You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
365 lines
15 KiB
365 lines
15 KiB
import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
|
|
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
|
|
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
|
|
import EventMgr from "../../../../FrameWork/Event/EventMgr";
|
|
import Common from "../../../../FrameWork/Util/Common";
|
|
import Common5 from "../../../../Platform/th/Common5";
|
|
import Game from "../../../../Scripts/WenZiRes/ui/Game";
|
|
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
|
|
import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer";
|
|
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
|
|
|
|
const { ccclass, property } = cc._decorator;
|
|
|
|
@ccclass
|
|
export default class TaoLiLengGong extends WordGameBaseComponent {
|
|
@property(cc.Node)
|
|
layerNode: cc.Node[] = [];
|
|
|
|
@property(cc.Node)
|
|
chooseLayer: cc.Node = null;
|
|
|
|
//当前层级下标
|
|
curLayerIndex = 0;
|
|
//当前进度
|
|
curSchedule: number = 0;
|
|
chooseIndex: number = -1;
|
|
savePropNameList: string[] = [];
|
|
|
|
//文本配置
|
|
titleArrayConfig: string[] = [];
|
|
duihuaArrayConfig: any[] = [];
|
|
chadianArrayConfig: any[] = [];
|
|
chooseArrayConfig: any = null;
|
|
wrongAnswerConfig: string[] = [];
|
|
answersIndexConfig: number[] = [];
|
|
|
|
start() {
|
|
super.start();
|
|
DaDianScript.userEnterDaDian();
|
|
//this.openTouchEvent(this.node.getChildByName('bg'));
|
|
Common5.stopMusic();
|
|
|
|
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/TaoLiLengGongConfig', (assest) => {
|
|
this.jsonData = assest.json;
|
|
this.initParameters();
|
|
this.initComponent();
|
|
})
|
|
}
|
|
|
|
//初始化参数
|
|
initParameters() {
|
|
this.curLayerIndex = 0;
|
|
this.curSchedule = 0;
|
|
this.savePropNameList = [];
|
|
|
|
this.titleArrayConfig = this.jsonData.titleArray;
|
|
this.duihuaArrayConfig = this.jsonData.duihuaArray;
|
|
this.chadianArrayConfig = this.jsonData.chadianArray;
|
|
this.wrongAnswerConfig = this.jsonData.wrongAnswer;
|
|
this.answersIndexConfig = this.jsonData.answersIndex;
|
|
this.chooseArrayConfig = this.jsonData.chooseArray;
|
|
|
|
Common.Type = 0;
|
|
Common.subLevel = this.curLayerIndex;
|
|
Common.GameSubTipConfigs = this.jsonData.tipsArray;
|
|
Common.GameSubAnswerConfigs = this.jsonData.answersArray;
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
|
|
this.normalTouchCallback(data_.targetNode);
|
|
}, this);
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
|
|
this.normalTouchCallback(data_.targetNode);
|
|
}, this);
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
|
|
this.normalTouchCallback(data_.targetNode);
|
|
}, this);
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => {
|
|
this.chooseResultCallback(data_.touchIndex);
|
|
}, this);
|
|
}
|
|
|
|
//初始化组件
|
|
initComponent() {
|
|
for (const node of this.layerNode) {
|
|
node.active = false;
|
|
}
|
|
|
|
Game.ins.setGameTitle(this.titleArrayConfig[0]);
|
|
//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/撞门声');
|
|
|
|
this.refreshLayer();
|
|
}
|
|
|
|
//刷新层
|
|
refreshLayer() {
|
|
let node = this.layerNode[this.curLayerIndex];
|
|
node.active = true;
|
|
|
|
switch (this.curLayerIndex) {
|
|
case 0:
|
|
this.node.getChildByName('inputBlock').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[0], () => {
|
|
const logPrefab2 = this.node.getChildByName('logPrefab2');
|
|
logPrefab2.active = true;
|
|
CccGame.playAnimation2(logPrefab2.getChildByName('文字'), '吸引注意');
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/系统出现打字音');
|
|
this.scheduleOnce(() => {
|
|
this.node.getChildByName('inputBlock').active = false;
|
|
logPrefab2.active = false;
|
|
logPrefab2.getChildByName('文字').active = false;
|
|
this.showChooseLayer(0);
|
|
}, 6);
|
|
});
|
|
break;
|
|
case 1:
|
|
this.refreshChooseLayer();
|
|
break;
|
|
case 2:
|
|
