咸鱼的反击
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import PrefabManage,{ GameType } from "../PrefabManager/PrefabManage";
import Common5 from "../../Platform/th/Common5";
import User from "../../FrameWork/User/User";
import GameBase from "../SCommon/GameBase";
import InterfaceManager from "../Manager/InterfaceManager";
import GetAward from "../SCommon/GetAward";
import UserManager from "../Manager/UserManager";
import AppPlatform from "../../FrameWork/Util/AppPlatform";
import GameReport from "../../FrameWork/Report/ZyZyReport";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import BagManager from "../Manager/BagManager";
import ShipuManager from "../Manager/ShipuManager";
import ProbabilityManager from "../Manager/ProbabilityManager";
const {ccclass, property} = cc._decorator;
enum PropType{
ShengZi,
GongNu,
LieQiang,
Wang
}
let RateConfig=[
{propType:PropType.ShengZi,nameStr:"绳索",moneyNum:20},
{propType:PropType.GongNu,nameStr:"弓弩",moneyNum:180},
{propType:PropType.LieQiang,nameStr:"猎枪",moneyNum:800},
{propType:PropType.Wang,nameStr:"网",moneyNum:0}
]
@ccclass
export default class ShouLieChang extends GameBase {
@property(cc.Node)
btn_start: cc.Node = null;
@property(cc.Node)
btn_startFiveTimes: cc.Node = null;
@property(cc.Node)
taosheng: cc.Node = null;
@property(cc.Node)
gongjian: cc.Node = null;
@property(cc.Node)
bushouwang: cc.Node = null;
@property(cc.Node)
qiang: cc.Node = null;
curPropId:PropType = PropType.GongNu
isCanStart:boolean = true
maskGuideNode:cc.Node = null
onLoad () {
super.onLoad()
}
start () {
Common5.playRemoteAudioMusic('sound/common/狩猎背景')
//Common5.playMusic("sound/狩猎背景");
this.initView()
}
initView(){
this.setBtnNumberStr()
// this.refreshTaskDesc()
let mainTaskInfo:any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
if(mainId == MainTaskIdEnum.MainTask_505){
ProbabilityManager.setShoulieCommonFixFixIndex(1)
//bottomBtnNode btn_start
let node = this.node.getChildByName('bottomBtnNode').getChildByName('btn_start')
this.guideView([node])
}
}
onBtnStartClick(){
console.log("当前道具id==",this.curPropId)
if(!this.isCanStart){
return
}
this.isCanStart = false
let type = 'ShengZi'
if(this.curPropId == PropType.ShengZi){
type = 'ShengZi'
}else if(this.curPropId == PropType.GongNu){
type = 'GongNu'
}else if(this.curPropId == PropType.LieQiang){
type = 'LieQiang'
}else if(this.curPropId == PropType.Wang){
type = 'Wang'
}
let goodArray = InterfaceManager.getMangheGoodsListByType('ShouLie',1,false,type)
if(this.curPropId == PropType.Wang){
}else if(this.curPropId == PropType.ShengZi){
}else if(this.curPropId == PropType.GongNu){
// if(!this.subMoney()){
// this.isCanStart = true
// return
// }
this.gongjian.getComponent(sp.Skeleton).setAnimation(0, 'fashe', false)
cc.tween(this.node)
.delay(1.3)
.call(()=>{
Common5.playRemoteAudioEffect('sound/common/弓弩')
})
.delay(0.9)
.call(()=>{
this.getAward(goodArray)
this.gongjian.getComponent(sp.Skeleton).setAnimation(0, 'jingzhi', false)
})
.delay(1)
.call(()=>{
// this.isCanStart = true
})
.start()
}else if(this.curPropId == PropType.LieQiang){
}
}
onBtnStartFiveTimesClick(){
if(!this.isCanStart ){
return
}
console.log("当前道具id==",this.curPropId)
let tab = {
onClose: (finish)=>{
if (finish) {
Common5.ReportDY("inLevel", "长白山-AD-五连发");
this.reportKey(()=>{
GameReport.ADReport('长白山五连发',1)
})
this.startFiveTimes()
}
else{
this.reportKey(()=>{
GameReport.ADReport('长白山五连发',0)
})
Common5.showTips_custom("广告未观看完");
}
},onFailed:()=>{
}
}
AppPlatform.playVideo_custom(tab)
}
startFiveTimes(){
this.isCanStart = false
let type = 'ShengZi'
if(this.curPropId == PropType.ShengZi){
type = 'ShengZi'
}else if(this.curPropId == PropType.GongNu){
type = 'GongNu'
}else if(this.curPropId == PropType.LieQiang){
type = 'LieQiang'
}else if(this.curPropId == PropType.Wang){
type = 'Wang'
}
let goodArray = InterfaceManager.getMangheGoodsListByType('ShouLie',5,true,type)
