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110 lines
4.4 KiB
110 lines
4.4 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_22')
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export default class DH_22 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_22/sound/陈先生,能有幸请您吃个便饭,聊聊吗?', delayTime: 3.12, str: '陈先生,能有幸请您吃个便饭,聊聊吗?', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_22/sound/(果然跟前世一样,招揽不成,又来美人计。)', delayTime: 4.04, str: '(果然跟前世一样,招揽不成,又来美人计。)', posi: '-1' },
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{ effectUrl: 'DH/DH_22/sound/行,那边有家不错的餐厅,我们去那边吧。', delayTime: 3.12, str: '行,那边有家不错的餐厅,我们去那边吧。', posi: '-1' },
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]
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@property(sp.Skeleton)
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nanzhu: sp.Skeleton = null
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@property(sp.Skeleton)
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liuruyan: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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start() {
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Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_229)
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// })
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_23)
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})
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this.nanzhu.setAnimation(0, "男主待机", true)
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this.liuruyan.setAnimation(0, "柳如燕待机", true)
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liuruyan.setAnimation(0, "柳如燕说话", true)
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});
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},
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(func) => {
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this.liuruyan.setAnimation(0, "柳如燕待机", true)
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this.nanzhu.setAnimation(0, "男主待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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// this.nanzhu.setAnimation(0, "男主说话", true)
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});
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},
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(func) => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "男主说话", true)
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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this.nanzhu.setAnimation(0, "男主待机", true)
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.DH_23)
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this.node.removeFromParent()
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this.node.destroy()
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})
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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guideView(nodeArray, opacity = -1) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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// prefab.zIndex = 199
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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if (opacity != -1) {
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prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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}
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})
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}
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runBg(time, scale, endnode, callFunc) {
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cc.tween(this.m_bg)
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.to(time, { scale: scale })
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.start()
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cc.tween(this.m_bg)
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.sequence(
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cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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cc.tween().call(() => {
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callFunc()
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})
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)
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.start()
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}
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}
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