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226 lines
11 KiB
226 lines
11 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import CommonTips from "../SCommon/CommonTips";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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import selectButtons from "./selectButtons";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_14')
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export default class DH_14 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_14/sound/小子,混得不错啊,竟然到镇中心来开店铺了。', delayTime: 5.5, str: '小子,混得不错啊,竟然到镇中心来开店铺了。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_14/sound/哟!龙哥来了啊,来里面请。', delayTime: 2.68, str: '哟!龙哥来了啊,来里面请。', posi: '-1' },
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{ effectUrl: 'DH/DH_14/sound/小子,开店有跟龙哥打招呼吗?', delayTime: 2.57, str: '小子,开店有跟龙哥打招呼吗?', posi: 'qipao4' },
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{ effectUrl: 'DH/DH_14/sound/龙哥是这的镇长?那真不好意思,有眼不识泰山了。', delayTime: 4.4, str: '龙哥是这的镇长?那真不好意思,有眼不识泰山了。', posi: '-1' },
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{ effectUrl: 'DH/DH_14/sound/胡说八道什么呢,韩伯父是厨师协会的会员,开店必须到龙哥这报备。', delayTime: 6.05, str: '胡说八道什么呢,韩伯父是厨师协会的会员,开店必须到龙哥这报备。', posi: 'qipao4' },
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{ effectUrl: 'DH/DH_14/sound/厨师协会啊,那我报备了啊。', delayTime: 2.34, str: '厨师协会啊,那我报备了啊。', posi: '-1' },
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{ effectUrl: 'DH/DH_14/sound/放屁,没找我报备不准开业,给我把店封了。', delayTime: 4.61, str: '放屁,没找我报备不准开业,给我把店封了。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_14/sound/小子,要想在这开店,来找我来报备。', delayTime: 4.69, str: '小子,要想在这开店,来找我来报备。', posi: 'qipao2' },
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]
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@property(sp.Skeleton)
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nanzhu: sp.Skeleton = null
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@property(sp.Skeleton)
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longge: sp.Skeleton = null
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@property(sp.Skeleton)
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xiaodi: sp.Skeleton = null
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@property(sp.Skeleton)
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texie: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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start() {
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Common5.playRemoteAudioMusic("remotesound/effect/紧张氛围-10秒", true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_149)
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// })
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_4)
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})
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this.nanzhu.setAnimation(0, "男主待机", true)
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this.longge.setAnimation(0, "龙哥待机", true)
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this.xiaodi.setAnimation(0, "小弟待机", true)
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const dialogEvents = [
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// (func) => {
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// this.runBg(1, 2, this.MoveNodes.getChildByName("龙哥小弟"), () => {
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// func()
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// })
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// },
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.longge.setAnimation(0, "龙哥说话", true)
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});
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},
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(func) => {
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this.longge.setAnimation(0, "龙哥待机", true)
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// this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => {
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func()
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// })
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},
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(func) => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "男主请人说话", true)
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "男主待机", true)
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// this.runBg(1, 1, this.node, () => {
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func()
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// })
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.xiaodi.setAnimation(0, "小弟指人说话", true)
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});
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},
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(func) => {
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this.xiaodi.setAnimation(0, "小弟待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "男主说话", true)
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "男主待机", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.xiaodi.setAnimation(0, "小弟说话", true)
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});
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},
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(func) => {
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this.xiaodi.setAnimation(0, "小弟待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "男主说话", true)
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "男主待机", true)
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this.xiaodi.setAnimation(0, "小弟拿封条待机", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.longge.setAnimation(0, "龙哥说话", true)
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});
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},
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(func) => {
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['上前阻拦', '无动于衷']
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let actives = [true, true]
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let funcs = [
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() => {
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func()
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},
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() => {
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this.nanzhu.node.active = false
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this.xiaodi.setAnimation(0, "小弟贴封条待机", true)
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_515)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_516_1)
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PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
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node.getComponent(CommonTips).init(`镇中心门店因龙哥找茬门店被封`, () => {
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.DH_15)
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this.node.removeFromParent()
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this.node.destroy()
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})
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})
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})
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},
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]
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let isvideo = [true, false]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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},
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(func) => {
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this.nanzhu.node.active = false
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this.longge.setAnimation(0, "龙哥待机", true)
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this.xiaodi.setAnimation(0, "小弟贴封条", false)
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Common5.playRemoteAudioEffect("remotesound/effect/踢人声")
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this.texie.node.active = true
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this.texie.setAnimation(0, "撞击", false)
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this.texie.setCompleteListener(() => {
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this.texie.setCompleteListener(null)
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this.texie.node.active = false
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this.xiaodi.setAnimation(0, "小弟贴封条待机", true)
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func()
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})
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.longge.setAnimation(0, "龙哥说话", true)
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_515)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_516_1)
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PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
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node.getComponent(CommonTips).init(`镇中心门店因龙哥找茬门店被封`, () => {
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.DH_15)
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this.node.removeFromParent()
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this.node.destroy()
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})
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})
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})
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_149")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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guideView(nodeArray, opacity = -1) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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// prefab.zIndex = 199
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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if (opacity != -1) {
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prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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}
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})
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}
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runBg(time, scale, endnode, callFunc) {
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cc.tween(this.m_bg)
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.to(time, { scale: scale })
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.start()
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cc.tween(this.m_bg)
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.sequence(
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cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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cc.tween().call(() => {
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callFunc()
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})
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)
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.start()
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}
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}
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