if (this.savePropNameList[0] == '服装3' && this.savePropNameList[1] == '美脸' && this.savePropNameList[2] == '发型4') {
|
|
this.getLayerChild('成功').active = true;
|
|
this.scheduleOnce(() => {
|
|
CccGame.playAnimation2(this.getLayerChild('皇上'), '成功');
|
|
this.getLayerChild('成功', '害羞').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[9], () => {
|
|
const logPrefab2 = this.node.getChildByName('logPrefab2');
|
|
logPrefab2.active = true;
|
|
CccGame.playAnimation2(logPrefab2.getChildByName('文字2'), '回复身份');
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/恭喜小主,你获得了皇上的喜爱,逃离了冷宫并且回复了贵妃身份');
|
|
this.scheduleOnce(() => {
|
|
this.endGameView(1);
|
|
}, 6);
|
|
});
|
|
}, 1);
|
|
} else {
|
|
CccGame.playAnimation2(this.getLayerChild('皇上'), '扇巴掌');
|
|
this.getLayerChild('失败').active = true;
|
|
this.getLayerChild('失败', '服装', this.savePropNameList[0]).active = true;
|
|
this.getLayerChild('失败', '脸庞', this.savePropNameList[1]).active = true;
|
|
this.getLayerChild('失败', '发型', this.savePropNameList[2]).active = true;
|
|
this.scheduleOnce(() => {
|
|
this.getLayerChild('失败').active = false;
|
|
this.getLayerChild('失败2').active = true;
|
|
this.getLayerChild('失败2', '发型', this.savePropNameList[2]).active = true;
|
|
this.getLayerChild('失败2', '服装', this.savePropNameList[0]).active = true;
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/巴掌');
|
|
}, 0.5);
|
|
this.scheduleOnce(() => {
|
|
this.showDuiHua(this.duihuaArrayConfig[8], () => {
|
|
this.getLayerChild('失败2', '乌云').active = true;
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/被打后人物变黑');
|
|
this.scheduleOnce(() => {
|
|
const logPrefab2 = this.node.getChildByName('logPrefab2');
|
|
logPrefab2.active = true;
|
|
CccGame.playAnimation2(logPrefab2.getChildByName('文字'), '冒犯圣上');
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/你因面容失仪冒犯圣上,被打入冷宫,永世不得踏出冷宫');
|
|
this.scheduleOnce(() => {
|
|
this.endGameView(0);
|
|
}, 6);
|
|
}, 3);
|
|
});
|
|
}, 1);
|
|
|
|
}
|
|
break;
|
|
case 3:
|
|
this.node.getChildByName('inputBlock').active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[2], () => {
|
|
this.node.getChildByName('inputBlock').active = false;
|
|
this.curLayerIndex = 0;
|
|
this.nextLayer();
|
|
});
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//刷新选项
|
|
refreshChooseLayer() {
|
|
const systomLogNameList = ['更衣', '修容神器', '发型'];
|
|
this.node.getChildByName('inputBlock').active = true;
|
|
const logPrefab2 = this.node.getChildByName('logPrefab2');
|
|
logPrefab2.active = true;
|
|
CccGame.playAnimation2(logPrefab2.getChildByName('文字'), systomLogNameList[this.curSchedule]);
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/系统出现打字音');
|
|
this.scheduleOnce(() => {
|
|
this.node.getChildByName('inputBlock').active = false;
|
|
logPrefab2.active = false;
|
|
logPrefab2.getChildByName('文字').active = false;
|
|
this.getLayerChild('chooseLayerList').children[this.curSchedule].active = true;
|
|
if (this.curSchedule == 2) {
|
|
this.getLayerChild('chadianNodeList', '拖动-发簪').active = true;
|
|
}
|
|
}, 4);
|
|
}
|
|
|
|
//触摸回调
|
|
normalTouchCallback(targetNode: cc.Node) {
|
|
const checkNameList = [['服装1', '服装2', '服装3'], ['丑妆', '美脸', '痘痘'], ['发型1', '发型2', '发型3', '发型4']];
|
|
const itemLogic = {
|
|
choose0: (target: cc.Node) => {
|
|
this.getLayerChild('chooseLayerList').children[this.curSchedule].active = false;
|
|
this.showDuiHua(this.duihuaArrayConfig[3], () => {
|
|
this.getLayerChild('人物1').active = false;
|
|
this.getLayerChild('身体').active = true;
|
|
this.getLayerChild('身体', '服装', target.name).active = true;
|
|
this.savePropNameList[this.curSchedule] = target.name;
|
|
this.showDuiHua(this.duihuaArrayConfig[4], () => {
|
|
this.curSchedule++;
|
|
this.refreshChooseLayer();
|
|
});
|
|
});
|
|
},
|
|
choose1: (target: cc.Node) => {
|
|
const callback = () => {
|
|
this.savePropNameList[this.curSchedule] = target.name;
|
|
this.curSchedule++;
|
|
this.refreshChooseLayer();
|
|
};
|
|
|
|
