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269 lines
13 KiB
269 lines
13 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import ChuShiXieHuiManager from "../Manager/ChuShiXieHuiManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import CommonTips from "../SCommon/CommonTips";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_29')
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export default class DH_29 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_29/sound/小子,没想到你竟然真的敢来市区。', delayTime: 4.35, str: '小子,没想到你竟然真的敢来市区。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_29/sound/以为我不知道你们的手段,断供我食材?就这。。。呵呵', delayTime: 5.29, str: '以为我不知道你们的手段,断供我食材?就这。。。呵呵', posi: '-1' },
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{ effectUrl: 'DH/DH_29/sound/你怎么知道我的计划?又靠你那师傅?', delayTime: 3.52, str: '你怎么知道我的计划?又靠你那师傅?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_29/sound/就不告诉你,气死你。哈哈!', delayTime: 2.6, str: '就不告诉你,气死你。哈哈!', posi: '-1' },
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{ effectUrl: 'DH/DH_29/sound/你完了,你彻底完了,竟然敢如此羞辱我。', delayTime: 5.58, str: '你完了,你彻底完了,竟然敢如此羞辱我。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_29/sound/住手,以为蒙面我就不认识你们了?还不快滚。', delayTime: 4.06, str: '住手,以为蒙面我就不认识你们了?还不快滚。', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_29/sound/怎么样,你没事吧。我送你去医院吧。', delayTime: 3.46, str: '怎么样,你没事吧。我送你去医院吧。', posi: 'qipao3' },
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{ effectUrl: 'DH/DH_29/sound/不用了,没什么事,回去冰敷下就好了。谢谢你了。', delayTime: 4.06, str: '不用了,没什么事,回去冰敷下就好了。谢谢你了。', posi: '-1' },
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{ effectUrl: 'DH/DH_29/sound/真是太对不起了。我回去一定会想办法给您补偿的。', delayTime: 4.43, str: '真是太对不起了。我回去一定会想办法给您补偿的。', posi: 'qipao3' },
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]
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@property(sp.Skeleton)
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nanzhu: sp.Skeleton = null
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@property(sp.Skeleton)
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nanzhu_big: sp.Skeleton = null
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@property(sp.Skeleton)
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liujiahao: sp.Skeleton = null
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@property(sp.Skeleton)
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liujiahao_big: sp.Skeleton = null
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@property(sp.Skeleton)
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liuruyan: sp.Skeleton = null
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@property(sp.Skeleton)
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quan: sp.Skeleton = null
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@property(sp.Skeleton)
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jiao: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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start() {
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Common5.playRemoteAudioMusic("remotesound/effect/紧张氛围-10秒", true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_299)
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// })
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_30)
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})
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// this.nanzhu_big.setAnimation(0, "待机", true)
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// this.liujiahao_big.setAnimation(0, "待机", true)
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this.nanzhu.node.active = true
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this.liujiahao.node.active = true
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this.liuruyan.node.active = false
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this.liujiahao.setAnimation(0, "柳加豪待机", true)
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const dialogEvents = [
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// (func) => {
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// this.runBg(0, 2, this.MoveNodes.getChildByName("柳加豪"), () => {
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// func()
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// })
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// },
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liujiahao.setAnimation(0, "柳加豪说话", true)
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});
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},
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(func) => {
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this.liujiahao.setAnimation(0, "柳加豪待机", true)
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// this.runBg(1, 2, this.MoveNodes.getChildByName("男主"), () => {
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func()
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// })
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},
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(func) => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "男主嘲笑说话", true)
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "男主待机", true)
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// this.runBg(1, 2, this.MoveNodes.getChildByName("柳加豪"), () => {
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func()
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// })
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liujiahao.setAnimation(0, "柳加豪说话", true)
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});
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},
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(func) => {
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this.liujiahao.setAnimation(0, "柳加豪待机", true)
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// this.runBg(1, 2, this.MoveNodes.getChildByName("男主"), () => {
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func()
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// })
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},
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(func) => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "男主嘲笑说话", true)
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});
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},
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(func) => {
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this.nanzhu.node.active = true
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this.liujiahao.node.active = true
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this.nanzhu.setAnimation(0, "男主待机", true)
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this.liujiahao.setAnimation(0, "柳加豪待机", true)
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this.nanzhu_big.node.active = false
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this.liujiahao_big.node.active = false
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// this.runBg(1, 1, this.node, () => {
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func()
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// })
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liujiahao.setAnimation(0, "柳加豪说话", true)
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});
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},
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(func) => {
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// 柳家豪消失,出现两个黑衣人。啪啪一拳一脚(动效)揍了男主一顿的插图。
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this.liujiahao.setAnimation(0, "柳加豪消失", false)
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this.liujiahao.setCompleteListener(() => {
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this.liujiahao.setCompleteListener(null)
