咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import ChuShiXieHuiManager from "../Manager/ChuShiXieHuiManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import CommonTips from "../SCommon/CommonTips";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_11')
export default class DH_11 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_11/sound/魏老,听说您是古钱币收藏大师', delayTime: 2.76, str: '魏老,听说您是古钱币收藏大师', posi: '-1' },
{ effectUrl: 'DH/DH_11/sound/最近淘到一个错版双面龙的古钱币,请您帮忙掌掌眼。', delayTime: 4.61, str: '最近淘到一个错版双面龙的古钱币,请您帮忙掌掌眼。', posi: '-1' },
{ effectUrl: 'DH/DH_11/sound/哦,错版双面龙?快拿出来看看。', delayTime: 4.64, str: '哦,错版双面龙?快拿出来看看。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_11/sound/嗯,不错,很开门啊,你小子运气不错啊。这钱币转移吗?', delayTime: 7.17, str: '嗯,不错,很开门啊,你小子运气不错啊。这钱币转移吗?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_11/sound/您老喜欢?这是我捡漏的,您喜欢就送给您吧。', delayTime: 3.91, str: '您老喜欢?这是我捡漏的,您喜欢就送给您吧。', posi: '-1' },
{ effectUrl: 'DH/DH_11/sound/送我?你小子是有什么事求我吧,直接说吧。', delayTime: 7.01, str: '送我?你小子是有什么事求我吧,直接说吧。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_11/sound/其实这是我特意淘的拜师礼,我想跟着您学习白案厨艺。', delayTime: 4.4, str: '其实这是我特意淘的拜师礼,我想跟着您学习白案厨艺。', posi: '-1' },
{ effectUrl: 'DH/DH_11/sound/想学厨艺?你要能在美食大赛前,达到三级面点师,我就收你了。', delayTime: 8.24, str: '想学厨艺?你要能在美食大赛前,达到三级面点师,我就收你了。', posi: 'qipao2' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
weihuizhang: sp.Skeleton = null
@property(sp.Skeleton)
nanzhu_big: sp.Skeleton = null
@property(sp.Skeleton)
weihuizhang_big: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
@property(cc.Node)
copyNode: cc.Node = null;
selectButtonIndex: number;
start() {
Common5.playRemoteAudioMusic("remotesound/effect/茶厅音乐", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_119)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_12)
})
this.nanzhu.setAnimation(0, "男主待机", true)
this.weihuizhang.setAnimation(0, "魏会长待机", true)
const dialogEvents = [
(func) => {
// this.nanzhu.node.active = false
// this.nanzhu_big.node.active = true
// this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => {
func()
// })
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu_big.setAnimation(0, "男主说话", true)
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.nanzhu_big.node.active = false
this.nanzhu.node.active = true
this.nanzhu.setAnimation(0, "男主待机", true)
// this.runBg(1, 1, this.node, () => {
func()
// })
},
// (func) => {
// this.nanzhu.setAnimation(0, "男主拿钱币", false)
// this.nanzhu.setCompleteListener(() => {
// this.nanzhu.setCompleteListener(null)
// this.nanzhu.setAnimation(0, "男主拿钱币待机", true)
// func()
// })
// },
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu.setAnimation(0, "男主拿钱币说话", true)
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
(func) => {
// this.nanzhu.setAnimation(0, "男主拿钱币待机", true)
this.nanzhu.setAnimation(0, "男主待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.weihuizhang.setAnimation(0, "魏会长说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主拿钱币", false)
this.nanzhu.setCompleteListener(() => {
this.nanzhu.setCompleteListener(null)
this.nanzhu.setAnimation(0, "男主拿钱币待机", true)
this.scheduleOnce(() => {
func()
}, 1)
})
},
(func) => {
this.weihuizhang.setAnimation(0, "魏会长拿钱币", true)
this.nanzhu.setAnimation(0, "男主待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.weihuizhang.setAnimation(0, "魏会长拿钱币说话", true)
});
},
(func) => {
this.selectButtonIndex = 0
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['转移', '不转移']
let actives = [true, true]
let funcs = [
() => {
this.selectButtonIndex = 1
PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
node.getComponent(CommonTips).init(`恭喜转移成功获得5000万`, () => {
UserManager.addMoney(50000000)
this.copyNode.getChildByName("lab").getComponent(cc.Label).string = `+${Common5.getNumberChangeHanzi(50000000)}`
this.copyNode.active = true
cc.tween(this.copyNode)
.by(0.5, { y: 30 })
.call(() => {
this.copyNode.active = false
})
.start()
func()
})
})
},
() => {
this.selectButtonIndex = 2
func()
},
]
let isvideo = [true, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
},
(func) => {
if (this.selectButtonIndex == 2) {
this.weihuizhang.setAnimation(0, "魏会长拿钱币", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
} else {
this.dialogIndex++
func()
}
},
(func) => {
if (this.selectButtonIndex == 2) {
this.nanzhu.setAnimation(0, "男主待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.weihuizhang.setAnimation(0, "魏会长拿钱币说话", true)
});
} else {
this.dialogIndex++
func()
}
},
(func) => {
this.weihuizhang.setAnimation(0, "魏会长拿钱币", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.weihuizhang.setAnimation(0, "魏会长拿钱币说话", true)
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// PrefabManage.showTextTips("认证三级面点师需要人物等级200,报名费")
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_510)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_511)
PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
let config = ChuShiXieHuiManager.getManagerConfigById(0)
node.getComponent(CommonTips).init(`认证三级面点师需要达到的条件:人物等级${config.dengji},报名费用:${Common5.getNumberChangeHanzi(config.moneystr)}`, () => {
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
})
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_119")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}