this.getLayerChild('chooseLayerList').children[this.curSchedule].active = false;
|
|
if (target.name == '痘痘') {
|
|
this.getLayerChild('身体', '脸庞', target.name).active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[6], callback);
|
|
} else if (target.name == '丑妆') {
|
|
this.getLayerChild('身体', '脸庞', target.name).active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[5], callback);
|
|
} else if (target.name == '美脸') {
|
|
this.getLayerChild('身体', '黄瓜片').active = true;
|
|
this.scheduleOnce(() => {
|
|
this.getLayerChild('身体', '黄瓜片').active = false;
|
|
this.getLayerChild('身体', '脸庞', target.name).active = true;
|
|
this.showDuiHua(this.duihuaArrayConfig[5], callback);
|
|
}, 2);
|
|
}
|
|
},
|
|
choose2: (target: cc.Node) => {
|
|
this.getLayerChild('chooseLayerList').children[this.curSchedule].active = false;
|
|
this.getLayerChild('身体', '发型', target.name).active = true;
|
|
this.getLayerChild('身体', '初始发型').active = false;
|
|
this.savePropNameList[this.curSchedule] = target.name;
|
|
this.showDuiHua(this.duihuaArrayConfig[7], () => {
|
|
this.curSchedule++;
|
|
this.curLayerIndex = 2;
|
|
this.nextLayer();
|
|
});
|
|
},
|
|
}
|
|
|
|
console.log("+++++++++++++++++++++>" + targetNode.name);
|
|
if (checkNameList[this.curSchedule].includes(targetNode.name)) {
|
|
itemLogic["choose" + this.curSchedule]?.(targetNode);
|
|
}
|
|
}
|
|
|
|
//选择结果回调
|
|
chooseResultCallback(touchIndex: number) {
|
|
if (touchIndex == 1) {
|
|
this.showDuiHua(this.duihuaArrayConfig[1], () => {
|
|
this.curLayerIndex = 1;
|
|
this.nextLayer();
|
|
});
|
|
} else {
|
|
this.curLayerIndex = 3;
|
|
this.nextLayer();
|
|
}
|
|
}
|
|
|
|
//显示选项
|
|
showChooseLayer(chooseIndex: number) {
|
|
this.chooseLayer.active = true;
|
|
this.chooseIndex = chooseIndex;
|
|
Common.GameSubChooseArray = this.chooseArrayConfig[chooseIndex];
|
|
let script_: ChooseBtnLayer = this.chooseLayer.getComponent('ChooseBtnLayer');
|
|
script_.setChooseBtnView();
|
|
}
|
|
|
|
//显示对话
|
|
showDuiHua(curLog, func?) {
|
|
console.log("curLog==", curLog);
|
|
|
|
if (curLog.effectUrl) {
|
|
Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
|
|
}
|
|
|
|
let string_ = curLog.str;
|
|
let qiPaoPos_ = curLog.qiPaoPos;
|
|
let delayTime_ = curLog.delayTime || 3;
|
|
|
|
let node = this.layerNode[this.curLayerIndex];
|
|
if (qiPaoPos_ != -1) {
|
|
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
|
|
qiPao.stopAllActions()
|
|
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
|
|
cc.tween(qiPao)
|
|
.set({ active: true, scale: 0 })
|
|
.to(0.2, { scale: 1 })
|
|
.delay(delayTime_)
|
|
.set({ active: false })
|
|
.start();
|
|
}
|
|
else {
|
|
let logPrefab = this.node.getChildByName('logPrefab');
|
|
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
|
|
script_.setDailogShow(string_, delayTime_);
|
|
}
|
|
|
|
this.scheduleOnce(() => {
|
|
if (func) {
|
|
func();
|
|
}
|
|
}, delayTime_);
|
|
}
|
|
|
|
//获取当前场景下的节点
|
|
getLayerChild(...path: string[]) {
|
|
let child = this.layerNode[this.curLayerIndex];
|
|
if (path.length > 1) {
|
|
for (const name of path) {
|
|
child = child.getChildByName(name);
|
|
}
|
|
return child;
|
|
}
|
|
return child.getChildByName(path[0]);
|
|
}
|
|
|
|
//跳转场景
|
|
nextLayer() {
|
|
for (let i = 0; i < this.layerNode.length; i++) {
|
|
if (this.layerNode[i].active) {
|
|
cc.tween(this.layerNode[i])
|
|
.delay(1.0)
|
|
.to(1, { opacity: 0 })
|
|
.set({ active: false, opacity: 255 })
|
|
.call(() => {
|
|
this.refreshLayer();
|
|
})
|
|
.start();
|
|
} else {
|
|
this.layerNode[i].active = false;
|
|
}
|
|
};
|
|
}
|
|
|
|
//结束弹窗
|
|
endGameView(touchIndex) {
|
|
this.node.getChildByName("inputBlock").active = true;
|
|
Game.ins.stopTime();
|
|
if (touchIndex == 0) {
|
|
Game.ins.showFail();
|
|
} else {
|
|
Game.ins.showSuccess();
|
|
}
|
|
}
|
|
|
|
//解锁提示
|
|
unlockLevel(sublevel) {
|
|
Game.ins.tipUnlock(sublevel)
|
|
}
|
|
|
|
//update(dt) { }
|
|
}
|
|
|