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334 lines
11 KiB
334 lines
11 KiB
// Learn TypeScript:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
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import User from "../../FrameWork/User/User";
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import AppPlatform from "../../FrameWork/Util/AppPlatform";
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import Common5 from "../../Platform/th/Common5";
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import GuWanManager from "./GuWanManager";
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import GameBase from "../SCommon/GameBase";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import Fangbeibao from "./Fangbeibao";
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import Jianding from "./Jianding";
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import UserManager from "../Manager/UserManager";
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import GameReport from "../../FrameWork/Report/ZyZyReport";
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class Wancheng extends GameBase {
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@property(cc.Node)
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layoutView: cc.Node = null;
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@property(cc.Node)
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videoBtn: cc.Node = null;
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// LIFE-CYCLE CALLBACKS:
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viewArray:{isBuy:boolean, goodId:number,jiandingChishu:number}[] = []
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// onLoad () {}
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sprArray:string[]= []
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parentNode:cc.Node = null
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// setParentData(node){
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// this.parentNode = node
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// }
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onLoad () {
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super.onLoad()
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}
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onDestroy(){
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super.onDestroy()
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}
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start(){
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let callFunc = ()=>{
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this.initView()
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}
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if(!Common5.guwanConfigs){
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cc.loader.loadRes('Json/guwanConfig/guwanConfigs.json', function (err, gameconfig) {
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if (err) {
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return;
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}
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Common5.guwanConfigs = gameconfig.json;
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//console.log("古玩配置加载成功", Common5.guwanConfigs);
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callFunc()
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});
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}else{
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callFunc()
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}
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}
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initView () {
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let qipao = this.node.getChildByName('qipao')
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let lab = qipao.getChildByName('lab').getComponent(cc.Label)
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lab.string = '老王出品必属精品,这些古董可都是好货不要错过了'
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qipao.scale = 0.1
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qipao.active = true
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cc.tween(qipao)
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.to(1.0, {scale:1},{easing:'backOut'})
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.delay(5.0)
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.to(0.1, {scale:0.1})
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.union()
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.repeatForever()
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.start()
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this.sprArray = ['真品','赝品','鉴定第二次','鉴定第一次','鉴定前']
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let todayAntiqueIdList = User.getTodayAntiqueIdList()
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if(todayAntiqueIdList.length == 0){
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//console.log('刷新数据1111111')
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this.refreshData()
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}else{
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//console.log(todayAntiqueIdList,'刷新数据1111111')
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this.viewArray = todayAntiqueIdList
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this.refreshView()
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}
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for(let i =0; i<this.layoutView.childrenCount;i++){
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let node = this.layoutView.children[i]
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this.openTouchEvent2(node)
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}
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this.scheduleOnce(()=>{
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PrefabManage.preloadPrefabByType(GameType.HuXinJianDing)
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},0.1)
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}
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videoBtnClick(){
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//刷新数据
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//Common5.playEffect("ui")
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console.log('videoBtnClick+++++++++++++===')
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//Common5.playEffect("sound/按键点击")
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let tab = {
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onClose: (finish)=>{
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if(finish) {
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this.reportKey(()=>{
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GameReport.ADReport('古玩市场刷新古董',1)
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})
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Common5.ReportDY("inLevel", '古玩市场-AD-刷新古董');
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//Common5.showTips_custom("开始抽奖");
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Common5.guwanchengADNum++
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this.refreshData()
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}
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else{
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Common5.showTips_custom("广告未观看完");
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this.reportKey(()=>{
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GameReport.ADReport('古玩市场刷新古董',0)
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})
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}
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},onFailed:()=>{
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}
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}
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AppPlatform.playVideo_custom(tab)
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}
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refreshData(){
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let tes1 = []
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for(let i=0;i<17;i++){
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tes1[i] = i
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}
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let xuqiuIndex = 5
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// let xuqiuIndex2 = 0
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let tes3 = []
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tes1.sort(function(){
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return 0.5 - Math.random()
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})
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for(let i= 0;i<xuqiuIndex;i++){
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let num = tes1[i]
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tes3.push(num)
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}
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//摆放的6个物品中必有一个食谱 // 食谱id是18
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tes3.push(18)
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tes3.sort(function(){
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return 0.5 - Math.random()
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})
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let todayAntiqueIdList:{isBuy:boolean, goodId:number, jiandingChishu:number}[] = []
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for(let i = 0; i<6; i++){
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let array_ = {isBuy:false, goodId:tes3[i],jiandingChishu:0}
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todayAntiqueIdList.push(array_)
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}
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User.setTodayAntiqueIdList(todayAntiqueIdList)
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this.refreshView()
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//console.log(tes3,'tes3++++++===')
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//console.log(todayAntiqueIdList,'tes3++++++===')
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}
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refreshView(){
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let todayAntiqueIdList = User.getTodayAntiqueIdList()
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let guwanConfigs = GuWanManager.getGuwanList()//Common5.guwanConfigs;
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// console.log(guwanConfigs,"guwanConfigs++++++++++++++++===")
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for(let i = 0; i<todayAntiqueIdList.length;i++){
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let isbuy = todayAntiqueIdList[i].isBuy
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let config = guwanConfigs[todayAntiqueIdList[i].goodId]
