咸鱼的反击
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xianyudefanji/assets/Scripts/ZaoCanDian/ZaoCanDianNpc.ts

237 lines
8.4 KiB

// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import Common5 from "../../Platform/th/Common5";
import { Npc_Direct } from "./ZaoCanDian";
enum MYDIRECT {
LEFT,
RIGHT
}
const { ccclass, property } = cc._decorator;
@ccclass
export default class ZaoCanDianNpc extends cc.Component {
@property(cc.Node)
needNode: cc.Node = null;
@property(cc.Sprite)
wuping: cc.Sprite = null;
@property(cc.Label)
numLabel: cc.Label = null;
@property(sp.Skeleton)
npcSpine: sp.Skeleton = null;
@property({ type: cc.Enum(MYDIRECT), displayName: '人物自身方向' })
my_direct: MYDIRECT = MYDIRECT.RIGHT
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
m_direct = null
needStr: string;
stateIndex: number;
needNum: number;
chatConfig = [
{ effectUrl: 'DH/MainHall/sound/味道怎么怪怪的!', delayTime: 3.54, str: '味道怎么怪怪的!' },
{ effectUrl: 'DH/MainHall/sound/听说他老婆跑了...', delayTime: 1.31, str: '听说他老婆跑了...' },
{ effectUrl: 'DH/MainHall/sound/能有叉烧包就好了!', delayTime: 1.32, str: '能有叉烧包就好了!' },
{ effectUrl: 'DH/MainHall/sound/呦,长得蛮俊俏!', delayTime: 2.85, str: '呦,长得蛮俊俏!' },
{ effectUrl: 'DH/MainHall/sound/一天不吃,浑身难受!', delayTime: 3.63, str: '一天不吃,浑身难受!' },
{ effectUrl: 'DH/MainHall/sound/味道不错,下次还来!', delayTime: 2.8, str: '味道不错,下次还来!' },
{ effectUrl: 'DH/MainHall/sound/价格太贵了,奸商!', delayTime: 2.31, str: '价格太贵了,奸商!' },
{ effectUrl: 'DH/MainHall/sound/快快快,要迟到了!', delayTime: 2.31, str: '快快快,要迟到了!' },
]
start() {
}
/**
*
* @param direct 来的方向
* @param position 停留位置
* @param needStr 早餐名字
* @param stateIndex 站立位置的index,站位
* @param needNum 需要几个早餐
*/
init(direct: Npc_Direct, position: cc.Vec2, needStr: string, stateIndex: number, needNum: number) {
this.m_direct = direct
this.needNode.active = false
this.stateIndex = stateIndex
this.setNeedNum(needNum)
let size = cc.view.getVisibleSize();
let x = size.width / 2 + this.node.getContentSize().width
if (direct == Npc_Direct.LEFT) {
if (this.my_direct == MYDIRECT.LEFT) {
this.npcSpine.node.scaleX = -1
// this.numLabel.node.setScale(cc.v3(-1, 1, 1))
}
this.node.setPosition(cc.v3(-x, 100))
} else if (direct == Npc_Direct.RIGHT) {
if (this.my_direct == MYDIRECT.LEFT) {
this.npcSpine.node.scaleX = 1
} else {
this.npcSpine.node.scaleX = -1
// this.numLabel.node.setScale(cc.v3(-1, 1, 1))
}
this.node.setPosition(cc.v3(x, 100))
}
//有的动画锚点在侧边......
