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578 lines
21 KiB
578 lines
21 KiB
import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import Common5 from "../../../../Platform/th/Common5";
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import Common from "../../../../FrameWork/Util/Common";
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import GameReport from "../../../../FrameWork/Report/ZyZyReport";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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const {ccclass, property} = cc._decorator;
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enum NaiNaiStatus{
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xuehua,
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beixin,
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mianfu,
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}
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// "toolTip": "1.将钱拖动到三轮车\n2.将钱拖动到柴火堆",
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// "answer": "n\n\n7.将爷爷拖动到垃圾桶上\n8.爷爷拖动到垃圾桶上之后,再将钱拖动到垃圾桶上\n\n\n\n\n13.将钱拖动到右墙\n14.将钱拖动到墙上的海报\n15.将钱拖动到老鼠洞\n16.将钱拖动到鸡身上",
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let answer = [
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'将钱拖动到老太太上', //0
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'将钱拖动到木桶上',//1
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'将钱拖动到邮轮旁挂着的帅哥照片上',//2
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'将钱拖动到服务员托盘的雷碧上',//3
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'将钱拖到邮轮上的桌子上',//4
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'将钱拖到邮轮旁的栏杆上',//5
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'将钱拖动破烂救生圈上',//6
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'将钱拖动到鲨鱼身上',//7
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'再次将钱拖动到鲨鱼身上',//8
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'将钱拖动到海洋中',//9
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'将钱拖动到爷爷身上',//10
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]
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let CurGameConfig = {
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CheckNode:[
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'ck_daYe',
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'ck_zhuoZi',
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'游泳圈',
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'ck_muTong',
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'ck_muTongLaoTai',
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'ck_chuanLaoTaiZuo',
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'ck_sheDeng',
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'海报',
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'ck_shaYu1',
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'ck_shaYu2',
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'ck_雷碧',
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'ck_海面',
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],
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}
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@ccclass
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export default class LuoNanLaoTai extends WordGameBaseComponent{
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@property(cc.Node)
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maskNode:cc.Node = null;
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@property(cc.Node)
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mapNode:cc.Node = null;
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gameInfo = null
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bundle = null
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mapNodeFixedScale:number = 0.6//固定缩放(图片太大了)
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touchStartTime:number = 0//触摸开始时间
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originalTouchDistance:number = 0 //起始双指触摸间距
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lastScale:number = 1//上次缩放值
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curScale:number = 1//当前缩放值
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touchId1:number = -1
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touchId2:number = -2
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curFinishNum:number = 0
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isStepRight:boolean = true
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isNaiNaiTiaoWu:boolean = false
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isBianChuan:boolean = false
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onLoad(){
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DaDianScript.userEnterDaDian()
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Common.Type = 3;
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Common.subLevel = 0;
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Common.GameSubTipConfigs=answer//[Common5.gameConfig.zmGameConfig[Common5.selectGameNum].toolTip]
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// Common.GameSubAnswerConfigs=[Common5.gameConfig.zmGameConfig[Common5.selectGameNum].answer]
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this.bundle = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].bundle
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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Game.ins.showFail();;
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}, this);
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// EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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// if(data_.targetNode.name == 'ck_大爷空中'){
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// if(this.curFinishNum == 11){
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// this.showDuiHua('哎呀,谁又把我拉回来了')
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// cc.tween(this.mapNode.getChildByName('大爷空中spine'))
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// .to(0.6,{y:300})
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// .call(()=>{
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// this.mapNode.getChildByName('ck_大爷落下').active = true
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// })
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// .start()
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// }else{
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// data_.targetNode.active = true
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// }
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// }
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// }, this);
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}
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start(){
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super.start();