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//console.log(config)
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let node = this.layoutView.children[i]
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if(node && !isbuy){
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let price = config.buyPrice
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let icon = node.getChildByName('icon')
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let spr = config.spriteArray + '/鉴定前'
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node.active = true
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Common5.addUrlSprite_custom(spr, icon.getComponent(cc.Sprite))
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let jiageLab = node.getChildByName('jiageLab')
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let aaa = Common5.getNumberChangeHanzi( price ,'1')
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aaa = aaa as string
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jiageLab.getComponent('cc.Label').string = aaa
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node['GoodsConfig'] = config
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node['todayAntiqueIdIndex'] = i
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}else{
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node.active = false
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}
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}
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}
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openTouchEvent2(node){
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node.on(cc.Node.EventType.TOUCH_START,this.btnTouchStartNode,this)
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node.on(cc.Node.EventType.TOUCH_END,this.btnTouchEndNode,this)
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}
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closeTouchEvent2(node:cc.Node){
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node.off(cc.Node.EventType.TOUCH_START,this.btnTouchStartNode,this)
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node.off(cc.Node.EventType.TOUCH_END,this.btnTouchEndNode,this)
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}
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btnTouchStartNode(event){
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let target = event.target
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let icon = target.getChildByName('icon')
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icon.scale = 0.75
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}
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btnTouchEndNode(event){
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//Common5.playEffect("ui")
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//Common5.playEffect("sound/按键点击")
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let target = event.target
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let icon = target.getChildByName('icon')
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icon.scale = 0.7
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if(target['isRun']){
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return
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}
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if(!target['isRun']){
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target['isRun'] = true
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}
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let goodsConfig = target['GoodsConfig']
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let price = goodsConfig.buyPrice
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let money = UserManager.getCurMoney()
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if(money-price>=0){
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// Common5.getPrefabFromBundle("subRes_Resources","Prefabs/UI/shangyejie/fangruBeibao",this.node.getChildByName("GameNode"),(fangruBeibao)=>{
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// target['isRun'] = false
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// let beibao:Fangbeibao = fangruBeibao.getComponent('Fangbeibao')
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// beibao.setData(this.node, target)
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// });
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PrefabManage.loadPrefabByType(GameType.HuXinGouMai, null, (fangruBeibao)=>{
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target['isRun'] = false
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let beibao:Fangbeibao = fangruBeibao.getComponent('Fangbeibao')
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beibao.setData(this.node, target)
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})
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}else{
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PrefabManage.showTextTips('金币不足!',1)
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target['isRun'] = false
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}
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}
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jiandingLayerShow(targetNode){
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targetNode.active = false
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let bagGoods:{goodId:number,jiandingChishu:number, zhenjiawupin:number, fenlei:number, goodNum:number,priceNum:number}= {
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goodId:0, jiandingChishu:0, zhenjiawupin:0,fenlei:0,goodNum:0,priceNum:0
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}
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let todayAntiqueIdList = User.getTodayAntiqueIdList()
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let todayAntiqueIdIndex = targetNode['todayAntiqueIdIndex']
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for(let i = 0; i<todayAntiqueIdList.length;i++){
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if(todayAntiqueIdIndex == i){
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todayAntiqueIdList[i].isBuy = true
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}
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}
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let goodsConfig = targetNode['GoodsConfig']
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bagGoods.goodId = goodsConfig.id
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bagGoods.jiandingChishu = 0 //鉴定次数为0
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bagGoods.zhenjiawupin = 2 //没有鉴定
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bagGoods.fenlei = 0 //没有鉴定
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bagGoods.goodNum = 1 //没有鉴定
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bagGoods.priceNum = goodsConfig.buyPrice*0.9
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//User.setBagGoodsList(bagGoods)
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let price = goodsConfig.buyPrice
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//UserManager.subMoney(price)
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//kouqian
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let jiandingChishu = 0
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User.setTodayAntiqueIdList(todayAntiqueIdList)
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// Common5.getPrefabFromBundleNew("subRes_Resources","Prefabs/UI/shangyejie/jiandingLayer",'GameNode',(jiandingLayer)=>{
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// let jianding:Jianding = jiandingLayer.getComponent('Jianding')
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// jianding.refreshData(jiandingChishu, goodsConfig, bagGoods)
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// });
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PrefabManage.loadPrefabByType(GameType.HuXinJianDing, null, (jiandingLayer)=>{
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let jianding:Jianding = jiandingLayer.getComponent('Jianding')
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jianding.refreshData(jiandingChishu, goodsConfig, bagGoods)
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UserManager.subMoney(price)
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})
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}
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fangruBeubao(targetNode){
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//背包数据更新 FIX ME
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//更新背包数据 // 0,1,2 0假,1真,2没有鉴定,3已经鉴定,fenlei0,1,2
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//bagGoodsList:{goodId:number,jiandingChishu:number, zhenjiawupin:0, fenlei:0, goodNum:number}[] = [];
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let bagGoods:{goodId:number,jiandingChishu:number, zhenjiawupin:number, fenlei:number, goodNum:number,priceNum:number}= {
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goodId:0, jiandingChishu:0, zhenjiawupin:0,fenlei:0,goodNum:0,priceNum:0
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}
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targetNode.active = false
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let todayAntiqueIdList = User.getTodayAntiqueIdList()
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let todayAntiqueIdIndex = targetNode['todayAntiqueIdIndex']
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for(let i = 0; i<todayAntiqueIdList.length;i++){
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if(todayAntiqueIdIndex == i){
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todayAntiqueIdList[i].isBuy = true
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}
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}
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let goodsConfig = targetNode['GoodsConfig']
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let price = goodsConfig.buyPrice
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UserManager.subMoney(price)
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User.setTodayAntiqueIdList(todayAntiqueIdList)
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bagGoods.goodId = goodsConfig.id
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bagGoods.jiandingChishu = 0 //鉴定次数为0
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bagGoods.zhenjiawupin = 2 //没有鉴定
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bagGoods.fenlei = 0 //没有鉴定
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bagGoods.goodNum = 1 //没有鉴定
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bagGoods.priceNum = goodsConfig.buyPrice*0.9
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//User.setBagGoodsList(bagGoods)
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}
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// update (dt) {}
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}
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