咸鱼的反击
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// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import User from "../../FrameWork/User/User";
import AppPlatform from "../../FrameWork/Util/AppPlatform";
import Common5 from "../../Platform/th/Common5";
import GuWanManager from "./GuWanManager";
import GameBase from "../SCommon/GameBase";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import Fangbeibao from "./Fangbeibao";
import Jianding from "./Jianding";
import UserManager from "../Manager/UserManager";
import GameReport from "../../FrameWork/Report/ZyZyReport";
const {ccclass, property} = cc._decorator;
@ccclass
export default class Wancheng extends GameBase {
@property(cc.Node)
layoutView: cc.Node = null;
@property(cc.Node)
videoBtn: cc.Node = null;
// LIFE-CYCLE CALLBACKS:
viewArray:{isBuy:boolean, goodId:number,jiandingChishu:number}[] = []
// onLoad () {}
sprArray:string[]= []
parentNode:cc.Node = null
// setParentData(node){
// this.parentNode = node
// }
onLoad () {
super.onLoad()
}
onDestroy(){
super.onDestroy()
}
start(){
let callFunc = ()=>{
this.initView()
}
if(!Common5.guwanConfigs){
cc.loader.loadRes('Json/guwanConfig/guwanConfigs.json', function (err, gameconfig) {
if (err) {
return;
}
Common5.guwanConfigs = gameconfig.json;
//console.log("古玩配置加载成功", Common5.guwanConfigs);
callFunc()
});
}else{
callFunc()
}
}
initView () {
let qipao = this.node.getChildByName('qipao')
let lab = qipao.getChildByName('lab').getComponent(cc.Label)
lab.string = '老王出品必属精品,这些古董可都是好货不要错过了'
qipao.scale = 0.1
qipao.active = true
cc.tween(qipao)
.to(1.0, {scale:1},{easing:'backOut'})
.delay(5.0)
.to(0.1, {scale:0.1})
.union()
.repeatForever()
.start()
this.sprArray = ['真品','赝品','鉴定第二次','鉴定第一次','鉴定前']
let todayAntiqueIdList = User.getTodayAntiqueIdList()
if(todayAntiqueIdList.length == 0){
//console.log('刷新数据1111111')
this.refreshData()
}else{
//console.log(todayAntiqueIdList,'刷新数据1111111')
this.viewArray = todayAntiqueIdList
this.refreshView()
}
for(let i =0; i<this.layoutView.childrenCount;i++){
let node = this.layoutView.children[i]
this.openTouchEvent2(node)
}
this.scheduleOnce(()=>{
PrefabManage.preloadPrefabByType(GameType.HuXinJianDing)
},0.1)
}
videoBtnClick(){
//刷新数据
//Common5.playEffect("ui")
console.log('videoBtnClick+++++++++++++===')
//Common5.playEffect("sound/按键点击")
let tab = {
onClose: (finish)=>{
if(finish) {
this.reportKey(()=>{
GameReport.ADReport('古玩市场刷新古董',1)
})
Common5.ReportDY("inLevel", '古玩市场-AD-刷新古董');
//Common5.showTips_custom("开始抽奖");
Common5.guwanchengADNum++
this.refreshData()
}
else{
Common5.showTips_custom("广告未观看完");
this.reportKey(()=>{
GameReport.ADReport('古玩市场刷新古董',0)
})
}
},onFailed:()=>{
}
}
AppPlatform.playVideo_custom(tab)
}
refreshData(){
let tes1 = []
for(let i=0;i<17;i++){
tes1[i] = i
}
let xuqiuIndex = 5
// let xuqiuIndex2 = 0
let tes3 = []
tes1.sort(function(){
return 0.5 - Math.random()
})
for(let i= 0;i<xuqiuIndex;i++){
let num = tes1[i]
tes3.push(num)
}
//摆放的6个物品中必有一个食谱 // 食谱id是18
tes3.push(18)
tes3.sort(function(){
return 0.5 - Math.random()
})
let todayAntiqueIdList:{isBuy:boolean, goodId:number, jiandingChishu:number}[] = []
for(let i = 0; i<6; i++){
let array_ = {isBuy:false, goodId:tes3[i],jiandingChishu:0}
todayAntiqueIdList.push(array_)
}
User.setTodayAntiqueIdList(todayAntiqueIdList)
this.refreshView()
//console.log(tes3,'tes3++++++===')
//console.log(todayAntiqueIdList,'tes3++++++===')
}
refreshView(){
let todayAntiqueIdList = User.getTodayAntiqueIdList()
let guwanConfigs = GuWanManager.getGuwanList()//Common5.guwanConfigs;
// console.log(guwanConfigs,"guwanConfigs++++++++++++++++===")
for(let i = 0; i<todayAntiqueIdList.length;i++){
let isbuy = todayAntiqueIdList[i].isBuy
let config = guwanConfigs[todayAntiqueIdList[i].goodId]
//console.log(config)
let node = this.layoutView.children[i]
if(node && !isbuy){
let price = config.buyPrice
let icon = node.getChildByName('icon')
let spr = config.spriteArray + '/鉴定前'
node.active = true
Common5.addUrlSprite_custom(spr, icon.getComponent(cc.Sprite))
let jiageLab = node.getChildByName('jiageLab')
