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237 lines
8.4 KiB
237 lines
8.4 KiB
// Learn TypeScript:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
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import Common5 from "../../Platform/th/Common5";
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import { Npc_Direct } from "./ZaoCanDian";
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enum MYDIRECT {
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LEFT,
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RIGHT
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}
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class ZaoCanDianNpc extends cc.Component {
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@property(cc.Node)
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needNode: cc.Node = null;
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@property(cc.Sprite)
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wuping: cc.Sprite = null;
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@property(cc.Label)
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numLabel: cc.Label = null;
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@property(sp.Skeleton)
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npcSpine: sp.Skeleton = null;
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@property({ type: cc.Enum(MYDIRECT), displayName: '人物自身方向' })
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my_direct: MYDIRECT = MYDIRECT.RIGHT
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {}
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m_direct = null
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needStr: string;
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stateIndex: number;
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needNum: number;
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chatConfig = [
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{ effectUrl: 'DH/MainHall/sound/味道怎么怪怪的!', delayTime: 3.54, str: '味道怎么怪怪的!' },
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{ effectUrl: 'DH/MainHall/sound/听说他老婆跑了...', delayTime: 1.31, str: '听说他老婆跑了...' },
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{ effectUrl: 'DH/MainHall/sound/能有叉烧包就好了!', delayTime: 1.32, str: '能有叉烧包就好了!' },
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{ effectUrl: 'DH/MainHall/sound/呦,长得蛮俊俏!', delayTime: 2.85, str: '呦,长得蛮俊俏!' },
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{ effectUrl: 'DH/MainHall/sound/一天不吃,浑身难受!', delayTime: 3.63, str: '一天不吃,浑身难受!' },
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{ effectUrl: 'DH/MainHall/sound/味道不错,下次还来!', delayTime: 2.8, str: '味道不错,下次还来!' },
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{ effectUrl: 'DH/MainHall/sound/价格太贵了,奸商!', delayTime: 2.31, str: '价格太贵了,奸商!' },
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{ effectUrl: 'DH/MainHall/sound/快快快,要迟到了!', delayTime: 2.31, str: '快快快,要迟到了!' },
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]
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start() {
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}
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/**
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*
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* @param direct 来的方向
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* @param position 停留位置
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* @param needStr 早餐名字
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* @param stateIndex 站立位置的index,站位
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* @param needNum 需要几个早餐
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*/
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init(direct: Npc_Direct, position: cc.Vec2, needStr: string, stateIndex: number, needNum: number) {
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this.m_direct = direct
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this.needNode.active = false
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this.stateIndex = stateIndex
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this.setNeedNum(needNum)
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let size = cc.view.getVisibleSize();
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let x = size.width / 2 + this.node.getContentSize().width
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if (direct == Npc_Direct.LEFT) {
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if (this.my_direct == MYDIRECT.LEFT) {
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this.npcSpine.node.scaleX = -1
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// this.numLabel.node.setScale(cc.v3(-1, 1, 1))
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}
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this.node.setPosition(cc.v3(-x, 100))
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} else if (direct == Npc_Direct.RIGHT) {
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if (this.my_direct == MYDIRECT.LEFT) {
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this.npcSpine.node.scaleX = 1
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} else {
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this.npcSpine.node.scaleX = -1
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// this.numLabel.node.setScale(cc.v3(-1, 1, 1))
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}
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this.node.setPosition(cc.v3(x, 100))
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}
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//有的动画锚点在侧边......