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cc.macro.ENABLE_MULTI_TOUCH = true;
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this.initMapNodeTouchEvent()
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// Common5.playMusicCustom('qiaoxialaoren','sound/背景音')
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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}
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normalTouchCallback(targetNode){
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}
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//初始化触摸监听
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initMapNodeTouchEvent(){
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this.initMouseEvent();
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this.mapNode.on(cc.Node.EventType.TOUCH_START, this.touchStart_mapNode,this)
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this.mapNode.on(cc.Node.EventType.TOUCH_MOVE, this.touchMove_mapNode,this)
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this.mapNode.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEnd_mapNode,this)
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this.mapNode.on(cc.Node.EventType.TOUCH_END, this.touchEnd_mapNode,this)
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let prefabWidth = this.mapNode.width
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let prefabHeight = this.mapNode.height
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let maskWidth = this.maskNode.width
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let maskHeight = this.maskNode.height
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let widthScale = maskWidth/prefabWidth
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let heightScale = maskHeight/prefabHeight
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if(prefabWidth<prefabHeight){
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this.mapNodeFixedScale = widthScale
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}else{
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this.mapNodeFixedScale = heightScale
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}
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this.mapNode.scale = this.mapNodeFixedScale
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this.curScale = this.mapNodeFixedScale
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this.lastScale = this.mapNodeFixedScale
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this.specialNodeTouchEvent()
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}
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touchStart_mapNode(event){
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Common5.playEffect("click")
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if(this.touchId1 < 0){
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this.touchId1 = event.touch.getID()
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}else if(this.touchId2 < 0){
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this.touchId2 = event.touch.getID()
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}
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if(this.touchId1 >= 0 && this.touchId2 >= 0){
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// console.log("邵阳1—双点触摸开始")
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}
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this.touchStartTime = Date.now()
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}
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touchMove_mapNode(event){
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let touches = event.getTouches()
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if(touches.length == 2){ //缩放
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if(this.originalTouchDistance == 0){
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this.originalTouchDistance = this.getDistance(touches[0].getLocation(),touches[1].getLocation())
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}
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//获取双指移动数据
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let curDistance = this.getDistance(touches[0].getLocation(),touches[1].getLocation())
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let tempScale = curDistance/this.originalTouchDistance
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let y = 0.5*tempScale + 0.5
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let scale = y * this.lastScale
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if(scale < this.mapNodeFixedScale){
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scale = this.mapNodeFixedScale
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}else if(scale > 3){
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scale = 3
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}else{
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}
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this.mapNode.scale = scale
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this.curScale = scale
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this.goToBoundary();
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}else if(touches.length == 1){ //拖动
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let delta = event.getDelta()
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this.mapNode.x += delta.x
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this.mapNode.y += delta.y
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// console.log(this.mapNode.scale,this.mapNode.x,this.mapNode.y);
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this.goToBoundary()
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}
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}
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touchEnd_mapNode(event){
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console.log('touchEnd===')
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let dateNow = Date.now()
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if(dateNow - this.touchStartTime > 0.2 * 1000){
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// console.log('0.2===')
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// //补丁,长按两秒
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// if(dateNow - this.touchStartTime > 1.5 * 1000){
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// console.log('2===')
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// let wl_fangzi = this.mapNode.getChildByName('wl_房子')
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// let chuanghuguan = wl_fangzi.getChildByName('窗户关')
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// let chuanghukai = wl_fangzi.getChildByName('窗户开')
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// let rect = chuanghuguan.getBoundingBoxToWorld()
