咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
import taskState from "./taskState";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_40')
export default class DH_40 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_40/sound/恭喜陈会长,陈会长真是年轻有为啊。', delayTime: 3.75, str: '恭喜陈会长,陈会长真是年轻有为啊。', posi: 'qipao3' },
{ effectUrl: 'DH/DH_40/sound/哪里哪里,贵公子才是年轻有为啊,相信要不了多久就能到特一级了。', delayTime: 6.28, str: '哪里哪里,贵公子才是年轻有为啊,相信要不了多久就能到特一级了。', posi: '-1' },
{ effectUrl: 'DH/DH_40/sound/不能比,不能比,犬子我了解,他没那个天赋。', delayTime: 6.67, str: '不能比,不能比,犬子我了解,他没那个天赋。', posi: 'qipao3' },
{ effectUrl: 'DH/DH_40/sound/是没那个天赋!但是手段多啊,说不定还能夺得厨神呢?', delayTime: 4.61, str: '是没那个天赋!但是手段多啊,说不定还能夺得厨神呢?', posi: '-1' },
{ effectUrl: 'DH/DH_40/sound/陈会长,我替犬子向您道歉,希望您大人大量。', delayTime: 5.89, str: '陈会长,我替犬子向您道歉,希望您大人大量。', posi: 'qipao3' },
{ effectUrl: 'DH/DH_40/sound/(真是个老狐狸,这会还能拉下脸赔罪了)', delayTime: 3.98, str: '(真是个老狐狸,这会还能拉下脸赔罪了)', posi: '-1' },
{ effectUrl: 'DH/DH_40/sound/哦?让他在这自己扇自己认错给我道歉吧', delayTime: 3.46, str: '哦?让他在这自己扇自己认错给我道歉吧', posi: '-1' },
{ effectUrl: 'DH/DH_40/sound/陈会长,我已经知道错了,请您原谅!', delayTime: 4.04, str: '陈会长,我已经知道错了,请您原谅!', posi: 'qipao2' },
{ effectUrl: 'DH/DH_40/sound/(看来这柳家豪心生恶念了,不能再等了,得找证据将他们都送进去)', delayTime: 6.28, str: '(看来这柳家豪心生恶念了,不能再等了,得找证据将他们都送进去)', posi: '-1' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
weihuizhang: sp.Skeleton = null
@property(sp.Skeleton)
liujiahao: sp.Skeleton = null
@property(sp.Skeleton)
liujiahao_texie: sp.Skeleton = null
@property(sp.Skeleton)
liuhongfu: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
Common5.playRemoteAudioMusic('remotesound/effect/颁奖-10秒', false)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_409)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_41)
})
this.nanzhu.setAnimation(0, "男主待机", true)
this.weihuizhang.setAnimation(0, "会长颁奖", true)
this.liujiahao.node.active = false
this.liuhongfu.node.active = false
this.liujiahao_texie.node.active = false
const dialogEvents = [
// (func) => {
// this.runBg(0, 3, this.MoveNodes.getChildByName("男主"), () => {
// func()
// })
// },
(func) => {
this.weihuizhang.setAnimation(0, "会长待机", true)
this.liujiahao.node.active = true
this.liuhongfu.node.active = true
this.liujiahao.setAnimation(0, "柳加豪", true)
this.liuhongfu.setAnimation(0, "柳洪福", true)
this.runBg(0, 1, this.MoveNodes, () => {
func()
})
},
(func) => {
this.showQiPao(this.chatConfig[0], func, () => {
this.liuhongfu.setAnimation(0, "柳洪福说话", true)
});
},
(func) => {
this.liuhongfu.setAnimation(0, "柳洪福", true)
this.showClickDialog(this.chatConfig[1], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主待机", true)
this.showQiPao(this.chatConfig[2], func, () => {
this.liuhongfu.setAnimation(0, "柳洪福说话", true)
});
},
(func) => {
this.liuhongfu.setAnimation(0, "柳洪福", true)
this.showClickDialog(this.chatConfig[3], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主待机", true)
this.showQiPao(this.chatConfig[4], func, () => {
this.liuhongfu.setAnimation(0, "柳洪福说话", true)
});
},
(func) => {
this.liuhongfu.setAnimation(0, "柳洪福", true)
this.showClickDialog(this.chatConfig[5], func, () => {
// this.nanzhu.setAnimation(0, "说话", true)
});
},
(func) => {
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['直接打脸', '息事宁人']
let actives = [true, true]
let funcs = [
() => {
this.showQiPao(this.chatConfig[6], () => {
func()
}, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
() => {
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("都已经当会长了,还这么怂,还当什么会长,回家卖红薯吧。", () => {
this.continueStory()
}, () => {
this.showQiPao(this.chatConfig[6], () => {
func()
}, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
})
})
// PrefabManage.showTextTips("都已经当会长了,还这么怂,还当什么会长,回家卖红薯吧。")
// this.continueStory()
},
]
let isvideo = [false, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
},
(func) => {
Common5.playRemoteAudioEffect('remotesound/effect/打耳光')
this.liujiahao.setAnimation(0, "柳加豪扇耳光", false)
this.liujiahao.setCompleteListener(() => {
this.liujiahao.setCompleteListener(null)
this.liujiahao.setAnimation(0, "柳加豪鞠躬待机", true)
this.liujiahao_texie.node.active = true
this.liujiahao_texie.setAnimation(0, "柳加豪特写", false)
this.liujiahao_texie.setCompleteListener(() => {
this.liujiahao_texie.setCompleteListener(null)
// this.liujiahao_texie.setAnimation(0, "柳加豪特写持续", true)
this.liujiahao_texie.node.active = false
this.showQiPao(this.chatConfig[7], func, () => {
});
})
})
},
(func) => {
this.showClickDialog(this.chatConfig[8], func, () => {
// this.nanzhu.setAnimation(0, "说话", true)
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
let ChuShiXieHuiLevel = User.getChuShiXieHuiLevel()
ChuShiXieHuiLevel[6] = 1
User.setChuShiXieHuiLevel(ChuShiXieHuiLevel)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_552)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_553)
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.DH_41)
this.node.removeFromParent()
this.node.destroy()
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_409")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}