机", true)
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this.showQiPao(this.chatConfig[4], func, () => {
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this.liuhongfu.setAnimation(0, "柳洪福说话", true)
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});
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},
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(func) => {
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this.liuhongfu.setAnimation(0, "柳洪福", true)
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this.showClickDialog(this.chatConfig[5], func, () => {
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// this.nanzhu.setAnimation(0, "说话", true)
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});
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},
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(func) => {
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['直接打脸', '息事宁人']
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let actives = [true, true]
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let funcs = [
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() => {
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this.showQiPao(this.chatConfig[6], () => {
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func()
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}, () => {
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this.nanzhu.setAnimation(0, "男主说话", true)
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});
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},
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() => {
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("都已经当会长了,还这么怂,还当什么会长,回家卖红薯吧。", () => {
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this.continueStory()
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}, () => {
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this.showQiPao(this.chatConfig[6], () => {
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func()
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}, () => {
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this.nanzhu.setAnimation(0, "男主说话", true)
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});
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})
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})
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// PrefabManage.showTextTips("都已经当会长了,还这么怂,还当什么会长,回家卖红薯吧。")
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// this.continueStory()
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},
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]
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let isvideo = [false, false]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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},
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(func) => {
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Common5.playRemoteAudioEffect('remotesound/effect/打耳光')
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this.liujiahao.setAnimation(0, "柳加豪扇耳光", false)
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this.liujiahao.setCompleteListener(() => {
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this.liujiahao.setCompleteListener(null)
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this.liujiahao.setAnimation(0, "柳加豪鞠躬待机", true)
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this.liujiahao_texie.node.active = true
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this.liujiahao_texie.setAnimation(0, "柳加豪特写", false)
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this.liujiahao_texie.setCompleteListener(() => {
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this.liujiahao_texie.setCompleteListener(null)
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// this.liujiahao_texie.setAnimation(0, "柳加豪特写持续", true)
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this.liujiahao_texie.node.active = false
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this.showQiPao(this.chatConfig[7], func, () => {
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});
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})
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})
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},
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(func) => {
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this.showClickDialog(this.chatConfig[8], func, () => {
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// this.nanzhu.setAnimation(0, "说话", true)
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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let ChuShiXieHuiLevel = User.getChuShiXieHuiLevel()
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ChuShiXieHuiLevel[6] = 1
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User.setChuShiXieHuiLevel(ChuShiXieHuiLevel)
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_552)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_553)
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.DH_41)
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this.node.removeFromParent()
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this.node.destroy()
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})
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_409")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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guideView(nodeArray, opacity = -1) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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// prefab.zIndex = 199
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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if (opacity != -1) {
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prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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}
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})
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}
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runBg(time, scale, endnode, callFunc) {
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cc.tween(this.m_bg)
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.to(time, { scale: scale })
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.start()
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cc.tween(this.m_bg)
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.sequence(
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cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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cc.tween().call(() => {
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callFunc()
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})
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)
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.start()
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}
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}
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