咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import JuQingManager from "../JuQingChat/JuQingManager";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_34')
export default class DH_34 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_34/sound/如燕,没事吧,他们那么对你,你赶紧离开柳家吧。', delayTime: 4.46, str: '如燕,没事吧,他们那么对你,你赶紧离开柳家吧。', posi: '-1' },
{ effectUrl: 'DH/DH_34/sound/不行,我妹妹还要靠他们的支持支付医药费。', delayTime: 3.88, str: '不行,我妹妹还要靠他们的支持支付医药费。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_34/sound/(妹妹?难到她前世就是因为她妹妹才离开我?)', delayTime: 4.12, str: '(妹妹?难到她前世就是因为她妹妹才离开我?)', posi: '-1' },
{ effectUrl: 'DH/DH_34/sound/你妹妹?一起离开吧,钱不用担心,我可以帮你的。', delayTime: 4.14, str: '你妹妹?一起离开吧,钱不用担心,我可以帮你的。', posi: '-1' },
{ effectUrl: 'DH/DH_34/sound/真的吗?我妹妹是在国外治疗,需要用很多钱的。', delayTime: 5.29, str: '真的吗?我妹妹是在国外治疗,需要用很多钱的。', posi: 'qipao4' },
{ effectUrl: 'DH/DH_34/sound/没问题,我能负担得起,你赶紧去将妹妹转个医院,从柳家离开吧。', delayTime: 5.81, str: '没问题,我能负担得起,你赶紧去将妹妹转个医院,从柳家离开吧。', posi: '-1' },
// { effectUrl: 'DH/DH_34/sound/这不好吧。你为什么这么帮我?', delayTime: 3.46, str: '这不好吧。你为什么这么帮我?', posi: 'qipao4' },
// { effectUrl: 'DH/DH_34/sound/因为我想帮你。', delayTime: 0.9, str: '因为我想帮你。', posi: '-1' },
{ effectUrl: 'DH/DH_34/sound/燕子,前世离开我,原来都是为了你妹妹。', delayTime: 3.38, str: '(燕子,前世离开我,原来都是为了你妹妹。)', posi: '-1' },
{ effectUrl: 'DH/DH_34/sound/汉升,谢谢你,你放心,这钱我一定会想办法还给你的。', delayTime: 6.36, str: '汉升,谢谢你,你放心,这钱我一定会想办法还给你的。', posi: 'qipao4' },
]
@property(sp.Skeleton)
spine: sp.Skeleton = null
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
liuruyan: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_349)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_35)
})
this.nanzhu.node.active = false
this.liuruyan.node.active = false
this.spine.node.active = true
this.spine.setAnimation(0, "抱柳如燕", true)
const dialogEvents = [
(func) => {
this.runBg(0, 1.5, this.MoveNodes.getChildByName("男主柳如燕"), () => {
func()
})
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.spine.setAnimation(0, "抱柳如燕男主说话", true)
});
},
(func) => {
// this.spine.setAnimation(0, "抱柳如燕摇头", false)
// this.spine.setCompleteListener(() => {
// this.spine.setCompleteListener(null)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.spine.setAnimation(0, "抱柳如燕女说话", true)
});
// })
},
(func) => {
this.spine.setAnimation(0, "男主单人", true)
func()
// this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => {
// func()
// })
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.spine.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.spine.node.active = false
this.nanzhu.node.active = true
this.nanzhu.setAnimation(0, "男主", true)
this.liuruyan.node.active = true
this.liuruyan.setAnimation(0, "柳如燕", true)
this.runBg(1, 1, this.node, () => {
func()
})
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.liuruyan.setAnimation(0, "柳如燕说话", true)
});
},
(func) => {
this.liuruyan.setAnimation(0, "柳如燕", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
// (func) => {
// this.nanzhu.setAnimation(0, "男主", true)
// this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.liuruyan.setAnimation(0, "柳如燕说话", true)
// });
// },
// (func) => {
// this.liuruyan.setAnimation(0, "柳如燕", true)
// this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu.setAnimation(0, "男主说话", true)
// });
// },
(func) => {
this.nanzhu.setAnimation(0, "男主", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.liuruyan.setAnimation(0, "柳如燕说话", true)
});
},
(func) => {
this.liuruyan.setAnimation(0, "柳如燕鞠躬", false)
this.liuruyan.setCompleteListener(() => {
this.liuruyan.setCompleteListener(null)
func()
})
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_544_1)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_544_2)
let config = TaskManager.getTaskConfigById(MainTaskIdEnum.MainTask_544_2)
if (User.getMoney() >= config.taskNum) {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_544_2)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_545)
}
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_349")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}