咸鱼的反击
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

352 lines
17 KiB

import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
import taskState from "./taskState";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_31')
export default class DH_31 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_31/sound/汉升,恭喜你成为厨师协会的副会长。', delayTime: 4.3, str: '汉升,恭喜你成为厨师协会的副会长。', posi: 'qipao5' },
{ effectUrl: 'DH/DH_31/sound/慢着,我不同意,这小子资历太浅,当不了副会长。', delayTime: 3.67, str: '慢着,我不同意,这小子资历太浅,当不了副会长。', posi: 'qipao6' },
{ effectUrl: 'DH/DH_31/sound/魏会长,我认为年轻人还是应该再历练几年。', delayTime: 4.3, str: '魏会长,我认为年轻人还是应该再历练几年。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_31/sound/是啊,魏会长,就怕到时有流言说、他是靠您的关系当上的副会长呀。', delayTime: 8.79, str: '是啊,魏会长,就怕到时有流言说、他是靠您的关系当上的副会长呀。', posi: 'qipao4' },
{ effectUrl: 'DH/DH_31/sound/师傅,您别生气,我自己来。', delayTime: 2.73, str: '师傅,您别生气,我自己来。', posi: '-1' },
{ effectUrl: 'DH/DH_31/sound/那我们切磋下吧,协会有规定赢了副会长就够资格吧。', delayTime: 4.35, str: '那我们切磋下吧,协会有规定赢了副会长就够资格吧。', posi: '-1' },
{ effectUrl: 'DH/DH_31/sound/切磋厨艺?输了滚出协会,怎么样敢不敢?', delayTime: 7.01, str: '切磋厨艺?输了滚出协会,怎么样敢不敢?', posi: 'qipao4' },
{ effectUrl: 'DH/DH_31/sound/那要是你们输了呢?', delayTime: 1.14, str: '那要是你们输了呢?', posi: '-1' },
{ effectUrl: 'DH/DH_31/sound/我们怎么可能会输,我们输了将省城的门店转给你。', delayTime: 5.45, str: '我们怎么可能会输,我们输了将省城的门店转给你。', posi: 'qipao4' },
{ effectUrl: 'DH/DH_31/sound/好,落字为据。', delayTime: 1.61, str: '好,落字为据。', posi: '-1' },
{ effectUrl: 'DH/DH_31/sound/那你们和我徒弟切磋下厨艺吧,谁赢了谁当副会长。', delayTime: 6.1, str: '那你们和我徒弟切磋下厨艺吧,谁赢了谁当副会长。', posi: '-1' },
{ effectUrl: 'DH/DH_31/sound/行啊,我们输了将省城的门店也转给你。', delayTime: 5.0, str: '行啊,我们输了将省城的门店也转给你。', posi: '-1' },
{ effectUrl: 'DH/DH_31/sound/好,落字为据。', delayTime: 1.61, str: '好,落字为据。', posi: '-1' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
weihuizhang: sp.Skeleton = null
@property(sp.Skeleton)
liujiahao: sp.Skeleton = null
@property(sp.Skeleton)
liuhongfu: sp.Skeleton = null
@property(sp.Skeleton)
xieyi: sp.Skeleton = null
@property(sp.Skeleton)
yinxiao: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
@property(cc.Node)
kuang: cc.Node = null
@property(cc.Node)
lamianbg: cc.Node = null
start() {
Common5.playRemoteAudioMusic('remotesound/effect/紧张氛围-10秒', true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_319)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_32)
})
this.nanzhu.setAnimation(0, "男主待机", true)
this.weihuizhang.setAnimation(0, "会长给聘书", true)
this.liujiahao.node.active = false
this.liuhongfu.node.active = false
const dialogEvents = [
// (func) => {
// this.runBg(0, 3, this.MoveNodes.getChildByName("男主会长"), () => {
// func()
// })
// },
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu.setAnimation(0, "说话", true)
});
},
(func) => {
this.yinxiao.node.active = true
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.liuhongfu.setAnimation(0, "柳洪福说话", true)
});
// this.runBg(1, 1, this.node, () => {
// func()
// })
},
(func) => {
this.yinxiao.node.active = false
this.weihuizhang.setAnimation(0, "会长", true)
this.liujiahao.node.active = true
this.liuhongfu.node.active = true
this.liujiahao.setAnimation(0, "柳加豪待机", true)
this.liuhongfu.setAnimation(0, "柳洪福", true)
func()
// this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.liuhongfu.setAnimation(0, "柳洪福说话", true)
// });
},
// (func) => {
// this.runBg(1, 1, this.node, () => {
// func()
// })
// },
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu.setAnimation(0, "说话", true)
});
},
(func) => {
this.liuhongfu.setAnimation(0, "柳洪福", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.liujiahao.setAnimation(0, "柳加豪说话", true)
});
},
(func) => {
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['上前自己处理', '让师傅处理']
let actives = [true, true]
let funcs = [
() => {
func()
},
() => {
this.liujiahao.setAnimation(0, "柳加豪待机", true)
this.showQiPao(this.chatConfig[10], () => {
this.weihuizhang.setAnimation(0, "会长", true)
this.showQiPao(this.chatConfig[11], () => {
this.liujiahao.setAnimation(0, "柳加豪待机", true)
this.showClickDialog(this.chatConfig[12], () => {
this.xieyi.node.active = true
this.xieyi.setAnimation(0, "静止", true)
this.scheduleOnce(() => {
this.xieyi.setAnimation(0, "盖章", false)
this.xieyi.setCompleteListener(() => {
this.xieyi.setCompleteListener(null)
this.xieyi.setAnimation(0, "静止2", true)
this.kuang.active = true
})
}, 0.5)
}, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
}, () => {
this.liujiahao.setAnimation(0, "柳加豪说话", true)
});
}, () => {
this.weihuizhang.setAnimation(0, "会长说话", true)
});
},
]
let isvideo = [true, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
},
(func) => {
this.weihuizhang.setAnimation(0, "会长指人", true)
this.liujiahao.setAnimation(0, "柳加豪待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.weihuizhang.node.active = false
this.nanzhu.setAnimation(0, "男主拨开会长", false)
this.nanzhu.setCompleteListener(() => {
this.nanzhu.setCompleteListener(null)
this.nanzhu.setAnimation(0, "男主拨开会长说话", true)
})
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主拨开会长待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主拨开会长说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主拨开会长待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.liujiahao.setAnimation(0, "柳加豪说话", true)
});
},
(func) => {
this.liujiahao.setAnimation(0, "柳加豪待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主拨开会长说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主拨开会长待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.liujiahao.setAnimation(0, "柳加豪说话", true)
});
},
(func) => {
this.liujiahao.setAnimation(0, "柳加豪待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主拨开会长说话", true)
});
},
(func) => {
this.xieyi.node.active = true
this.xieyi.setAnimation(0, "静止", true)
this.scheduleOnce(() => {
this.xieyi.setAnimation(0, "盖章", false)
this.xieyi.setCompleteListener(() => {
this.xieyi.setCompleteListener(null)
this.xieyi.setAnimation(0, "静止2", true)
this.kuang.active = true
})
}, 0.5)
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_540)
// TaskManager.setCurTask(MainTaskIdEnum.MainTask_541)
// PrefabManage.showBlackGuoDu(() => {
// this.node.removeFromParent()
// this.node.destroy()
// })
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_319")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
runSchedule() {
let touxiang1 = this.lamianbg.getChildByName("touxiang1")
let touxiang2 = this.lamianbg.getChildByName("touxiang2")
// touxiang1.setPosition(cc.v2(touxiang1.position.x + 31, touxiang1.position.y))
touxiang2.setPosition(cc.v2(touxiang2.position.x + 30, touxiang2.position.y))
if (touxiang2.position.x >= 300) {
touxiang2.setPosition(cc.v3(300, touxiang2.position.y, 0))
this.unschedule(this.runSchedule)
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("挑战失败", () => {
this.onTouchJoin();
}, () => {
touxiang1.position.x = 300
this.unschedule(this.runSchedule)
PrefabManage.showTextTips("挑战成功")
let ChuShiXieHuiLevel = User.getChuShiXieHuiLevel()
// UserManager.subMoney(this.config.moneystr)
ChuShiXieHuiLevel[4] = 1
User.setChuShiXieHuiLevel(ChuShiXieHuiLevel)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_540)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_541_1)
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showSuccess("挑战成功,成为协会副会长", () => {
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
})
})
})
})
})
return
}
if (touxiang1.position.x >= 300) {
touxiang1.position.x = 300
this.unschedule(this.runSchedule)
PrefabManage.showTextTips("挑战成功")
let ChuShiXieHuiLevel = User.getChuShiXieHuiLevel()
// UserManager.subMoney(this.config.moneystr)
ChuShiXieHuiLevel[4] = 1
User.setChuShiXieHuiLevel(ChuShiXieHuiLevel)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_540)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_541_1)
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showSuccess("挑战成功,成为协会副会长", () => {
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
})
})
})
}
}
onTouchJoin() {
this.kuang.active = false
this.lamianbg.active = true
let touxiang1 = this.lamianbg.getChildByName("touxiang1")
let touxiang2 = this.lamianbg.getChildByName("touxiang2")
touxiang1.setPosition(cc.v3(-312, touxiang1.position.y, 0))
touxiang2.setPosition(cc.v3(-312, touxiang1.position.y, 0))
this.lamianbg.getChildByName("拉面柳洪福").getComponent(sp.Skeleton).setAnimation(0, "揉面", true)
this.lamianbg.getChildByName("拉面男主").getComponent(sp.Skeleton).setAnimation(0, "揉面", true)
this.schedule(this.runSchedule, 1, cc.macro.REPEAT_FOREVER, 1)
}
onTouchLaMian() {
let touxiang1 = this.lamianbg.getChildByName("touxiang1")
touxiang1.setPosition(cc.v2(touxiang1.position.x + 50, touxiang1.position.y))
if (touxiang1.position.x >= 300) {
touxiang1.setPosition(cc.v3(300, touxiang1.position.y, 0))
}
}
}