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// if(wl_fangzi.active && chuanghuguan.active && rect.contains(event.getLocation())){
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// chuanghuguan.active = false
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// chuanghukai.active = true
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// this.isKaiChuang = true
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// }
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// }
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}else{
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// this.isFind = false;
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let touchPos = event.getLocation();
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this.checkIsInAreaNewVersion(touchPos)
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}
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if(event.touch.getID() == this.touchId1){
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this.touchId1 = -1
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}else if(event.touch.getID() == this.touchId2){
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this.touchId2 = -2
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}
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if(this.touchId1 < 0 && this.touchId2 < 0){
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this.originalTouchDistance = 0
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this.lastScale = this.curScale
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// this.goToBoundary()
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}
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}
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//距离
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getDistance(startPos,endPos){
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var pos = cc.v2(startPos.x - endPos.x,startPos.y - endPos.y)
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var dis = Math.sqrt(pos.x * pos.x + pos.y * pos.y)
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return dis
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}
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//检测边界
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goToBoundary(){
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let widthMask = this.maskNode.width
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let heightMask = this.maskNode.height
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let widthMap = this.mapNode.width*this.curScale
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let heightMap = this.mapNode.height*this.curScale
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//右边界
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if(this.mapNode.x + widthMap/2 <= widthMask/2){
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this.mapNode.x = widthMask/2 - widthMap/2
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//左边界
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}else if(this.mapNode.x - widthMap/2>= -widthMask/2){
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this.mapNode.x = -widthMask/2 + widthMap/2
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}
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//上边界
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if(this.mapNode.y + heightMap/2 <= heightMask/2){
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this.mapNode.y = heightMask/2 - heightMap/2
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//下边界
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}else if(this.mapNode.y - heightMap/2 >= -heightMask/2){
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this.mapNode.y = -heightMask/2 + heightMap/2
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}
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}
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initMouseEvent(){
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this.mapNode.on(cc.Node.EventType.MOUSE_WHEEL,function(event){//监听名称+事件参数
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console.log(event);
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let tmpscale = this.mapNode.scale;
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if (event._scrollY > 0){
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if (this.mapNode.scale < 3){
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tmpscale+=0.2;
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this.mapNode.scale = tmpscale
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this.curScale = tmpscale
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this.lastScale = tmpscale
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}
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}
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else {
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if (this.mapNode.scale > this.mapNodeFixedScale){
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tmpscale-=0.2;
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this.mapNode.scale = tmpscale
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this.curScale = tmpscale
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this.lastScale = tmpscale
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}
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}
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// console.log(this.mapNode.scale,this.mapNode.x,this.mapNode.y);
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this.goToBoundary();
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},this);
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}
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//检测node是否进入target区域(新版)
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checkIsInAreaNewVersion(pos){
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// //茬点触碰逻辑
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// let childrens = this.mapNode.getChildByName("chaDianNode").children
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// for(var i =0;i<childrens.length;i++){
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// let rect = childrens[i].getBoundingBoxToWorld()
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// if(rect.contains(pos)){
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// if(this.gameInfo.ChaNode[childrens[i].name].isFindOut){
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// continue
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// }else{
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// //暂不可点击
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// if(!this.gameInfo.ChaNode[childrens[i].name].isCanTouch){
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// continue
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// }