// this.npcSpine.node.scaleX *= 0.9
// this.npcSpine.node.scaleY *= 0.9
if (this.npcSpine.node.scaleX < 0) {
this.npcSpine.node.setPosition(cc.v2(this.npcSpine.node.position.x * this.npcSpine.node.scaleX, this.npcSpine.node.position.y))
}
let scaleX = this.node.scaleX
let scaleY = this.node.scaleY
this.npcSpine.setAnimation(0, "走路", true)
//有位置说明需要物品,没位置就逛街
if (position) {
cc.tween(this.node)
.sequence(
cc.tween().set({ scaleX: scaleX * 0.7, scaleY: scaleY * 0.7 }),
cc.tween().to(2, { position: cc.v3(position.x, 100) }),
cc.tween().call(() => {
this.npcSpine.setAnimation(0, "待机", true)
}),
cc.tween().parallel(
cc.tween().to(0.5, { scaleX: scaleX, scaleY: scaleY }),
cc.tween().to(0.5, { position: position }),
),
cc.tween().call(() => {
//随机需要的早餐
this.npcSpine.setAnimation(0, "待机", true)
this.needStr = needStr
this.needNode.active = true
Common5.getSpriteFrameFromBundle('ZaoCanDian', `res/icon/${this.needStr}`, this.wuping)
this.numLabel.string = `${this.getNeedNum()}`
})
)
.start()
} else {
cc.tween(this.node)
.sequence(
cc.tween().to(5, { position: cc.v3(direct == Npc_Direct.LEFT ? x : -x, 0) }),
cc.tween().call(() => {
this.node.removeAllChildren()
this.node.destroy()
})
)
.start()
}
}
getNeedStr() {
return this.needStr
}
getStateIndex() {
return this.stateIndex
}
setNeedNum(num) {
this.needNum = num
}
setNeedNumLabel() {
//为什么不用this.needNum去设置
// 这里是因为判断npc需要的时候this.needNum已经为0了,但是物品移动的动效还没播完,会导致npc都走了,还有物品往他头上飞,其实每进一次这个函数就是物品移过去一个了
this.numLabel.string = `${Number(this.numLabel.string) - 1}`
}
getNeedNumLabel() {
return Number(this.numLabel.string)
}
getNeedNum() {
return this.needNum
}
getZaoCanAfter() {
this.npcSpine.setAnimation(0, "摆手", false)
let qipao = ""
if (this.getStateIndex() == 1) {
qipao = "气泡右边"
} else {
qipao = "气泡左边"
}
this.node.getChildByName(qipao).active = true
let chat = this.chatConfig[Common5.getRandomNumber(0, this.chatConfig.length - 1)]
this.node.getChildByName(qipao).getChildByName("str").getComponent(cc.Label).string = `${chat.str}`
this.scheduleOnce(() => {
// this.npcSpine.setCompleteListener(() => {
// this.npcSpine.setCompleteListener(null)
let size = cc.view.getVisibleSize();
let x = size.width / 2 + this.node.getContentSize().width
if (this.m_direct == Npc_Direct.LEFT) {
} else if (this.m_direct == Npc_Direct.RIGHT) {
x *= -1
}
this.npcSpine.setAnimation(0, "走路", true)
this.node.setSiblingIndex(0)
let scaleX = this.node.scaleX
let scaleY = this.node.scaleY
let posY = this.node.position.y + 100
cc.tween(this.node)
.sequence(
cc.tween().parallel(
cc.tween().to(0.5, { scaleX: scaleX * 0.7, scaleY: scaleY * 0.7 }),
cc.tween().to(0.5, { position: cc.v3(this.node.position.x, posY) }),
),
cc.tween().to(1, { position: cc.v3(x, posY) }),
cc.tween().call(() => {
this.node.removeAllChildren()
this.node.destroy()
})
)
.start()
cc.tween(this.node.getChildByName(qipao))
.to(0.5, { scaleX: 1.2, scaleY: 1.2 })
.start()
// })
}, 1)
this.needNode.active = false
}
getZaoCanWorldPosition() {
return this.needNode.parent.convertToWorldSpaceAR(this.needNode.getPosition())
}
runMoney(money) {
let label = cc.instantiate(this.node.getChildByName("money"))
label.active = true
label.parent = this.node
if (money && money > 0) {
label.getComponent(cc.Label).string = "+" + Common5.getNumberChangeHanzi(money, '1', 1)
}
cc.tween(label)
.delay(0.2)
.by(1, { y: 20, opacity: 0 })
.call(() => {
label.removeFromParent()
label.destroy()
})
.start()
}
// update (dt) {}
}