if(this.curPropId == PropType.ShengZi){
}else if(this.curPropId == PropType.GongNu){
this.gongjian.getComponent(sp.Skeleton).setAnimation(0, 'wulian', false)
cc.tween(this.node)
.delay(1.3)
.call(()=>{
Common5.playRemoteAudioEffect('sound/common/弓弩')
})
.delay(0.9)
.call(()=>{
this.getAward(goodArray)
this.gongjian.getComponent(sp.Skeleton).setAnimation(0, 'jingzhi', false)
})
.start()
}else if(this.curPropId == PropType.LieQiang){
}
}
setBtnNumberStr(){
this.taosheng.active = false
this.gongjian.active = false
this.bushouwang.active = false
this.qiang.active = false
let moneyNum = 0
let nameStr = ""
for(var i=0;i<RateConfig.length;i++){
if(this.curPropId == RateConfig[i].propType){
moneyNum = RateConfig[i].moneyNum
nameStr = RateConfig[i].nameStr
break
}
}
if(this.curPropId == PropType.Wang){
this.btn_startFiveTimes.active = false
this.bushouwang.active = true
let leftTimes = User.getSLCWangAd()
if(leftTimes <= 0){
this.btn_start.getChildByName("moneyStr").getComponent(cc.Label).string = "免费次数0"
}else{
this.btn_start.getChildByName("moneyStr").getComponent(cc.Label).string = `免费次数${leftTimes}/5`
// this.bushouwang.active = true
}
}else if(this.curPropId == PropType.ShengZi){
this.btn_start.getChildByName("moneyStr").getComponent(cc.Label).string = `${nameStr}${moneyNum}`
this.taosheng.active = true
this.btn_startFiveTimes.active = true
}else if(this.curPropId == PropType.GongNu){
this.btn_start.getChildByName("moneyStr").getComponent(cc.Label).string = '狩猎'//`${nameStr}${moneyNum}`
this.gongjian.active = true
this.btn_startFiveTimes.active = true
}else if(this.curPropId == PropType.LieQiang){
this.btn_start.getChildByName("moneyStr").getComponent(cc.Label).string = `${nameStr}${moneyNum}`
this.qiang.active = true
this.btn_startFiveTimes.active = true
}
}
guideView(nodeArray,opacity = -1){
PrefabManage.loadPrefabByType(GameType.GuideMskNode, null, (prefab)=>{
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if(opacity!=-1){
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
guideStep(goodArray){
let mainTaskInfo:any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
if(mainId == MainTaskIdEnum.MainTask_505){
if(BagManager.isHaveAllGood([1703])){
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_505)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_506)
//跳转
PrefabManage.loadPrefabByType(GameType.BoxTipNode, null, (prefab)=>{
prefab.getComponent('BoxTipScript').setViewData(1,'回家交药材给妹妹治疗', ()=>{
this.node.removeAllChildren()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MyRoom)
})
prefab.getComponent('BoxTipScript').setBtnStr('确定')
prefab.getComponent('BoxTipScript').setCloseBtnView(false)
prefab.zIndex = 100
})
}
}
}
//获取随机的奖励物品
getAward(goodArray){
console.log(goodArray,'获取随机的奖励物品===')
// let isHavePro = false
// if(goodArray.length>1){
// if(BagManager.getBagGoodNums(1723)<=0 && User.getMyLevel()>=400){
// for(let i = 0; i<goodArray.length;i++){
// let dataArray = goodArray[i]
// if(dataArray.goodId>=1701 && dataArray.goodId<=1750 ){
// }else{
// dataArray.goodId = 1723
// isHavePro = true
// break
// }
// }
// }
// }
PrefabManage.loadPrefabByType(GameType.GetAward,null,(prefabNode)=>{
prefabNode.getComponent(GetAward).initView(goodArray, ()=>{
this.isCanStart = true
this.guideStep(goodArray)
//引导回家提交物品
// if(isHavePro){
// let jiesuoId = 2
// ShipuManager.shipuUnLockById(jiesuoId)
// }
//ShipuManager.setShipuUnLock()
});
},true)
}
subMoney(){
let moneyNum = 0
for(var i=0;i<RateConfig.length;i++){
if(this.curPropId == RateConfig[i].propType){
moneyNum = RateConfig[i].moneyNum
break
}
}
if(moneyNum > UserManager.getCurMoney()){
PrefabManage.showTextTips("余额不足,请去地摊或者商人处换钱再来!");
return false
}
UserManager.subMoney(moneyNum)
return true
}
onDestroy(){
Common5.playRemoteAudioMusic('sound/common/背景音')
EventMgr.emitEvent_custom(ryw_Event.updateDaoYe); // 刷新按钮
super.onDestroy()
}
}