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							128 lines
						
					
					
						
							5.5 KiB
						
					
					
				import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_12')
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export default class DH_12 extends DHBase {
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    chatConfig = [
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        { effectUrl: 'DH/DH_12/sound/魏老,您看,我已经是三级面点师了。', delayTime: 3.12, str: '魏老,您看,我已经是三级面点师了。', posi: '-1' },
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        { effectUrl: 'DH/DH_12/sound/嗯,不错,能这么短时间就达到三级面点师。', delayTime: 5.84, str: '嗯,不错,能这么短时间就达到三级面点师。', posi: 'qipao2' },
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        { effectUrl: 'DH/DH_12/sound/那我就收你这个弟子吧!', delayTime: 2.83, str: '那我就收你这个弟子吧!', posi: 'qipao2' },
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        { effectUrl: 'DH/DH_12/sound/拜见师傅!', delayTime: 0.69, str: '拜见师傅!', posi: '-1' },
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    ]
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    @property(sp.Skeleton)
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    nanzhu: sp.Skeleton = null
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    @property(sp.Skeleton)
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    weihuizhang: sp.Skeleton = null
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    @property(cc.Node)
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    m_bg: cc.Node = null
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    @property(cc.Node)
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    MoveNodes: cc.Node = null
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    start() {
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        Common5.playRemoteAudioMusic("remotesound/effect/茶厅音乐", true)
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        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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        super.start();
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        this.continueStory();
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        // this.scheduleOnce(() => {
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        //     PrefabManage.preloadPrefabByType(GameType.DH_129)
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        // })
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    }
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    // 继续剧情
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    continueStory() {
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        this.scheduleOnce(() => {
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            PrefabManage.preloadPrefabByType(GameType.DH_13)
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        })
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        this.nanzhu.setAnimation(0, "男主待机", true)
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        this.weihuizhang.setAnimation(0, "魏会长待机", true)
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        const dialogEvents = [
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            (func) => {
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                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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                    this.nanzhu.setAnimation(0, "男主拿证书说话", true)
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                });
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            },
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            (func) => {
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                this.nanzhu.setAnimation(0, "男主拿证书待机", true)
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                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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                    this.weihuizhang.setAnimation(0, "魏会长说话", true)
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                });
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            },
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            (func) => {
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                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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                    this.weihuizhang.setAnimation(0, "魏会长说话", true)
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                });
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            },
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            (func) => {
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                this.weihuizhang.setAnimation(0, "魏会长待机", true)
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                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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                    this.nanzhu.setAnimation(0, "男主作揖", false)
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                });
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            },
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        ]
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        const dialogCallFunc = (logEvents: any[]) => {
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            logEvents.shift()(() => {
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                if (logEvents.length > 0) {
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                    dialogCallFunc(logEvents);
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                } else {
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                    TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_513)
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                    TaskManager.setCurTask(MainTaskIdEnum.MainTask_514_1)
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                    PrefabManage.showBlackGuoDu(() => {
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                        this.node.removeFromParent()
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                        this.node.destroy()
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                        PrefabManage.loadPrefabByType(GameType.DH_13)
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                    })
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                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
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                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
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                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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                    //         // User.setRoomGoodStatus("DH_129")
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                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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                    //     });
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                    // });
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                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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                    // this.node.destroy()
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                }
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            });
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        }
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        dialogCallFunc(dialogEvents);
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    }
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    guideView(nodeArray, opacity = -1) {
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        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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            // prefab.zIndex = 199
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            let guideNodeArray = nodeArray
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            let firstNode = guideNodeArray.shift()
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            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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            if (opacity != -1) {
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                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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            }
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        })
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    }
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    runBg(time, scale, endnode, callFunc) {
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        cc.tween(this.m_bg)
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            .to(time, { scale: scale })
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            .start()
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        cc.tween(this.m_bg)
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            .sequence(
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                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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                cc.tween().call(() => {
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                    callFunc()
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                })
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            )
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            .start()
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    }
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}
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