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this.scheduleOnce(() => {
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this.liujiahao.setAnimation(0, "混混出现", false)
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this.liujiahao.setCompleteListener(() => {
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this.liujiahao.setCompleteListener(null)
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this.liujiahao.setAnimation(0, "混混待机", true)
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Common5.playRemoteAudioEffect("remotesound/effect/挨打声")
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this.quan.node.active = true
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this.quan.timeScale = 0.5
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this.quan.setAnimation(0, "animation", false)
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this.quan.setCompleteListener(() => {
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this.quan.setCompleteListener(null)
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this.quan.node.active = false
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Common5.playRemoteAudioEffect("remotesound/effect/挨打声")
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this.jiao.node.active = true
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this.jiao.timeScale = 0.5
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this.jiao.setCompleteListener(() => {
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this.jiao.setCompleteListener(null)
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this.jiao.node.active = false
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this.nanzhu.setAnimation(0, "男主躺待机", true)
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func()
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})
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})
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})
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}, 1)
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})
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},
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(func) => {
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this.liuruyan.node.active = true
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this.liuruyan.setAnimation(0, "柳如燕出场", false)
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this.liuruyan.setCompleteListener(() => {
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this.liuruyan.setCompleteListener(null)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liuruyan.setAnimation(0, "柳如燕说话", true)
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});
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})
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},
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(func) => {
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this.liuruyan.setAnimation(0, "柳如燕待机", true)
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// 一个黑衣人踩在男主身上,从身上收脚转身对着燕子躬身后消失(动效)
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this.liujiahao.setAnimation(0, "混混离开", false)
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this.liujiahao.setCompleteListener(() => {
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this.liujiahao.setCompleteListener(null)
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this.liujiahao.node.active = false
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this.nanzhu.node.active = false
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this.liuruyan.setAnimation(0, "柳如燕扶人", false)
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this.liuruyan.setCompleteListener(() => {
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this.liuruyan.setCompleteListener(null)
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func()
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})
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})
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},
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(func) => {
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this.liuruyan.setAnimation(0, "柳如燕男主待机", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liuruyan.setAnimation(0, "柳如燕男主女说话", true)
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});
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},
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(func) => {
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this.liuruyan.setAnimation(0, "柳如燕男主待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.liuruyan.setAnimation(0, "柳如燕男主男说话", true)
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});
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},
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(func) => {
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this.liuruyan.setAnimation(0, "柳如燕男主待机", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liuruyan.setAnimation(0, "柳如燕男主女说话", true)
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_535)
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// TaskManager.setCurTask(MainTaskIdEnum.MainTask_536)
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// PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
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// let config = ChuShiXieHuiManager.getManagerConfigById(3)
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// node.getComponent(CommonTips).init(`认证一级面点师需要达到的条件:人物等级${config.dengji},报名费用:${Common5.getNumberChangeHanzi(config.moneystr)}`, () => {
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PrefabManage.showBlackGuoDu(() => {
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this.node.removeFromParent()
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this.node.destroy()
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PrefabManage.loadPrefabByType(GameType.MainHall)
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})
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// })
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// })
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_299")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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guideView(nodeArray, opacity = -1) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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// prefab.zIndex = 199
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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if (opacity != -1) {
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prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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}
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})
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}
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runBg(time, scale, endnode, callFunc) {
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cc.tween(this.m_bg)
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.to(time, { scale: scale })
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.start()
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cc.tween(this.m_bg)
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.sequence(
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cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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cc.tween().call(() => {
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callFunc()
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})
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)
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.start()
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}
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}
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