咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import CommonTips from "../SCommon/CommonTips";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_14')
export default class DH_14 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_14/sound/小子,混得不错啊,竟然到镇中心来开店铺了。', delayTime: 5.5, str: '小子,混得不错啊,竟然到镇中心来开店铺了。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_14/sound/哟!龙哥来了啊,来里面请。', delayTime: 2.68, str: '哟!龙哥来了啊,来里面请。', posi: '-1' },
{ effectUrl: 'DH/DH_14/sound/小子,开店有跟龙哥打招呼吗?', delayTime: 2.57, str: '小子,开店有跟龙哥打招呼吗?', posi: 'qipao4' },
{ effectUrl: 'DH/DH_14/sound/龙哥是这的镇长?那真不好意思,有眼不识泰山了。', delayTime: 4.4, str: '龙哥是这的镇长?那真不好意思,有眼不识泰山了。', posi: '-1' },
{ effectUrl: 'DH/DH_14/sound/胡说八道什么呢,韩伯父是厨师协会的会员,开店必须到龙哥这报备。', delayTime: 6.05, str: '胡说八道什么呢,韩伯父是厨师协会的会员,开店必须到龙哥这报备。', posi: 'qipao4' },
{ effectUrl: 'DH/DH_14/sound/厨师协会啊,那我报备了啊。', delayTime: 2.34, str: '厨师协会啊,那我报备了啊。', posi: '-1' },
{ effectUrl: 'DH/DH_14/sound/放屁,没找我报备不准开业,给我把店封了。', delayTime: 4.61, str: '放屁,没找我报备不准开业,给我把店封了。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_14/sound/小子,要想在这开店,来找我来报备。', delayTime: 4.69, str: '小子,要想在这开店,来找我来报备。', posi: 'qipao2' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
longge: sp.Skeleton = null
@property(sp.Skeleton)
xiaodi: sp.Skeleton = null
@property(sp.Skeleton)
texie: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
Common5.playRemoteAudioMusic("remotesound/effect/紧张氛围-10秒", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_149)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_4)
})
this.nanzhu.setAnimation(0, "男主待机", true)
this.longge.setAnimation(0, "龙哥待机", true)
this.xiaodi.setAnimation(0, "小弟待机", true)
const dialogEvents = [
// (func) => {
// this.runBg(1, 2, this.MoveNodes.getChildByName("龙哥小弟"), () => {
// func()
// })
// },
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.longge.setAnimation(0, "龙哥说话", true)
});
},
(func) => {
this.longge.setAnimation(0, "龙哥待机", true)
// this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => {
func()
// })
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主请人说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主待机", true)
// this.runBg(1, 1, this.node, () => {
func()
// })
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.xiaodi.setAnimation(0, "小弟指人说话", true)
});
},
(func) => {
this.xiaodi.setAnimation(0, "小弟待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.xiaodi.setAnimation(0, "小弟说话", true)
});
},
(func) => {
this.xiaodi.setAnimation(0, "小弟待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主待机", true)
this.xiaodi.setAnimation(0, "小弟拿封条待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.longge.setAnimation(0, "龙哥说话", true)
});
},
(func) => {
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['上前阻拦', '无动于衷']
let actives = [true, true]
let funcs = [
() => {
func()
},
() => {
this.nanzhu.node.active = false
this.xiaodi.setAnimation(0, "小弟贴封条待机", true)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_515)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_516_1)
PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
node.getComponent(CommonTips).init(`镇中心门店因龙哥找茬门店被封`, () => {
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.DH_15)
this.node.removeFromParent()
this.node.destroy()
})
})
})
},
]
let isvideo = [true, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
},
(func) => {
this.nanzhu.node.active = false
this.longge.setAnimation(0, "龙哥待机", true)
this.xiaodi.setAnimation(0, "小弟贴封条", false)
Common5.playRemoteAudioEffect("remotesound/effect/踢人声")
this.texie.node.active = true
this.texie.setAnimation(0, "撞击", false)
this.texie.setCompleteListener(() => {
this.texie.setCompleteListener(null)
this.texie.node.active = false
this.xiaodi.setAnimation(0, "小弟贴封条待机", true)
func()
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.longge.setAnimation(0, "龙哥说话", true)
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_515)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_516_1)
PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
node.getComponent(CommonTips).init(`镇中心门店因龙哥找茬门店被封`, () => {
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.DH_15)
this.node.removeFromParent()
this.node.destroy()
})
})
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_149")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}