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// this.gameInfo.ChaNode[childrens[i].name].isFindOut = true
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// if (this.gameInfo.PrefabInfo.zhaoChaType == ZhaoChaType.Type6){
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// this.findOnChaDian(childrens[i],this.gameId)
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// }
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// else {
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// this.findOnChaDian(childrens[i])
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// }
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// this.isFind = true
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// }
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// break
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// }else{
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// //点错这里需要减5s
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// }
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// }
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// this.handSpecialGameLogic(pos)
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}
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//特殊节点的点击事件(主要处理节点可以移动的问题)
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specialNodeTouchEvent(){
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let qianbiNodes = this.mapNode.getChildByName("qianNode")
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for(let i=0;i<qianbiNodes.childrenCount;i++){
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this.openTouchEvent(qianbiNodes.children[i],CurGameConfig.CheckNode)
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}
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}
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openTouchEvent(node, checkNodeTab){
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var attrs = {
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isCanMove:true,
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checkNodeTab: checkNodeTab,
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startPos: node.getPosition(),//初始位置
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};
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node.attr(attrs)
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node.on(cc.Node.EventType.TOUCH_START,this.touchStartSpecicalNode,this)
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node.on(cc.Node.EventType.TOUCH_MOVE,this.touchMoveSpecicalNode,this)
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node.on(cc.Node.EventType.TOUCH_CANCEL,this.touchEndSpecicalNode,this)
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node.on(cc.Node.EventType.TOUCH_END,this.touchEndSpecicalNode,this)
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}
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closeTouchEvent(node){
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node.off(cc.Node.EventType.TOUCH_START,this.touchStartSpecicalNode,this)
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node.off(cc.Node.EventType.TOUCH_MOVE,this.touchMoveSpecicalNode,this)
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node.off(cc.Node.EventType.TOUCH_CANCEL,this.touchEndSpecicalNode,this)
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node.off(cc.Node.EventType.TOUCH_END,this.touchEndSpecicalNode,this)
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}
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private specialTouchTime = Date.now();
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touchStartSpecicalNode(event){
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Common5.playEffect("click")
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this.specialTouchTime = Date.now();
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}
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touchMoveSpecicalNode(event){
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let target = event.target;
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if(!target.isCanMove){
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return
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}
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let posi = event.getLocation()//世界坐标
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posi = target.parent.convertToNodeSpaceAR(posi)
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target.setPosition(posi)
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}
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// let answer = [
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// ]
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touchEndSpecicalNode(event){
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// event.target.zIndex = 0
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let target = event.target;
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let checkTarget = this.checkArea(target,target.checkNodeTab)
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if (checkTarget) {
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GameReport.BtnsReport(checkTarget.name, Common5.selectGameInfo.titleUrl);
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this.curFinishNum ++
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console.log(checkTarget.name, 'checkTarget.name+++++====')
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target.active = false
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checkTarget.active = false
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if(checkTarget.name == 'ck_daYe'){
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this.unlockLevel(10)
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Common5.playEffectCustom(this.bundle, 'sound/老大爷起飞');
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cc.tween(this.mapNode.getChildByName('大爷空中spine'))
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.set({active:true})
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.delay(0.8)
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.call(()=>{
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})
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.to(1.5,{y:1500,scale:0.6})
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.call(()=>{
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this.mapNode.getChildByName('ck_大爷空中').active = true
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})
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.start()
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this.mapNode.getChildByName('大爷水spine').active = false
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}else if(checkTarget.name == 'ck_海面'){
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this.unlockLevel(9)