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// this.npcSpine.node.scaleX *= 0.9
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// this.npcSpine.node.scaleY *= 0.9
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if (this.npcSpine.node.scaleX < 0) {
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this.npcSpine.node.setPosition(cc.v2(this.npcSpine.node.position.x * this.npcSpine.node.scaleX, this.npcSpine.node.position.y))
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}
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let scaleX = this.node.scaleX
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let scaleY = this.node.scaleY
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this.npcSpine.setAnimation(0, "走路", true)
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//有位置说明需要物品,没位置就逛街
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if (position) {
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cc.tween(this.node)
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.sequence(
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cc.tween().set({ scaleX: scaleX * 0.7, scaleY: scaleY * 0.7 }),
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cc.tween().to(2, { position: cc.v3(position.x, 100) }),
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cc.tween().call(() => {
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this.npcSpine.setAnimation(0, "待机", true)
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}),
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cc.tween().parallel(
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cc.tween().to(0.5, { scaleX: scaleX, scaleY: scaleY }),
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cc.tween().to(0.5, { position: position }),
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),
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cc.tween().call(() => {
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//随机需要的早餐
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this.npcSpine.setAnimation(0, "待机", true)
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this.needStr = needStr
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this.needNode.active = true
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Common5.getSpriteFrameFromBundle('ZaoCanDian', `res/icon/${this.needStr}`, this.wuping)
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this.numLabel.string = `${this.getNeedNum()}`
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})
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)
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.start()
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} else {
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cc.tween(this.node)
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.sequence(
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cc.tween().to(5, { position: cc.v3(direct == Npc_Direct.LEFT ? x : -x, 0) }),
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cc.tween().call(() => {
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this.node.removeAllChildren()
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this.node.destroy()
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})
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)
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.start()
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}
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}
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getNeedStr() {
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return this.needStr
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}
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getStateIndex() {
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return this.stateIndex
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}
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setNeedNum(num) {
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this.needNum = num
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}
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setNeedNumLabel() {
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//为什么不用this.needNum去设置
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// 这里是因为判断npc需要的时候this.needNum已经为0了,但是物品移动的动效还没播完,会导致npc都走了,还有物品往他头上飞,其实每进一次这个函数就是物品移过去一个了
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this.numLabel.string = `${Number(this.numLabel.string) - 1}`
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}
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getNeedNumLabel() {
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return Number(this.numLabel.string)
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}
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getNeedNum() {
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return this.needNum
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}
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getZaoCanAfter() {
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this.npcSpine.setAnimation(0, "摆手", false)
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let qipao = ""
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if (this.getStateIndex() == 1) {
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qipao = "气泡右边"
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} else {
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qipao = "气泡左边"
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}
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this.node.getChildByName(qipao).active = true
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let chat = this.chatConfig[Common5.getRandomNumber(0, this.chatConfig.length - 1)]
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this.node.getChildByName(qipao).getChildByName("str").getComponent(cc.Label).string = `${chat.str}`
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this.scheduleOnce(() => {
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// this.npcSpine.setCompleteListener(() => {
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// this.npcSpine.setCompleteListener(null)
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let size = cc.view.getVisibleSize();
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let x = size.width / 2 + this.node.getContentSize().width
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if (this.m_direct == Npc_Direct.LEFT) {
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} else if (this.m_direct == Npc_Direct.RIGHT) {
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x *= -1
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}
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this.npcSpine.setAnimation(0, "走路", true)
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this.node.setSiblingIndex(0)
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let scaleX = this.node.scaleX
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let scaleY = this.node.scaleY
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let posY = this.node.position.y + 100
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cc.tween(this.node)
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.sequence(
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cc.tween().parallel(
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cc.tween().to(0.5, { scaleX: scaleX * 0.7, scaleY: scaleY * 0.7 }),
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cc.tween().to(0.5, { position: cc.v3(this.node.position.x, posY) }),
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),
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cc.tween().to(1, { position: cc.v3(x, posY) }),
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cc.tween().call(() => {
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this.node.removeAllChildren()
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this.node.destroy()
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})
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)
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.start()
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cc.tween(this.node.getChildByName(qipao))
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.to(0.5, { scaleX: 1.2, scaleY: 1.2 })
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.start()
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// })
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}, 1)
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this.needNode.active = false
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}
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getZaoCanWorldPosition() {
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return this.needNode.parent.convertToWorldSpaceAR(this.needNode.getPosition())
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}
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runMoney(money) {
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let label = cc.instantiate(this.node.getChildByName("money"))
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label.active = true
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label.parent = this.node
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if (money && money > 0) {
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label.getComponent(cc.Label).string = "+" + Common5.getNumberChangeHanzi(money, '1', 1)
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}
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cc.tween(label)
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.delay(0.2)
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.by(1, { y: 20, opacity: 0 })
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.call(() => {
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label.removeFromParent()
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label.destroy()
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})
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.start()
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}
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// update (dt) {}
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}
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