let aaa = Common5.getNumberChangeHanzi( price ,'1')
aaa = aaa as string
jiageLab.getComponent('cc.Label').string = aaa
node['GoodsConfig'] = config
node['todayAntiqueIdIndex'] = i
}else{
node.active = false
}
}
}
openTouchEvent2(node){
node.on(cc.Node.EventType.TOUCH_START,this.btnTouchStartNode,this)
node.on(cc.Node.EventType.TOUCH_END,this.btnTouchEndNode,this)
}
closeTouchEvent2(node:cc.Node){
node.off(cc.Node.EventType.TOUCH_START,this.btnTouchStartNode,this)
node.off(cc.Node.EventType.TOUCH_END,this.btnTouchEndNode,this)
}
btnTouchStartNode(event){
let target = event.target
let icon = target.getChildByName('icon')
icon.scale = 0.75
}
btnTouchEndNode(event){
//Common5.playEffect("ui")
//Common5.playEffect("sound/按键点击")
let target = event.target
let icon = target.getChildByName('icon')
icon.scale = 0.7
if(target['isRun']){
return
}
if(!target['isRun']){
target['isRun'] = true
}
let goodsConfig = target['GoodsConfig']
let price = goodsConfig.buyPrice
let money = UserManager.getCurMoney()
if(money-price>=0){
// Common5.getPrefabFromBundle("subRes_Resources","Prefabs/UI/shangyejie/fangruBeibao",this.node.getChildByName("GameNode"),(fangruBeibao)=>{
// target['isRun'] = false
// let beibao:Fangbeibao = fangruBeibao.getComponent('Fangbeibao')
// beibao.setData(this.node, target)
// });
PrefabManage.loadPrefabByType(GameType.HuXinGouMai, null, (fangruBeibao)=>{
target['isRun'] = false
let beibao:Fangbeibao = fangruBeibao.getComponent('Fangbeibao')
beibao.setData(this.node, target)
})
}else{
PrefabManage.showTextTips('金币不足!',1)
target['isRun'] = false
}
}
jiandingLayerShow(targetNode){
targetNode.active = false
let bagGoods:{goodId:number,jiandingChishu:number, zhenjiawupin:number, fenlei:number, goodNum:number,priceNum:number}= {
goodId:0, jiandingChishu:0, zhenjiawupin:0,fenlei:0,goodNum:0,priceNum:0
}
let todayAntiqueIdList = User.getTodayAntiqueIdList()
let todayAntiqueIdIndex = targetNode['todayAntiqueIdIndex']
for(let i = 0; i<todayAntiqueIdList.length;i++){
if(todayAntiqueIdIndex == i){
todayAntiqueIdList[i].isBuy = true
}
}
let goodsConfig = targetNode['GoodsConfig']
bagGoods.goodId = goodsConfig.id
bagGoods.jiandingChishu = 0 //鉴定次数为0
bagGoods.zhenjiawupin = 2 //没有鉴定
bagGoods.fenlei = 0 //没有鉴定
bagGoods.goodNum = 1 //没有鉴定
bagGoods.priceNum = goodsConfig.buyPrice*0.9
//User.setBagGoodsList(bagGoods)
let price = goodsConfig.buyPrice
//UserManager.subMoney(price)
//kouqian
let jiandingChishu = 0
User.setTodayAntiqueIdList(todayAntiqueIdList)
// Common5.getPrefabFromBundleNew("subRes_Resources","Prefabs/UI/shangyejie/jiandingLayer",'GameNode',(jiandingLayer)=>{
// let jianding:Jianding = jiandingLayer.getComponent('Jianding')
// jianding.refreshData(jiandingChishu, goodsConfig, bagGoods)
// });
PrefabManage.loadPrefabByType(GameType.HuXinJianDing, null, (jiandingLayer)=>{
let jianding:Jianding = jiandingLayer.getComponent('Jianding')
jianding.refreshData(jiandingChishu, goodsConfig, bagGoods)
UserManager.subMoney(price)
})
}
fangruBeubao(targetNode){
//背包数据更新 FIX ME
//更新背包数据 // 0,1,2 0假,1真,2没有鉴定,3已经鉴定,fenlei0,1,2
//bagGoodsList:{goodId:number,jiandingChishu:number, zhenjiawupin:0, fenlei:0, goodNum:number}[] = [];
let bagGoods:{goodId:number,jiandingChishu:number, zhenjiawupin:number, fenlei:number, goodNum:number,priceNum:number}= {
goodId:0, jiandingChishu:0, zhenjiawupin:0,fenlei:0,goodNum:0,priceNum:0
}
targetNode.active = false
let todayAntiqueIdList = User.getTodayAntiqueIdList()
let todayAntiqueIdIndex = targetNode['todayAntiqueIdIndex']
for(let i = 0; i<todayAntiqueIdList.length;i++){
if(todayAntiqueIdIndex == i){
todayAntiqueIdList[i].isBuy = true
}
}
let goodsConfig = targetNode['GoodsConfig']
let price = goodsConfig.buyPrice
UserManager.subMoney(price)
User.setTodayAntiqueIdList(todayAntiqueIdList)
bagGoods.goodId = goodsConfig.id
bagGoods.jiandingChishu = 0 //鉴定次数为0
bagGoods.zhenjiawupin = 2 //没有鉴定
bagGoods.fenlei = 0 //没有鉴定
bagGoods.goodNum = 1 //没有鉴定
bagGoods.priceNum = goodsConfig.buyPrice*0.9
//User.setBagGoodsList(bagGoods)
}
// update (dt) {}
}