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this.showDuiHua('这水质才干净')
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this.mapNode.getChildByName('污染背景').active = false
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this.mapNode.getChildByName('干净背景').active = true
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}else if(checkTarget.name == 'ck_shaYu1'){
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this.unlockLevel(7)
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this.showDuiHua('鱼儿真可怜,给它个游泳圈')
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this.mapNode.getChildByName('鲨鱼spine').getComponent(sp.Skeleton).setAnimation(0,'正常',true)
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this.mapNode.getChildByName('ck_shaYu2').active = true
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}else if(checkTarget.name == 'ck_shaYu2'){
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this.unlockLevel(8)
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this.showDuiHua('小鱼儿你可要多吃点')
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this.mapNode.getChildByName('鲨鱼spine').getComponent(sp.Skeleton).setAnimation(0,'金牙',true)
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}else if(checkTarget.name == 'ck_muTongLaoTai'){
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this.unlockLevel(0)
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this.showDuiHua('每天准时跳科目三')
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Common5.playMusicCustom(this.bundle,'sound/科目三老太太跳舞')
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this.mapNode.getChildByName('老太木桶spine').getComponent(sp.Skeleton).setAnimation(0,'木桶跳舞',true)
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this.isNaiNaiTiaoWu = true
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}else if(checkTarget.name == 'ck_muTong'){
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this.unlockLevel(1)
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this.showDuiHua('豪华大邮轮真舒服啊')
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Common5.playEffectCustom(this.bundle, 'sound/游轮出场');
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this.mapNode.getChildByName('老太木桶spine').active = false
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this.mapNode.getChildByName('ck_muTongLaoTai').active = false
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this.isBianChuan = true
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this.mapNode.getChildByName('船').active = true
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this.mapNode.getChildByName('餐桌').active = true
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this.mapNode.getChildByName('ck_zhuoZi').active = true
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this.mapNode.getChildByName('海报').active = true
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this.mapNode.getChildByName('游泳圈').active = true
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this.mapNode.getChildByName('老太船spine').active = true
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if(this.isNaiNaiTiaoWu){
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this.mapNode.getChildByName('老太船spine').y = 80
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this.mapNode.getChildByName('老太船spine').getComponent(sp.Skeleton).setAnimation(0,'跳舞',true)
|
|
}else{
|
|
this.mapNode.getChildByName('老太船spine').y = 140
|
|
this.mapNode.getChildByName('老太船spine').getComponent(sp.Skeleton).setAnimation(0,'坐',false)
|
|
this.mapNode.getChildByName('ck_chuanLaoTaiZuo').active = true
|
|
}
|
|
this.mapNode.getChildByName('ck_sheDeng').active = true
|
|
this.mapNode.getChildByName('围栏').active = true
|
|
}else if(checkTarget.name == 'ck_chuanLaoTaiZuo'){
|
|
this.unlockLevel(0)
|
|
this.showDuiHua('每天准时跳科目三')
|
|
Common5.playMusicCustom(this.bundle,'sound/科目三老太太跳舞')
|
|
|
|
this.mapNode.getChildByName('老太船spine').y = 80
|
|
this.mapNode.getChildByName('老太船spine').getComponent(sp.Skeleton).setAnimation(0,'跳舞',true)
|
|
|
|
}else if(checkTarget.name == 'ck_zhuoZi'){
|
|
this.unlockLevel(4)
|
|
this.showDuiHua('吃好喝好')
|
|
|
|
this.mapNode.getChildByName('海鲜').active = true
|
|
}else if(checkTarget.name == 'ck_sheDeng'){
|
|
this.unlockLevel(5)
|
|
this.showDuiHua('氛围感搞起来')
|
|
|
|
this.mapNode.getChildByName('射灯').active = true
|
|
}else if(checkTarget.name == '游泳圈'){
|
|
this.unlockLevel(6)
|
|
this.showDuiHua('上厕所用这个才舒服')
|
|
|
|
this.mapNode.getChildByName('黄金马桶').active = true
|
|
}else if(checkTarget.name == '海报'){
|
|
this.unlockLevel(2)
|
|
this.showDuiHua('为美丽的小姐服务')
|
|
|
|
this.mapNode.getChildByName('服务员').active = true
|
|
this.mapNode.getChildByName('雷碧').active = true
|
|
this.mapNode.getChildByName('ck_雷碧').active = true
|
|
}else if(checkTarget.name == 'ck_雷碧'){
|
|
this.unlockLevel(3)
|
|
this.showDuiHua('82年的拉飞才解渴嘛')
|
|
|
|
this.mapNode.getChildByName('红酒').active = true
|
|
this.mapNode.getChildByName('雷碧').active = false
|
|
}else if(checkTarget.name == 'ck_大爷落下'){
|
|
// this.unlockLevel(11)
|
|
// this.showDuiHua('看我家老太太跳舞真舒服啊')
|
|
|
|
// this.mapNode.getChildByName('大爷空中spine').active = false
|
|
// this.mapNode.getChildByName('沙滩椅').active = true
|
|
// this.mapNode.getChildByName('大爷躺下').active = true
|
|
}
|
|
|
|
|
|
this.checkIsFinish()
|
|
}else{
|
|
event.target.setPosition(event.target.startPos)
|
|
}
|
|
}
|
|
checkArea(node,checkNodeTab){
|
|
let checkIndex = null
|
|
for(let i=0;i<checkNodeTab.length;i++){
|
|
let target = this.mapNode.getChildByName(checkNodeTab[i])
|
|
|
|
if(target && target.active && Common5.checkContainsNode(target,node)){
|
|
checkIndex = target
|
|
break
|
|
}
|
|
}
|
|
return checkIndex
|
|
}
|
|
checkIsFinish(){
|
|
if(this.curFinishNum >= 11){
|
|
console.log('结算+++===')
|
|
if(this.isStepRight){
|
|
cc.tween(this.mapNode.getChildByName('大爷空中spine'))
|
|
.delay(1)
|
|
.to(1,{y:300})
|
|
.call(()=>{
|
|
this.showDuiHua('嘿嘿,我又回来了')
|
|
})
|
|
.delay(1.5)
|
|
.call(()=>{
|
|
this.mapNode.getChildByName('大爷空中spine').active = false
|
|
this.mapNode.getChildByName('沙滩椅').active = true
|
|
this.mapNode.getChildByName('大爷躺下').active = true
|
|
this.scheduleOnce(()=>{
|
|
Game.ins.showSuccess()
|
|
},1.5)
|
|
})
|
|
.start()
|
|
}else{
|
|
Game.ins.showFail()
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
unlockLevel(sublevel){
|
|
Game.ins.tipUnlock(sublevel)
|
|
}
|
|
showDuiHua(str, func?) {
|
|
|
|
console.log("str==", str)
|
|
if (!str || str == '') {
|
|
return;
|
|
}
|
|
|
|
Common5.playEffectCustom(this.bundle, 'sound/'+str);
|
|
let qiPao = this.node.getChildByName("duihua")
|
|
qiPao.stopAllActions()
|
|
qiPao.getChildByName("tabLab2").getComponent(cc.Label).string = str
|
|
qiPao.active = true
|
|
qiPao.scale = 0
|
|
cc.tween(qiPao)
|
|
.to(0.2, { scale: 1 })
|
|
.delay(3)
|
|
.call(() => {
|
|
qiPao.active = false;
|
|
if (func) {
|
|
func();
|
|
}
|
|
})
|
|
.start();
|
|
}
|
|
} |